[QUOTE=trent_roolz;16613013]Imagine a super-modded forge mode. With terrain deformation or something awesome like that.[/QUOTE]
Will never happen. Bungie's PC ports are notoriously un-moddable. The only exception being Halo CE and that still is hard to mod.
[QUOTE=RayvenQ;16601930]I'd say DMM was a waste of time (albeit not a full engine but meh)
It's pretty much implemented in minor stuff that you're usually too busy playing the game to actually notice, the only real thing that it's used on that you would notice are the doors that you have to open now and again, which could easily have been done via scripting and multi stage damage models rather than an entire material engine.[/QUOTE]
It's not a waste of time. It has enormous potential, it's just that there's only been one game that uses it, which has been released for consoles only at the present time. Once other developers and modders get ahold of it, expect awesomeness.
[QUOTE=Suicide Requiem;16604798]Sorry but you're really really dumb, go die.
You have no understanding in games, play with dolls or something instead.[/QUOTE]
It's true though. I loved fallout, but ignoring it's flaws is blatant fanboyism.
The combat was meant to be modeled after a PnP game, but it just doesn't work in a videogame.
empire total war's engine
[QUOTE=Suicide Requiem;16597882]F
Because 2 was bad and console support made 3 even worse?[/QUOTE]
Why is 2 bad?
Console support, is compressing the assets in a pipeline for each console, you won't see xbox 360 texture quality on very high in Crysis 2. Is that too hard to understand?
[QUOTE=trent_roolz;16613013]The first half of your post is 100% bullshit, what the hell do you really need windowed mode for? Can't you just print out your pussy cheat codes? The second half though, that part is 100% pure truth. Imagine a super-modded forge mode. With terrain deformation or something awesome like that.
[editline]08:29PM[/editline]
HOLY FUCKING I-DON'T-KNOW-WHAT!!!!! Thats like Crysis on Ultra High with Geomod (Red Faction Guerilla's destruction system) from 100 years into the future![/QUOTE]
well said my freind
[QUOTE=trent_roolz;16613013]The first half of your post is 100% bullshit, what the hell do you really need windowed mode for? Can't you just print out your pussy cheat codes? The second half though, that part is 100% pure truth. Imagine a super-modded forge mode. With terrain deformation or something awesome like that.
[editline]08:29PM[/editline]
HOLY FUCKING I-DON'T-KNOW-WHAT!!!!! Thats like Crysis on Ultra High with Geomod (Red Faction Guerilla's destruction system) from 100 years into the future![/QUOTE]
What the fuck are you talking about.
I use windowed mode on everything I can, such as in Garry's Mod. So if it crashes, I don't have to restart my PC.
[QUOTE=GaynericMonk;16613263]It's not a waste of time. It has enormous potential, it's just that there's only been one game that uses it, which has been released for consoles only at the present time. Once other developers and modders get ahold of it, expect awesomeness.[/QUOTE]
Used in one game on pretty insignificant details to be honest, yeah, if it gets more widely used it'd not be a waste of time, but until it spreada, then it is pretty much a waste of time.
[QUOTE=Slasha00;16607307]You have really bad reading comprehension don't you.[/QUOTE]
It seems like you are infering that since the console version of Cryengine 3 doesn't look as good as Cryengine 2 that the PC version is automaticly shit. We already know that Cryengine 2 on PC looks better than Cryengine 3 on CONSOLES.
[QUOTE=trent_roolz;16613013]The first half of your post is 100% bullshit, what the hell do you really need windowed mode for? Can't you just print out your pussy cheat codes?[/QUOTE]
I can't run Crysis at a stable framerate unless it's in windowed mode and on a lower resolution, thank you very much.
You can put _any_ fullscreen program in a windowed mode. Next.
[QUOTE=thrawn2787;16612973]This thread is about engines that were a waste of time. That one's not even out yet[/QUOTE]
Well look at how long it's been in development, I believe since 2005.
[QUOTE=Alex_DeLarge;16616844]Well look at how long it's been in development, I believe since 2005.[/QUOTE]
Four years isn't that much. Look at Source.
[QUOTE=j00g0t0wnd;16616858]Four years isn't that much. Look at Source.[/QUOTE]
Source was in development since 2000-2003 for the base, four years. Project Offset was also purchased by Intel and it's still going to be years away from release.
[QUOTE=DeadorK;16578443]The fucking Source engine.[/QUOTE]
Source is one of the most flexible and stable engines I've ever seen
[QUOTE=Alex_DeLarge;16616889]Source was in development since 2000-2003 for the base, four years. Project Offset was also purchased by Intel and it's still going to be years away from release.[/QUOTE]
You need to look at it a bit deeper. Source still carries much from it's predecessor, the GoldSrc engine, which dates way back to the original Quake engine.
