• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=Rolond Returns;35620734]Forcefields should count as armored targets to prevent sents from wrecking them. Also, faster repair rate on deployables and other things that aren't fixed base assets would be cool[/QUOTE] Make it so that shooting the field doesnt damage it, you have to hit the emitter on the ground. That way its harder to clear willy nilly with a spinfuser across the map, but if preserves the ability for flag stand clearing players to get rid of it. Splash damage still applies though, so shooting the field does damage but not as much.
best idea: replace tech thumper with jackal, turrets explode violentely when blown up (maybe a perk?)
[QUOTE=The golden;35624938]I don't know where you are playing, but I see them all the time.[/QUOTE] But still, any competent player could brush off an infiltrator, even if its hurt them to make them run, and then get out of there yourself, or simply team up with a local heavy/medium armor. i generally try to split enemies up, since its easier to 1v1 than 1v2 as an infiltrator. That's generally how i clear out generator rooms of 3-5 people.
Crossfire and Drydock are my two favorite maps.
is it possible to change crappy km/h to mph?
So I tried out the stand-on-the-flag-cloaked thing. First blood. So sweet <3
[QUOTE=Intense Funkid;35625114]But still, any competent player could brush off an infiltrator, even if its hurt them to make them run, and then get out of there yourself, or simply team up with a local heavy/medium armor. i generally try to split enemies up, since its easier to 1v1 than 1v2 as an infiltrator. That's generally how i clear out generator rooms of 3-5 people.[/QUOTE] for me infil is like playing a suicide bomber, run into the gen room and throw ur 3 sticky nades and fire off some spinfusor rounds then die horribly
[QUOTE=kaine123;35625117]Crossfire and Drydock are my two favorite maps.[/QUOTE] I like crossfire and katabatic.
[QUOTE=Mellowbloom;35625131]So I tried out the stand-on-the-flag-cloaked thing. First blood. So sweet <3[/QUOTE] bonus points if you used your jackal to horribly cook the pth
[QUOTE=Eltro102;35625124]is it possible to change crappy km/h to mph?[/QUOTE] stop using the awful imperial measurement units and move into the year 2012
[QUOTE=The golden;35624490]I wish I could tell you that I've seen a person take off from a stand-still and then sucsesfully hunt down a grabber who is going 250+ sanics but I haven't. Usually the flag holder is stopped either when he reaches his flag stand or he makes a error and hugs a wall or something. Sentinals [del]are[/del] used to be good at doing this, but they sliced the sniper rifle range by more than half.[/QUOTE] Tough but not impossible. Half the time (as long as the grabber is good enough) you need to find a way to cut him off...which on most maps is entirely possible. Combine this with a well timed impact nitron and you're in luck The way I see it, if you're going fast enough you usually don't have any choice but to take a slightly longer route (turning circle is wider) and so the slower chaser can take a more direct route and cut off the grabber I've done it a few times before, but it really does require a well timed impact nitron (or a low health grabber) In the case that they're going slow enough to take the shorter route, you can just use the thrust to catch up
[QUOTE=Trumple;35625325]Tough but not impossible. Half the time (as long as the grabber is good enough) you need to find a way to cut him off...which on most maps is entirely possible. Combine this with a well timed impact nitron and you're in luck The way I see it, if you're going fast enough you usually don't have any choice but to take a slightly longer route (turning circle is wider) and so the slower chaser can take a more direct route and cut off the grabber I've done it a few times before, but it really does require a well timed impact nitron (or a low health grabber) In the case that they're going slow enough to take the shorter route, you can just use the thrust to catch up[/QUOTE] Perfectly timed nitron hits are so satisfying from a decent distance
[QUOTE=Trumple;35625325]Tough but not impossible. Half the time (as long as the grabber is good enough) you need to find a way to cut him off...which on most maps is entirely possible. Combine this with a well timed impact nitron and you're in luck The way I see it, if you're going fast enough you usually don't have any choice but to take a slightly longer route (turning circle is wider) and so the slower chaser can take a more direct route and cut off the grabber I've done it a few times before, but it really does require a well timed impact nitron (or a low health grabber) In the case that they're going slow enough to take the shorter route, you can just use the thrust to catch up[/QUOTE] Katabatic is a pretty good map for hunting down flag carriers, as you can just sit on top of a giant hill and swoop down.
[img]http://i.imgur.com/RxSOx.jpg[/img] 2 more people join the 500 referrals
[QUOTE=Kinglah Crab;35625219]stop using the awful imperial measurement units and move into the year 2012[/QUOTE] no (i dont even know how to convert between imp and metric but i can only measure speed in mph) totalbiscuit manages to do it how do i
[QUOTE=Fusnax;35625419][img]http://i.imgur.com/RxSOx.jpg[/img] 2 more people join the 500 referrals[/QUOTE] Oh hey I played with Blinks yesterday, weird
blinks is a part of area51
[QUOTE=kaine123;35625117]Crossfire and Drydock are my two favorite maps.[/QUOTE] Raindance , Drydocks, Arx novena and Crossfire.
blinks is a huge faggot that goes into other people streams and advertises his stream and spams his referral link everywhere
Got killed by a Sentinel today, then I watched as he gets melee'd by a friendly Pathfinder and falls down the tower. Best killcam.
[QUOTE=Trumple;35625640]Oh hey I played with Blinks yesterday, weird[/QUOTE] I've played with him too, this is kinda bizarre.
Do we have info on when is the next Class Pack coming and for who it is ? I got another 100k xp but i don't really have anywhere to spend it on, i could get the DMB xbow but i have no problem with the chaingun. The only classes im missing are Infiltrator and Raider but their playstyle/weapons/roles dont really interest me. Not even sure if it's worth it to get VIP now since i have nowhere to spend my xp but i'll probably get it eventually.
[QUOTE=Intense Funkid;35625114]But still, any competent player could brush off an infiltrator, even if its hurt them to make them run, and then get out of there yourself, or simply team up with a local heavy/medium armor. i generally try to split enemies up, since its easier to 1v1 than 1v2 as an infiltrator. That's generally how i clear out generator rooms of 3-5 people.[/QUOTE] You say that like the Jackal isn't banned in competitive play because it's so overpowered I refuse to use the Jackal because of just how strong it is, you just disregard any real skill and just fire in the general direction of the enemy and hit 9/10 shots with no issues, and if you're actually good at aiming you can hit people from so far away it's disgusting
[img]http://filesmelt.com/dl/TribesAscend_2012-04-18_17-08-17-80.bmp[/img] [url]http://facepunch.com/members/3475-JetBoom[/url] Same?
Someone called Arx Novena space italy and I laughed.
why i am getting base repairs at end of matchs?
VGRD
[QUOTE=Ripper Roo;35626243]Got killed by a Sentinel today, then I watched as he gets melee'd by a friendly Pathfinder and falls down the tower. Best killcam.[/QUOTE] Only to realize, he's back on the tower with full ammunition five seconds later. So unless there is someone dedicated to killing Sentinels, they are an incredible pain in the ass.
What's a good class/setup for capturing flags?
Soldier, fully mastered... Ultra Caps 1 and 2, fully maxed Energy pack... 160 Energy pool! Surprisingly good at capping flags.
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