Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=ZombieDawgs;34734230]Then you realize travelling 250+ mph and getting hit by a paintball would probably kill you after you trip over and faceplant the floor at that speed.[/QUOTE]One day, virtual reality will make this possible.
[QUOTE=ZombieDawgs;34734230]Then you realize travelling 250+ mph and getting hit by a paintball would probably kill you after you trip over and faceplant the floor at that speed.[/QUOTE]
that's what armor and frictionless suits are for you silly person
What's the difference between the soldiers thumper and the techs?
[QUOTE=Swebonny;34734463]What's the difference between the soldiers thumper and the techs?[/QUOTE]
one of them is for the soldier and one of them is for the engineer
[QUOTE=Swebonny;34734463]What's the difference between the soldiers thumper and the techs?[/QUOTE]
Very slightly more damage on the Tech's. Otherwise the same.
[QUOTE=The golden;34734404]Tribes is in kph, not mph. 250mph is 403kph, and good luck doing that in Tribes.[/QUOTE]
Nitrons and jumper pack.
[QUOTE=The golden;34734404]Tribes is in kph, not mph. 250mph is 403kph, and good luck doing that in Tribes.[/QUOTE]
what's the km/h to SANICS conversion rate?
[QUOTE=Zinayzen;34734596]what's the km/h to SANICS conversion rate?[/QUOTE]
1:1
[QUOTE=Swebonny;34734603]1:1[/QUOTE]
oh
I just got invited to the beta, fuckyeah
[QUOTE=QuikSilv3r;34734903]I just got invited to the beta, fuckyeah[/QUOTE]
Invited? All you've got to do is like their facebook page.
[QUOTE=QuikSilv3r;34734903]I just got invited to the beta, fuckyeah[/QUOTE]
[img]http://www.facepunch.com/avatar/59092.png?garryis=awesome[/img]
[QUOTE=NanoSquid;34734950]Invited? All you've got to do is like their facebook page.[/QUOTE]
really? oh well
[QUOTE=Swebonny;34734463]What's the difference between the soldiers thumper and the techs?[/QUOTE]
Techs thumper does 910 damage on direct hit (I think), soldier does about 770.
Tech thumper also has a longer range before it explodes. Did a little example for you here:
[url]http://i43.tinypic.com/14wajyr.jpg[/url]
[quote=wiki]The thumper does 910 direct, 650 close splash.[/quote]
The thumper DX does
[quote=wiki]Direct/Splash - 770/550-275[/quote]
[QUOTE=Zinayzen;34734221]oh god technician can actually be really fun
i want that thumper :<
where should I position myself in order to be the most useful tech i can be?[/QUOTE]
Too bad It's mine >:)
But yeah, get the turrets upgraded so you can have 2 at once, then put them in places you would least expect it.
Bleh, I must be getting really bored of this game. Today I just put mines in tunnels and waited for people to hit them, sat on a hill spamming the saber launcher, tried walking in a straight line to the enemy base as a heavy, and just drove around the aqueducts in a gravcycle.
So i've noticed a glitch, sometimes you'll see a juggernaut going 200 sanics with a bolt launcher . It's a model glitch, i think it's caused by the game not loading the correct model when swtiching class through an inventory station.
It was so funny when i saw a juggernaut grab the flag at 200 sanics and end up capping it.
[QUOTE=Birdman101;34735258]Too bad It's mine >:)
But yeah, get the turrets upgraded so you can have 2 at once, then put them in places you would least expect it.[/QUOTE]
I feel like they don't do nearly enough damage to be useful, unless you're there to back them up. :(
I wish they had TF2-esque knockback, it'd be fun to destroy people's trajectory with them.
What do secret codes even do?
[QUOTE=Zinayzen;34735551]I feel like they don't do nearly enough damage to be useful, unless you're there to back them up. :(
I wish they had TF2-esque knockback, it'd be fun to destroy people's trajectory with them.[/QUOTE]
Yeah that would be pretty sweet. Putting two turrets in range of the flag can end up doing.... um.... 65 times 2 times.... lets say 4 shots a second for 2 seconds? That's a rough guesstimation of 1040 damage done to a capper that it in firing range for two seconds. Add in a previous disk-wound or a little splash damage and bam, they're fucked. I've killed plenty of pathfinders that way.
