• Dwarf Fortress V10 - DF2010 Release Edition - OH GOD THE SCREAMS
    2,002 replies, posted
Yeah that's very true.
Silly miners. Always getting dizzy.
[QUOTE=Orkel;21351654]I don't care for the other bugs as much myself, I'm just waiting for him to fix military bugs and [B]broken healthcare[/B].[/QUOTE] Perhaps it's a representation of modern events?
I'm still playing the version before 2010, because I was starting to learn on that version when 2010 was released. I got my first trading caravan (elves), and I've successfully traded with them. Except for some reason they won't leave. They just stand there. I know a liason is supposed to talk to my trader, but I haven't seen him, nor has the conversation happened. What's going on?
Guys, I discovered a possible reason why I am not getting any immigrants. I searched in the init file and discovered that INVADERS was set to NO. So either that is a bug (probable) or Toady intended for their to be unforseen consequences for people that don't want to be attacked by goblins
[QUOTE=Canuhearme?;21352106]Guys, I discovered a possible reason why I am not getting any immigrants. I searched in the init file and discovered that INVADERS was set to NO. So either that is a bug (probable) or Toady intended for their to be unforseen consequences for people that don't want to be attacked by goblins[/QUOTE] The invaders in the default init.txt files for both .02 and .03 are YES to me.
[QUOTE=Orkel;21352337]The invaders in the default init.txt files for both .02 and .03 are YES to me.[/QUOTE] I set it to NO because I wanted to play DF2010 without dealing with the apparently "broken" military system.
I think an invader in terms of dwarf fortress just means any creature that enters the map
[QUOTE=Kondor;21353125]I think an invader in terms of dwarf fortress just means any creature that enters the map[/QUOTE] In 40d# I was able to get caravans and migrants when I had invader turned off.
Yeaht must be a new bug for 2010
[B]UPDATE: [/B]Holy shit, it's [I]not [/I]because I had Invader turned off, a caravan just arrived. The main diplomat has a new injury, he's missing an eye :ohdear:
:ohdear:
How do I make my dwarfy miners stop getting all dizzy? My doctor guys won't do anything.
[QUOTE=Resto;21355308]How do I make my dwarfy miners stop getting all dizzy? My doctor guys won't do anything.[/QUOTE] um, your miners shouldn't be getting dizzy for any reason, maybe disease or something? make some soap, I dunno
What even causes dizziness?
Dwarf fortress V11: Unable to find path Dwarf fortress V11: No fish anywhere Dwarf fortress V11: Vomit monster's deadly spittle Dwarf fortress V11: Pinching off limbs since 2010
In many forts I have in the new version, my miners get dizzy, then eventually their lungs and hearts start getting bruised or something. Over-working?
[QUOTE=Resto;21355522]In many forts I have in the new version, my miners get dizzy, then eventually their lungs and hearts start getting bruised or something. Over-working?[/QUOTE] The elfs have used bio-weapons to combat your systematic rape of the trees. Prepair for battle.
New thread should be Urist Mcfucktard dodged into magma
I knew it. Those pesky elves are always up to something. They always dodge my ballista arrows!
[QUOTE=Resto;21355522]In many forts I have in the new version, my miners get dizzy, then eventually their lungs and hearts start getting bruised or something. Over-working?[/QUOTE] Dust from mining? I have no idea. There was a mod on the forums which made mining coal give miners black lung disease, which accumulated over time.
That could be it, probably from the many mods I've been getting.
[QUOTE=Themage;21355570]New thread should be Urist Mcfucktard dodged into magma[/QUOTE] Urist Mcidiot is attempting sugery, it explodes into gore
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