Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
playing raider, lovin this class, i really want to try the grenade launcher but its 42k exp which is way too much for just a gun. does anyone know of a way to try out a weapon without spending? i dont wana spend 42k exp that i worked my ass off to get only to be disappointed by how terrible i am with it.
So, due to the game being buggy, I tried reinstalling it...
[t]http://i.imgur.com/3TyqZ.jpg[/t]
As you can see, I have ZERO files related to either games on my computer, yet it insists that I have them installed...
...What.
[editline]6th February 2012[/editline]
I apparently needed to run a separate uninstall .exe before THAT installer recognized that I didn't have the games...
Dumb, but whatever. :v:
Combination of chaingun and land mines. :D
[img]http://cloud.steampowered.com/ugc/523778349358152534/0E6349D76E95E9DCE08833C772ED6F3C865F502B/[/img]
With the amount of Technicians and Doombringers just camping their teams flag stand/generator, pretty much killed half the fun of being a flag capturer and chaser. The only fun left in that role is skiing because you either get your ass shot off by the turrets or you have to figure out some elaborate path to get past the all the force fields. Then by some off chance you manage to nab their flag, they all go into rabid dog after a bone mode and will follow you until you get 30 spinfusors rammed up your ass.
[QUOTE=The golden;34583471]Go into training mode and shoot some bots.
In training mode you can use any weapon and/or class.[/QUOTE]
Anything in particular I have to use anything in training mode? Because everything is still locked for me.
Ah, that's a shame if they removed it, takes so long to get points in this that I'd really love to try before I buy anything.
[QUOTE=Raidyr;34582946]The TCN SMG is fine, just the Thumper is better in most situations, because "most situations" entails the cramped interiors of bases that techs tend to occupy. The SMG nerf was miniscule anyway.[/QUOTE]
I think the smg nerf should have its nerf reduced, and the thumper should be toned down a bit. What they are aiming for will work, its just that the thumper, in its current state, is a fair bit more powerful as a whole.
[QUOTE=Ogopogo;34583893]I think the smg nerf should have its nerf reduced, and the thumper should be toned down a bit. What they are aiming for will work, its just that the thumper, in its current state, is a fair bit more powerful as a whole.[/QUOTE]
it does 85 damage now, which seems right for an SMG, and not the better-than-all-others 90 damage it did before.
[editline]7th February 2012[/editline]
Speaking of TCN, new strategy: defend base until 3150 credits, then buy Shrike with Wheel Deal equipped.
I love playing the pathfinder, but sadly i'm a total shazbot when it comes to skiing apparently and i usually peak at 130-145. is there any tips or am i doing something wrong?
I just downloaded this game and I plan on going as a heavy class (in memory of my old playstyle in tribes: aerial assault) and I was wondering which the best heavy class was.
[QUOTE=Fremontsmith;34584247]I love playing the pathfinder, but sadly i'm a total shazbot when it comes to skiing apparently and i usually peak at 130-145. is there any tips or am i doing something wrong?[/QUOTE]
use your impact nitrons
Got this game today, about to give it a shot.
Is there any sort of FP group and/or friend-adding capabilities?
[QUOTE=Fremontsmith;34584247]I love playing the pathfinder, but sadly i'm a total shazbot when it comes to skiing apparently and i usually peak at 130-145. is there any tips or am i doing something wrong?[/QUOTE]
It's all about angles of attack. You want to get a steam drop on an incline and ski down it, then when you hit an upward slope you want to jetpack over it, and repeat on the back side.
[editline]7th February 2012[/editline]
The ski tutorial does a pretty good job of explaining it.
[QUOTE=1337M347;34584274]I just downloaded this game and I plan on going as a heavy class (in memory of my old playstyle in tribes: aerial assault) and I was wondering which the best heavy class was.[/QUOTE]
Default juggernaut is all you could want in a heavy class.
Doombringers are a really bad class due to the fact that they disregard everything tribes is about.
