• Dear Esther - incredible single player mod
    401 replies, posted
[QUOTE=oskutin;34710959]I haven't seen the [sp]underwatermotorway[/sp]at all. Video?[/QUOTE] Same here. I saw some shapes the few times I walked/fell into deep water but I couldn't identify it.
It's impossible to finish the game without hitting that as far as I know. Might be some bizarre bug.
[sp]It's the last drop into water in the caves. You come up right before the light leading to the exit. [/sp]
Crosspost from GIGM, click for huge images. [URL="http://dl.dropbox.com/u/22648677/screenshots/DE/Cannot%20Be.jpg"][IMG]http://farm8.staticflickr.com/7045/6881485047_f6421d60a3_b.jpg[/IMG][/URL] [URL="http://dl.dropbox.com/u/22648677/screenshots/DE/Parallel%20Lines.jpg"][IMG]http://farm8.staticflickr.com/7053/6881483671_f2d6b63931_b.jpg[/IMG][/URL] [URL="http://dl.dropbox.com/u/22648677/screenshots/DE/Untitled.jpg"][IMG]http://farm8.staticflickr.com/7201/6881486819_04b5fa7513_b.jpg[/IMG][/URL]
So it seems the game is a huge success: 16,000 copies sold in the first 24 hours and the IndieFund investment ($55k) was covered in about 5 hours and a half. Game was profitable after that point. [url]http://indie-fund.com/2012/02/dear-esther-has-reached-profitability-it-took-5-hours-30-minutes/[/url] By the way, am I the only one who took at least 100 screencaps on his first playthrough?
Yeah I pretty much made a video from all the screenshots I took. Also, did anyone ease feel extremely uneasy looking down that huge hole outside before you enter the cave? I could hear a woman crying at the bottom.
Where can you buy the soundtrack?
[url]http://en.wikipedia.org/wiki/Ethylene_glycol[/url] That's the Chemical Compound seen in the lighthouse at the beginning. [sp]look at its uses :v[/sp]
[IMG]http://i54.photobucket.com/albums/g115/31337_tom/paul0021.jpg[/IMG]
[QUOTE=install gentoo;34711039]It's impossible to finish the game without hitting that as far as I know. Might be some bizarre bug.[/QUOTE] I didn't get it on my first playthrough either. I think there is a small chance that it doesn't happen. Just contributing a screenshot too. [img]http://cloud.steampowered.com/ugc/488876131761027702/54CD389B65ECE4D74F395F1C89D106505A6F6AB6/[/img]
[QUOTE=jack.wade;34711198]So it seems the game is a huge success: 16,000 copies sold in the first 24 hours and the IndieFund investment ($55k) was covered in about 5 hours and a half. Game was profitable after that point. [url]http://indie-fund.com/2012/02/dear-esther-has-reached-profitability-it-took-5-hours-30-minutes/[/url] By the way, am I the only one who took at least 100 screencaps on his first playthrough?[/QUOTE] That's awesome. $10 is still "too much" for what it is, but I thought it was interesting enough to warrant a purchase, as I want to encourage these types of games more. Plus it's kind of a gold-mine art-gallery from a level design perspective, which is interesting to me as a level designer. I just hope most of the people who bought it within the first 24 hours were of similar mindset to me, and weren't expecting something that would give you your "$10 worth" in playtime or game experience, and just wanted to support something that is pretty cool and an interesting experiment.
[QUOTE=MaxOfS2D;34711579]Where can you buy the soundtrack?[/QUOTE] You can get it from the game´s directory. :v:
Eh, it's short but I think it's $10 worth of game quality - not just a 'bonus' for donating to the developers. The replay value is actually surprisingly good too. Also - it's interesting how on the first page of this thread most people are hating the mod and insulting it. I suppose the comments are all positive for the game because people only bought it if they knew what sort of thing it was they were getting. The mod was good - but the game is perfect.
Honestly with this being perceived as low value for the money I think the soundtrack should be free to people who own the game. I got what I wanted out of it but a soundtrack would put it up with other games in that price bracket for the people who have a tight game budget.
[QUOTE=joh;34712020]Eh, it's short but I think it's $10 worth of game quality - not just a 'bonus' for donating to the developers. The replay value is actually surprisingly good too. Also - it's interesting how on the first page of this thread most people are hating the mod and insulting it. I suppose the comments are all positive for the game because people only bought it if they knew what sort of thing it was they were getting. The mod was good - but the game is perfect.[/QUOTE] I think it's a quality game in most respects, some less than others. For example I feel like removing all forms of interactivity is a downside, not an upside even for a game like this, and it would have really benefitted the experience if the user could be drawn in more so they didn't feel like they were a camera on legs. That's not to say I walked away from it feeling bitter about it - because I didn't. Its a nice game you can play anytime that I can see one go back to when you are sad or just want to "isolate" yourself in something that is borderline transformative. But from a dollar-spent-to-time-spent ratio, it's pretty bad. Perhaps not fair to judge a game like this on those merits, but many people are like me in that respect this day and age. "A game's worth is judged by amount of quality hours spent per dollar spent"
Just finished this, was amazing [sp]So the guy is a seagull, right?[/sp]
Is it just me or is there no way to enable HDR in this game? Seems like something it should have but I can't find any indication of it existing.