[QUOTE=Zinayzen;34735551]I feel like they don't do nearly enough damage to be useful, unless you're there to back them up. :(
I wish they had TF2-esque knockback, it'd be fun to destroy people's trajectory with them.[/QUOTE]
Turrets in T:A don't seem to be intended to single-handedly hold points like the ones in TF2, which is why the Tech is decently armed. If I'm defending the generator, I put both turrets somewhere where they both fire on an intruder at once. If I'm defending the flag, I place them to cover two different approaches/exits from the flag area. That way if someone grabs it, the turret'll at least do some damage and make the job of recovery easier, or if they're already injured it might take them out.
The biggest obstacle to turrets is that flag cappers can breeze right on by and be gone before they take serious damage. Giving the turret knockback would make it impossible for anyone to cap before the turrets are gone, which would be seriously overpowered IMO. A better fix for turrets would be to have them not be inexplicably tied to base power, so you can deploy them as defense and not worry about them going offline and leaving your flag open.
Just bought a 10-day booster, mostly so I could get VIP in the long run, and holy fuck, why can't I hold all this XP. :psyduck:
[QUOTE=Funny Hats;34736117]Just bought a 10-day booster, mostly so I could get VIP in the long run, and holy fuck, why can't I hold all this XP. :psyduck:[/QUOTE]
Its still going to take a hundred games to get a gun.
[QUOTE=imasillypiggy;34736140]Its still going to take a hundred games to get a gun.[/QUOTE]
There's nothing wrong with expensive guns, assuming they aren't overpowered or automatically better than the defaults (although this may be the case atm such as MIRV, stealth sf, thumper), since they really do need a way to fund this game.
Also, it would take less than 100 games for me, without booster or even VIP. With both it's probably less than 40 games.
You need to average 10k a day with the 10 day booster, with a guaranteed 2400 xp due to the first win bonus, you'd have to make 7.6k xp per day. That'd take me like 10 games per day.
[QUOTE=Swebonny;34736394]You need to average 10k a day with the 10 day booster, with a guaranteed 2400 xp due to the first win bonus, you'd have to make 7.6k xp per day. That'd take me like 10 games per day.[/QUOTE]
I've averaged like 2000 xp per match with VIP and boosters, minus the first win of the day bonus (which I'm pretty sure is doubled), and most of the time I'm not even doing very well. v:v:V
Guns are still a bit too expensive imo. 80k at the utter maximum.
The problem with certain weapons is that the class has no other alternatives, so that weapon is necessary for certain play styles. Sentinel for example is "okay", the weapons change the play style a bit, but effectively it's still the same class, Juggernauts MIRV doesn't really change much over the fusion mortar, it's just something different. But then we take Technician, and the Thumper is a completely different weapon and a completely different play style compared to their SMG and it changes how the class operates, and since the cost of it is so high it's locking new players out and forcing them into a grind to get 1 weapon that's needed for x play style.
It's not really a good system, there should be 2 primaries at default, 1 for each style, with alternative weapons available to unlock which are just side grades. Not that I'm whining, because I've got all the ones I want, just think on release it's gonna be needed for balance reasons and to retain a decent player base.
[QUOTE=Swebonny;34736394]You need to average 10k a day with the 10 day booster, with a guaranteed 2400 xp due to the first win bonus, you'd have to make 7.6k xp per day. That'd take me like 10 games per day.[/QUOTE]
Really? I'm getting over 1k exp per match without vip.
[editline]17th February 2012[/editline]
[QUOTE=The golden;34736623]It's still $10 for each gun. Even if you want to pay for them (which is what hirez wants) you still get screwed.[/QUOTE]
I kind of look at it as supporting the game.
Sure its just one gun but you already receive so much for free.
[QUOTE=The golden;34736890]I say lower the Tribes Gold cost but keep the EXP cost the same.
$10 for ONE GUN is really asking too much. You can get several good indie games for that price.[/QUOTE]
Maybe, but at this stage there's so little to buy anyway.
As more stuff becomes available though, especially aesthetic stuff like skins, the price should definitely go down.
Bear in mind other f2p games like APB charge the same sort of money for [I]renting[/I] a weapon.
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