Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
God damnit, I fuckin' love technician.
[img]http://i.imgur.com/NgBjv.jpg[/img]
That's most of my games as a technician now.
How does one snipe in this game?
[QUOTE=jiggu;34616751]How does one snipe in this game?[/QUOTE]
I'm figuring it's the fact that since you're usually far as a sniper, even if they go at 200 sanics they go decently slow enough to you for you to shoot them.
The projectile from what I saw is also pretty fast, almost instant so you don't really have to lead much I don't think.
[QUOTE=Heigou;34616772]I'm figuring it's the fact that since you're usually far as a sniper, even if they go at 200 sanics they go decently slow enough to you for you to shoot them.
The projectile from what I saw is also pretty fast, almost instant so you don't really have to lead much I don't think.[/QUOTE]
Yeah the projectile is instant, probably even hitscan but since you're so freaking far away you have to hit one pixel on your screen to hit them, and they still move pretty fast. I'm doing decent atm though.
There is actually a rank of the "distance kill" thing that says pixel perfect :v:
Some guy started accusing me of aimbotting in caps after I sniped him 5 times in a row, though he was the only one I could kill because he didn't know how to dodge properly.
[QUOTE=Crimor;34616810]There is actually a rank of the "distance kill" thing that says pixel perfect :v:[/QUOTE]
Most I got was a "What is this I don't even" for a 7500 m kill, I don't know if that's meters but if it is I have no clue how I managed that since it was also on my technician as you can see in my screenshot above.
[QUOTE=Heigou;34616930]Most I got was a "What is this I don't even" for a 7500 m kill, I don't know if that's meters but if it is I have no clue how I managed that since it was also on my technician as you can see in my screenshot above.[/QUOTE]
Probably from getting a turret kill while you were 7500 m away.
[QUOTE=Crimor;34616977]Probably from getting a turret kill while you were 7500 m away.[/QUOTE]
Oh, works like that? That's probably it then since I was in the enemy base where I returned my flag a few meters away from their own flag stand.
Is there any tricks to get up to high speed other than boosting on upward slopes and skiing on downward slopes? My sanic rate is only at 130 max.
Surviving hits and near-hits from spinfusors and the like has a tendency to achieve a rather high sanic count
I played fir the first time today.
I couldn't hit shit.
Thinking of purchasing this, how does it compared to the original tribes? Will my mind be blown?
[QUOTE=Swebonny;34617056]Is there any tricks to get up to high speed other than boosting on upward slopes and skiing on downward slopes? My sanic rate is only at 130 max.[/QUOTE]Tap jump/jetpack then hold it for forwards momentum.
[QUOTE=Swebonny;34617056]Is there any tricks to get up to high speed other than boosting on upward slopes and skiing on downward slopes? My sanic rate is only at 130 max.[/QUOTE]
What I use to do is to search for the biggest hill close to me. Get to it, jetpack so I get even higher while holding spacebar and then gently nudge forward so I'll start sliding on the hill and use a little jetpack to avoid taking damage from the fall.
I've managed to reach 200 sanics with that.
[QUOTE=Swebonny;34617056]Is there any tricks to get up to high speed other than boosting on upward slopes and skiing on downward slopes? My sanic rate is only at 130 max.[/QUOTE]
I can't believe no one has said disk-jumping yet!
If you are playing pathfinder, just chuck a nitron below and slightly behind you to get massive speed :v:
Don't worry about it though, you'll get faster and faster through practice.
I don't see any price reductions. Has the update happened in Australia yet?
Just got my Beta Key, I pray it runs on my laptop.
Hmm... New patch hasn't downloaded, no notification's come through about it. Any ideas as to what to do?
-snip-
[QUOTE=jiggu;34616751]How does one snipe in this game?[/QUOTE]
This is how.
[img]http://i.imgur.com/Klx7f.jpg[/img]
Also from earlier beta.
[img]http://i.imgur.com/ZgWld.jpg[/img]
I think i'm going to buy the engineer guy since my 170 ping restricts me from shooting anything that moves.
And I like taking care of the base anyway. Plus constantly repairing and upgrading gives you tons of exp.
[editline]9th February 2012[/editline]
where are the patchnotes
constant 250+ ping and I can still cap flags and kill people easily.
I like this game
[QUOTE=Goodthief;34617358]constant 250+ ping and I can still cap flags and kill people easily.
I like this game[/QUOTE]
You sure you're in the right region?
[Release][H2]Tribes Closed Beta Version 0.1.759.0[/H2]
[highlight]SERVER DOWNTIME: The Tribes Servers are expected to be down for a number of hours on THURSDAY, FEBRUARY 9, 2012 while the patch is deployed. Watch the Server Status on the game loader for the latest availability information.[/highlight]
[B]Major Highlights[/B]
The Sentinel, Infiltrator, Technician and Raider classes have new suits/visual aesthetics. The Doombringer and Brute will receive their new outfits in an upcoming patch.
XP prices of many weapons have been lowered. Those that purchased the weapons at the older XP prices will be refunded XP as if they had purchased at the new prices.
The front-end menu has undergone a significant number of usability improvements and bug fixes. Some of the changes include:
Easier navigation to modify your class from the in-game class select screen.
