Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
I got my key, but what exactly does the utility pack do?
[QUOTE=Lizart;35215392]I got my key, but what exactly does the utility pack do?[/QUOTE]
You gain an extra grenade, 100 hp and +10% running speed in exchange for 15 energy.
The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.
Increased Heavy run speed by 20%.
WHAT
[QUOTE=The very best;35215640]The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.[/QUOTE]
:(
[url]http://hi-rez.custhelp.com/app/answers/detail/a_id/305[/url]
I'd recommend reading off the website for better formatting, but for those who cbf here it is.
[quote]
Tribes Beta Version 0.1.848.0 Patch Notes
Version 0.1.848.0 will be deployed on Tuesday, March 20, 2012.
SERVER DOWNTIME: The Tribes Servers are expected to be down for a number of hours on MONDAY, MARCH 19 2012 while the patch is deployed. Watch the Server Status on the game loader for the latest availability information.
ADDITIONAL NOTE: ON TUESDAY, MARCH 20, 2012, AFTER THE PATCH IS LIVE, Hi-Rez will be testing a few systems that impact how players are distributed to matches. There may be some short-term issues with queuing and map transition while these tests occur.
[B]Major Highlights[/B]
Sunstar, a new Capture the Flag map,has been added to the Quick Play rotation. Note that this map is not in its final design or art state.
Temple Ruins, a Capture the Flag map, has been added back to the Quick Play rotation after significant revisions. Note that this map is not in its final design or art state.
The European server region has been split into two regions in order for users to better select the region that gives them the best performance: Europe - London and Europe - Amsterdam.
The Asia server region has been split into two regions in order for users to better select the region that gives them the best performance: Asia - Japan and Asia - Singapore.
A variety of physics changes have been made in order to fix several issues impacting the fluidity of movement. This includes the elimination of several items that would cause deadstops and hitches, as well as a bug that would allow you to ski/jet along the boundary wall. Changes were also made in order to fix a few issues that would occur when traveling up steep hills. Additional improvements are planned for future releases.
A variety of improvements to server performance have been implemented. Additional improvements are planned for future patches.
Users may now choose to turn off unwanted HUD elements using the SETTINGS menu.
Reticules and HUD icons have undergone a significant polish pass.
User settings are now stored server-side. Settings may be reset as a result of this patch, but future patches should not have to reset bindings, etc.
[B]Weapon/Balance Items[/B]
The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.
Increased Heavy run speed by 20%.
Increased maximum reduction of weapon switch time on the Quick Draw perk from 20% to 50%.
Modified inheritance on the Grenade Launcher (now 50%).
The cost of the Tactical strike was increased to 4000 credits from 3500.
[B]Additional Items[/B]
While in a match, the Class Select screen provides an indication of how many of your teammates are currently playing each class.
The new Purchase Vehicle menu now shows how many of each type of vehicles are currently spawned. The option to purchase a vehicle is locked when a max for that vehicle is reached in a match.
New Features are showcased when entering the menus.
Fixed an issue where throwing grenades or executing melee attacks in rapid succession could have the server and client get out of sync and animate strangely.
If a player picks up a dropped ammo pickup while their current weapon has zero ammo, the weapon automatically reloads the new ammo into the clip.
Made a variety of changes to weapon FX to help improve performance.
Fixed issues with Quick Draw perk where the client was not scaling the putdown/retrieve animations correctly and where the server was not switching fast enough (and leading to some dry fires).
A variety of UI-related bug fixes and improvements were implemented.
Fixed a bug that that would cause occassional “dry fires” of weapon.
Fixed a bug that would prevent you from adding or removing friends until you restarted the game client.
Fixed a bug in which the client would lock up under extended packet loss.
Fixed an issue in which information was not updating correctly on equipment page when scrolling perks.
Variety of cleanups and bug fixes to the badges system, including some adjustments to XP rewards from badges.
The end of match screen now highlights XP earned from badges during the match.
Fixed an issue where the Pathfinder’s Light Assault Rifle would fire repeatedly in a training map.
Fixed an issue where mine icons were disappearing.
Added new effects to the Shrike.
Fixed an issue where Supply Drops were able to be deployed on areas not intended.
Fixed an issue where melee attacks were causing double damage in certain situations.
Fixed an issue where melee sounds and effects were playing when no damage was done.
Fixed an issue where the Beowulf gunner was able to fire faster than intended.
Fixed an issue where firing and reloading a shotgun was allowing them to be fired faster than intended.
Fixed an issue where zoom was not being re-enabled when a player was zoomed and a reload occurred.
Fixed an issue where pushing someone to their death with Sonic Punch was not properly rewarding the kill.
Fixed an issue where players were able to either stand on or hop over the boundary wall in some maps.
Fixed an issue where the energy conduit in Nightabatic TDM did not extend all the way to the ground.
Fixed several collision issues in Outskirts TDM
Fixed an issue where friendly players and vehicles were taking damage from friendly turrets.
Fixed an issue where entering a vehicle while firing a weapon would continuously fire that weapon in training and roaming maps.
Fixed an issue where the fumbled flag post process effect wasn’t playing.
Fixed an issue where friends on the enemy team were having their marker drawn over exceptionally long distances.
Fixed an issue where player-owned deployables and projectiles were not being destroyed when becoming a spectator.
When in-scope with the Sniper Rifles using the Sentinel Class, the targeting reticule no longer color shifts to red when hovering over enemy players. Although, the reticule does continue to turn green when hovering over friendly players.
Fixed an issue where vehicle sounds would constantly play if you exited the Beowulf as the gunner while it was on fire.
