Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=mcattack1092;35208784]The game needs an Auto assign system rather than chose your team to actually allow for slightly more balanced teams. Once one team starts winning, all the good players start joining them, making it horribly unbalanced especially when one side caps out 6 minutes in.[/QUOTE]
I'd still like to be able to play on the same team as my friends when we all join a game though.
[img]http://cloud.steampowered.com/ugc/487753130400942804/85C3678DF8CA2B88EF71EC43A8A21C5D470FB2C1/[/img]
bronze league is a joke
I just realised; why is the only true defense against the shrike payware?
[QUOTE=blazingfly;35209657]I just realised; why is the only true defense against the shrike payware?[/QUOTE]
What? The Saber Launcher isn't an unlock.
[QUOTE=Bi0hazard;35209726]What? The Saber Launcher isn't an unlock.[/QUOTE]
Maybe I'm looking at something else, I'm sure it was one of those '100000' XP ones.
[QUOTE=blazingfly;35209753]Maybe I'm looking at something else, I'm sure it was one of those '100000' XP ones.[/QUOTE]
It's the default (and only) secondary of the doombringer. It's not a particularly good weapon and it's far from the only defence against a shrike.
[QUOTE=Spearman;35209504][img]http://cloud.steampowered.com/ugc/487753130400942804/85C3678DF8CA2B88EF71EC43A8A21C5D470FB2C1/[/img]
bronze league is a joke[/QUOTE]
umm, thats not even good...
I galo sengen'd the enemy base
fractal grenade into gen room on crossfire = triple kill
Anyone know any good high-FPS configs?
I'm trying to run this on my laptop and its pretty hard to go fast at times.
[QUOTE=-Chief-;35210852]Anyone know any good high-FPS configs?
I'm trying to run this on my laptop and its pretty hard to go fast at times.[/QUOTE]
[code][SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.000000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
UseVsync=False
Trilinear=False
OneFrameThreadLag=True
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=4
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
EnableHighPolyChars=False
OnlyStreamInTextures=True
MinShadowResolution=0
MinPreShadowResolution=0
MaxShadowResolution=32
MaxWholeSceneDominantShadowResolution=512
ShadowFadeResolution=512
PreShadowFadeResolution=0
ShadowFadeExponent=0.250000
ResX=640
ResY=480
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
PreShadowResolutionFactor=0.000000
bAllowBetterModulatedShadows=True
bAllowWholeSceneDominantShadows=False
Borderless=false
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8,LODBias=100,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=0
PlayerShadowFadeResolution=500
[TribesGame.TrAudioSettings]
m_nVolumeMaster=50
m_nVolumeEffects=50
m_nVolumeMusic=5
m_nVolumeVoice=100
[WinDrv.WindowsClient]
DisplayGamma=2.2
[TribesGame.TrGameEngine]
bSmoothFrameRate=False
MaxSmoothedFrameRate=122.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=True
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=False
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=2.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=False
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=True
[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=False
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=False[/code]
this is my current config if its still not giving enough fps change "DynamicLights=True" to False and if THAT doesnt give you enough fps then you might as well go play something else
youll also need to change
[code][TribesGame.TrAudioSettings]
m_nVolumeMaster=50
m_nVolumeEffects=50
m_nVolumeMusic=5
m_nVolumeVoice=100[/code]
to your settings
you might also want to try changing
[code][TribesGame.TrDevice]
m_bTinyWeaponsEnabled=False[/code]
to True but it will maybe give you like 5 fps if that
[editline]19th March 2012[/editline]
also sorry for long post
[QUOTE=Chirno;35211397]
you might also want to try changing
[code][TribesGame.TrDevice]
m_bTinyWeaponsEnabled=False[/code]
to True but it will maybe give you like 5 fps if that
[/QUOTE]
does this make the weapon model smaller? that would be awesome if it did, it takes up way too much space
a good sentinel, breaks the game, there isnt a good counter to them
[QUOTE=Fusnax;35211764]Guys
[url]http://mmoattack.com/giveaways/tribes-ascend-item-giveaway/[/url]
Free utility pack codes
465 codes left, hurry[/QUOTE]
The sad thing is I never play soldier.
[QUOTE=snarglemuffin;35211660]does this make the weapon model smaller? that would be awesome if it did, it takes up way too much space[/QUOTE]
theres already an option in the menu, but yes, that makes them small, true makes them big
[editline]19th March 2012[/editline]
[QUOTE=C4rnage;35211774]a good sentinel, breaks the game, there isnt a good counter to them[/QUOTE]
harassment is a counter to them... if theyre dead or running they cant easily shoot the FC
[QUOTE=Fusnax;35211764]Guys
[url]http://mmoattack.com/giveaways/tribes-ascend-item-giveaway/[/url]
Free utility pack codes
465 codes left, hurry[/QUOTE]
I enter the code and my game crashes.
