Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=little.sparrow;35689479]Hirez should stop the "one class" updates and do a big, general one. People play the class to death, making it harder for people on the receiving end of the new guns.[/QUOTE]
I would like two or three classes getting new wepaons each update
And come on, least make the armor of the skins team colored.
So, anyone mind listing the common abbreviations people use in chat and what they mean? I've picked up HoF after asking because one person kept saying we needed one one round.
What are the others?
rape & pillage update
[QUOTE=Guillebon;35689556]They should add atleast ONE weapon for each armor type, for example:
Raid and Pillage Update = 2 skins for raider, 2 weapons for Raider, 1 weapon for Brute, 1 weapon for Pathfinder, 1 new granade for the three.
Or something on those lines.[/QUOTE]
When I heard "raid and pillage" I expected both, the raider and brute getting new stuff, because the brute is also good at base rape
[editline]23rd April 2012[/editline]
[QUOTE=Rhenae;35689596]So, anyone mind listing the common abbreviations people use in chat and what they mean? I've picked up HoF after asking because one person kept saying we needed one one round.
What are the others?[/QUOTE]
B2F: Back to front cap route
F2B: front to back cap route
EFC: Enemy Flac Carrier
[QUOTE=Foogooman;35689439]We'll see how it plays out, it may need a nerf.
The jackal is fine, it's just more tactically useful than most weapons. If you know how to counter it it's really not OP. If you blunder around and fall into traps like a dumbass then yeah you're gonna feel it's OP. Thumpher techs, juggs and raider are still a big problem for Infs. And people only think it's OP because for some reason they think infiltrators shouldn't be able to kill things like every other class can.[/QUOTE]
I never see them set traps with it. They usually just cloak, run up to you, shoot three shots and then explode them, which deals enough damage to insta-kill lights and mediums. It's also completely better than the stealth spinfusor - I never see infiltrators using that.
Didn't we all go through the same shit with the cloak and dagger shit?
Christ just because the player in the video is doing well doesn't mean the weapon is spastically overpowered.
[editline]24th April 2012[/editline]
(and who gives a fuck about skins)
[QUOTE=Teh Zip File;35689629]I never see them set traps with it. They usually just cloak, run up to you, shoot three shots and then explode them, which deals enough damage to insta-kill lights and mediums. It's also completely better than the stealth spinfusor - I never see infiltrators using that.[/QUOTE]
When I say traps I don't just mean jackal bombs placed on a doorway waiting for someone to walk through. I mean tactical traps like standing still while repairing the gen or not setting up motion sensors or having a raider with a jammer pack repair the gen. As always, infiltrators are most deadly when they have use of stealth and can get into the gen room undetected. Take that away from them and they're less deadly than other combat classes.
guys
i achieved
MAXIMUM
FAST
[img]http://cloud.steampowered.com/ugc/576702418706532118/8E5783D199EDD21549CC474E633C635198A70C4E/[/img]
and I decided to check fast counter
[img]http://cloud.steampowered.com/ugc/576702418706540284/24E99600CC5CEFFD87E61BBBA908E0007D421854/[/img]
VGO
[QUOTE=Foogooman;35689239]You guys are over-reacting. The plasma cannon does less damage than the light spinfusor. The plasma rifle is gonna have lower DPS than any other rifle meaning you're gonna hit them a lot less than they hit you if they also have a rifle. Two shots from the Sparrow (Raider's other rifle) does 60 damage more than 1 shot from the plasma rifle and it the time the PR can fire one shot the Sparrow can probably fire 3. And those grenades looks like they do piss poor damage and are mostly good for disorientating the enemy.
[editline]23rd April 2012[/editline]
If anyone is going to ruin the experience it's pessimistic cry babies who complain every time a patch comes out because they assume everything is overpowered and that Hi-Rez won't balance it.
So far Hi-Rez has done a great job of balancing the game and meeting the desires of the players.[/QUOTE]
Hi-Rez is good at listening to their fanbase, but this is a flaw just as much as it is a positive.
