• Fallout Series Thread V4 - Dear Old Friends, Remember Navarro
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[QUOTE=UnidentifiedFlyingTard;26178364]I think I found a mod I'm actually looking forward to. [img_thumb]http://img442.imageshack.us/img442/9014/finishz.jpg[/img_thumb][/QUOTE] Hmm I wonder if its possible to make a user interface thats not pip boy like. Like I dont know instead of the world map have them hold a paper map.
[QUOTE=LasGunz;26178766]Had to reinstall windows and thus New Vegas. Any mods you guys could recommend that don't hugely change the game? I'm already using: -Performance Fixes -Fellout + Friend of the Night Perk fix -MTUI / GUI Tweaks -Readius style Pipboy (cool as fuck) -Weps/Armor repairable with scrap metal/electronics -Perk every level I don't want mods that change far too much in the game, just ones that provide tweaks and things that make the game better. I'm playing on Hardcore on a brand new save (I've not even started it yet actually).[/QUOTE] Lucky 38 Suite Expansion (really useful) Enhanced Blood Textures No Auto-Aim Lucky 38 Marker Populated Casinos Refined Casino People Better Game Performance (do NOT use the dxd9.dll fix or whatever it was called after the latest patch, it slows down the game) All of [url=http://www.newvegasnexus.com/modules/members/index.php?id=431125]this guy's[/url] weapon retextures
i think i'll press buttons in the geck until i break the game
[url]http://www.interplay.com/foonl/aw/foo000300.html[/url] For those who haven't entered for the fallout online beta, I got this in my mail today. Anyone know the significance of October 23rd? Was it the day the nukes hit?
Could someone pack all those reskins into one single pack? I'm too lazy to download all them separate. Also, any good pip-boy mods?
[QUOTE=TraderRager;26179047][url]http://www.interplay.com/foonl/aw/foo000300.html[/url] For those who haven't entered for the fallout online beta, I got this in my mail today. Anyone know the significance of October 23rd? Was it the day the nukes hit?[/QUOTE] Yeah, October 23rd 2077.
holyshit, concept art for Fallout Online. [img_thumb]http://www.interplay.com/foonl/images/concept_mutant_mantis_shrimp.jpg[/img_thumb] I love the 14mm they snuck in there
[QUOTE=LasGunz;26178808]Guys that pipboy 2500 mod just looks like this one I'm currently using :p [url]http://www.newvegasnexus.com/downloads/file.php?id=36646[/url] [img_thumb]http://www.newvegasnexus.com/downloads/images/36646-1-1289031327.jpg[/img_thumb][/QUOTE] Except that's shite.
Also ghouls will be playable [img]http://www.interplay.com/foonl/images/nl_ghouls.png[/img]
[QUOTE=TraderRager;26179314]holyshit, concept art for Fallout Online. [img_thumb]http://www.interplay.com/foonl/images/concept_mutant_mantis_shrimp.jpg[/img_thumb] I love the 14mm they snuck in there[/QUOTE] The Rocketeer's helmet? o.O Hah, that's not even a drawn 14mm, they've just copy/pasted the Fallout art =P
Who wants DLC info? [quote]Details on Fallout: New Vegas' first DLC, Dead Money On December 21st, Fallout: New Vegas' first DLC, Dead Money, will be available exclusively on Xbox 360 for 800 Microsoft Points. To give you a sneak peek at the content, Senior Designer Chris Avellone answered a few of our questions about the heist-themed content. Here's the interview: [b]Can you discuss the setting for Dead Money?[/b] Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west; except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud. And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status... a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there... and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep. [b]How will the player reach this area?[/b] The Sierra Madre is a mythical place in the wastes, with travelers all risking their lives to find it. Only one man truly "found" it - and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening. From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3. [b]Can you share details on some of the new creatures/enemies players will encounter?[/b] This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.[/quote] Sounds like The Pitt.
[img]http://images4.wikia.nocookie.net/fallout/images/7/77/SierraMadreCompilation.png[/img] Well, since this DLC seems to integrate into the main storyline FAR more than Fallout 3's DLC did (bar Broken Steel), I think it's safe to say that taking Veronica along for the trip will have interesting consequences. Also, I'm guessing that New Canaan will probably be future DLC.
Well, that explains the "gone to sierra madre" written on the wall of the abandoned BoS bunker.
so is it just going to 360 first or is it only going to be 360?
360 first I think. I guess there will most likely be a Burned Man DLC in the Grand Canyon considering how much the Legion guys talk about him, and how he couldn't have survived the fall in there.
[QUOTE=Omolong;26179946]360 first I think. I guess there will most likely be a Burned Man DLC in the Grand Canyon considering how much the Legion guys talk about him, and how he couldn't have survived the fall in there.[/QUOTE] Also seems likely. The other Couriers' relationship with Six seems to be ripe for story too; the station in Primm and the graffiti by the abandoned caravan seems to hint at such.
The only way New Canaan can be a future DLC is if there is some sort of transport system, similar to The Pitt.
[QUOTE=Omolong;26180087]The only way New Canaan can be a future DLC is if there is some sort of transport system, similar to The Pitt.[/QUOTE] I think it'll be that way with all the DLCs - there's a few areas that seem pre-built to have transport hubs ([url='http://fallout.wikia.com/wiki/Northern_Passage']Northern Passage[/url] comes immediately to mind, along with a couple of others). [i]Dead Money[/i] looks to follow this formula at least. The Canyon Wreckage seems purposed towards having a "Track down the other Courier" DLC based there...
