• Cortex Command - The Game Where The Developer Uses Valve Time
    170 replies, posted
Negative glows are cool
[QUOTE=credesniper;29008149]I'd buy this if it was cheaper. They really should update the demo(by update I mean, well, update the base. Doesn't need more stuff, but it's buggy). In the full game, do jetpacks force you in one direction and make you unable to turn in midair?[/QUOTE] I don't understand what you're saying with jetpacks. They reworked jetpacks since by tapping the key you could gain infinite thrust and fly around perfectly no matter what. Since they nerfed it you basically have to tap it to fly properly.
Alright guys. I'm going to start some modding projects. Would you guys like to see em posted here when they are done? If you guys do, I'm going to need some ideas from you. I'm only going to take serious requests. I like balanced creations. So no uber-miniguns that have a fire rate of 800000 and clip sizes of 999999999. So, ideas? :buddy:
[QUOTE=red_rizer36;29008996]Maybe wait for the next Humble Bundle? I'm sure they will have the old games too.[/QUOTE] They only do sometimes. They included the old ones for HIB2 because of high sales. HIB3 will probably do it, but we can't be sure.
[QUOTE=Soul_Reaver;29010181]Alright guys. I'm going to start some modding projects. Would you guys like to see em posted here when they are done? If you guys do, I'm going to need some ideas from you. I'm only going to take serious requests. I like balanced creations. So no uber-miniguns that have a fire rate of 800000 and clip sizes of 999999999. So, ideas? :buddy:[/QUOTE] Something that involves negative glows. Cause they're cool
[QUOTE=dill6869;29010258]Something that involves negative glows. Cause they're cool[/QUOTE] Hmm. I'm not to sure what that could be used for... Any more elaboration on your part?
[QUOTE=Soul_Reaver;29010277]Hmm. I'm not to sure what that could be used for... Any more elaboration on your part?[/QUOTE] A negative flamethrower?
[QUOTE=dill6869;29010295]A negative flamethrower?[/QUOTE] One that... Hmm. Maybe be some sort of dark matter emitter.
[QUOTE=Soul_Reaver;29010181]Alright guys. I'm going to start some modding projects. Would you guys like to see em posted here when they are done? If you guys do, I'm going to need some ideas from you. I'm only going to take serious requests. I like balanced creations. So no uber-miniguns that have a fire rate of 800000 and clip sizes of 999999999. So, ideas? :buddy:[/QUOTE] Make a glue gun. A gun that fires glue and then when actors walk over it they get stuck. Also make a good revolver autocannon. IE one that light infantry can use but can still put a hole in a rocket. [editline]5th April 2011[/editline] [QUOTE=Soul_Reaver;29010315]One that... Hmm. Maybe be some sort of dark matter emitter.[/QUOTE] An ice-beam gun. FREEZE EVERYTHING.
[QUOTE=suppertime;29010346]Make a glue gun. A gun that fires glue and then when actors walk over it they get stuck. Also make a good revolver autocannon. IE one that light infantry can use but can still put a hole in a rocket. [editline]5th April 2011[/editline] An ice-beam gun. FREEZE EVERYTHING.[/QUOTE] Im not too sure on how to go about the Ice-beam gun. I guess it could gib the enemy immediately, and turn the gibs to terrain. That way it 'freezes'. I have no idea about color changes.
I love Revolver Cannons. Shoot at legs>SPIIIIIIIN [editline]5th April 2011[/editline] [QUOTE=Soul_Reaver;29010395]Im not too sure on how to go about the Ice-beam gun. I guess it could gib the enemy immediately, and turn the gibs to terrain. That way it 'freezes'. I have no idea about color changes.[/QUOTE] You could just turn the actors into terrain and skip the gibbing(pretty sure, not positive)
Perhaps a mortar type thing. It'd pop out of a carrier but would have such a large weight nobody could use move it. Not sure how you'd change the arc though.
[QUOTE=dill6869;29010398]I love Revolver Cannons. Shoot at legs>SPIIIIIIIN [editline]5th April 2011[/editline] You could just turn the actors into terrain and skip the gibbing(pretty sure, not positive)[/QUOTE] Should they still be alive though? I mean, coolness factor would be "Hell yes!" but realistically. [editline]5th April 2011[/editline] [QUOTE=credesniper;29010441]Perhaps a mortar type thing. It'd pop out of a carrier but would have such a large weight nobody could use move it. Not sure how you'd change the arc though.[/QUOTE] With a weight like that, it would pretty much sink to the bottom of the map. Through the dirt. [editline]5th April 2011[/editline] Actually, that kinda sounds like a bad ass idea. A mortar that can crunch through a base? FPS raper, but it would be a pretty awesome thing for suppression. Should I make this one?
