Fallout Series Thread V4 - Dear Old Friends, Remember Navarro
5,000 replies, posted
Guys, which one is better? FWE or FOOK for Fallout 3?
[QUOTE=RG4;26519492][img_thumb]http://www.newvegasnexus.com/imageshare/images/55918-1291288278.jpg[/img_thumb]
FBI yes or no?[/QUOTE]
Where are the tits?
On some older woman.
[QUOTE=DiscoInferno;26515551][media]http://www.youtube.com/watch?v=szvFN6P9slg[/media]
Probably old by what the hey.
I feel sorry for Benny (but he was way too hard to pickpocket) and Vulpes Inculta has a sexy voice (but not as sexy as Lucien Lachance's).[/QUOTE]
His player character has no pigment in her skin and looks like a reject from Kiss.
I don't know why but that makes me feel better about my horrible looking characters.
[QUOTE=RG4;26519492][img_thumb]http://www.newvegasnexus.com/imageshare/images/55918-1291288278.jpg[/img_thumb]
FBI yes or no?[/QUOTE]
Oh god what? Wait, what did I rate? Oh god no, I meant to rate... err... funny, yes, funny.
So er, any info on the DLC's ETA for Windows?
I wonder if something happens if you activate every HAM Radio in the game?
They start playing Tchaikovski's 1812 Overture, and then everyhing explodes. EVERYTHING.
[QUOTE=Mind Man;26520598]Guys, which one is better? FWE or FOOK for Fallout 3?[/QUOTE]
I prefer FWE.
Is it me or is the Legion more badass than NCR even thou they have slavery etc?
Badass yes, I still hate them though simply because they are puritans and want to halt progress due to fear of technology.
But actually both are wrong and only Yes man and Mr.House are right independence is better than NCR's doings and much better than Legion crap.
Legion is funny. They try to prevent another great war by shunning technology, but they seem to forget the Roman empire fell as well.
[QUOTE=Strikebango;26523453]But actually both are wrong and only Yes man and Mr.House are right independence is better than NCR's doings and much better than Legion crap.[/QUOTE]
Mr. House is the same as everyone else and Yes Man is yourself
if you want a completely white side, there is no such thing on this game.
The King for Wasteland President!
[QUOTE=Strikebango;26523453]But actually both are wrong and only Yes man and Mr.House are right independence is better than NCR's doings and much better than Legion crap.[/QUOTE]
What's so wrong with the NCR? They tax people, cool, isn't financial stress better than death? The Legion not only oppresses everyone they see, they kill on sight if they don't like what you do. It's technically order but it's absolutely merciless compared to the NCR.
[QUOTE=RayvenQ;26523564]The King for Wasteland President![/QUOTE]
Mick and Ralph Crier for Wasteland President!
[QUOTE=Devodiere;26523972]What's so wrong with the NCR? They tax people, cool, isn't financial stress better than death? The Legion not only oppresses everyone they see, they kill on sight if they don't like what you do. It's technically order but it's absolutely merciless compared to the NCR.[/QUOTE]
The NCR has expanded their territory too fast and their forces are stretched too thin. They don't have enough troops to keep everyone safe. The NCR is a good choice if they learn to take things slow. They need time to build up their forces relative to their territory.
[QUOTE=Devodiere;26523972]What's so wrong with the NCR? They tax people, cool, isn't financial stress better than death? The Legion not only oppresses everyone they see, they kill on sight if they don't like what you do. It's technically order but it's absolutely merciless compared to the NCR.[/QUOTE]
This game has made me agonize SO much. I have never cared for the welfare of a virtual place more than New Vegas.
You just start to think about the smallest things:
With Mr.House the people will be held under the iron fist of a charismatic dictator, but it what has to be said is that House's knowledge is very important if man wants to quickly step back up on the pedestal
With The legion everyone would bend to Caesar's will or die. A bad, self-serving choice really.
With the NCR the people will thrive, but not advance.
Taking New Vegas as your own...Is variable.
AARGH WHAT TO DO?
[editline]6th December 2010[/editline]
[QUOTE=Ignhelper;26525351]Mick and Ralph Crier for Wasteland President![/QUOTE]
MOLE-uhh- DOC MITCH for PREZ
[editline]6th December 2010[/editline]
[QUOTE=Ignhelper;26525351]Mick and Ralph Crier for Wasteland President![/QUOTE]
MOLE-uhh- DOC MITCH for PREZ
[QUOTE=PunchedInFac;26525584]
With the NCR the people will thrive, but not advance.
