Get rid of DRM completely, release proper demos, and bring down the insane prices. And make games worth buying, oh so many times have I ended up regretting my purchase
In our country we pay like 50-100 dollars for a game (50-80 €), it's to expensive seriously it's to much for a game. I pirate games to save the money if the game has a reduced normal price I usually buy it.
And sometimes you can't find a game here, so you have to search the whole country. Pirating is fast to.
But yeah the prices are just to high WTF? a game for 80 dollars?
I only buy these games if I know they're good like Gears of War, Left 4 Dead, Half-life.
Also I really like steam because it is fast and useful, so I often buy games at Steam.
[QUOTE=Almighty;14742504]Even if prices were lowered, then people still wouldn't be happy and demand less still.
That said, handheld games (psp/ds) should cost less than they do, in the reigon of £15-20 not fucking £30-35!
Pc games could go down about a £5'r to £20-25.[/QUOTE]
Christ, you pay $30 for a handheld game?
Lucky bastard, we have to pay around 40-60.
And don't get me started on PC games.
[QUOTE=3v3ryb0dy;14742450]Ok, to sum it all up before I leave:
For me and many people piracy is a way to play shit games without supporting the creation of another shitty game.[/QUOTE]
lol You got banned very unlucky but this subject is VERY RISKY when the rules are pretty clear
[QUOTE=YWNJack;14742738]DRM Removal, use steam
DRM is EA's bitch imo[/QUOTE]
Lol he says to remove DRM then says to use Steam.
[QUOTE=Akayz;14742959]lol You got banned very unlucky but this subject is VERY RISKY when the rules are pretty clear[/QUOTE]
He didn't get banned because you were so awesome. Everything doesn't revolve around you.
About pirating?
Know what would take to stop me?
A cuple of nukes, five Space Marines, 47 Marines, an Apache, 2 Abarms tanks, an polar bear, one overly jealous ex-girlfriend, scisorrs, anchovi pizza, an pink moped with broken tailight, a pine tree, 3 mushrooms, 42 ants, a quarter of a five year old and a pack of M&M's.
In that order.
games being cheaper would definitely make me buy more games or just keep the prices the same but produce less games but better games at the same time
[QUOTE=pl0xinat0r;14732486]Enemy Territory Quake wars did this, you had to pay for the game, but you didn't have to pay a monthly fee like most other MMO's because they had dynamic in game adds. never actually played it, but that's what was in it.[/QUOTE]
ah but you are forgetting one important thing: ET:QW is not an mmo. *oops*
<$9 quickies like the App Store. They're fucking delicious.
[QUOTE=Funcoot;14731858]In my personal opinion, pirating IS effecting the video game market. How big is the impact, is the question. In the past few years, companies have been trying to answer a question... "How can we stop pirating?" Many companies have had little to no luck. Some have went as far to include "root kit like" software, and this has still been bypassed.
I think these companies have been going about the problem the wrong way, trying to stop the act of piracy, instead of trying to stop pirates, from committing the act of piracy in the first place.
Since I rarely ever pirate software, I have a question for all the pirates out there. Why do you pirate? What could a company do to stop you from pirating (aside from giving you the game for free)?[/QUOTE]
Cheaper (£20-£30) games available over [B]convenient, well managed, well stocked and well maintained[/B] digital download with a Valve-like guarantee that we won't lose all our games if the company ever goes under.
Demos.
Longer games, 10 hours is NOT long enough.
Lower prices, it costs 70-80 euro for a new console game and 60 for a PC game here.
No DRM, I buy the game and you treat me like a criminal? It would be easier to pirate it.
[QUOTE=No_0ne;14732183]It's funny, people pirate games because they cost too much, and game developers raise the price to make up for the money lost from pirates. Vicious cycle.[/QUOTE]
Still, many of the people pirating the game would not have bought it and probably never play it, had there not been the option to torrent it.
I know that those people that torrented the game SHOULD have paid for it and therefore be contributing to the total amount of money that the company makes, but I think that there would be a lot of people that would just forget about the game.
[QUOTE=y0haN;14734605]I don't pirate, I read reliable reviews and watch established developers, and buy good games.[/QUOTE]
This
Developers need to be more like Criterion or Valve and provide a steady stream of free content. They both care for the community.
[QUOTE=Janus Vesta;14744765]Demos.
Longer games, 10 hours is NOT long enough.