[QUOTE=dill6869;29010398]I love Revolver Cannons. Shoot at legs>SPIIIIIIIN [editline]5th April 2011[/editline] You could just turn the actors into terrain and skip the gibbing(pretty sure, not positive)[/QUOTE] God the gibbing is so unpredictable, sometimes I spawn a heavy brown-coat with weapons just to find out that he lost his arms while getting out of the drop-ship some how and cant use any guns anymore!
[QUOTE=spawn camp3r;29010618]God the gibbing is so unpredictable, sometimes I spawn a heavy brown-coat with weapons just to find out that he lost his arms while getting out of the drop-ship some how and cant use any guns anymore![/QUOTE] I stopped using those bastards for that exact reason. What the fuck good is an armless meat shield? [editline]5th April 2011[/editline] Alright I'm totally going to work on the Mortar Launcher. See you guys back here when I'm done. [editline]6th April 2011[/editline] Yup... Its gonna be kind of impossible. Or at least it seems so to me. The perfect mass of the mortar shell (for base crunching goodness) is too high. That, coupled with the extreme velocity needed to make it go further than ten feet... The force tears any character apart. Instagib. On both side of the barrel. And I have made a test dummy just to (duh) test it. A character with 500,000 health a near invincible body parts? Instagibbed. Oh well. Maybe I can think of something.
[QUOTE=credesniper;29008149]I'd buy this if it was cheaper. They really should update the demo(by update I mean, well, update the base. Doesn't need more stuff, but it's buggy). In the full game, do jetpacks force you in one direction and make you unable to turn in midair?[/QUOTE] what are you talking about
[QUOTE=Soul_Reaver;29010650]A character with 500,000 health a near invincible body parts? Instagibbed. Oh well. Maybe I can think of something.[/QUOTE] Increasing the health will not increase it's survivability.
[QUOTE=suppertime;29010141]I don't understand what you're saying with jetpacks. They reworked jetpacks since by tapping the key you could gain infinite thrust and fly around perfectly no matter what. Since they nerfed it you basically have to tap it to fly properly.[/QUOTE] Jetpacks are too weak atm, we're going to buff them up to a proper level again at some point.
I seriously need to remove that explosion from the new revolver cannon, I don't like it.
It was already removed in B24.
Oh shit I'm playing the wrong build. I was wondering why my mods that I installed were suddenly gone. Oops.
[QUOTE=Lizzrd;29032272]It was already removed in B24.[/QUOTE] Really? I have the HIB version, which, IIRC, is b24, and though I haven't played it in a while, I remember the revolver cannon shooting explosive rounds.
[QUOTE=Soul_Reaver;29010181]Alright guys. I'm going to start some modding projects. Would you guys like to see em posted here when they are done? If you guys do, I'm going to need some ideas from you. I'm only going to take serious requests. I like balanced creations. So no uber-miniguns that have a fire rate of 800000 and clip sizes of 999999999. So, ideas? :buddy:[/QUOTE] I'll be your ideas guy. I do want to be placed in the credits.
[QUOTE=Lizzrd;29031734]Jetpacks are too weak atm, we're going to buff them up to a proper level again at some point.[/QUOTE] Who's we? Also there are so many cool weapons that have shit reload + firing times. There's no point in using grenade launchers when they take 20 seconds to explode. The enemy will pop you in the face with a digger before you kill him.
[QUOTE=suppertime;29035150]Who's we? Also there are so many cool weapons that have shit reload + firing times. There's no point in using grenade launchers when they take 20 seconds to explode. The enemy will pop you in the face with a digger before you kill him.[/QUOTE] He's one of the dev team.
[QUOTE=suppertime;29035150]Who's we?[/QUOTE] Me, TLB, Capn Bubs, Data, Cavecricket and Abdul. Well, not really Data, he's doing enginework and such.
Enginework on CC or other projects?
CC.
am I the only one here that felt walking was always clunky as fuck in Cortex Command? It's bearable but kinda iffy
[QUOTE=doommarine23;29037139]am I the only one here that felt walking was always clunky as fuck in Cortex Command? It's bearable but kinda iffy[/QUOTE] who walks when you have jetpacks? :smug:
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