Fixed an issue where there could be two flag carriers on the same team in Team Deathmatch and Capture the Flag.
Fixed an issue where teams could be credited for multiple flag caps or a single flag cap if the flag carrier landed on the flag (either on-stand or out in the field) in a certain way with the Reach perk active.
Fixed an issue where the call-in confirmation sound would play but the call-in wouldn’t activate.[/quote]
Personally I'm interested to see what the new CTF map 'Sunstar' is like
With Shrikes and Sentinels everywhere this is a huge nerf to Pathfinders.
I really like how they just keep buffing juggerfats
<3hirez
[QUOTE=-<PsY>-;35215687]With Shrikes and Sentinels everywhere this is a huge nerf to Pathfinders.[/QUOTE]
There's still the optional thrust and spinfusor though. The nades will be more geared to getting to the flag and preventing enemy caps. I'm no expert, but I wouldn't say it's that bad?
I've never really found the need to nitron boost myself when I have the flag, I always use my nitrons to reach insane speeds coming up to the flag, and then just go skiing back to base.
[QUOTE=DeeCeeTeeBee;35216019]I've never really found the need to nitron boost myself when I have the flag, I always use my nitrons to reach insane speeds coming up to the flag, and then just go skiing back to base.[/QUOTE]
They're awesome for making sharp turns on hills etc.
Modified inheritance on the Grenade Launcher (now 50%).
^ What does this mean?
Also, love the heavies buff
[QUOTE=Dummkopfs!;35216176]Modified inheritance on the Grenade Launcher (now 50%).
^ What does this mean?
Also, love the heavies buff[/QUOTE]
[url]http://www.tribesascendwiki.com/Inheritance[/url]
[QUOTE=The very best;35215640]The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.[/QUOTE]
Oh you best be joking.
[QUOTE]The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.[/QUOTE]
Fucking finally.
[QUOTE=C4rnage;35212256]if he is good you wont even get near,if you get near he pulls his mini chaingun and rape u, it isnt much harder to hit when you running the only problem is if there is some terrain between him and his target.
the movement of the game itself helps the sentinel, if the target is too fast, he wont be able to turn easily, making easier to sentinel predict, if target is slow, well thats by default something easy to snipe.
his smg really needs a nerf, its way too powerfull, even more powerfull than doombringer chaingun imo.
his sniper could change into a very very fast projectile, so at medium distance is pretty much a hitscan, and long distance would require some predict to hit.
you should play sentinel or against a good sentinel b4 rating this dumb.[/QUOTE]
Oh god, the bullshit, it's in my eyyyyyyyeeeees..!
dam there is only shitty sentinels on your games or what?
[quote]The European server region has been split into two regions in order for users to better select the region that gives them the best performance: Europe - London and Europe - Amsterdam.[/quote]
If they're putting the two servers next to eachother whats the point in even having two?
[QUOTE=phabeZ;35216110][B]Sunstar[/B]
[img]http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/Screens03-19/Sunstar01WM.jpg[/img]
[img]http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/Screens03-19/Sunstar02WM.jpg[/img][/QUOTE]
so basically they modified old bella(like, really old bella) and released it? meh as long as it plays good
[editline]20th March 2012[/editline]
[QUOTE=C4rnage;35216919]dam there is only shitty sentinels on your games or what?[/QUOTE]
no just most of what you said was bullshit or dumb
[QUOTE=Raizo;35216270]Oh you best be joking.[/QUOTE]
Use it before you grab the flag, it isn't hard to do.
[QUOTE=Chirno;35217123]so basically they modified old bella(like, really old bella) and released it? meh as long as it plays good
[editline]20th March 2012[/editline]
no just most of what you said was bullshit or dumb[/QUOTE]
because you said so.
Good times when people could argument.
[quote]The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.[/quote]
Well that's a bummer. Suppose it's for the best though, as it forces smarter pathfinding and gives the thrust pack more purpose.
[editline]20th March 2012[/editline]
[QUOTE=Chirno;35217123]so basically they modified old bella(like, really old bella) and released it? meh as long as it plays good[/QUOTE]
Well, considering Bella Omega was supposed to end up as a desert map (the snow textures were temporary), it's not too hard to believe.
[QUOTE=SappinMyNick;35217020]If they're putting the two servers next to eachother whats the point in even having two?[/QUOTE]
Because Amsterdam is better in every way.
Anybody have an idea of when servers are going to be back up?
[QUOTE=Fusnax;35211764]Guys
[url]http://mmoattack.com/giveaways/tribes-ascend-item-giveaway/[/url]
Free utility pack codes
465 codes left, hurry[/QUOTE]
Keys are gone, still don't have an activation mail:suicide:
[QUOTE=rider695;35217713]Keys are gone, still don't have an activation mail:suicide:[/QUOTE]
Yeah that shit was ridiculous. Never have I had problems with activation emails, but the one time I do, a utility belt is at stake.
[QUOTE=Catdaemon;35217757][t]http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/Screens03-19/Sunstar01WM.jpg[/t]
[t]http://images2.wikia.nocookie.net/__cb20111123115448/tribes/images/2/29/Bella_Omega.jpg[/t]
yesss lmao[/QUOTE]
The similarities are undeniable, I think it would be safe to say Bella Omega has been scrapped and Sunstar is it reborn.
[QUOTE=Fusnax;35211764]Guys
[url]http://mmoattack.com/giveaways/tribes-ascend-item-giveaway/[/url]
Free utility pack codes
465 codes left, hurry[/QUOTE]
good thing i registered with a spam account
now i wont have to worry about randomly getting mmoattack emails 2 weeks from now
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