[/QUOTE]
But the NCR have scientists, and even [sp]Brotherhood scribes and technology when they make the truce[/sp] I say NCR rules.
RAUL FOR PRESIDENT
Yes Man for Wasteland President
Anyone got Gmonks Radio link?
Can someone tell me where to install Mods for Fallout 3 when it's downloaded through Steam? Thanks.
[QUOTE=xXScoutXx;26525833]Anyone got Gmonks Radio link?[/QUOTE]
It's in the OP, thanks.
[editline]6th December 2010[/editline]
Thread is reaching critical mass, someone gotta contact UFT over Steam.
[B]Edited:[/B]
[code][noparse][img]http://img443.imageshack.us/img443/3130/falloutv4.jpg[/img]
Thanks to UnidentifiedFlyingTard for the new banner.
[B]"Nobody's dick's that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name."[/B]
-Rose of Sharon Cassidy
[url=http://www.facepunch.com/threads/907371-Fallout-Series-Thread]Fallout Series Thread V1[/url]
[url=http://www.facepunch.com/threads/907371-Fallout-Series-Thread]Fallout Series Thread V2 - Launch day furry mods[/url]
[url=http://www.facepunch.com/threads/1019351-Fallout-Series-Thread-V3-We-Ain-t-Finks-Dig]Fallout Series Thread V3 - We Ain't Finks, Dig? [/url]
[url=http://www.facepunch.com/threads/1023594-Fallout-Series-Thread-V4-Dear-Old-Friends-Remember-Navarro]Fallout Series Thread V4 - Dear Old Friends, Remember Navarro[/url]
[I][B]The World[/B][/I]
The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined.
The Fallout games take place 90 years to 2 centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures. The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalytpic United States, where the main threats so far have been the Master and the Enclave, while the third game takes place in the Capital Wasteland on the East Coast of the United States.
[B]MAIN SERIES[/B]
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[img]http://members.macconnect.com/users/e/edwick/fallout_logo1.jpg[/img]
[I][B]Fallout: A Post Nuclear Role Playing Game[/B][/I]
[B]Story[/B]
Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world.
You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence.
Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside.
[B]Background[/B]
Fallout: A Post Nuclear Role Playing Game, developed and published by Interplay in 1997, is the first game in the Fallout series. The game was initially intended to use Steve Jackson Games' GURPS system, but when that deal fell through, Interplay created its own system, S.P.E.C.I.A.L. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland.
[B]Gameplay[/B]
Fallout is a role-playing game with turn-based combat and an isometric view.
[B]Screenshots[/B]
[img]http://www.rpgamer.com/games/fallout/fallout1/graphics/screens/fallout2.gif[/img]
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[I][B]Fallout 2[/B][/I]
[B][I]Story[/I][/B]
You are the Chosen One, the direct descendant of the Vault Dweller.
The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers.
Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago.
The Vault owes you. The Vault owes your tribe. Now it's time to collect.
[B][I]Background[/I][/B]
Fallout 2: A Post-Nuclear Role Playing Game is the sequel to the original Fallout game. Released in 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit
[B][I]Gameplay[/I][/B]
Fallout 2's gameplay is similar to the original Fallout. It's a role-playing game with turn-based combat, where the player plays the game in the pseudo-isometric view.
[B][I]Screenshots[/I][/B]
[img]http://img641.imageshack.us/img641/8145/fallout2.jpg[/img]
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[img]http://www.gogaminggiant.com/wp-content/uploads/2009/01/fallout-3-logo.jpg[/img]
[B][I]Fallout 3[/I][/B]
[B][I]Story[/I][/B]
The Player Character is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area.
The vault has reportedly been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved in their father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, with the hope of locating his father and finding out why he left.
[B][I]Background[/I][/B]
Fallout 3 is a post-apocalyptic computer and console action role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
[B][I]Gameplay[/I][/B]
The game features both first-person and over-the-shoulder third-person perspective, toggleable at the player's choice.