Lower prices, it costs 70-80 euro for a new console game and 60 for a PC game here.[/QUOTE]
80/10=8 Euro a hour for a certain game.
Demos yes, I myself can't buy LBP because I don't know how the gameplay is, do they want me to buy it to find out?
[QUOTE=Cloak Raider;14741159]It's funny how people's philosophies in this thread are totally inapplicable to any other product.
"I want to buy this car, but if I do I can't eat so I'll just steal it".
That's bullshit, you don't pirate because you can't afford the game, you pirate because you know you won't get caught doing it (or it's highly unlikely)[/QUOTE]
Don't be a stupid cunt. There's a big mother fucking difference between stealing a car and stealing a game, and only a stupid fuck wouldn't know that. You're probably a christian too aren't you?
lack of demos doesn't really help the situation. for example Demigod, not your usual game, you are unsure what it will actually play like and without a demo you are unsure if the game is worth it.
Lower price, and no shitty anti-pirating measures including DRM and CD checks.
IPRED did.
Something cool that only people who actually buy the retail version will get. (May sound stupid, but the boxed version of SC2K came with a MASSIVE manual and a whole load of inspiring pictures and even some poetry relating to cities (!?))
That, good customer service, and better digital distribution.
[QUOTE=Janus Vesta;14744765]Demos.
Longer games, 10 hours is NOT long enough.
Lower prices, it costs 70-80 euro for a new console game and 60 for a PC game here. [/QUOTE]
I want everything in one bag, but I don't want it to be heavy!
[QUOTE=LeonSKennedy;14745392]Don't be a stupid cunt. There's a big mother fucking difference between stealing a car and stealing a game, and only a stupid fuck wouldn't know that. You're probably a christian too aren't you?[/QUOTE]
GRRR! The fucking fucker who... FUCK! FUCK! [highlight]FFFFFFFFFFFUUUUUUUUUUUUUUUUU[/highlight]
What?
1. Lower prices
2. Less sequels
3. Demos/Trailers/Etc that give you a good idea of what you're buying
[QUOTE=LeonSKennedy;14745392]Don't be a stupid cunt. There's a big mother fucking difference between stealing a car and stealing a game, and only a stupid fuck wouldn't know that. You're probably a christian too aren't you?[/QUOTE]
wow you sure won that argument now didn't you
Chances are it has been said before but they need to tune down the fucking price. I'm not (I'm not saying I pirate) paying ~$50 for a single game or $500+ for a glorified paint program.
$25 for the same game or $150 for the glorified paint program might be a little nicer and also it won't take as big of a chunk out of your paycheck.
[QUOTE=Turbis;14738408]
Not really, x360's don't even need chips to play pirated videogames.[/QUOTE]
But less people do it so publishers don't really do anything about it as they don't consider it a threat. It's not like the PC where pirated copies sometimes outnumber legal ones ten to one.
If the publishers believe there is more piracy on PC then they'll move away from PC, simple as that. In that regard it doesn't matter what is actually happening, only what the publishers think is happening because that's what they base their decisions on.
[QUOTE=pentium;14746472]Chances are it has been said before but they need to tune down the fucking price. I'm not (I'm not saying I pirate) paying ~$50 for a single game or $500+ for a glorified paint program.
$25 for the same game or $150 for the glorified paint program might be a little nicer and also it won't take as big of a chunk out of your paycheck.[/QUOTE]
Now I don't buy this arguement either as it's pretty much the same as the "make better games" one. If we have cheaper games we'll just end up asking for even cheaper games. Even if that wasn't true simply de-valueing the product only makes things cheaper in the short term, it the long run it doesn't work out well at all since demand will simply go up.
Whenever games become absolutely uncrackable.
If the game is realy good and i think the people who have made it should get the money.
[QUOTE=Cloak Raider;14742976]Lol he says to remove DRM then says to use Steam.[/QUOTE]
... which is simply evidence of the awesomeness of Steam - A Digital Rights Management system that doesn't feel like one. THAT is what DRM should, and CAN be like.
If game companies were less prone to mercilessly defend the state of their industry (as it has been for the last decade) and more willing to invest in embracing Digital Distribution, Piracy would never have developed to the huge scale it has today. The technology has been available for just as long, but most distributors has been hell-bent on being stubborn "old farts".
Piracy isn't right, but the media producers should be/have been encouraging alternatives instead of fighting it with an iron fist. It would be a lot more productive in the end, as this is a fight they can't win; Technology spawned piracy, technology will sustain it.
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