Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
This game is excellent, almost perfect, except WHY THE FUCK does the infiltrator have a full auto grenade launcher with no counter? That'd be like giving the Spy, Demo's launcher ffs.
yeah it is op, they should add a delay before you can splode the thingys
Tech's sentries need a buff while they're at it. They take forever to kill [I]anything[/I]
[QUOTE=MightyMax;35638702]Tech's sentries need a buff while they're at it. They take forever to kill [I]anything[/I][/QUOTE]
no fuck that noise
turrets are annoying as FUCK
[img]http://cloud.steampowered.com/ugc/560939541653674807/4C443D5FE031F310221ED232C486376F9FAC8096/[/img]
had 11k, dropped orbital on temple ruins, got 14k (10 kills)
[QUOTE=The golden;35637664]So you were playing as a Brute and you got Explosive Spree medals, so chances are you were using fractal nades.
How many of those kills did you actually work for and how many actually belong to your belt button?[/QUOTE]
They count as explosive spree?
[QUOTE=TurbisV2;35637475]i agree you are shazbot[/QUOTE]
No!
I am the -Shazbot!-
So it looks like Bella Omega might be added to Capture and Hold
[media]https://www.youtube.com/watch?v=NXkUbbLHvuc&[/media]
[QUOTE=Fusnax;35639156]So it looks like Bella Omega might be added to Capture and Hold
[media]https://www.youtube.com/watch?v=NXkUbbLHvuc&feature=youtube/media][/QUOTE]
I want to try that.
Mines do so it would be quite odd if the fractals didn't count.
Also its possible to get airmails with frag grenades. Did that as a doombringer once odd stuff.
[QUOTE=thisguy123;35632329]I still think that if a team has the most pathfinders, they should not be able to win.
I was in one game where we had two DMB's doing HoF, two techs doing rounds of the whole base making sure shit was fixed. Sentential's were in position to snipe cappers, Infiltartors were doing their shit.
Juggernauts were either roaming our base for defence or roaming their base to cause havok (as was a brute or two) And we had two pathfinders doing flag runs.
Heck it was borderline MAGIC to see such good team cohesion, but as we all know, magic is not real and the universe hates everything.
The enemy team had 5-7 pathfinders, two of which would sit on the base with thrust packs waiting to chase.
The rest would descend upon the flag-stand like a horde of hell-bats. Not even the best placed DMB defence could withstand the sudden 3-4 bolt launcher shots that would destroy every forcefield, mine, claymore and even one of the DMBs outright. The paths then just sailed on past, not giving two fucks about the turrets the techs had set up or the sentinels who keps missing by micro-factions.
Even with this lightning offence, anyone trying to capture the flag had better make sure their last will and testament was in order because the two chasers would just time their shots and oneshot a pathfinder as he passed the flagstand. They didn't even have to move half the time.
So as a brute, I decided to execute operation GOTTAGOFAT, and managed to get a flag gab at 190-220 SANICS.
However the paths on the flag just used their thrust packs and could impact nitron me before I even had the flag for more than 15 seconds.
What was particularly galling was that the rest of their team was just juggs and a tech in the gen room and they were never seen except for the Infs, who eventually gave up and went DMB.
In sort, a team of nothing but PTH's won, despite out mixed defence, offence and disruptiuon tactics.
You look me in the eye and tell me than an all class spam in a class based shooter should be able to win frequently.[/QUOTE]
Ah, the cluster tactic. It gets used in competive play alot. The offense has the advantage in Tribes. You can't do crap against 6 people in coordinated attacks. Sentinel can reduce the number that are at full strength when they get there, but wave tactics are very effective. A carrier with 3 escorts is going to cap if they are on a good route.
I got an airmail with the mortar before
This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.
[QUOTE=blazingfly;35639416]This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.[/QUOTE]
i get killed a lot with that gun so its overpowered!!!!!!!!!!!!!!!
dmbs are pretty easy to kill.
[QUOTE=blazingfly;35639416]This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.[/QUOTE]
Just go raider with shield pack and SMG. Best duelling class in the game.
Best counter against Doombringer, another Doombringer.
Or just get rid of the rest of his team, you can't really expect the guy on the stand to not be covered by a half-decent team.
[QUOTE=blazingfly;35639416]This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.[/QUOTE]
Spam for the distance and watch them try to hide.
Or you can always go raider to screw all his hard work.
ohshi-
[IMG]http://i.imgur.com/W5jcD.jpg[/IMG]
[QUOTE=blazingfly;35639416]This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.[/QUOTE]
I've never seen a good DMB with the chaingun. Ever.
I can usually kill them as a pathfinder just because they can't hit me.
[QUOTE=Teh Zip File;35640355]I've never seen a good DMB with the chaingun. Ever.
I can usually kill them as a pathfinder just because they can't hit me.[/QUOTE]
But put it in skilled hands and nothing short of a thrust pack can juke the chaingun.
[QUOTE=Teh Zip File;35640355]I've never seen a good DMB with the chaingun. Ever.
I can usually kill them as a pathfinder just because they can't hit me.[/QUOTE]
come at me bro
Same with every other automatic weapon in the game though. They're all "overpowered" if you can actually hit things with them.
[QUOTE=blazingfly;35639416]This game is no longer any fun at all.
Doombringers are ruining all the fun for me.
Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.
The few classes that have some success are soldier and tcn. Yes. TCN!
Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.
The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.[/QUOTE]
Fusion mortar, sent, long-range spinfusor, clear the mines on the stand, scare the doombringer off :v
Oh my god.
I Goomba Stomped [sp]landed on[/sp] a flag runner with a Grav Cycle.
<3 Vehicles
I found a reason to like temple ruins. Enemy sentinels consistently choose the same 2 or 3 vantage points so you can always sneak up behind them and murder them.
Shrikes are pretty fun on Temple Ruins, you can generally avoid DMB missiles too.
I fucking love this game. I just need to stop being terrible at it.
[video=youtube;IcPV77kXBQ0]http://www.youtube.com/watch?v=IcPV77kXBQ0[/video]
This is why I want a fun server with free grav cycles :(
[QUOTE=Teh Zip File;35640355]I've never seen a good DMB with the chaingun. Ever.
I can usually kill them as a pathfinder just because they can't hit me.[/QUOTE]
Really? Chaingun is amazing. First game as HoF in weeks, Doombringer with mines and CG, Safety third and super heavy. Ended the round 30 kills, 18 assist, 3 deaths with 2 flag caps(carrier passed to me in standoff once, died right before cap another), 18 returns. On Katabatic. Final score was 5-1
It felt so good. Glad they came at me in such nice straight lines so that the ywere 1/2 health by the time they reached the flag stand. My mines ate them up.
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