[B][I]Screenshots[/I][/B]
[img]http://xbox360media.ign.com/xbox360/image/article/884/884111/fallout-3-new-screens-20080624074509429_640w.jpg[/img]
[B][I]DLC[/I][/B]
[img]http://images2.wikia.nocookie.net/__cb20090504211146/fallout/images/c/c9/Operation_Anchorage_banner.png[/img]
[B][I]Story[/I][/B]
Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base.
[img]http://images4.wikia.nocookie.net/__cb20090504210450/fallout/images/b/b8/The_Pitt_banner.png[/img]
[B][I]Story[/I][/B]
The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally gray choices, shady NPCs, new enemies, new weapons, and much more.
[img]http://images2.wikia.nocookie.net/__cb20090505095800/fallout/images/c/cd/Broken_Steel_banner.png[/img]
[B][I]Story[/I][/B]
Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements.
[img]http://images1.wikia.nocookie.net/__cb20100220111446/fallout/images/d/d8/Point_Lookout_banner.png[/img]
[B][I]Story[/I][/B]
Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.
[img]http://images2.wikia.nocookie.net/__cb20090803105501/fallout/images/0/08/Mothership_Zeta_banner.png[/img]
[B][I]Story[/I][/B]
Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.
[B][I]SPIN OFFS[/I][/B]
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[img]http://images4.wikia.nocookie.net/fallout/images/a/a1/FOTactics_Logo.png[/img]
[B][I]Fallout Tactics Brotherhood of Steel[/I][/B]
[B][I]Story[/I][/B]
When the game starts, the Brotherhood is trying to claim territory surrounding Chicago. By offering protection to villages of tribals, the Brotherhood is able to draft recruits from among the tribals.
At the beginning of the game, the player character is an Initiate, a new recruit to the Brotherhood, tasked to lead a squad of soldiers made up of available initiates. Raiders in the area are the first challenge to the Brotherhood's authority, so the player's squad of initiates is dispatched to kill the bandit leaders and mop up the bandit threat.
As the campaign against the raiders succeeds in dispersing them into the wasteland, the player character is accepted fully into the Brotherhood and learns the eventual goal of the Brotherhood: a campaign west across the Great Plains towards the Rocky Mountains in search of Vault Zero, the one-time nucleus and command center of the pre-war vault network, where the most senior government, scientific and military leaders were housed and the highest technology available was maintained.
[B][I]Background[/I][/B]
Fallout Tactics: Brotherhood of Steel or simply Fallout Tactics, developed by Micro Forté and published by Interplay in 2001, is the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as a multiplayer mode, to the Fallout series. The plot of the game takes place in the American Midwest rather than the West Coast, as the previous Fallout titles did.
Because of numerous inconsistencies with previous Fallout games, Fallout Tactics: Brotherhood of Steel is not considered part of the official Fallout canon except for its pivotal events.
[B][I]Gameplay[/I][/B]
Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy. Players are not able to respond to non-player characters, but they can still trade and gamble. Instead of towns.
[B][I]Screenshots[/I][/B]
[img]http://cache.kotaku.com/assets/resources/2006/09/800px-Fallout_Tactics_Combat.jpg[/img]
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[B][I]Fallout Brotherhood of Steel AKA Never play this fucking game.[/I][/B]
[B][I]Story[/I][/B]
The game takes place in Carbon, Texas in the year 2208. The player chooses to control one of three initial characters: Cain, Cyrus, or Nadia, all of whom have pledged their services to the Texas Brotherhood of Steel and have become Initiate. With the help of familar faces such as The Vault Dweller from the Fallout, Harold the Mutant, who has been featured in every game to date , And Rhombus, Leader of the Brotherhood of steel paladin's. The player must find the Secret Vault and kill the mutant Attis.
[B][I]Background[/I][/B]
Fallout: Brotherhood of Steel actually had many inconsistencies with Fallout 1 and 2, Such as The Vault Dweller, or the protagonist of Fallout, being out of California and into texas. This has made the game be considered "Non-cannon"
[B][I]Gameplay[/I][/B]
This game was different, in the sense that it wasn't free roamable, once you passed a place that was it, if you forgot something well then thats shit luck for you. It was also only on the PS2 and Xbox.
[B][I]Screenshots[/I][/B]
[img]http://xboxmedia.ign.com/xbox/image/IGN_Xbox01_640w.jpg[/img]
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[img]http://kokugamer.com/wp-content/uploads/2010/02/Fallout_NV_logo.png[/img]
[B][I]Fallout: New Vegas[/I][/B]
[B][I]Story[/I][/B]
The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3.
