Dwarf Fortress V10 - DF2010 Release Edition - OH GOD THE SCREAMS
2,002 replies, posted
It just won't die. Caravan guard speardwarves came along and killed the goblins, but they've been attacking it for 20 minutes now. I should have just let it run into a cage trap...
I also found HFS and it killed my FPS.
[QUOTE=Canuhearme?;21202631]I don't get it.
Dwarves don't use bows, they're like physically incapable, hence the crossbows.[/QUOTE]
dwarves don't have weapon restrictions in the new version
gonna make pikedwarves and slaughter every megabeast ever
[QUOTE=Sigma-Lambda;21202592]in the new version dwarves will sometimes get emotionally attached to certain pieces of equipment and only use that piece of equipment from then on if they can. Like even if you provide him with a steel shield that's all encrusted with gems and everything, he'll still use that iron one.
[/QUOTE]
Damn, I have soldiers who grew attached to wooden training weapons. There goes my military?
Fuckin trolls take forever to kill.
[img]http://i41.tinypic.com/2ylmuiv.png[/img]
That last bit is just "his lower lip is dented"
He ran into my dining hall, and is currently fighting about 20 dogs, a black bear, and a giant eagle. WHEN WILL IT EVER DIE?
My adventurer happened to get shot in the eye and it won't stop bleeding. What do I do?
Nevermind, I loaded the save and just as I posted it stopped.
So I just tried out the Xenomorph mod for DF2010, I put the Queen Xenomorph up against 20 Elven arches with gold bows and gold arrows.
She slaughtered them, it was horrible, they had necrosis and many were dying from her acid blood as well.
[URL="http://www.bay12games.com/forum/index.php?topic=53070.0"]
http://www.bay12games.com/forum/index.php?topic=53070.0[/URL]
[QUOTE=Comcastic;21203872]So I just tried out the Xenomorph mod for DF2010, I put the Queen Xenomorph up against 20 Elven arches with gold bows and gold arrows.
She slaughtered them, it was horrible, they had necrosis and many were dying from her acid blood as well.
[URL="http://www.bay12games.com/forum/index.php?topic=53070.0"]
http://www.bay12games.com/forum/index.php?topic=53070.0[/URL][/QUOTE]
That is seriously one of the coolest mods I've ever seen. As soon as I get back on my laptop, I am getting that mod. :aaaaa:
Is there a way to give multiple bolts/arrows in arena?
For some reason Quarry Bush Leaves don't seem to be cookable. I put the EDIBLE_COOKED tag for them in the raws and I'll gen a new fort later so hopefully that will fix them.
Any bugfixes released yet?
I'm not playing it with useless military and unable to build walls floors etc.
[QUOTE=Comcastic;21202325]Just went back to an old fort, equipped me and Taco with spears and iron armor. I send us down to take care of about 8-9 trogdolytes (spelling? oh well). So were kicking ass, about to take down the last one...
And it crashes. Fuck my life.[/QUOTE]
Damn straight, motherfucker. I kick ass and take names. AND I'M ALL OUT OF GUM.
Anyone else here has a habit from Dungeon Keeper where you try and make your fortress as tidy, organized, and as planned as possible?
[QUOTE=Punchedface2;21205773]Anyone else here has a habit from Dungeon Keeper where you try and make your fortress as tidy, organized, and as planned as possible?[/QUOTE]
Me... endless dumping items.
[QUOTE=Silly;21205795]Me... endless dumping items.[/QUOTE]
That garbage dump exploit saves a shitload of space for stone consuming workshops
[QUOTE=Punchedface2;21205773]Anyone else here has a habit from Dungeon Keeper where you try and make your fortress as tidy, organized, and as planned as possible?[/QUOTE]
I find whenever I make a fort that feels "organic" I get flooded with immigrants and completely lose that personal feel to it.
Silly goblins, you're not supposed to ambush a trade depot filled with vicious dogs and armed dwarves
[QUOTE=Silly;21205391]Any bugfixes released yet?
I'm not playing it with useless military and unable to build walls floors etc.[/QUOTE]
No.
[QUOTE=Silly;21205391]Any bugfixes released yet?
I'm not playing it with useless military and unable to build walls floors etc.[/QUOTE]
You're not able to build walls and floors?
I am.
I'm making a whole above-ground fort
[QUOTE=Loofiloo;21206352]You're not able to build walls and floors?
I am.
I'm making a whole above-ground fort[/QUOTE]
Well I can build them but then my mason gets stuck and I have to reload the game everytime.
[editline]11:03AM[/editline]
[QUOTE=Punchedface2;21206271]Silly goblins, you're not supposed to ambush a trade depot filled with vicious dogs and armed dwarves[/QUOTE]
I'm not goblins :v:
[QUOTE=Silly;21206415]I'm not goblins :v:[/QUOTE]
:downsrim:
should I make copper weapons instead of iron? how do you kill goblins now?
[editline]04:50PM[/editline]
should I make copper weapons instead of iron? how do you kill goblins now?
[b]New Devlog[/b]
[quote]
04/06/2010: Now that the initial release rush-of-things has settled down, today was going to be crash fix day, and I took a look at the first few issues on the bug tracker, compiled something... and it crashed before I got to DF, which isn't the crash I wanted to see. Then Firefox crashed. Then the memory checker told me it found lots of bad, bad things. So I guess I'm going to get something new for the memory checker to check. This means I'll be delayed a bit, but at least this happened after the release. It was close! [/quote]
[QUOTE=Jon-Ace;21206884][b]New Devlog[/b][/QUOTE]
I pressed post a hour ago but FP died right at that moment :saddowns:
[QUOTE=Punchedface2;21205773]Anyone else here has a habit from Dungeon Keeper where you try and make your fortress as tidy, organized, and as planned as possible?[/QUOTE]
My fortresses are always composed of completely symmetrical structures in the stone layers and made up of regularly sized, modular rooms in the layers dug out out of soil, which can be purposed for storage or contain exactly 9 workshops each, and are organized for peak pathfinding efficiency, existing in a circular pattern organized around the central staircase
How do you get casts to work? Hospital always says there is none but I have gypsum plaster powder bags stockpiled in there.
How do you get casts to work? Hospital always says there is none but I have gypsum plaster powder bags stockpiled in there.
[QUOTE=BAR;21207494]How do you get casts to work? Hospital always says there is none but I have gypsum plaster powder bags stockpiled in there.[/QUOTE]
Plaster is broken/bugged, the hospital never registers it. And stockpiling it there is the same as stockpiling it somewhere else, aka. not helping.
ugh the new damage recognition system is totally broken at times. Just had dwarves die of thirst wrestling a grimeling
How do you know what a possessed/fey mood dwarf wants? I've lost 4 dwarves either to insanity or to them going berserk, without any announcements to what their demands are.
[q]uery it. The dwarf's demand style will be different depending on the mood, but the wiki article should help some. As far as I've seen, the 40d demands are the same as DF2010's, a few may be different.
[url=http://df.magmawiki.com/index.php/40d:Strange_mood]Clicky.[/url]
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