• Fallout Series Thread V4 - Dear Old Friends, Remember Navarro
    5,000 replies, posted
[QUOTE=Kolmala;26147556]When I had to drag Ranger Morales' corpse to the checkpoint, I just took off his head and carried that. I was praised like a hero.[/QUOTE] Goddamn your avatar, I can't read anything you say without reading it in Yes Man's voice.
[QUOTE=1nfiniteseed;26147674]Goddamn your avatar, I can't read anything you say without reading it in Yes Man's voice.[/QUOTE] That's wonderful! Doesn't that make my posts so much more enjoyable?
Okay, so they have a collision model on the freeside sign, the one, which there is absolutely no way to reach (thus it does not need a collision model) yet there are no collision models on the freeway systems :raise:
[QUOTE=Generic.Monk;26147582]Overuse of the save button and massive reserves of Ritalin for when the inevitable crashes come.[/QUOTE] I save every time I do something in the GECK. I'm so used to it crashing if you do something it doesn't like, so I save every chance I get.
[QUOTE=Vassikin;26147800]I save every time I do something in the GECK. I'm so used to it crashing if you do something it doesn't like, so I save every chance I get.[/QUOTE] Odd, it never crashes for me.
[QUOTE=hypno-toad;26147766]Okay, so they have a collision model on the freeside sign, the one, which there is absolutely no way to reach (thus it does not need a collision model) yet there are no collision models on the freeway systems :raise:[/QUOTE] Simple, just make highways out of the freeside sign. No-one will know the difference.
I can call my new city freeside. But yeah, going into fallout 3 geck to see if they removed the collision models for new vegas, or just put some sort of clip in place of the roads. [editline]19th November 2010[/editline] Alright, so they removed the collision models for new vegas, as all the overpasses in fallout 3 have them. Time to put the models from fallout 3 into new vegas :3: Honestly, what a rip, why the fuck didn't they just keep the collision models, or simplify them at the very least.
Damn lazy snipers from 1st recon don't want to shoot Driver Nephi, ungrateful fucks. Well, at least they let me handle this my way. With a stealth boy and knife.
[QUOTE=hypno-toad;26147981]I can call my new city freeside. But yeah, going into fallout 3 geck to see if they removed the collision models for new vegas, or just put some sort of clip in place of the roads. [editline]19th November 2010[/editline] Alright, so they removed the collision models for new vegas, as all the overpasses in fallout 3 have them. Time to put the models from fallout 3 into new vegas :3: Honestly, what a rip, why the fuck didn't they just keep the collision models, or simplify them at the very least.[/QUOTE] That makes me sad.. the overpasses are one of the Few places you can build a huge town and not get in the way of other places, well besides building off where players cant go but that adds a shitton of work.
First time I realized "hey wait, this is just a lake, where's the OH HOLY GOD IT'S ON AN OVERPASS" when I did that arefu quest I was really hoping it would be at least the size of megaton you visit it for all of five seconds before you're given the next part of the quest or get bored with it [editline]18th November 2010[/editline] and it's really a shame that there are shitloads of small raider camps on the overpasses in f3 but nothing that interesting in nv
[QUOTE=cccritical;26148735]First time I realized "hey wait, this is just a lake, where's the OH HOLY GOD IT'S ON AN OVERPASS" when I did that arefu quest I was really hoping it would be at least the size of megaton you visit it for all of five seconds before you're given the next part of the quest or get bored with it [editline]18th November 2010[/editline] and it's really a shame that there are shitloads of small raider camps on the overpasses in f3 but nothing that interesting in nv[/QUOTE] [url]http://www.fallout3nexus.com/downloads/file.php?id=12466[/url] makes arefu a lot bigger
[QUOTE=photon_man62;26143478]Worst part is that you COULD actually ask Fawkes to do that, but [B]she[/B] just responds "IT IS YOUR DESTINY, YOU MUST DECIDE YOURSELF!". Fuck you, Bethesda.[/QUOTE] Fawkes is a guy.. a dev confirmed that like the year F3 came out. How do people still not know this. [url]http://fallout.wikia.com/wiki/Fawkes[/url]
Surprised there wasn't any Fear and Loathing references in NV. There should be some in the upcoming DLC(s).
[QUOTE=Tk1138;26149527]Fawkes is a guy.. a dev confirmed that like the year F3 came out. How do people still not know this. [url]http://fallout.wikia.com/wiki/Fawkes[/url][/QUOTE] How do people even consider thinking that he is a girl ?
I require a form of weather mod
In the records for who is in which cell, it says originally that Fawkes' cell was occupied by someone with a female name. Most people took this to mean that this was Fawkes but apparently he moved cells or something.
[QUOTE=FuzzyPoop;26149806]How do people even consider thinking that he is a girl ?[/QUOTE] FEV makes those affected by it asexual.
[QUOTE=Erebus.;26149831]FEV makes those affected by it asexual.[/QUOTE] and he walks like a girl, just sayin'
Super mutants have no gender, but to some extent it can be defined by who the person was before. (at least from a lore standpoint) That's why Lily is referred to as she, because she was a grandmother before she became a super-mutant. Also, asexual doesn't mean "he" it would just be "it"
Also, the guy who played Fawkes said it was a girl, for some reason.
That means Fawkes would have been a woman before she was exposed to FEV and became asexual. Since she was a woman, then she can be reffered to as she, rather than he, seeing as he is also an incorrect reference to an asexual being. Understand? :q: Though it sounds like Fawkes may have been a guy in the first place.
[QUOTE=hypno-toad;26150000]That means Fawkes would have been a woman before she was exposed to FEV and became asexual. Since she was a woman, then she can be reffered to as she, rather than he, seeing as he is also an incorrect reference to an asexual being. Understand? :q: Though it sounds like Fawkes may have been a guy in the first place.[/QUOTE] I'm so lost.. but in my mind "It/He/she" will always be, the thing that owned the shit out of anything that moved with a minigun.
Fawkes was a male security guard, called Shelton.
Also, I fixed the overpasses, yay [URL=http://img219.imageshack.us/i/overpassyay.jpg/][IMG]http://img219.imageshack.us/img219/9751/overpassyay.jpg[/IMG][/URL] Work on my wonderful funderful boneyard suburb will continue
man i wish i knew geck so i could make a fort with npc spawners
[QUOTE=hypno-toad;26150083]Also, I fixed the overpasses, yay [URL=http://img219.imageshack.us/i/overpassyay.jpg/][img_thumb]http://img219.imageshack.us/img219/9751/overpassyay.jpg[/img_thumb][/URL] Work on my wonderful funderful boneyard suburb will continue[/QUOTE] Is there any way you could pass the working models to a fellow modder?
[QUOTE=hypno-toad;26149881]Super mutants have no gender, but to some extent it can be defined by who the person was before. (at least from a lore standpoint) That's why Lily is referred to as she, because she was a grandmother before she became a super-mutant. Or Maybe that just Leo talking cause we all know Leo is a very very bad man Also, asexual doesn't mean "he" it would just be "it"[/QUOTE]
[QUOTE=bounty;26150205]Is there any way you could pass the working models to a fellow modder?[/QUOTE] I guess so, I feel a bit wary about ripping models from fallout 3, but I don't really think there would be a problem since they are the exact same thing, but with proper collision models.
Drats I fucked up that
There's an edit button you know [editline]19th November 2010[/editline] Here you go, bounty. [url]http://www.newvegasnexus.com/downloads/file.php?id=37627[/url]
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