Several improvements to the Friends list layout and usability.
Reduced clicks to join a quick match.
Hot-keys to access some menu items.
A number of additional bug fixes, cleanups and minor enhancements.
Several maps have had adjustments for performance, playability and aesthetics. More is planned for future releases.
[B]Weapon/Balance Items[/B]
Fixed a bug that prevented the Ultra Capacitor II Perk from being unlocked.
Fixed a bug with the Sentinel’s Phase Rifle allowing users to fire faster than intended.
Added minor damage falloff to projectile-based automatic and semi-automatic weapons. This affects Soldier’s Assault Rifle, Doombringer’s ChainGun, Sentinel’s Falcon, Pathfinder’s LAR, Infiltrator’s NJ4,Rhino, Infiltrator’s SN7, Technician’s TCN4, and Juggernaut’s X1LMG)
Damage reduced by roughly 4% on Technician's Thumper.
Reduced Falloff on Brute's Nova Colt, increasing its damage at range.
Reduced Pathfinder's Light Assault Rifle clip upgrade from +4 to +3 size, to fit with it's 3-round-burst.
Increased reload time on Juggernaut’s X1 LMG from 1.8s to 2.75s.
Raider’s White Out Grenade no longer requires the player to be looking at the grenade for the affect to apply. Radius on the Whiteout Grenade has been substantially reduced (roughly 50%) to account for this, and is now more in line with other grenades. Note the Egocentric Perk makes the thrower immune to this effect.
Brute’s Fractal Grenade is no longer effective against Armored Targets (Vehicles, Base Assets) or Generators. Reduced damage by roughly 9% on Brute’s Fractal Grenade.
Changed the third skill unlock on Brute’s Fractal Grenade to be radius, per its status change away from being effective against Armored targets.
Fixed an issue in which Brutes started with one extra Fractal Grenade already unlocked, without getting the upgrade.
Fixed a bug so that mines will no longer give air mail accolade.
Devices and mines are now properly protected by forcefields.
Infiltrator’s Prism Mines are now harder to detect. The range in which you can see the beams has been drastically reduced making them a more viable trap around corners.
Reduced the maximum damage caused by the “Clothes Line” upgrade of the Super Heavy Perk by roughly 23%, and raised the speed at which maximum damage is applied to 216kph.
Changed Beowulf Passenger/Gunner position to be projectile based.
Removed inaccuracy when throwing Grenades or other Belt items.
Reduced the amount of camera shake on the Juggernaut’s MIRV Launcher.
Fixed an issue where Juggernaut’s MIRV launcher secondaries were giving too much knockback.
Fix for Raider’s EMP Grenades causing energy drain on self, even with a fully upgraded Egocentric perk.
Fix for turrets shooting dead people or attempting to aim at a point the player could never reach.
[B]Additional Items[/B]
Fixed a bug that prevented users from being notified when they received the First Win of the Day Bonus.
Players should now receive XP at the end of a match even if they are offline when the match ends.
Fixed an issue where if a player skied into certain objects (such as the back of a Deployable Inventory station) or over certain lips they could be propelled at a very fast velocity.
Increased graphical performance on some rapid-fire weapons.
Added bass boost, vertical sync, and frame-rate smoothing to the settings menu.
Improved performance at Class Modify screen at the main menu.
Auto balance has been enabled for Team Deathmatch matches.
Re-enabled Screenshot button (F9).
Fix for prism mine not properly destroying particle effect.
Fixed laser targeter and repair tool effects lingering in 3P.
Additional fixes for instant fire lock-on of Saber Launcher.
Fixed players losing their hand model in 1P when they unzoomed after switching from 3P to 1P.
Fixed an issue where certain NumPad keys were not bindable.
Fixed an issue where call-in inventory stations were able to be placed on areas not allowed.
Shrike particle effects have been pulled in favor of boosting the frame-rate with them on screen. They will return more optimized and better looking next patch.
All weapons have been given a third person pass. A spectated player will now display the correct weapon model.
Fixed a glitch where if two players were jetpacking and became “stuck” to each other, they would be propelled at an incredible speed.
Fixed an issue where TDM Night Katabatic would crash in Roaming mode.
[B]Known Issues[/B]
First person hands do not match class models yet.
Shrike can be hard control, especially when running at a high framerate. This is being actively worked on.[/release]
[QUOTE=Crimor;34617374]You sure you're in the right region?[/QUOTE]
The closest one for me is Australia. There's no Asia region.
[QUOTE=latin_geek;34617414][Release][H2]Tribes Closed Beta Version 0.1.759.0[/H2][/QUOTE]
God damnit, I wish they'd add a way for the Tech to know when their turret gets attacked/goes down.
It's too often when I go do something else for 3 minutes and then come back to see that both my turrets are dead and I didn't know shit.
Why you no update
[QUOTE]Added bass boost, vertical sync, and frame-rate smoothing to the settings menu.[/QUOTE]
Holy fuck YES, vertical sync and frame smoothing cause such horrible mouse lag to me, finally I can turn them off.
Also hallelujah for a fractal grenade nerf on buildings. No more suicide fractal runs raping the generator at round start.
i wish they would add AA settings
I can't even force AA through nvidia control panel (for some reason)
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