Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
So someone fucked up and now I can't place the second turret as a tech, it appears green but even though I press the left click a hundreth times it won't fucking place it.
I have decided to make my life goal to cap at least once without skiing either to or fro'.
[QUOTE=4RT1LL3RY;35029785][IMG]http://i25.photobucket.com/albums/c82/Jjlugnut/awesomegame.jpg[/IMG]
41 kills
14 assists
5 deaths
100% Sentinel
Feels good. Made 11k with badges and match XP. Match XP was 4800.
Boosters are great, along with sniping juggernauts on the hill trying to make my team annoyed. And anyone who is larger then 2 pixels. Sniping the enemy flag carrier who was hiding on the hill behind his base, from the top of lower BE spawn tower. I even had 2 people trying to hunt me, but who couldn't because I move and leave claymores where I was. It was a good day.[/QUOTE]
Damn nigga
You crazy
fuuuuuck why does the entire enemy team have to barricade their gen room?
makes for an easy win atleast
Ok my Tribes is fucked, just spend 9 hours waiting for it to cycle through 2 repairs for some reason, now it's just started a third. Time to reinstall. Fuck sakes.
so earlier somebody called SANICSPEED joined and he was an amazing skiier. and then we sung the city escape theme from SANIC ADVENTURES TOO
I think I love this game
Will progress be saved after the beta?
[t]http://cloud.steampowered.com/ugc/469737776187331839/CF2D273664A2B6628F70694FD2963540985F6E22/[/t]
Someone seems mad, and then he says all my routes are shit for one route where I had to rapidly change course because they returned their flag.
[editline]7th March 2012[/editline]
Oh, and he hit me like, twice for the entire next map with his "sniping skills"
[QUOTE=LiquidBullet;35033990]Will progress be saved after the beta?[/QUOTE]
[url=http://hi-rez.custhelp.com/app/answers/detail/a_id/268/~/tribes%3A-ascend-open-beta-frequently-asked-questions]Yes. The FAQ says all progress will continue[/url]
[QUOTE=Hi-Rez FAQ]Will character progression and unlocks be maintained during Beta?
Yes! Progression of character and classes and unlocks will be maintained throughout Open Beta and carry forward to Release[/QUOTE]
Purchased Mechanic perk. Even upgraded it twice. Apparently it's still locked. Hmm...
[img_thumb]http://localhostr.com/files/oPiVkpf/Tribes%20Ascend%2032-bit%20DX9.png[/img_thumb]
Just spent the last 5 hours downloading the whole game again only to have it download...again. What the fuck is wrong with this thing.
I had the same problem with global agenda
(same developers)
they're idiots
or something
did you try the last resort uninstaller? or maybe that doesnt work on tribes
how the sniper unlock of sentinel works?
having alot of fun with sentinel,thinking of unlock that sniper or the pathfinder xbow
Is brute with a shield pack worth it for tank mode or should I just stick with raider?
[QUOTE=C4rnage;35035302]how the sniper unlock of sentinel works?
having alot of fun with sentinel,thinking of unlock that sniper or the pathfinder xbow[/QUOTE]
I found the sentinel unlock a bit of a downgrade. It's harder to move around because each shot drains your energy so you can't jet around.
I am now being an offensive technician with the thumper. About to also buy shotgun. Bring on the hate.
Any other Raiders come to find out that you're more useful defending your own generator? Every time I head over to the enemy genny, I see four friendly infiltrators trying to cover the whole place in sticky grenades and not doing the best job.
But instead of weakening our defense more, I end up having to head home where I'm actually needed, and even then I seem to get some pretty decent kills.
Also introducing K/D was an awful idea. For some reason people can't pay attention to anything but that once it is introduced.
FYI 5 kills 0 deaths as sentinel is hardly helpful to a team in CTF mode. Congrats on your better K/D, but seriously, do something useful to the team. ._. Every game has these jackasses and it pisses me off, they'd rather get their own USELESS stats higher than actually win.