Fallout: New Vegas takes place in 2281, three years after the events of Fallout 3, and thirty-nine years after Fallout 2, making this installment set the furthest of the series. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the local New Vegas populace.
The Courier, the player's character, was meant to deliver a package to Primm. However, the Courier is then assaulted by the Great Khans and Benny, who stands in front of the Courier with the Khans cornering him (who is on the ground), holding the platinum chip in his hand. Benny says, "Look's like this is going to be your last delivery, kid." and then proceeds to shoot the Courier. The camera zooms out, and a Khan can be seen digging a grave for him. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, The player has the option to recieve training from Sunny Smiles. The player is then pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas will have a definitive ending, just like Fallout 3. There are multiple endings. Which one of these endings you obtain depends on your levels of Karma and Reputation.
[B][I]Background[/I][/B]
Fallout: New Vegas is a role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and the same style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in, and around, post-apocalyptic Las Vegas (New Vegas).
[B][I]Gameplay[/I][/B]
The gameplay will be very similar to Fallout 3's Gameplay, the player will be able to switch between 1st and 3rd person, and VATS will return.
[B][I]Factions[/I][/B]
[url]http://www.facepunch.com/showthread.php?1015875-Fallout-Series-Thread-V2-Launch-day-furry-mods&p=25505773&viewfull=1#post25505773[/url]
[B][I]Screenshots[/I][/B]
[img_thumb]http://img217.imageshack.us/img217/1031/falloutnvbeta2010081010.jpg[/img_thumb]
[img_thumb]http://img695.imageshack.us/img695/2145/nv3y.jpg[/img_thumb]
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[img]http://images2.wikia.nocookie.net/fallout/images/7/7c/Project_V13.jpg[/img]
[B][I]Project V13 (Fallout MMO)[/I][/B]
Not much is known about this at the moment, there have been a lot of legal issues between Interplay and Bethesda about the Fallout MMO, no one knows if this will end up being an official Fallout MMO or just a Generic Post Apocalyptic MMO.
[B][I]Background[/I][/B]
Project V13 is the codename of an unannounced massively multiplayer online game being developed by Interplay and Masthead Studios. Chris Taylor, one of the creators of Fallout, is one of the lead developers. Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but has since left the team.
[B][I]Beta[/I][/B]
Fallout Online now has a website where you can sign up for the beta, which is speculated to be in 2012.
[url]http://www.fallout-on-line.com/[/url]
[B][I]Screenshots[/I][/B]
[img]http://www.gamerzines.com/system.store/media/images/600/fallout-mmo-14b02782e0d8a1.jpg[/img]
[B][I]Canceled Games[/I][/B]
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[img]http://images3.wikia.nocookie.net/__cb20080606113536/fallout/images/thumb/1/1d/Logo_FOV.png/100px-Logo_FOV.png[/img]
[B][I]Van Buren[/I][/B]
[B][I]Story[/I][/B]
The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills.
The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.
Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place? Then he finds out about NCR's problems, and a few things don't add up.
Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ULYSSES, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently occupied the surface.
Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ULYSSES into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ULYSSES “arrested” enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection. By the time this happened Presper had planned to be on, and in full control, of B.O.M.B.-001 and reprogramming targeting solutions to clean the areas he wanted. Humans of his choosing would wait out the second nuclear holocaust in the Boulder Dome, until the day came where he declared the Earth safe for pure blood humans once more.
[B][I]Background[/I][/B]
Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3.
The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D.
Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Josh Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogues were done and at least 50% of the maps. BIS already had many of the character models and monster models.
[I][B]Screenshots[/B][/I]
[img]http://img188.imageshack.us/img188/1821/f32010030617415565.jpg[/img]
Van Burn Tech Demo
[url]http://www.fileplanet.com/176640/170000/fileinfo/Van-Buren-Tech-Demo[/url]
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[img]http://images3.wikia.nocookie.net/fallout/images/thumb/9/9a/FOBOS2_design_doc.png/250px-FOBOS2_design_doc.png[/img]
[B][I]Fallout Brotherhood of Steel 2[/I][/B]
[B][I]Story[/I][/B]
The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2.
