• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
Shouldn't the thread icon be changed since it's not in beta anymore?
What makes the Jammer Pack better than the Shield Pack?
[QUOTE=iLife_Aftermath;35632612]What makes the Jammer Pack better than the Shield Pack?[/QUOTE] Reveals INF, stops turrets from shooting you, and you dont appear on radar
[QUOTE=samuel2213;35632660]Reveals INF, stops turrets from shooting you, and you dont appear on radar[/QUOTE] I hate that goddamn thing when I'm playing tech.
[QUOTE=thisguy123;35632329]<Pathfinder horde troubles>[/QUOTE] The best way to hold off a "flash flood" is a good Shrike pilot or two. Permanent height advantage is a beautiful thing. You can also pick up a tube of Beowolf at your local pharmacy and apply generously to the affected flagstand.
[QUOTE=leonthefox;35631025]I'm surprised how the game doesn't have some sort of anti stack or team balance It's bot frustrating and disgusting how your team is made of 4 silvers (incluiding you) and the rest are bronze players (some of them not even over level 8), and the enemy team is a stack of gold and silver players. The enemy team caps once or twice at the beggining of the match and then half the team goes tech and doombringer, and after 10 minutes a decent capper joins and captures twice, game stays 2-2 or 4-4 and we go into overtime, and the enemy wins Just kill me already :suicide:[/QUOTE] it kinda do have anti stack system. if one team is stacked they will win quickly and nobody gets high xp. basicly the game only rewards balanced matches
[QUOTE=C4rnage;35633503]it kinda do have anti stack system. if one team is stacked they will win quickly and nobody gets high xp. basicly the game only rewards balanced matches[/QUOTE] or temple ruins matches.
What are flying pitch and yaw settings for? Don't seem to change anything when I mess with them.
As nice as it would be to have class limits, they're a bad idea. Your best class is maxed out. What can you do? not much. All of the classes you own are maxed out. Welp, looks like you can't play...
why is there no auto balance on custom servers its always 4 vs 12 on the old timer servers
[QUOTE=Clio;35634964]why is there no auto balance on custom servers its always 4 vs 12 on the old timer servers[/QUOTE] That's kind of the point of custom servers, for players to police themselves. Autobalance is broken right now anyway (it doesn't even wait until you're dead before switching you). What I REALLY want is team scramble in quick matches before each round starts to prevent team stacking.
So,I've been wondering,should i buy the jackal? Is it better than my spinfusor? And I'm trying to be sure,because i farmed 100k exp without vip or booster,and that was a bitch.
[QUOTE=Idzo;35635260]So,I've been wondering,should i buy the jackal? Is it better than my spinfusor? And I'm trying to be sure,because i farmed 100k exp without vip or booster,and that was a bitch.[/QUOTE] u can test the weapons in training mode
Tribes ascend is actually very, VERY broken. You can't do class limits, as some people won't be able to play if all the classes they own are maxed out. People who have paid or played for longer have more choice and therefore have an advantage. gah.
[QUOTE=little.sparrow;35635388]Tribes ascend is actually very, VERY broken. You can't do class limits, as some people won't be able to play if all the classes they own are maxed out. People who have paid or played for longer have more choice and therefore have an advantage. gah.[/QUOTE] no they just have more choices. what you said makes sense for teams, a team that have too many newbies with only 3 starter classes has a disadvantage against a team that have classes unlocked.
[QUOTE=Ripper Roo;35633991]What are flying pitch and yaw settings for? Don't seem to change anything when I mess with them.[/QUOTE] Shrike controls
[QUOTE=C4rnage;35635663]no they just have more choices. what you said makes sense for teams, a team that have too many newbies with only 3 starter classes has a disadvantage against a team that have classes unlocked.[/QUOTE] You're locked out of whole roles or are significantly worse at it if you haven't plugged a good amount of time into the game/paid.
On C&H raindance, go to one of the points that are underground as juggernaut. Spam fusion mortar at doorway. Win.
You know you are playing one imposible game when the enemy have one Jamming raider level 60 and one brute level 48 and your team is barely level 20-25 :suicide:
[QUOTE=little.sparrow;35635771]You're locked out of whole roles or are significantly worse at it if you haven't plugged a good amount of time into the game/paid.[/QUOTE] so all players should have the same skill level even if they've played the game for longer or shorter [editline]19th April 2012[/editline] [QUOTE=The golden;35635845]The problem with Ascend is that the classes were made to fill certain roles in the gameplay, and each has their own set of retardedly overpriced unlocks. Meaning that to class-limit them could mess up gameplay, cause people to fight over the slots (I'm better than you are at class X!), and force people to pick classes they don't normally use. But on the other hand, some classes are just simply better than others. The Juggernaut is simply hands-down the best multi-role class in the game, hence why so many people play it and invest so much into it. Blegh. Ascend needs a SERIOUS balance makeover. It's starting to fall apart very fast.[/QUOTE] remove all classes but the naked pathfinder and give him the repair tool
I played Juggerfat today, haven't upgraded anything on him but still I got 40 kills by spamming gen room. They should seriously do something about the mortar, it's just funny how broken it is inside bases.
I still remember that one vid where some dev was showing off how he plays Jugg and said he's not beginner friendly and requires strategy.
[QUOTE=little.sparrow;35635771]You're locked out of whole roles or are significantly worse at it if you haven't plugged a good amount of time into the game/paid.[/QUOTE] The starter classes fill the roles sufficiently enough. Pathfinder for flag capping/chasing, Juggernaut for base offense or flag defending, soldier for roaming or general base defense. The unlockable classes are just extensions of those roles. They're also attainable in only a few matches. Even without VIP you should be able to get like a class a week plus a few upgrades. [editline]19th April 2012[/editline] [QUOTE=The golden;35636094]but chances are they won't. Devs think it's underpowered and the community seems to love it.[/QUOTE] Make it solar powered. Problem solved.
[QUOTE=Funny Hats;35636247] Make it solar powered. Problem solved.[/QUOTE] Let people shoot the mortar shells.
[img]http://dl.dropbox.com/u/3344508/201204%20april/generhater.gif[/img]
[img]http://cloud.steampowered.com/ugc/558687741945571828/6EAFFE6C692BE67A62C0CC5B1B6131BE64F6267D/?.jpg[/img] I am become shazbot, destroyer of worlds.
i agree you are shazbot
[QUOTE=MAspiderface;35637462][img]http://cloud.steampowered.com/ugc/558687741945571828/6EAFFE6C692BE67A62C0CC5B1B6131BE64F6267D/?.jpg[/img] I am become shazbot, destroyer of worlds.[/QUOTE] no Slayer medal or Hurt Locker I am become disappoint
[QUOTE=Clio;35634964]its always 4 vs 12 on the old timer servers[/QUOTE] oh god i hope thats not the old timers clan im thinking of, if so ill avoid that server like the plague when bans are implemented, if theyre not already
[QUOTE=Chirno;35637977]oh god i hope thats not the old timers clan im thinking of, if so ill avoid that server like the plague when bans are implemented, if theyre not already[/QUOTE] I think they are hirez servers they just have naked spawn & no gen regen & expensive call ins
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