• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=PT-Desu;35011197]I thought it was just me. I ran the repair and going to try again Nope... What gives , HiRez ? :([/QUOTE] Now it says that the servers are down for me again. Seems like it was a major problem.
It feels like the servers have been down forever. I need my shazbot, and I need it now!
[release][B]Ĩ ŃĔĔĎ МŶ ŚĤĂŹβŐŤ, ĹŐŐĶ ĂŤ ŴĤĂŤ'Ś ĤĂРРĔŃĨŃĞ ŤŐ МĔ![/B][/release]
[QUOTE=Bumrang;35011828][release][B]Ĩ ŃĔĔĎ МŶ ŚĤĂŹβŐŤ, ĹŐŐĶ ĂŤ ŴĤĂŤ'Ś ĤĂРРĔŃĨŃĞ ŤŐ МĔ![/B][/release][/QUOTE] Oh no, your keyboard outputs unicode!
Does anybody else glows yellow at each respawn?
[QUOTE=Don Knotts;35008958]They really need to make the Saber launcher better. Not only for my own Doombringing but also because getting targeted by a missile while you're rollin' at speed of sound is intense. Dunno, I like having to intercept or run away from something that's going to kill me if I don't do one of the two perfectly but the missiles as they are now are pretty poopy.[/QUOTE] What if it sapped energy on hit (most or all energy) and included a dumb fire mode as alt fire (which wouldn't sap energy and of course be a slow projectile compared to other explosives)?
Is it just me or is the repairing bit of the update taking ages? I've been stuck on 8.2% for about 45 minutes, fuck.
[QUOTE=Chirno;35002873][img]http://i.imgur.com/LhId5.jpg[/img] do want[/QUOTE] That guy was in my server earlier. Everyone made fun of him. Also has anyone used the new perk yet (Sonic punch or something)
Sonic punch sounds fun as hell for an inf. 2-3 techs repairing gen with a pitfall. Boop, dead.
[QUOTE=Chirno;35002873][img]http://i.imgur.com/LhId5.jpg[/img] do want[/QUOTE] Must be a millionaire :v:
[QUOTE=Bumrang;35013255]Must be a millionaire :v:[/QUOTE] Why else would you buy 3.5 years of boost?
Is there some sort of lag happening to the servers? My ping is 15 but my melees don't register properly for some reason. It was working fine yesterday though. Makes being an inf even harder than it usually is (still pretty hard).
[QUOTE=Killdozer;35013315]Is there some sort of lag happening to the servers? My ping is 15 but my melees don't register properly for some reason. It was working fine yesterday though. Makes being an inf even harder than it usually is (still pretty hard).[/QUOTE] Servers are a bit unstable because of the patch today.
[QUOTE=Dummkopfs!;35010736][media]http://www.youtube.com/watch?v=KHMrqY29xec[/media] Just watched this episode of community and my mind was blown...but then i googled it and i saw shazbot is first used in some tv show before Tribes...[/QUOTE] [media]http://www.youtube.com/watch?v=vWB3czWRN1Q[/media]
Ok so I've been stuck at 8.4% repairing for the last 2 hours, fucking hell.
[media]http://www.youtube.com/watch?v=49pZ-YwGG6E&feature=g-u&context=G2d3c4ceFUAAAAAAABAA [/media]
[QUOTE=jeimizu;35013283]Why else would you buy 3.5 years of boost?[/QUOTE] not sure if he bought all of it or was given it for testing cause hes been playing the game since alpha testing
I've been listening to Super Sonic Racing for the past hour to get my Tribes fix. It's like a nicotine patch for shazbots.
[QUOTE=Mad Chatter;35014511]I've been listening to Super Sonic Racing for the past hour to get my Tribes fix. It's like a nicotine patch for shazbots.[/QUOTE] vgn [editline]5th March 2012[/editline] chirno ive got a bone to pick with you and your ratings
Someone made a VGS soundboard, it only has the light armor sounds though. VGW [URL="http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf"]http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf[/URL]
It's up again.
[QUOTE=Killdozer;35014912]Someone made a VGS soundboard, it only has the light armor sounds though. VGW [URL="http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf"]http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf[/URL][/QUOTE] Couldn't stop spamming [VBE] and [VNR].
so this new patch i like how i can get exp from stuff i do usually(like regen health or use call-ins) but it brought a whole bunch of bugs with it... like teams can be super uneven before autobalance fixes it(joined a game today and it was 13v6), there can be more than 16 people on a team, scoreboard likes to bug out and display false information and probably more...
[QUOTE=Killdozer;35014912]Someone made a VGS soundboard, it only has the light armor sounds though. VGW [URL="http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf"]http://fc09.deviantart.net/fs71/f/2012/065/f/f/vgs_soundboard_by_ragbinder-d4rvove.swf[/URL][/QUOTE] tap v & n go right in go right in go right in
I wish I had saved my 1 day booster for today. I've got about 50,000 xp tonight. Also infiltrator with superheavy may be my new favorite way to defend the flag. It's like being an invisible forcefield with guns :v:
It's so satisfying to successfully capture a flag when skiing
[QUOTE=jeimizu;35017103]I wish I had saved my 1 day booster for today. I've got about 50,000 xp tonight. Also infiltrator with superheavy may be my new favorite way to defend the flag. It's like being an invisible forcefield with guns :v:[/QUOTE] Until all the pathfinders start bombing the flag stand
So, what's in the patch? Excuse my ignorance for not reading back if someone already said it.
