• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
Should I save up for the Brute Shield, Soldier Handgun or Path LAR? I mostly play raider, but I've already got everything I need for that. [sp]Still haven't bought TCN or INF[/sp]
[QUOTE==DarkStar=;35589482]I can't make this one, could you explain?[/QUOTE] Get a Shrike, go fast, eject, enjoy your trillions of sanics
[QUOTE=Teh Zip File;35589930]Started playing at 120 fov with small weapons, feels nice. Gonna take a bit to get used to things being farther away though.[/QUOTE] The best bit about ramping up the FOV is how fast it feels when you ski.
[QUOTE=Foogooman;35586819]I guess we better shorten every weapon then. Juggs can sit miles away and bombard a base. Tanks can do that too. And pretty much every class. Let's just make them all explode after 100 feet. Or let's not because that would be really damn annoying. Maybe you and your teams should just learn to address problems. Get a sentinel, get a tank, get a shrike, send a soldier after people who are shooting your base from afar.[/QUOTE] Juggs are SUPPOSED to be long range, so are tanks. The issue comes in when what is supposed to be a short range weapon becomes a bombardment tool. OH GOD LATE POST LATE POST
[QUOTE=Killer900;35589869]yeah NO[/QUOTE] [VGTG] [VGH] is all anyone uses anyway I am high.
[QUOTE=Rolond Returns;35591215][VGTG] [VGH] is all anyone uses anyway I am high.[/QUOTE] I go VGWwhenever I get a Sabre kill, and launching two Sabres at the same target at once calls for VGTW
I hate how there are no Shrikes only servers in europe, only in North america... I lag so bad, but i love it anyway
[QUOTE=fantafuzz;35591854]I hate how there are no Shrikes only servers in europe, only in North america... I lag so bad, but i love it anyway[/QUOTE] I didn't think it was that fun, to be honest. People fighting each other to get a Shrike, on top of the enemy team just constantly strafing the pad [editline]16th April 2012[/editline] 12 kills, 6 deaths, 2400 XP. 39 kills, 10 deaths, awards out the ass, even a triple kill. 1700xp Whaaaaat?
Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?
[QUOTE=Ripper Roo;35592552]Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?[/QUOTE] Defending temple ruins generator with safty third is the best thing ever.
Your account does not have access to this game I was playing just fine then Boom, got the kick. I hope it's not just me, since my launcher says the servers are up
Been playing Doombringer on CaH, with the Heavy Bolt Launcher and mines. It kicks ass.
I kinda want the heavy bolt launcher but I feel like the entire point to the DMB is the chaingun.
[QUOTE=Squeaken;35590416]The best bit about ramping up the FOV is how fast it feels when you ski.[/QUOTE] You should adjust your FOV to your screen size, not just the biggest you can get.
Oops, I made a video. [media]http://www.youtube.com/watch?v=fsvMzGhmrsA[/media]
[QUOTE=Squeaken;35594442]I kinda want the heavy bolt launcher but I feel like the entire point to the DMB is the chaingun.[/QUOTE] The entire point of DMB is the shields/mines and the missile launcher thing. A well-timed bolt will do wonders for flag defense to help all that.
I am now pretty good at Tribes 2. I loose a lot of points from my teammates dying on my mines. Thanks god it is not like that in T:A.
I have been thinking about a way to avoid mortars indoors They shoould make it so the more time the projectile travels, the mroe damage it deals This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage
[QUOTE=leonthefox;35595144]I have been thinking about a way to avoid mortars indoors They shoould make it so the more time the projectile travels, the mroe damage it deals This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage[/QUOTE] I almost think it should be the other way around to nerf Juggernaut flagstand campers but I know they aren't great for anything else.
I just had a match where a heavy in my team was trying to cap flags I told him to stop and he just said I have more health than pathfinders I will not die, and like 10 seconds later he would die with the flag
Infiltrator is fuuuuuunnnn Especially in maps where the area around the Generator has room to play around in. 3 Pops with a pistol as you run up on someone and Kachink, Melee kill, or a Sticky grenade when two of them are repairing, Just latch that baby onto the back of one of their heads. Especially funny when the second guy notices and tries to run away, but his sticky'd friend follows him in a panic How are the Prism mines? Are they worth getting?
[QUOTE=Kinglah Crab;35588241]how did you even get into an air combat server they are literally always 28/28 no exceptions[/QUOTE] yeah thats a lie even if they look full you just hit the button thingy and it joins you in time when a dude leaves or instantly for some reason [editline]16th April 2012[/editline] [QUOTE=leonthefox;35595144]I have been thinking about a way to avoid mortars indoors They shoould make it so the more time the projectile travels, the mroe damage it deals This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage[/QUOTE] then you'd get mortarted from far away solution: remove every class sans pathfinder [editline]16th April 2012[/editline] I think bases which actually move like the Herc's which were meant to be added would be really cool, it would slow down jugg bombardment and stuff and add a new mechanic, would look cool too
[QUOTE=Funny Hats;35595254]I almost think it should be the other way around to nerf Juggernaut flagstand campers but I know they aren't great for anything else.[/QUOTE] That's kind of the point of the Juggernaut, he has a mortar gun which in the name itself implies that he's supposed to be shelling the enemy base from long range. What we'd like to see is a nurf making it so that he's less effective doing anything else, like not bombarding people/things.
Can I edit the ini file to make the smoke effect on destroyed turrets less... intensive? game runs fine most of the time but when I get close to a turret to repair it I can't even react to anyone around me.
I need a good crosshair for the DMB chaingun, I cant stand the default little dot.
i absolutely hate the dot, gimme a small circle or at least classic open crosshairs.
[QUOTE=Ripper Roo;35592552]Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?[/QUOTE] The sticky controls. I don't know the dynamics of aiming reticules but they need to fix its current level of fluency. For a poor, slightly exaggerated explanation: [IMG]http://www.opticalillusion.net/wp-content/uploads/2009/02/shakeok.jpg[/IMG] It feels like the reticule jumps from each square on the left picture. My aim would improve if the reticule moved closer to the pixels on the right. e: Even with the second level (2.5x) of zoom, it doesn't really help at all.
You guys should add this one dude "Abominus". He's the most talented llama grabber/capper I've ever seen. He purposely goes slow but somehow manages to cap 3-4 times a game.
(disregard)
That feel when you're having a great round on Tribes, but FRAPS buggered up and didn't record it. BAH.
Sorry, you need to Log In to post a reply to this thread.