Aw shit. I really liked the fact that this game didn't have any sort of K/D ratio as it removed a lot of bullshit from the game.
[QUOTE=Mikhos;35036009]Any other Raiders come to find out that you're more useful defending your own generator? Every time I head over to the enemy genny, I see four friendly infiltrators trying to cover the whole place in sticky grenades and not doing the best job.
But instead of weakening our defense more, I end up having to head home where I'm actually needed, and even then I seem to get some pretty decent kills.
Also introducing K/D was an awful idea. For some reason people can't pay attention to anything but that once it is introduced.
FYI 5 kills 0 deaths as sentinel is hardly helpful to a team in CTF mode. Congrats on your better K/D, but seriously, do something useful to the team. ._. Every game has these jackasses and it pisses me off, they'd rather get their own USELESS stats higher than actually win.[/QUOTE]
Kill/Death Ratio should be replaced with Capture/Death Ratio. Or Accolades/Death ratio more realistically.
[QUOTE=Pie108;35035656]I found the sentinel unlock a bit of a downgrade. It's harder to move around because each shot drains your energy so you can't jet around.[/QUOTE]
how much energy it drains and when you out of energy can you shoot again?
Just finished a game of Drydock as 100% infiltrator.
3 Air mauls 2 Blue plates 5-6 sticky kills a flag cap and some gener-haters.
[B]Edit:[/B] Wow,my 69th post.I'm immature.
So I was like: Wow I haven't played jugg in a while. So I rolled jugg and then I became OP.
[editline]7th March 2012[/editline]
I didn't really see the point of the rage perk at first, but then I noticed the upgrades. 150% increased energy reg for 10 seconds and a heal. Go pathfinder with thrust and when they snatch our flag you zoom after them at 200 sanics and buttfuck them with crossbow.
Hnng, got that no mouse cursor bug on first install, hit repair, I swear its downloading the entire game all over again. :v:
The repair thing is slow as fuck.
[QUOTE=C4rnage;35036190]how much energy it drains and when you out of energy can you shoot again?[/QUOTE]
From full energy it does about 510 damage and it drains about all of it, maybe save 10. Firing immediately after will have about 150~200 damage. I guess the damage scaling takes the same amount of time as the other rifle but you dont have to stay zoomed in as long as you're not jumping around.
someone photoshop this and make it relevant:
[img]http://d24w6bsrhbeh9d.cloudfront.net/photo/3132741_460s.jpg[/img]
- pathfinder
- grav cycle
- missile chasing the cycle
- pathfinder has the flag
dont put a missile in the pic
just a grav cycle with the missile target thingy
[QUOTE=Squeaken;35004151]I really hope Raider gets a new secondary at some point, I do like the SMG but I feel like a shotgun of some sort would fit well with its indoor focus.[/QUOTE]
nah, the smg is quite good for smoking out infils and atleast allows the raider to not completely suck outdoors
[QUOTE=Yffulf;35034217][url=http://hi-rez.custhelp.com/app/answers/detail/a_id/268/~/tribes%3A-ascend-open-beta-frequently-asked-questions]Yes. The FAQ says all progress will continue[/url]
Purchased Mechanic perk. Even upgraded it twice. Apparently it's still locked. Hmm...
[img_thumb]http://localhostr.com/files/oPiVkpf/Tribes%20Ascend%2032-bit%20DX9.png[/img_thumb][/QUOTE]
You probably have to purchase Quick Draw to select it again.
It seems they didn't test the up/down arrows with locked perks.
[QUOTE=comet1337;35036988]someone photoshop this and make it relevant:
[img]http://d24w6bsrhbeh9d.cloudfront.net/photo/3132741_460s.jpg[/img]
- pathfinder
- grav cycle
- missile chasing the cycle
- pathfinder has the flag[/QUOTE]
That watermark. :suicide:
Thumper Airmails are the reason I love this game.
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