[QUOTE=Reds;35017252]So, what's in the patch? Excuse my ignorance for not reading back if someone already said it.[/QUOTE] [quote=patch notes] [U][B]Major Highlights[/U] [/B]Badges are now awarded as you achieve certain milestones inside of the game. Each badge has multiple ranks (Bronze, Silver, Gold, Obisidian). You earn bonus XP each time you rank up a badge. You may view available and earned badges, as well as accolades and general stats, through the PROFILE menu broken down by subsections. Note that this system is still a work in progress, and some items are not yet fully complete. In addition, some bugs and issues should be expected. Two new perks have been added (see below for more). A new Team Deathmatch map has been added (Outskirts). [U][B]Weapon/Balance Items[/B][/U] Mirv Launcher and Mortar Launcher now use standard 50% projectile inheritance. Two new perks have been added - Rage and Sonic Punch. Rage is a defensive Perk that, fully unlocked, increases energy regeneration for a limited time and provides a 25% heal if nearby your flag when an enemy grabs it. Sonic Punch, fully unlocked, creates a shock wave with each melee swing that pushes back nearby players, and can force a flag fumble. [U][B]Additional Items[/B][/U] Fixed many scenarios where weapons could “dry fire.” This fix improves instances where the weapon would appear to fire but no projectile would spawn, improves instances where the weapon could falsely reload, and improves scenarios where a deployable would not properly deploy, even though it appears valid on the player’s client. Arena Gamemode Arena now unlocks as a playable mode at Level 8. Fixed issue where players would spawn as the Soldier class upon first joining an Arena Deathmatch. Credit count resets after each new round in Arena Deathmatch (the total number of reported credits earned for the lifetime of the match is retained, however). To better indicate a player is in a warm-up round, the game goes grayscale during this period. The overhead caret for the last man standing on a team is now always visible to other players. Players who are benched during the finale of a round will no longer AFK timeout if the finale lasts more than three minutes. When a player runs out of respawns, the text next to the death counter now says, “Out of Respawns” and when the timer expires it says, “Fire to Spectate” The distance from the reticule to see the health and nameplates of other players and objectives is more lenient, especially when zoomed. CTF Temple Ruins has been removed from the public queue pending technical and design improvements. CTF Bella Omega has been removed from the public queue pending design improvements. Fixed many bugs on the Player and Team Summary Scenes The “Acquired” pop-up has been improved. The HUD animations for accolades and badges has been improved. Fixed a bug where a player could ski through an inventory station and be propelled out. Fixed a bug where the player could get in a situation where they would not properly attach to a vehicle station. Fixed the “missing font” log spam. Fixed a bug where you could click the “Boost” button from the Player Summary even when that button is invisible. Fixed issues where players were not being AFK kicked in situations where they were the only one in the match and at the initial team-select screen. The in-match class quick select screen no longer overrides the post process effects for the map. Added proper animations to the Heavy when driving or riding on a Grav Cycle. Fixed a bug where ammo pickups were floating in the air or continuously bouncing. Fixed an issue where bForceStaticTerrain stopped working in the previous patch. Fixed an issue where users were losing their weapons when spawning a vehicle and then immediately using an inventory station. Fixed an issue where players were able to call-in a Supply Drop on their own head. Fixed an issue where turret holograms were not properly disappearing after using an inventory station. Fixed an issue where sticky projectiles on the generator were not damaging nearby players. Fixed an issue where users were able to stay perpetually hidden from turrets by rapidly enabling and disabling stealth. Fixed an issue where the Soldier’s Utility Pack was not functioning for many players. Added improved collision to base turrets and base radar sensors. Fixed an issue where motion sensors destroyed by enemies were not triggering. Lava on Inferno TDM will now cause damage when touched, but currently will not show players on fire after contact. Fixed an issue where players were able to get over the boundary wall on Inferno. Also fixed collision issues on the ceiling in the central tunnel. Lava Arena has been refitted with a custom art set. VGS and Team Announcer volume settings are now properly working. Base Turrets and Base Radar Sensors now have new collision, this will make them easier to hit and repair. Fixed an issue where 1P overlay effects on the weapon and arms would not be playing even when the effect was active, i.e. health regeneration, stealth, jammer, etc. Fixed an issue where Shrikes were taking double or more damage from light turrets. Fixed an issue where certain sounds were not stopping when the player died. Fixed an issue where the Infiltrator’s Stealth Spinfusor was not doing extra damage to armored. Rank names have been adjusted to match new iconsx. [U][B]Known Issues[/B][/U] Lava pain volumes in Inferno TDM will not show any fire particle effects. Roaming a map can occasionally lead to a crash. The fix is under investigation. The new gray-scale effect that shows up during a warm-up round in Arena Deathmatch does not affect users with low video card settings. Pathfinder’s Light Assault Rifle allows for constant repeated bursts of fire in training areas if the player holds down the fire button. This issue will be fixed in a subsequent patch. [/quote] The biggest changes are the badges that award ridiculous amounts of xp, and the 2 new perks.
[QUOTE=jeimizu;35017268]The biggest changes are the badges that award ridiculous amounts of xp, and the 2 new perks.[/QUOTE] Well, I need to get my hands on some xp, so badges away, Eagle pistol here I come. Unless the badges turn out to have tiny amounts of xp.
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