• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
Something I'm starting to see in these "high ranking" CTF matches that really bugs me is teams full of 16 Pathfinders. You clog a defense with enough Path corpses and inevitably 5 are going to get out alive no matter how much your base turrets are upgraded or how many forcefields you have. In the not-so-rare occasions when this happens I've yet to see it fail even against well rounded teams with competent players. I've never seen this until after about rank 15 and now it's everywhere. It never used to bug me back then, I thought it was like TF2 class rushes that would only happen once in a great while but boy was I wrong. What do I do against hordes of the best carriers and chasers in the game? Some of you have probably been part of this problem or fought against it, so what works?
[QUOTE=Don Knotts;35286847]Something I'm starting to see in these "high ranking" CTF matches that really bugs me is teams full of 16 Pathfinders. You clog a defense with enough Path corpses and inevitably 5 are going to get out alive no matter how much your base turrets are upgraded or how many forcefields you have. In the not-so-rare occasions when this happens I've yet to see it fail even against well rounded teams with competent players. I've never seen this until after about rank 15 and now it's everywhere. It never used to bug me back then, I thought it was like TF2 class rushes that would only happen once in a great while but boy was I wrong. What do I do against hordes of the best carriers and chasers in the game? Some of you have probably been part of this problem or fought against it, so what works?[/QUOTE] Park that there tank thing on the flag.
[QUOTE=Crimor;35285696][media]http://www.youtube.com/watch?v=PwdTqQwlskA[/media] Should the grappler make a return in ascend, opinions? :v:[/QUOTE] skiing behind a grav cycle hnnnnng
God damn it I want the new update right the fuck now :C [editline]25th March 2012[/editline] And the wipeout thread are calling us slow :v:
I think it's time to retaliate p.s. I'm thinking of redesigning the OP and stealing that slot like I did with the KF thread, again, when I can get my PC back :v:
I think it's time for me to grab a perk or two, I've got 45k XP I've managed to get over the past few days (alas, I have no VIP/Boosters) Any suggestions? I usually stick to soldier or pathfinder. Doombringer every now and then when I feel like making rounds slow to a crumb.
[QUOTE=DeeCeeTeeBee;35287487]I think it's time for me to grab a perk or two, I've got 45k XP I've managed to get over the past few days (alas, I have no VIP/Boosters) Any suggestions? I usually stick to soldier or pathfinder. Doombringer every now and then when I feel like making rounds slow to a crumb.[/QUOTE] Egocentric, Saftey Third, Quick Draw [editline]25th March 2012[/editline] MAYBE potential energy
potential energy isn't really that useful outside of classes with shields(raider and brute)
I think it would be pretty cool if your weapons changed appearance slightly every time they're upgraded.
[QUOTE=ZombieDawgs;35287427]I think it's time to retaliate p.s. I'm thinking of redesigning the OP and stealing that slot like I did with the KF thread, again, when I can get my PC back :v:[/QUOTE] Time to get out the saber lawn chairs.
[QUOTE=DeeCeeTeeBee;35287487]I think it's time for me to grab a perk or two, I've got 45k XP I've managed to get over the past few days (alas, I have no VIP/Boosters) Any suggestions? I usually stick to soldier or pathfinder. Doombringer every now and then when I feel like making rounds slow to a crumb.[/QUOTE] Offensive soldiers benefit massively from Survivalist, quick-draw's good for making fast kills if you use spinfusor-thumper.
wich one should i upgrade pathfinder or juggernaut? They both have the same weapons, i mean they work teh same.
[QUOTE=Crimor;35287666]potential energy isn't really that useful outside of classes with shields(raider and brute)[/QUOTE] Eh, I use it on everything since it's the only perk I've unlocked so far. It's nice being able to fly high up in the air immediately after emptying your energy supply and getting shot on the ground.
[QUOTE=Wolfz;35287983]wich one should i upgrade pathfinder or juggernaut? They both have the same weapons, i mean they work teh same.[/QUOTE] I'm pretty sure the Pathfinder doesn't have a fusion mortar.
[QUOTE=Maximo13;35286820]I love both of the Raider's primaries, but I never remember to use the shield pack, as jetpacking around is too important for me. The Grenade Launcher is for a mobile assault, as the blast radius is massive, and the Arx Buster is for murdering everything.[/QUOTE] You should probably take a jammer pack instead then. Uses very little power and protects you from turrets and the like.
[QUOTE=joost1120;35288060]I'm pretty sure the Pathfinder doesn't have a fusion mortar.[/QUOTE] But it got speed
Don't get me wrong I'm not calling it bad, it's just that there's so many better perks to pick.
[QUOTE=Crimor;35287666]potential energy isn't really that useful outside of classes with shields(raider and brute)[/QUOTE] It's a great for helping you GTFO when shit hits the fan.
holy crap, i've calculated a formula for every sentinel you have on your team, thats how many flags you lose by! also nerf thumper plox
[QUOTE=Squidward;35288923]holy crap, i've calculated a formula for every sentinel you have on your team, thats how many flags you lose by! also nerf thumper plox[/QUOTE] I'm your friendly local infiltrator and pathfinder and I support these statements.
i can;t keep focus in both trying to go fast and shooting the enemy
I've been experimenting with Spinfusor, Thumper and quickdraw on my Soldier. It's tough, when it works, it works splendidly, you can destroy a light or medium within 2 seconds if both the Disc and thump shots land on target, you also have the thumper to jump with, which damages you less than the Spinfusor, so it's basically a free egocentric. But on the flip side you don't have anything to finish people off with.
I don't get this "finish people off" thing, I just blow them up instead of switching to an smg or some shit to show how PrO i am
[QUOTE=Spearman;35289250]I don't get this "finish people off" thing, I just blow them up instead of switching to an smg or some shit to show how PrO i am[/QUOTE] If they have a sliver of HP left and then decide to ski off, unless you get a lucky shot or they're going slow there's not much you can do about it without a pistol or SMG.
I dont like the Brute shotgun, should I climb my way to the colt or is a bad weapon?
[QUOTE==DarkStar=;35289550]I dont like the Brute shotgun, should I climb my way to the colt or is a bad weapon?[/QUOTE] I love the Auto Shotgun. So many light and medium classes it has brought down from the skies above, soaring through the air and plummeting to the ground limp as a ragdoll with a couple extra holes in them.
[QUOTE=Ogopogo;35288209]You should probably take a jammer pack instead then. Uses very little power and protects you from turrets and the like.[/QUOTE] I don't have enough XP or gold. However, I go very fast as a Raider.
Can't wait for projectile weapons & team deathmach only servers.
[QUOTE=Gum;35290365]I love the Auto Shotgun. So many light and medium classes it has brought down from the skies above, soaring through the air and plummeting to the ground limp as a ragdoll with a couple extra holes in them.[/QUOTE] I know is good for air defence (cheap boltlauncher pathfinders and thrumpsoldiers) but the damage is too random for me at least. If the colt is similar to the infiltrator pistol and the sentinel ricochet I would like to try the colt over the shotgun.
[QUOTE==DarkStar=;35289550]I dont like the Brute shotgun, should I climb my way to the colt or is a bad weapon?[/QUOTE] From watching a video on youtube the colt is hit scan (Can anyone verify this?), accurate, and does 180 damage a hit. Basically looks like a buffed up Eagle pistol. If I had the EXP to spare I'd buy it for sure, but I want to get the Brutes shield first.
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