• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=Crimor;35419436]What? The heavy spinfusor is better than the juggerfat one, it goes light spinfusor/stealth/MKD<spinfusor<heavy spinfusor.[/QUOTE] MKD seems to have a bigger range and similar damage? Maybe it's because I don't have to precision line up every shot. It also has a much better reload time. Also starring; Blazingfly's adventure in the land of fuck: [img]http://i.imgur.com/pX1Gq.jpg[/img] [img]http://i.imgur.com/GlXcw.jpg[/img]
[img]http://dl.dropbox.com/u/3655158/spinfusors.png[/img] [editline]4th April 2012[/editline] And I really hope the helix/shotgun spinfusor will be decent, because brute really needs a better main weapon even if it was the best spinfusor, because imo they're too slow to use them properly outside of generator rooms, and you might as well just throw your gimicky disco grenade.
[QUOTE=coverop;35418569]When I look at your leaderboard I want to this :suicide: [sp] Seriously [/sp] I barely manage to be 4th or 5th... as INF.[/QUOTE] [QUOTE=Spearman;35418611]It'd help if you explained whom you were talking about.[/QUOTE] He possibly could mean my post, since i'm the only one with an infiltrator picture on this page. other than that i don't know.
Which unlocks shoudl I get for brute?
[QUOTE=leonthefox;35419792]Which unlocks shoudl I get for brute?[/QUOTE] Reach perk
best perks for raider: looter: so u can spam non stop grenades and belt grenades survivalist: to keep ur hp and energy hp so u can tank more with shield pack agree/disagree?
[QUOTE=C4rnage;35419973]best perks for raider: looter: so u can spam non stop grenades and belt grenades survivalist: to keep ur hp and energy hp so u can tank more with shield pack agree/disagree?[/QUOTE] And potential energy? Is bad? Because im kind of curious.
[media]http://www.youtube.com/watch?v=lXIli9XvN4o[/media]
Is it just me, or is the Rage perk worthless..?
[QUOTE=C4rnage;35419973]best perks for raider: looter: so u can spam non stop grenades and belt grenades survivalist: to keep ur hp and energy hp so u can tank more with shield pack agree/disagree?[/QUOTE] Egocentric is not a bad choice if you are using whiteouts. Otherwise survivalist is a good choice.
[QUOTE=leonthefox;35420126][media]http://www.youtube.com/watch?v=lXIli9XvN4o[/media][/QUOTE] 1. Orbital Strike 2. Gain enough credits for another orbital strike 3. Wait for dumbringers to regroup 4. Goto 1
[QUOTE=JoeSibilant;35420394]1. Orbital Strike 2. Gain enough credits for another orbital strike 3. Wait for dumbringers to regroup 4. Goto 1[/QUOTE] that would imply you can actually get enough kills to achieve orbital strike, which is unlikely unless you just sit in the corner meleeing and repairing a turret until you get 10000 credits, which takes like 15 minutes
[QUOTE=Ogopogo;35420343]Egocentric is not a bad choice if you are using whiteouts. Otherwise survivalist is a good choice.[/QUOTE] i dont like the whiteout, since the jug on the generator can just spam his mortar and kill me anyway.
So I picked up the flag for the first time... Dat music. :v:
[QUOTE=Kinglah Crab;35420535]that would imply you can actually get enough kills to achieve orbital strike, which is unlikely unless you just sit in the corner meleeing and repairing a turret until you get 10000 credits, which takes like 15 minutes[/QUOTE] Well I assume there was something going on in that match besides 14 HoFs. And that MIRV-ing Jugg could easily have saved up for at least a Tactical and gone from there.
what are the best perks for a pathfinder also is the boost pack worth it
[QUOTE=SystemGS;35420947]what are the best perks for a pathfinder also is the boost pack worth it[/QUOTE] IMO For flag capping i like reach and egocentric. for chasing flag carriers i prefer safety third over reach
[QUOTE=Fremontsmith;35421066]For flag capping i like reach and egocentric. for chasing flag carriers i prefer safety third over reach[/QUOTE] reach and egocentric will do, thank you
So yeah I think I'm going to try to get a PTH helmet to wear to PAX Prime. VGS spam optional. [editline]3rd April 2012[/editline] Also, handy soundboard for learning VGS shortcuts: [url]http://thebadgertank.com/?p=36[/url]
I will go back to use the shield pack on the raider, of course the jammer pack will partially hide me when attacking turrets or camping in the gen room BUt when all the turrets are down, and nobody repairs them, is not worth it, also sooner or later enemies find you while jamming.
I have never seen Rage work on my PTH loadout. :/
Which perks go best with the raider? Survivalist seems like a good one.
Nova blaster op nerf
I love orbital strikes. I target the flag stand, then don't actually fire it to scare away the defense :v: [editline]4th April 2012[/editline] [QUOTE=SystemGS;35420947]also is the boost pack worth it[/QUOTE] I prefer the energy pack, unless I'm chasing.
[QUOTE=Fremontsmith;35421907]Nova blaster op nerf[/QUOTE] The other day I started screwing around with Sentinel and only using the Nova Blaster. I think I had only seen one or two people ever doing it since it was still invite only. After doing it the other day, during that same match, someone else started to screw around with it too. 2 days later I now see a bunch of people doing it. What the hell happened?
[QUOTE=Gubru;35420273]Is it just me, or is the Rage perk worthless..?[/QUOTE] Only thing it's good for is a dedicated flag hunter with thrust pack.
Is it worth to buy Close Combat perk? Mastering it will give me +50% more dmg on backstab.
[QUOTE=JoeSibilant;35421103] Also, handy soundboard for learning VGS shortcuts: [url]http://thebadgertank.com/?p=36[/url][/QUOTE] [VWV][VWV][VWV][VWV][VWV][VWV][VWV][VWV][VWV] Also why doesn't [VSTO] show up? You can still say it, but it's not on the menu. I think it's more useful than [VCA]. [QUOTE=coverop;35423587]Is it worth to buy Close Combat perk? Mastering it will give me +50% more dmg on backstab.[/QUOTE] Whenever I find myself in the position to backstab someone, I usually unload a few rounds of the rhino before slashing to take their health to or below 900. If you've got the spinfusor or jackal though, then you've gotta ask yourself if Close Combat is going to be made use of enough to justify it taking a perk slot. [editline]Why are you reading this[/editline] Alternatively, if you find yourself being one-shot-melee'd a lot, you might want to get the perk to stop those sand-raking infiltrators from having their way with you.
I've been playing a lot of DMB recently with a small question, just how important is the HoF?
[QUOTE=doomsniper;35423707]I've been playing a lot of DMB recently with a small question, just how important is the HoF?[/QUOTE] Just my 2 cents on HoF, but he can be a pain in the ass to the enemy cappers BUT he relies heavily on the generator, so as long as you have good TECs a HoF is amazing at flag defense (probably the best). Question time: just got 100k XP (no boost no nothin'), what's better for INF? [B]RAINBOW for Stealth Spinfusor ZING for Jackal[/B]
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