Brutes are cool but they have stupid overpowered grenades and you lose your soul by playing as one.
[QUOTE=Raidyr;34584389]It's all about angles of attack. You want to get a steam drop on an incline and ski down it, then when you hit an upward slope you want to jetpack over it, and repeat on the back side.
[editline]7th February 2012[/editline]
The ski tutorial does a pretty good job of explaining it.[/QUOTE]
I try, sometimes it works but most of the time i find that i am going too fast and fly over the hill once i am done scaling it with jetpack boost.
Regardless i am going back to the ski training, to perfect the sacred art of going fast
[QUOTE=Raidyr;34584209]it does 85 damage now[/QUOTE]
80 last time I checked.
[QUOTE=krail9;34584419]Default juggernaut is all you could want in a heavy class.
Doombringers are a really bad class due to the fact that they disregard everything tribes is about.
Brutes are cool but they have stupid overpowered grenades and you lose your soul by playing as one.[/QUOTE]
Dooms are amazing HoF. Chaingun lets you tear up people coming straight at the flag, mines gib pathfinders, and shields blocks projectiles and also gibs pathfinders, or atleast slows them down. In every other position they suck pretty hard though.
Got my key on Facebook, if you like their page they give you a key. I've been playing almost non stop since.
Really liking the Raider. Its a shame the Arx Buster is so useless, cause I like the idea of it.
[QUOTE=Squeaken;34584687]Really liking the Raider. Its a shame the Arx Buster is so useless, cause I like the idea of it.[/QUOTE]
Why do people keep saying the Arx buster is useless? It's amazing
it rips right through everything if you can get at least 1-2 stickies on a target and then if they're not dead you switch out to the SMG and murder them.
Because its very hard to get stickies on a moving target
They are made for in door combat. Hard outside but you can get a lot of kills with it inside. (at least from what I hear since I don't have it myself)
well that was fun, was losing 0-4 so our entire team went into defensive mode. we won. they could not go 2 feet with our flag before getting destroyed
[QUOTE=Sharp_Shooter;34583757]With the amount of Technicians and Doombringers just camping their teams flag stand/generator, pretty much killed half the fun of being a flag capturer and chaser. The only fun left in that role is skiing because you either get your ass shot off by the turrets or you have to figure out some elaborate path to get past the all the force fields. Then by some off chance you manage to nab their flag, they all go into rabid dog after a bone mode and will follow you until you get 30 spinfusors rammed up your ass.[/QUOTE]
I have to disagree with you on this. Going lone wolf for the flag is suicidal, as you have mentioned. However, with team coordination (this is a team based game after all) with taking down the enemy generators to hammering the enemy flag stand with mortar and tactical strikes can easily over come the turrets, force fields, mines, and HOFs set in place by the enemy.
I rack up many kills while playing D with Doombringer and Technicians simply because the enemy is uncoordinated, one by one, thinking they can tango against turrets, force fields, mines, and HOFs set in place by themselves.
So did they remove being able to try all classes in training mode?
[QUOTE=Starship;34585327]So did they remove being able to try all classes in training mode?[/QUOTE]
I think it kinda got broken by the class update, my guess is they'll patch it back in later.
So I was wondering, is the sniper class any good?
The most satisfying moment is when you've been chased from their base back to yours, you're on <100 health remaining, and you just turn around and blow the fucker that was following you to high heaven.
I like grabbing the flag at 200kph, they never know what happened.
[QUOTE=Fremontsmith;34584247]I love playing the pathfinder, but sadly i'm a total shazbot when it comes to skiing apparently and i usually peak at 130-145. is there any tips or am i doing something wrong?[/QUOTE]
I usually peak at around 200.
Try jetpacking as high as possible, then coming in as fast as you can onto a slope. It should get you to 200, then use your impact nitron to get to around 220.
Sorry, you need to Log In to post a reply to this thread.