• What would stop you from pirating?
    381 replies, posted
I don't care about a games price as long as it isn't insane, I however will not buy games that have DRM, it doesn't stop piracy, so why do companies waste money to put it in? There's proof all over the internet that DRM doesn't stop piracy in the least bit, never has, most games with these "Anti-Piracy Methods" are cracked BEFORE they are released or cracked on the day of release. If a company releases a game with restrictive DRM, it shows you that they don't respect the customer at all, so why buy their games? If they put more care into their fucking product than they did on the none working copy protection, they would have a much better product by the end of it.
[QUOTE=fishsticks2;14732678]Stop releasing shitty games so we won't waste our money[/QUOTE] That's impossible. If we had better games then we'd be calling all the games that are slightly less good "shitty games". 90% of games are always going to be considered shitty, as with any other entertainment medium regardless of the actual level of quality being the norm.
If the developer themselves asked me not too, in person, nicely. But I'll even buy a game I have pirated if I love it enough. I certainly don't support piracy but sometimes it really is the best choice for an individual.
I don't pirate, I read reliable reviews and watch established developers, and buy good games.
Having to buy it to play online (and actually having good multiplayer). Demos. Really awesome developer that I want to support. Or if the game is so awesome that I can't be bothered waiting for it to download.
[QUOTE=paul1290;14734566]That's impossible. If we had better games then we'd be calling all the games that are slightly less good "shitty games". 90% of games are always going to be considered shitty, as with any other entertainment medium regardless of the actual level of quality being the norm.[/QUOTE] This.
[QUOTE=Facepunch User;14733346]FEAR 2 is multiplayer...[/QUOTE] Yes, it does. But I'd only play the single player. Kind of like with Crysis, it has MP, but I played it twice, and that was it.
If i have to pay $50 for PC or $65 for 360 it better last me quite a few hours but at the same time be engaging enough to keep my attention, if they cant meet both those requirements than im not busting out my wallet, sorry.
[QUOTE=fishsticks2;14732678]Stop releasing shitty games so we won't waste our money[/QUOTE] because there is an absolute definition of what makes a shitty game that can be applied to everything.
OK people, like said before the "shitty game" argument is contradictory and invalid from the start and you can't make that a factor of pirating or anything. There is no "shitty game" just people's taste.
[url]http://www.escapistmagazine.com/articles/view/columns/experienced-points/5961-10-Ways-to-Fight-Piracy[/url] You guys might enjoy this article. The writer pretty much hit the nail dead-on with this article.
[QUOTE=tomj;14732019]Reducing the price. A new release is around $90, I don't want to pay that much for a game I may or may not enjoy. Proper playable demos. Lately, games don't even have demos, and the ones that do are very short and restricted. As for why I pirate, I do because sometimes it is very hard for me to get a game in my region. The game may be very old and nobody stocks it anymore. I pirate if a game gets bad reviews, but I still want to try it for the fun of it, even if I may not enjoy it. I'd rather download something free to get a good taste of what it's like, instead of spending lots of money to play something I may not enjoy.[/QUOTE] What? There aren't any games (that I've seen, excluding Collector Editions and whatnot) that cost anywhere near $90. Console games are $60 and PC games are $50. If it's a PC game that I'm not sure about, yet don't want to pay for, I admit, I will download it. BUT. If I don't like it, I delete the game (Crysis Warhead) but if I do, I will buy the game (Fallout 3). This lets me avoid getting a game and realizing it isn't nearly as good as I thought (Spore.) Disclaimer: I think blatant piracy is ignorant. Give the company it's share.
[QUOTE=Archonos 2;14735141]What? There aren't any games (that I've seen, excluding Collector Editions and whatnot) that cost anywhere near $90.[/QUOTE] He doesn't live in America...
Unfortunately the easiest way to reduce piracy is to not develop for the PC. If PC gamers want more games then that has to change somehow.
[QUOTE=AaronTAB;14732216]I'll stop pirating when publishers and developers abide by the Gamer's Bill of Rights in full.[/QUOTE] [quote]* Gamers shall have the right to return games that don’t work with their computers for a full refund.[/quote] That is total marketing bullshit. Because if you look at Stardock's ToS, their ToS specifically says that if you do not meet the requirements to run a game then you are only eligable for a 75% refund at best. Still not really that bad considering most companies won't even do that, but I'd thought that I would point that out.
[QUOTE=AaronTAB;14732216]I'll stop pirating when publishers and developers abide by the Gamer's Bill of Rights in full.[/QUOTE] stupidest shit i've ever read
[QUOTE=Funcoot;14731956]The only problem I have with this solution, is that the reduced income may effect the quality of the games and future games to come.[/QUOTE] Better to get $25 than to get nothing.
A demo longer than 2 minutes.
Lower prices, no need to always insert a disk to play, no DRM bullshit, no software other than the game, if it's singleplayer let me play offline. Yeah that's all I can think of. EDIT: OPTIMIZATION! My god I hate it when I get a game and it's a poorly ported piece of shit. EDIT2: [QUOTE=paul1290;14735329]Unfortunately the easiest way to reduce piracy is to not develop for the PC. If PC gamers want more games then that has to change somehow.[/QUOTE] You do realize that there's piracy in consoles too right?