[B][I]Background[/I][/B]
Fallout: Brotherhood of Steel 2, also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004
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[B][I]Fallout Tactics 2[/I][/B]
[B][I]Story[/I][/B]
The game took place toward the Southeast of the USA, as far as Florida, and the major conflict was to be between man and nature. The Midwestern Brotherhood of Steel was to be portrayed as even more fascist and oppressive, and as BOS only in name.
The basic premise was that a GECK had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it. You had got accelerated regrowth, and nature reclaiming the wasteland, but because it also wants to get rid of humans, there's a real moral ambiguity to it.
Unlike its predecessor, it would feature Combat Armors. Mutant crocodiles were also going to appear.
[B][I]Background[/I][/B]
Fallout Tactics 2 was a cancelled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game and it was cancelled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay. After it was cancelled, a petition to save it was started by a fan of Tactics.
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[img]http://images2.wikia.nocookie.net/fallout/images/thumb/b/bb/Fallout_Extreme_Logo.png/250px-Fallout_Extreme_Logo.png[/img]
[B][I]Fallout eXtreme[/I][/B]
[B][I]Story[/I][/B]
It is unclear when exactly the game was going to take place. According to the summary in a design document, "almost a century has passed" since the Great War, but it's probably just an error that would have been fixed in the final version of the game, just like the "I was born just after the bombs fell" in Fallout: Brotherhood of Steel.
The Brotherhood of Steel (judging from the concept art, probably the Midwestern branch from Fallout Tactics), the "once silent organization", has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where the Brotherhood's new headquarters is now located. The Brotherhood's agenda "leaves little room for the survival of radiation or FEV outbreak victims". Local humans are either drafted into the Brotherhood's ranks as cannon fodder or enslaved, and mutants are outright eradicated. It is the Brotherhood that the player would oppose during the first half of the game.
The player controls a squad of revolutionaries known as The Cause. Throughout the game, it would gain momentum, starting in Oregon, Washington and Canada. Each reclaim town would vow loyalty to the player's cause.
However, after defeating the Brotherhood, the player would learn why the Brotherhood set out to Alaska in the first place. The rebels must now venture across the Bering Strait, through Russia and Mongolia and finally into China, in order to destroy the Doom's Day Missile that could obliterate what is left of America. The endgame would take place within the Forbidden City, where the Chinese Emperor resides.
Among the factions encountered along the way would be the Issaquah Nation, the Inuits, the Montauk, the Horde of Huns, Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard.
[B][I]Background[/I][/B]
Fallout Extreme was a canceled squad-based first- and third-person tactical game for the Xbox, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for a several months in 2000, but didn't really have a concrete development team and never made it out of concept.
[B][I]Gameplay[/I][/B]
The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamans and even Mongol warriors. There were both single- and multiplayer modes.
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[I]Do you have stuff you think should be in the OP? well then speak up![/I]
[B]Edited:[/B]
No one cared to make a new thread and UnidentifiedFlyingTard is offline since 3 hours.
Guess it's my turn then, will add his content now.
[QUOTE=Generic.Monk;25965763][b][url=http://www.mediafire.com/?ie13joel6et310y]I updated the main file of my radio mod so that you don't have to install the updates after you download it since they're already included.[/url][/b] Makes things simpler.[/QUOTE]
:siren: Get Generic Monk's Camp McCarran Music Radio if you enjoy good music from the '60s to the '70s.[/noparse][/code]
Code for thread resurrection.
Yay, a patch should be out soon.
My new vegas is broken, Installed some new mods and now i cant enter any place. Pressing E on the doors at prospector saloon just opens them and not teleporting me inside.
Try deactivating the mods?
[QUOTE=Partyprime;26527506]My new vegas is broken, Installed some new mods and now i cant enter any place. Pressing E on the doors at prospector saloon just opens them and not teleporting me inside.[/QUOTE]
List what mods you have, might help.
[sp]What happens if I let Benny go from The Fort?[/sp]
[QUOTE=Tovleman;26531036][sp]What happens if I let Benny go from The Fort?[/sp][/QUOTE]
[sp]He'll die, the guards will kill him and there's no stopping them.[/sp]
[QUOTE=the-dutch-guy;26531167][sp]He'll die, the guards will kill him and there's no stopping them.[/sp][/QUOTE]
[sp]I killed everyone.[/sp]
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