[QUOTE=rakkie20;34712663]Just finished this, was amazing [sp]So the guy is a seagull, right?[/sp][/QUOTE] [sp]No just any seagull though. It can use a torch![/sp]
[QUOTE=Jaxe42;34712730][sp]No just any seagull though. It can use a torch![/sp][/QUOTE] [url=http://29.media.tumblr.com/tumblr_l1nq67oZY01qajnfno1_500.jpg][sp]Something like this?[/sp][/url]
[QUOTE=rakkie20;34712875][url=http://29.media.tumblr.com/tumblr_l1nq67oZY01qajnfno1_500.jpg][sp]Something like this?[/sp][/url][/QUOTE] [sp]That would explain the accident.[/sp]
[QUOTE=rakkie20;34712663]Just finished this, was amazing [sp]So the guy is a seagull, right?[/sp][/QUOTE] [sp]I'm pretty sure he is a pidgeon[/sp]
[QUOTE=oskutin;34708807]Found one ghost in the lighthouse.[/QUOTE] Oh shit I went in there but never noticed it. Bricks, I just shat them.
[QUOTE=rakkie20;34712663]Just finished this, was amazing [sp]So the guy is a seagull, right?[/sp][/QUOTE] [sp]No, he was a pelican.[/sp]
[QUOTE=kaine123;34714755][sp]No, he was a pelican.[/sp][/QUOTE] [url=http://www.burdr.com/wp-content/uploads/2011/06/pelican-with-arms.jpg][sp]Okidoki[/sp][/url]
[QUOTE=install gentoo;34711144]Crosspost from GIGM, click for huge images. [IMG]http://farm8.staticflickr.com/7201/6881486819_04b5fa7513_b.jpg[/IMG][/QUOTE] is it me, or does this image look far more like a painting than a screenshot? I would be able to tell that the others where taken in a game, but i'd probably have guessed wrong here. Also, i played through the entire thing and didn't realise [sp]that you were being followed/haunted by ghosts the whole time[/sp]. I feel really unobservant now.
[QUOTE=jack.wade;34714423][sp]I'm pretty sure he is a pidgeon[/sp][/QUOTE] [url=http://www.watercoolerwit.com/wp-content/uploads/2011/06/pigeon-with-arms.jpg][sp]Okay, did he look like this?[/sp][/url] [editline]15th February 2012[/editline] [QUOTE=gothiclampshade;34714823]is it me, or does this image look far more like a painting than a screenshot? I would be able to tell that the others where taken in a game, but i'd probably have guessed wrong here. Also, i played through the entire thing and didn't realise [sp]that you were being followed/haunted by ghosts the whole time[/sp]. I feel really unobservant now.[/QUOTE] I didn't notice this on my playthrough either, also i have a question [sp]Who drew all thos weird words and chemical stuff on the walls, was it the protagonism, the one you're playing, or someone else on the island?[/sp]
I just noticed something amazing. When you look in the console while playing, the save message looks like this: [code]SAVEGAME: 0.6kb, 0.0kb used by 0 entities (donnelley)[/code] On my first playthrough it said [i](paul)[/i] instead. That would mean it chooses at random which of the three persons you play and hear the story of? :O
[QUOTE=Overv;34715137]I just noticed something amazing. When you look in the console while playing, the save message looks like this: [code]SAVEGAME: 0.6kb, 0.0kb used by 0 entities (donnelley)[/code] On my first playthrough it said [i](paul)[/i] instead. That would mean it chooses at random which of the three persons you play and hear the story of? :O[/QUOTE] The levels are named after characters. Four total, paul, jakobson, esther, and donnelley. Not entirely sure what order they're in though. [editline]15th February 2012[/editline] [QUOTE=gothiclampshade;34714823]is it me, or does this image look far more like a painting than a screenshot? I would be able to tell that the others where taken in a game, but i'd probably have guessed wrong here.[/QUOTE] It lacks a lot of obvious video game artifacts. No heightfield looking terrain, not many underdetailed textures, no visible repeating textures/geometry and zero aliasing.
[QUOTE=install gentoo;34715232]The levels are named after characters. Four total, paul, jakobson, esther, and donnelley. Not entirely sure what order they're in though.[/QUOTE] Ah, you're right.
[QUOTE=gothiclampshade;34714823]is it me, or does this image look far more like a painting than a screenshot? I would be able to tell that the others where taken in a game, but i'd probably have guessed wrong here. [/QUOTE] It's just that the picture doesn't visibly contain the traditional little details that we've learned to recognize a game screenshot by, such as inconsistent coloration, pixelated or repeating textures, visible polygon vertexes, jagged edges etc.
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