Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=Aedus;34946064]Assault rifles and SMG's aren't hitscan weapons.
Hitscan means when you fire the calculation of damage is done instantly, there's no bullet travel time, basically.
Sniper rifles, shotguns and pistols are hitscan. Assault Rifles, SMG's and everything else aren't.[/QUOTE]
Ah, well now I know why some guns are hitting instantly and others can't hit shit
[QUOTE=The golden;34946105]I'm sorry, but you are exactly what is wrong with this game. [/QUOTE]
Can't help it, when I look at all those turrets, radars, generators and flag defenders all I see are credits in the bank.
[QUOTE=Raijin;34943957]Tribes: Ascend v3: I went Brute once and it was awful[/QUOTE]
this statement is wrong brute goes faster than pathfinder
[QUOTE=The golden;34946105]I'm sorry, but you are exactly what is wrong with this game.
Also, playing CTF is starting to become painful to play. NO ONE IS FUCKING INTERESTED IN DEFENDING. The result is that whatever team has the best capper just [U][B]STEAMROLLS[/B][/U] the other team. I've lost 0-5 in under 5 minutes because my team was so bad. And this can happen up to 8 times a night.
Throw into the mix the motherfucking juggernaut class and you have a recipe for a very broken gamemode. There is just no incentive to work as a team.[/QUOTE]
What region are you playing? Because I'm in US West and I have the exact opposite effect, where I'm almost always the ONLY one attacking, or at least the only one going for the flag. Turtle city every time.
[QUOTE=Funny Hats;34946155]What region are you playing? Because I'm in US West and I have the exact opposite effect, where I'm almost always the ONLY one attacking, or at least the only one going for the flag. Turtle city every time.[/QUOTE]
Same here (US east I think.) The teams always seems to be mostly defense, but there's only one or two on the flag, and four or five in the generator room.
One game yesterday on the Aqueducts map, there was no one defending the top of the base at all. Everyone was defending the generator, even though there were no turrets or force fields up top that needed power.
We had 3 people standing on top waiting for the flag so they could just llama grab it and walk back with no opposition.
[QUOTE=The golden;34946243]I play in US-west.
And I now officially refuse to play drydock. I leave when the server switches to it. That map is a goddamn joke. It's just endless waves of Mortar/MIRV spamming juggercunts.[/QUOTE]
I only like it as pathfinder. If you're a technician or doombringer your turrets/force fields get taken out instantly, not that they're very helpful when the base is so open anyway.
Also the tower spawns on that map are awful, it should just be the top building, and somewhere in the main base. They're at the bottom of the hill, so you use all your energy climbing on offense, and it takes too long to get back to the base on defense.
[QUOTE=The golden;34946243]I play in US-west.
And I now officially refuse to play drydock. I leave when the server switches to it. That map is a goddamn joke. It's just endless waves of Mortar/MIRV spamming juggercunts.[/QUOTE]
Play any class with a Thumper. They are the bane of Juggernaught existence. Our soda can jetpacks can't keep up.
[QUOTE=iLife_Aftermath;34943994][video=youtube;xk1TnnqDjxM]http://www.youtube.com/watch?v=xk1TnnqDjxM[/video][/QUOTE]
Was scared for a moment, thought you had some material showing my terrible playing :v:
[QUOTE=The golden;34946243]I play in US-west.
And I now officially refuse to play drydock. I leave when the server switches to it. That map is a goddamn joke. It's just endless waves of Mortar/MIRV spamming juggercunts.[/QUOTE]
vgta
[QUOTE=The golden;34946105]I'm sorry, but you are exactly what is wrong with this game.
Also, playing CTF is starting to become painful to play. NO ONE IS FUCKING INTERESTED IN DEFENDING. The result is that whatever team has the best capper just [U][B]STEAMROLLS[/B][/U] the other team. I've lost 0-5 in under 5 minutes because my team was so bad. And this can happen up to 8 times a night.