You probably like the current aesthetic of a TF2 game. Case in point
"We also wanted to create a weapon that was truly cool to newcomers."
pretty much sums up hi-rez's marketing and philosophy
also does this guy have spaces in his name?
[IMG]http://i.imgur.com/AZFNX.png[/IMG]
You two sure are shitty. Please stop playing and bringing the community down.
[QUOTE=Foogooman;35690200]You two sure are shitty. Please stop playing and bringing the community down.[/QUOTE]
Expressing my personal opinion and commenting on the direction that I think a company is going is not "bringing the community down." Please stop commenting on forums and instantly rejecting any points that conflict with opinions you hold.
[QUOTE=krail9;35688937]hahaha, the plasma rifle does the same damage as the arx, but no delay, larger mag and bigger projectile.[/QUOTE]
same as 1 arx projectile hit, u can hit 3 arxs for 1 plasma.
the only problem i see on this weapon is the projectile seems too fast, making easy to hit.
i think they really need to develop the lore on this game, or all skins we get will be "mercenary or no honor/tribes/mercy dude that kills people"
i would like more team-colors on skins, like infiltrator mercenary get blue pants and parts on his jetpack.
[QUOTE=The golden;35690382]Foogooman doesn't know how to take differing opinions. He usually just responds by flinging insults.[/QUOTE]
Saying Tribes is "going down the shitter fast" is not an opinion anyone wants to hear.
haha oh man i'm totally gonna get cluster grenades so i can clear out flag stands in scrims.
i'm pretty sure all 3 weapons the raider is going to get will be banned in the competitive scene due to how devastating they are.
They will get nerfed fast I bet, so it's a bit early to judge yet. Remember how fast they nerfed the Jackal? It's still a cheap gun but not as broken as it was initially.
they might have some kind of scheme to show off the weapons being over powered so that people with low xp will want to buy gold to get them faster?
kinda far fetched i know but im pretty dumb
jackal is still banned because of how retarded it is at preventing cappers.
pretty sure these are going to be banned, regardless if hirez nerfs them.
[url]http://hi-rez.custhelp.com/app/answers/detail/a_id/317[/url]
No nerfs for anything, a few buffs.
[quote]Increased damage on the Doombringer’s Heavy Bolt Launcher by roughly 7%.[/quote]
sexy
i can see the plasma gun being a real pain on crossfire, just stand on your ship and shoot at the enemy flag stand, should effectively keep hof's away
[QUOTE=C4rnage;35690912]sexy[/QUOTE]
Didn't it already do 980 damage on a direct hit? It means it should be putting out about 1048 damage on a direct hit :v:
[QUOTE]Call-ins will no longer fully reset when being moved too quickly or hitting an invalid target location. Instead they will lose build-up time.[/QUOTE]
This is one is by far my favorite thing.
So I just found this
[IMG]http://i.imgur.com/Iwm36.jpg[/IMG]
[QUOTE=Fusnax;35691124]So I just found this
[IMG]http://i.imgur.com/Iwm36.jpg[/IMG][/QUOTE]
Must have been on an Australian server
[QUOTE=TurbisV2;35690943]i can see the plasma gun being a real pain on crossfire, just stand on your ship and shoot at the enemy flag stand, should effectively keep hof's away[/QUOTE]
If the Plasma Gun is anything like the one from T2 it doesn't have that much range, alot shorter than the Spinfusor.
[QUOTE=Funny Hats;35685263]Now by three balance classes you don't mean the three default classes do you? I'm trying to imagine 200km Juggernaut caps.[/QUOTE]
i'm way late on this, but i meant pathfinder, solider, and brute. they're the three classes that are mostly balanced for offense and defense. or at least more so than the others of their armor class
I don't understand the reasons why Hi-Rez wouldn't release mapping tools for this game.
Sorry, you need to Log In to post a reply to this thread.