Since alot of people are debating the development of the source engine, I'll make a tree chart.
[quote]
Id tech(IP internet support,Quake,BSP,Pre-rendered shadows/lights,effects dynamics,AI,fully 3d environment)--->Quakeworld(Bug fixes)
|
|
|
\/
Goldsrc (IP/domain based server browsing,Half-life,live surface-draw dynamics(Flashlight), upgrades to many Id tech technologies, studiomdl, facial morph, speech, advanced AI(Friendlies) )--->Source(HL2, Direct X 9 based rendering, built in shader system, upgrades to studiomdl, high-polygon rendering, more live surface-draw dynamics such as live shadows, advanced AI, Facial muscle animation system, Pre-rendered and live water effects)
[/quote]
Goldsrc does not branch off of Id tech, it branches off of quakeworld(Sorry for the inconvienience)
Also
:science:
EDIT:
Should I make a Id tech and deriates megathread?
[QUOTE=jjsullivan;16617181]Since alot of people are debating the development of the source engine, I'll make a tree chart.[/QUOTE]
Pretty much repeated what I said.
[editline]04:35AM[/editline]
But thanks for posting that. I like the little details. :biggrin:
[QUOTE=Suicide Requiem;16597882]Nvidia invented AA adn then they perfected it, so i think they know a little bit more about it than you do ATI.[/QUOTE]
Ahahah
No.
[url]http://en.wikipedia.org/wiki/Anti-aliasing#History[/url]
I'm guessing it was also presented in SIGGRAPH to be shared with all the people like most new visual technologies are. The graphics and video game industries are a funny thing because they share new technology with eachother for absolutely nothing.
But without that, there wouldn't be any industry. Everyone would have their own rendering pipelines, their own shader support, their own hardware even.
Every time someone comes up with a new, amazing algorithm to improve the visual experience somehow, he's gonna share it with everyone in SIGGRAPH and that way the whole industry steps ahead until the next guy comes along with something even better. It's the way it works.
[QUOTE=PLing;16617535]Ahahah
No.
[url]http://en.wikipedia.org/wiki/Anti-aliasing#History[/url]
I'm guessing it was also presented in SIGGRAPH to be shared with all the people like most new visual technologies are. The graphics and video game industries are a funny thing because they share new technology with eachother for absolutely nothing.
But without that, there wouldn't be any industry. Everyone would have their own rendering pipelines, their own shader support, their own hardware even.
Every time someone comes up with a new, amazing algorithm to improve the visual experience somehow, he's gonna share it with everyone in SIGGRAPH and that way the whole industry steps ahead until the next guy comes along with something even better. It's the way it works.[/QUOTE]
just ignore that guy, last thread like this he just went around calling people stupid and ignorant when he should realize he's the one that is
[QUOTE=j00g0t0wnd;16616477]You can put _any_ fullscreen program in a windowed mode. Next.[/QUOTE]
The people who disagreed with this don't know shit.
[QUOTE=j00g0t0wnd;16616477]You can put _any_ fullscreen program in a windowed mode. Next.[/QUOTE]
Fallout 1. Have fun with that now.
The program is called D3DWindower. It's among many others that serve the same purpose.
Your turn to have fun. :)
And the majority of them don't even work for Fallout 1. That program that's in the screenshot didn't work for me by the way.
[QUOTE=OutOfExile;16617782]And the majority of them don't even work for Fallout 1. That program that's in the screenshot didn't work for me by the way.[/QUOTE]
That's a problem on your end. It worked for everybody else.
[QUOTE=j00g0t0wnd;16604851]You're an absolute idiot.[/QUOTE]
Any proof of me being idiot?
[QUOTE=Xenomoose;16616417]I can't run Crysis at a stable framerate unless it's in windowed mode and on a lower resolution, thank you very much.[/QUOTE]How does running in windowed mode improve framerate? It seems like it would worsen it to me, considering now it's juggling the game's resources between everything else now. Don't rate me dumb if I am wrong, though. Just tell me why I am wrong.
[QUOTE=YoMother;16608289]PhysX before it was bought by nVidia[/QUOTE]
*facepalm* Read the title, it says GAME engines.
[editline]05:44AM[/editline]
[QUOTE=Cloak Raider;16614289]What the fuck are you talking about.
I use windowed mode on everything I can, such as in Garry's Mod. So if it crashes, I don't have to restart my PC.[/QUOTE]
Restart PC if it crashes? Are you serious?
[editline]05:45AM[/editline]
[QUOTE=Zero Vector;16616916]Source is one of the most flexible and stable engines I've ever seen[/QUOTE]
Here have an Agree
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