What gives?
[QUOTE=Chirno;35211887]theres already an option in the menu, but yes, that makes them small, true makes them big
[editline]19th March 2012[/editline]
harassment is a counter to them... if theyre dead or running they cant easily shoot the FC[/QUOTE]
I love when as a Sentinel people finally go for me, it means I'm being even more effective for my team. Also to harass me they need to move towards me, easy shots to make.
So are there any wallpapers other than the one with the two pathfinders playing rock paper scissors?
[QUOTE=Chirno;35211887]theres already an option in the menu, but yes, that makes them small, true makes them big
[editline]19th March 2012[/editline]
harassment is a counter to them... if theyre dead or running they cant easily shoot the FC[/QUOTE]
if he is good you wont even get near,if you get near he pulls his mini chaingun and rape u, it isnt much harder to hit when you running the only problem is if there is some terrain between him and his target.
the movement of the game itself helps the sentinel, if the target is too fast, he wont be able to turn easily, making easier to sentinel predict, if target is slow, well thats by default something easy to snipe.
his smg really needs a nerf, its way too powerfull, even more powerfull than doombringer chaingun imo.
his sniper could change into a very very fast projectile, so at medium distance is pretty much a hitscan, and long distance would require some predict to hit.
you should play sentinel or against a good sentinel b4 rating this dumb.
[QUOTE=C4rnage;35212256]if he is good you wont even get near,if you get near he pulls his mini chaingun and rape u, it isnt much harder to hit when you running the only problem is if there is some terrain between him and his target.
the movement of the game itself helps the sentinel, if the target is too fast, he wont be able to turn easily, making easier to sentinel predict, if target is slow, well thats by default something easy to snipe.
his smg really needs a nerf, its way too powerfull, even more powerfull than doombringer chaingun imo.
his sniper could change into a very very fast projectile, so at medium distance is pretty much a hitscan, and long distance would require some predict to hit.
you should play sentinel or against a good sentinel b4 rating this dumb.[/QUOTE]
I rather take my time to sneak as infiltrator and spam a couple of sticky mines in his back :v:
Raider is fun when your team actually gives you a hand
Today I really rustled jimmies, first camping in the gen room with a fellow raider, a minute passed and another raider joins the party, juggerfats were going down like flies, in the next match i teamed up with an infiltrator, to keep the only tech trying to repair the generator dead, it was sad.
[QUOTE=d00msdaydan;35212187]So are there any wallpapers other than the one with the two pathfinders playing rock paper scissors?[/QUOTE]
You obviously didn't see my wallpaper. :v:
[quote][img]http://i.imgur.com/d8aNA.jpg[/img][/quote]
So my my brother and I figured out what the issue was with his PC and he just got done with the tutorials. But when he tries to join my game it just says I am in the lobby. Any idea what the issue might be?
[QUOTE=BANNED USER;35214202]So my my brother and I figured out what the issue was with his PC and he just got done with the tutorials. But when he tries to join my game it just says I am in the lobby. Any idea what the issue might be?[/QUOTE]
I used to get that, but it seemed to fix itself after I exited the game and relaunched it. I'm not sure if that has anything to do with it but it's worth a try.
[QUOTE=BANNED USER;35214202]So my my brother and I figured out what the issue was with his PC and he just got done with the tutorials. But when he tries to join my game it just says I am in the lobby. Any idea what the issue might be?[/QUOTE]
The friends system seems to be really buggy. Me and my friend had the same problem and we solved it by having the person who's trying to join the other restart the game and retry.
[editline]20th March 2012[/editline]
Damn it.
[QUOTE=Spearman;35214239]I used to get that, but it seemed to fix itself after I exited the game and relaunched it. I'm not sure if that has anything to do with it but it's worth a try.[/QUOTE]
you can also start a training match then quit it and go back to the friends menu.
I believe they said it was on their list of fixes before it leaves beta.
[QUOTE=Spearman;35214239]I used to get that, but it seemed to fix itself after I exited the game and relaunched it. I'm not sure if that has anything to do with it but it's worth a try.[/QUOTE]
Yeah, I figured the friends list only lists what status people are in at the launch of the game but not after. So after he quit, and came back, the game I was in was available.
[QUOTE=Fusnax;35211764]Guys
[url]http://mmoattack.com/giveaways/tribes-ascend-item-giveaway/[/url]
Free utility pack codes
465 codes left, hurry[/QUOTE]
God damn it it won't send me an activation email.
now I got my activation email but I'm not getting a code
nice
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