[QUOTE=Scotchair;14733745]Paying such an obscene amount for (often although not always) less than 10 hours of game time is crazy. You do get some games worth paying for, and I'll gladly buy them. The annoying thing is when they charge you so much money for a piece of shit. Even so, I still by a lot of games (I pirate 10x more but thats not the point). The thing that REALLY bugs me is the price of editign programs and Windows. Photoshop is a ridiculous price, as are most OS's.[/QUOTE] That's because programs like Photoshop are: 1. A monopoly. There's no other program out there that can even come close to competing 1 on 1 with photoshop, and this is both a good thing and a bad one. Good because it standarized everything in the graphic arts professions, which made things much easier and better to work with. Bad because well... it costs $600. 2. The tools are used and designed for professional-level use. Professional tools = extremely small market. Which also = you can charge a lot for them. 3. The market for programs like Photoshop are companies or freelancers that have lots of money/experience on their back, so $600 is nothing to them and is a worthy investment considering the profit they gain from using such an industry-standard program.
I would stop when they put out more demos, or atleast make the sytem requirements accurate(Minimum is the BARE MINIMUM for a game to run, not be able to run it at medium)
If I pirate something it's because I have no money for PC games I never have any money for PC games.
A PC game, when launched, will cost between $50 and $60 here in Canada. Now, these prices haven't changed much in a few years. The problem? Online distributed copies cost JUST AS MUCH as the retail copies, but you don't get a paper manual, a box, a disc, material proof of purchase, or any extras. I like the idea of online distribution, but it's all profit for the publisher/developer and I get nothing for it. I vote for lower prices. $30 for a new game would make me FAR more likely to buy it. When Red Alert 3 came out here, they sold it for the first few days at $30. I bought it and ended up not liking it, but if it had been $50 I wouldn't have even considered it (and yes, I had actually made that decision prior to release of the game) My other problems with modern games: -They're often shorter now than they used to be (in the case of adventure/action games and ESPECIALLY with RPGs) -They are often made with less attention to detail and quality and more attention to setting up a franchise and establishing storylines (no matter how pointless) -Games are made specifically to employ micro-transactions and expansions later on (The Sims, Starcraft 2, anything on the xbox-360. Best example is Soul Caliber 4: the 360 and PS3 each get one separate special character, Yoda or Vader. To get the other character on your console of choice, YOU HAVE TO BUY IT SEPARATELY! Why the hell couldn't they have just included them both?) -Games come with DRM that has proven negative effects on people's software/hardware (best example is Starforce, but less prominent examples are around as well, like SecuROM) -Games have, overall, dropped in quality, and I just have a hard time justifying a $50 price point. The Orange Box was one of the few things I was willing to put down the full value on only because it really was worth it. Anyway, long story short, I don't pirate often because I really don't like most games, but I have pirated and usually just delete it due to not liking it. I only pirate games I'm not 100% sure of, and only to try them out. Also, to all of you who hosted torrents of Spore in the battle against EA's DRM, I thank you. You made EA see the error of their ways.
[QUOTE=Funcoot;14732433]1. Learn to read the fucking box. 2. A company can release what it wants. They don't force you to buy it. 3. If the game is released in a finished state, it won't [b]need[/b] updates. 4. How dare a company try to patch a bug. The rest are [b]ok[/b] ideas. Honestly, the "Gamers Bill of Rights" is the dumbest/nerdiest thing I've heard of. Companies just need to get smarter.[/QUOTE] By updates it means new content and stuff..
If they were free. WAIT, hear me out. A company could still make money off of a "free" game by only releasing it (or only develop it) after a certain amount of money had been donated to that company. Sort-of like a commission, but instead of one person paying for the thing to be created, it would be many people.
I don't pirate games, not including old games for obvious reasons. There is nothing that will stop it honestly. People want everything, and have a chance to without any law enforcement stopping you in gaming. I'm not going to argue if it's wrong or right, I just will say it won't stop. among hardcore gamers though, being a likable company and releasing a demo does lower the chance of piracy.
I don't care if it was 1.50 for a game, I would still pirate it.
no spore-like drm or anything, that'll make me want to pirate it even more restricting features like being able to play online (like blizzard's battle.net) is a fantastic way to stop pirating. people can still play the (shitty, boring) singleplayer, but to actually have fun they need a valid cdkey/account to play online. that's pretty much all there is to it providing a superior alternative (like WoW). WoW forces people to pay-per-month to play on the official, nearly bug-free servers where the gameplay is balanced and economy is decent. if you pirate it you're forced to play on laggy, buggy-as-fuck, under/overpopulated servers who can't handle the amount of people connecting to it being able to download games via steam is also fantastic. to be honest, i was never really that interested on Portal and would have pirated it if steam didn't have low prices and the convenience of not having to leave my house to get it. i also like how steam ties all your games to a single account, so that if you ever reformat or something you don't lose all your games, you just need to spend a little bandwidth on downloading them. that's my only gripe with steam, downloading games from it takes up a lot of my bandwidth (lol australia). i don't think i'd ever pirate again if every game was released on steam
[QUOTE=Funcoot;14731858]In my personal opinion, pirating IS effecting the video game market. How big is the impact, is the question. In the past few years, companies have been trying to answer a question... "How can we stop pirating?" Many companies have had little to no luck. Some have went as far to include "root kit like" software, and this has still been bypassed. I think these companies have been going about the problem the wrong way, trying to stop the act of piracy, instead of trying to stop pirates, from committing the act of piracy in the first place. Since I rarely ever pirate software, I have a question for all the pirates out there. Why do you pirate? What could a company do to stop you from pirating (aside from giving you the game for free)?[/QUOTE] Content. Games like Oblivion, and Resident evil are worth it, while end war is not. So really, just quality. Or if it's made by valve.
I say if pirating is to be reduced people of all industries need to have demos of everything. Music (full song so we can hear the whole thing not the "good" part of the whole thing). Games (who wants to buy a game for 50+ bucks when they don't even know if it's worth it?). Programs (Most already have trials, but they almost always restrict features taking away the full experience). Pretty much anything like that. That's why most people pirate, because they don't want to waste money on something they aren't even sure they will like. Especially since you can't get a refund on most things.
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