Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=Crimor;34553381]
Also opinions, mortar or MIRV? Which one to use indoors and which to use outdoors.[/QUOTE]
MIRV's better for bombarding enemy bases, mortar for indoors imo
God fucking dammit I'm stuck on a burning fucking bike how the fuck do I get off? The fucking control scheme thing doesn't tell me how to do anything but switch seats!
I'm getting more and more annoyed at this game
And I'll not be pressing random buttons again, last time that killed me and made me lose the flag
Use key
MIRV seems pretty effective at destroying enemy defenses on the flag stand. I am indifferent between the two. Fusion Mortar's damage is concentrated, where as MIRV's damage is spread out (though cumulative damage is higher than FM) and has a considerably longer detonation time.
[QUOTE=ktr;34553309]Nope, you do see the green line on enemy's prism mine. Hence why I am curious on its true purpose.
On the flip side, the Doombringers mine has great concealment (small and blends with the environment) and decent trigger radius (though this could be perk related).[/QUOTE]
Maybe its purpose is to discourage enemies as sort of a visual barrier? It's still annoying that friendly/enemy projectiles and mines are the same color. It's starting to get fucking confusing as to what I should be running away from.
[QUOTE=Wingedwizard;34553670]Use key[/QUOTE]
What? Use what key?
[QUOTE=paul simon;34553801]What? Use what key?[/QUOTE]
In your keybindings is a key called "interact". It's usually the G key from what I understand.
[QUOTE=Funion;34553047]probably best used around corners or under an incline[/QUOTE]
I was wondering if it would be a good idea to put in near flags to stop pathfinders that are going 200 from getting the flag. I dont have the mines so I don't even know if they could be used like that.
[editline]4th February 2012[/editline]
[QUOTE=xxfalconxx;34553813]In your keybindings is a key called "interact". It's usually the G key from what I understand.[/QUOTE]
Also known as the use key.
[QUOTE=The golden;34548344]Why do people keep saying Light Turrets need a nerf? They are a defensive item that players deploy. Alone, a single turret does 65 damage and can be pretty much insta-killed by any explosive weapon.
Yeah, in groups they are nasty, but isn't that the point? Guess what, everything is nasty when in groups. Get a bunch of Sentinels on your team and you have claymores up the ass and no one can even move.
It's called defending for a reason. You're saying you want things to be nerfed so the enemy can raid your base? Wtf.[/QUOTE]
Thank you. We disagree on many things but god damn people complaining about turrets is annoying. People expect that they should be totally crap or something.
[QUOTE=krail9;34553879]Thank you. We disagree on many things but god damn people complaining about turrets is annoying. People expect that they should be totally crap or something.[/QUOTE]
I have been playing tech for a few days now. I might just suck as him (Even though I tend to be the highest 3/4 on the board) but I see no reason for a nerf. They get have low health, if you know where they are and you have a weapon that has splash damage they can be taken out without them even touching you and they can't really stop someone from from getting a flag by themselves. In order for it to kill you you have to be standing in front of it for a few seconds.
[QUOTE=krail9;34553879]Thank you. We disagree on many things but god damn people complaining about turrets is annoying. People expect that they should be totally crap or something.[/QUOTE]
I was more concerned about the base turrets which could use a buff, and if this were to happen, light turrets should be nerfed. The deployments should compliment the base turret, not be better at defending, at least in my opinion. It's still far to easy to doge the base turrets in most cases.
i dont have any friends :saddowns:
I feel so disoriented and vulnerable when I play Juggernaut anf start skiig and fighting.
[QUOTE=Blanketspace;34554229]I feel so disoriented and vulnerable when I play Juggernaut anf start skiig and fighting.[/QUOTE]
you have 2400 health, don't worry
[QUOTE=Blanketspace;34554229]I feel so disoriented and vulnerable when I play Juggernaut anf start skiig and fighting.[/QUOTE]
mortar instakills everyone except other juggernauts
also while playing juggernaut you have the satisfaction of knowing that you are a real man
The only nerf technicians need is to not have a thumper, nor the best hand grenade a medium can use in the game. Those two changes would be fine.
[video=youtube;gbRKfieMsdQ]http://www.youtube.com/watch?v=gbRKfieMsdQ[/video]
tribes theme song
I hate how when I'm playing, the only way we get a tech is if I go it, but then we won't have the fucking anti llama wall.
/v/ and reddit had an offical match last night.
Reddit had a premade team that had been practising for it, /v/ was just a rag-tag picked from the /v/ tribes group 30 minutes before the game with a furry leader and a br sniper with 140-200 ping.
/v/ won.
[IMG]http://cloud.steampowered.com/ugc/506889579166728714/90C1E53EF68B563EDF591F8CDCD893079AF32EF0/[/IMG]
How the hell did I get that much speed?
[QUOTE=samuel2213;34555868][IMG]http://cloud.steampowered.com/ugc/506889579166728714/90C1E53EF68B563EDF591F8CDCD893079AF32EF0/[/IMG]
How the hell did I get that much speed?[/QUOTE]
Is that a Spaceballs reference I see there?
What upgrades are the best to start out with for raider? Is there any consensus or does it just depend on playstyle?
How to break the raider class:
First equip fully upgraded shield pack and potential energy perk.
Whenever you are about to take aoe damage (spinfusor coming at your face), pop the shield and let it take the most of it. Any damage that gets through will recharge your energy, allowing you to shield again next time you get shot. Rince and repeat, ad infinitum, taking reduced amounts of damage per hit and surviving multiple spinfusor hits.
Win every indoor brawl, even against multiple aoe opponents or heavies.
This game is awesome.
Went into my first match and topped out.
Now trying to earn XP for Sentinel.
Hey guys, I currently have 8000 xp and I prefer to play juggernaut thanks to it's large amount of health and it's spinfusor. I'm thinking of saving up for the brute, but since i can also buy the tech, i have a few questions:
1. Does the technician get you a good amount of xp?
2. Is the technician fun to play?
3. Is it easy to learn how to play it?
4. Is the brute worth the xp you have to save up for it?
5. Is the brute also fun to play?
6. Is there anything else that i need to learn with the brute other than how to use the spinfusor? (Which i already know how to use)
Thumper + Tech = Fuck everything up ever
Really though I doubt its my skill thats getting me so many kills with the thing.
Has anyone preordered the game?
It looks like it's just a fancy name for buying gold and a boost, there's nothing exclusive or premium stuff or anything like that, it just doesn't seem worth it. I'm not saying overpowered class or weapons or whatever, but you know, only gold and a boost feels bland.
There's the lifetime VIP status, but what's that? Anyone that has preordered can recommend it or not?
I gotta say, the 2,4K HP Jugs get is not a lot when you can't defend yourself as a jug. Even before I knew how to use the Phase Rifle properly I won some duels against Jugs simply because they couldn't aim their FMs.
I love pathfinder with spinfuser+light assault rifle + jump. Gotta go fast.
Since i guess my question is getting buried, I'll rephrase; I have 8000 XP, should i save up for brute or get the tech?
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