Throw into the mix the motherfucking juggernaut class and you have a recipe for a very broken gamemode. There is just no incentive to work as a team.[/QUOTE]
tribes must hate you since nearly all the games i get into teamwork and stuff is there and very few juggerfats
[editline]1st March 2012[/editline]
[QUOTE=4RT1LL3RY;34945922]Did you try shooting it? That works on almost any trick in the game.[/QUOTE]
no it was on our team gosH
Is the Infiltrator pistol hitscan?
[QUOTE=Maximo13;34946642]Is the Infiltrator pistol hitscan?[/QUOTE]
nope
[QUOTE=soderholm13;34946710]nope[/QUOTE]
Welp, time to only fight indoors.
[QUOTE=Maximo13;34946753]Welp, time to only fight indoors.[/QUOTE]
thump
so this one time i saw a thumper-tech complaining about juggernauts...
Just got this game and as soon as I spawn it just spins round automatically. Doesn't seem to be anything to do with my mouse.
everybody add NanoSquid to their friends lists ok
[QUOTE=The golden;34947015]Technician:
-Big thumper - roughly similar to standard spinfuser
-Simple standard grenades that do minimal damage
-Turrets with 900 health and 65 damage (can be taken out with pretty much any explosive weapon)
-Repair tool with option of secondary gun which is average at best
Juggernaut:
-Spinfuser MDK. Does 10dmg less than the Spinfuser but has huge splashdamge range.
-Mortar/MIRV can pretty much destroy and entire base singlehandedly in a matter of seconds. A single shot of either indoors can clear an entire room.
- SUPER AP grenades. Can pretty much insta-kill any living thing besides heavies, which it several damages.
-Health-regen pack means it can quickly duck out of combat and regen it's huge health-bar back in seconds.
-Heavy armor means that it can take a LOT of punishment and keep going. Also means it's pretty much immune from sniper fire, combined with the regen pack and the mortar means it's unstoppable at long ranges.
Don't give me that bullshit about the tech being OP.[/QUOTE]
you're really, really biased
lets use words like "simple" and "minimal damage" to describe the tech while we use "huge splashdamage", "insta-kill" and "huge health-bar" to describe juggernaut
what the shit i thought tech had the most damaging nades aside from a face of fractal
funion can i play a game w/u i want to see your video game skillz
i also want your penis inside of my rectum
[QUOTE=Kinglah Crab;34947502]funion can i play a game w/u i want to see your video game skillz[/QUOTE]
maybe in like 35 mins k babe~
[QUOTE=Kinglah Crab;34947502]
i also want your penis inside of my rectum[/QUOTE]
Dude.
HE'S MINE.
-automerge-
most powerful nade are the impact nitrons cuz they make me go 300 saniks
Techs shouldn't have a thumper.
Think
They're inside for the longest time, defending the flag or generator(mind you, crossfire is the only real indoor flag stand), and they have turrets. With an SMG that's powerful enough.
Hell, remove the thumper and make the DB shotgun a primary.
You know, so far I've seen four different people yelling and whining about how the turrets are hacking.
First, if you're whining about someone hacking, that universally means that you're playing badly and are a sore loser.
Second, how the flying shazbot is something programmed into the games engine hacking?
-Explosive Nitron
-T5 Grenades for Sentinel
-Energy Recharge for Sentinel
-Light Sticky Grenade for Brute
-Prism Mine for Infiltrator
I decided to skip the Sawed-off Shotgun
and the Sparrow for Technician completely, so which one should I go for?
Explosive nitron is worthless
T5 are okay but I'm going to go back to Claymores
Energy recharge is amazing
Fractals are better
Prism mines suck
So there you go. Energy recharge.
Not sure if late, but....
[url=http://www.spinfusor.org/2012/02/27/perpetual-newbdom-the-llamagrabber/]Llama grab[/url]
[QUOTE=-<PsY>-;34948626]
I decided to skip the Sawed-off Shotgun
and the Sparrow for Technician completely[/QUOTE]
:<
And I was on about the Tech's shotgun, but hey, the brute's shotgun would be pretty nice on the tech, too. The shotgun would make a balanced thumper replacement. Something that's good indoors and not OP.
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