Oh Jesus, I'm standing right before a room with 4 deathclaws and a fucking LEGENDARY DEATHCLAW inside. WHAT DO I DO WHAT DO I DO WHAT DO I DO?! Killed me 20 times already! Any specific tactics I should try? I sneak crit the legendary deathclaw in the head with my Anti-Materiel Rifle (sic) with incendiary ammo and it's still standing. When I take a second shot, the other deathclaws have already swarmed me, ED-E and Veronica, and they proceed to kill both my companions before I manage to take them out. Every time. Already took Psycho, but don't see any difference. halp?
[QUOTE=photon_man62;26180391]Oh Jesus, I'm standing right before a room with 4 deathclaws and a fucking LEGENDARY DEATHCLAW inside. WHAT DO I DO WHAT DO I DO WHAT DO I DO?! Killed me 20 times already! Any specific tactics I should try? I sneak crit the legendary deathclaw in the head with my Anti-Materiel Rifle (sic) with incendiary ammo and it's still standing. When I take a second shot, the other deathclaws have already swarmed me, ED-E and Veronica, and they proceed to kill both my companions before I manage to take them out. Every time. Already took Psycho, but don't see any difference. halp?[/QUOTE] 1. Place 20 frag mines outside 2. aggro deathclaws 3. run back outside 4. Wait
[QUOTE=Sturmabteilung;26178369]The thing I hate in New Vegas is, friendly mutants have human-like voices.[/QUOTE] Not to fill the position of the Fallout 1 & 2 elitist, but seriously, considering the drastic gameplay changes between fallout 2 & 3, I think Obsidian owes it to a lot of people to make the game as much like Fallout 2 as possible :v: besides, the dumb-dumb mutants sound, er, dumb.. like they are supposed to. [editline]20th November 2010[/editline] [QUOTE=JoeSibilant;26180496]1. Place 20 frag mines outside 2. aggro deathclaws 3. run back outside 4. Wait[/QUOTE] 5. Watch as deathclaws walk through 20 frag mines because of their built in 15 - 20 DT. (That's right, light armor protects you from large blasts :downs:) 6. Get killed by Deathclaws 7. Download an explosives de-nerf mod.
[QUOTE=JoeSibilant;26180496]1. Place 20 frag mines outside 2. aggro deathclaws 3. run back outside 4. Wait[/QUOTE] the trick to killing anything big [editline]20th November 2010[/editline] oh also, AP rounds
[QUOTE=hypno-toad;26180568]Not to fill the position of the Fallout 1 & 2 elitist, but seriously, considering the drastic gameplay changes between fallout 2 & 3, I think Obsidian owes it to a lot of people to make the game as much like Fallout 2 as possible :v: besides, the dumb-dumb mutants sound, er, dumb.. like they are supposed to. [editline]20th November 2010[/editline] 5. Watch as deathclaws walk through 20 frag mines because of their built in 15 - 20 DT. (That's right, light armor protects you from large blasts :downs:) 6. Get killed by Deathclaws 7. Download an explosives de-nerf mod.[/QUOTE] It will still cripple their legs, which basically means free kill for you. I do recommend the Deadlier Explosives mod, makes explosive wielding fun, and also make you HIT THE FUCKING DECK when someone lobs a plasma nade at you.
To kill a bunch of deathclaws, you need a real OP weapon. Deathclaws have a high DT, and frag mines have a large falloff distance. Because of that, the Deathclaws will generally absorb most of the damage. (most meaning 70-80%) Use This Machine with armor piercing ammo, a sniper rifle with armor piercing ammo, or an anti material rifle with armor piercing or match-grade ammo.
Better: Use Oh Baby and knock those bitches off their feet before they can touch you. Then finish em.
Do any of you think the Spirit of 2277 is a reference to f3?
[QUOTE=JoeSibilant;26180644]It will still cripple their legs, which basically means free kill for you. I do recommend the Deadlier Explosives mod, makes explosive wielding fun, and also make you HIT THE FUCKING DECK when someone lobs a plasma nade at you.[/QUOTE] Not really, I can't begin to emphasize how little damage explosives do to deathclaws. I couldn't kill a convict with a frag mine, I don't think even a lot of them will do much to a heavily armored deathclaw. Plus, theres a lot of them. He's a either at quarry junction, in which case his best bet is a sniper rifle of some sort, or he's at that little deathclaw nest across the river (sniper rifle again) or he's in that cave with 10-15 deathclaws, and there's just no way to get in there without an explosives de-nerf. [editline]20th November 2010[/editline] [QUOTE=JoeSibilant;26180695]Better: Use Oh Baby and knock those bitches off their feet before they can touch you. Then finish em.[/QUOTE] This is also acceptable, if you have super slam [editline]20th November 2010[/editline] [QUOTE=cccritical;26180699]Do any of you think the Spirit of 2277 is a reference to f3?[/QUOTE] Why? The games take place in a similar time period. 2277 was when the legion first attacked the Dam.
[QUOTE=Goldenboy;26180136]I think it'll be that way with all the DLCs - there's a few areas that seem pre-built to have transport hubs ([url='http://fallout.wikia.com/wiki/Northern_Passage']Northern Passage[/url] comes immediately to mind, along with a couple of others). [i]Dead Money[/i] looks to follow this formula at least. The Canyon Wreckage seems purposed towards having a "Track down the other Courier" DLC based there...[/QUOTE] Well New Canaan would be going up in the map, which is useful for Northern Passage, and Dead Money is left and down. Know any suitable locations for that currently?
[QUOTE=hypno-toad;26180712] Why? The games take place in a similar time period. 2277 was when the legion first attacked the Dam.[/QUOTE] I haven't heard anything about it in-game, I've only seen it written on the very edge of a sign during loading just seems like a little nod towards bethesda for letting them continue Fallout
[QUOTE=Omolong;26180737]Well New Canaan would be going up in the map, which is useful for Northern Passage, and Dead Money is left and down. Know any suitable locations for that currently?[/QUOTE] Mojave Outpost, possibly.
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