• Fallout Series Thread V4 - Dear Old Friends, Remember Navarro
    5,000 replies, posted
[QUOTE=Instant Mix;25982184][img_thumb]http://www.newvegasnexus.com/downloads/images/37092-1-1289431039.png[/img_thumb] I wonder if the nexus staff will allow this..[/QUOTE] You gotta add a tail and fur if you want them to accept it
[QUOTE=Ray-The-Sun;25980299]He's the unique/legendary/whatever centaur. Funnily enough, I thought he was a weaker version of an Evolved Centaur.[/QUOTE] I believe this was a reference to "Uncle Leo" which was an Orc in Oblivion, and a Friendly Super mutant in Fallout 3 who preached about how he doesn't want to harm humans like his brethren. And as you know, where there's Super Mutants, there's Centaurs. Also [sp]Lilly[/sp] talks about a "Leo" saying things like "Okay, but [U]Leo[/U] won't like it..." (When asking her to switch to a ranged weapon) and other lines including this "Leo" however it is unknown if she is talking about Uncle Leo or another Leo, but she is probably talking about the aforementioned Uncle Leo. I also realised I sound like a Wiki.
Thanks to a back issue of "Meeting People" and hideously abusing some "Party time" (whiskey-marinated) Mentats, I now have Arcade Gannon in my posse!
I'm having problems with Vault 3. I've been tasked to deliver some chems to Motor-Runner as part of the "Aba Daba Honeymoon" quest (Great Khans). However, upon entering Vault 3, even after both passing the speech check AND wearing the Great Khan armor, I am attacked by the fiends. I could effortlessly clean house, ridding the entire vault of fiends and completing the NCR quest, but at the cost of failing "Aba Daba Honeymoon" Anyone know how I can fix this? I bring my companions inside and pass the speech check and I am attacked. I leave my companions outside and pass the speech check and I am attacked. I bring my companions inside while I am wearing the Great Khan armor and I am attacked. I leave my companions outside while I am wearing the Great Khan armor and I am attacked. What gives?
Also I just found a Glitch, Take a 357. and shoot, and immediately after aim. Your arms go up allowing you to see inside the model.
can anyone port the first recon beret from new vegas to 3? yes i'm still playing it because mods
[QUOTE=DimJim;25983211]can anyone port the first recon beret from new vegas to 3? yes i'm still playing it because mods[/QUOTE] Yea, its nice to go back to FO3 once in a while to see what you left. But no I haven't heard of anyone porting a Vanilla NV model. [editline]10th November 2010[/editline] Also I just had a 6:1 gun fight with some gang members from across a canyon, and when they all piled up together, I took every one of them out with one hit from a missile. I love this game. [editline]10th November 2010[/editline] GIBS RAINED FROM THE SKIES.
I play on going back to 3 after I finish New Vegas. I miss the Robot enemies, I'll be glad to see them again.
[QUOTE=hypno-toad;25981734] the killable children mod is stupid. There's no reason to kill them (...) unless you just enjoy the idea of killing kids.[/QUOTE] It's a video game, killing adults isn't any better. Besides, I still remember how kids called me "mungo" on FO3 :mad:
[QUOTE=Red_Eyes;25983352]It's a video game, killing adults isn't any better. Besides, I still remember how kids called me "mungo" on FO3 :mad:[/QUOTE] God damn, I kept shooting them, but they kept calling me mungo! :arghfist::saddowns:
[QUOTE=Mr. Someguy;25983349]I play on going back to 3 after I finish New Vegas. I miss the Robot enemies, I'll be glad to see them again.[/QUOTE] I miss just the sheer amount of enemies, in FO3, there was enemies everywhere, now I can roam the wasteland for hours (in-game ones of course) and only see like 2 Bighorners. The worst part is that there are almost NO SUPER MUTANTS, in FO3 there were supermutants everywhere, but now... In FO3 i feared Super mutants at lower levels, but now I want to actually find some so I can get some better weapons than a crappy 9mm pistol and a cowboy repeater.
[QUOTE=One Silly Mouse;25983479]I miss just the sheer amount of enemies, in FO3, there was enemies everywhere, now I can roam the wasteland for hours (in-game ones of course) and only see like 2 Bighorners. The worst part is that there are almost NO SUPER MUTANTS, in FO3 there were supermutants everywhere, but now... In FO3 i feared Super mutants at lower levels, but now I want to actually find some so I can get some better weapons than a crappy 9mm pistol and a cowboy repeater.[/QUOTE] You do realize that there's a canon reason for the Mojave not having super mutants everywhere, right? Also, if you want more enemies, just install More Fiends, problem solved.
why the fuck do both games not have stubble or something my sniper needs it
I decided to make a new character, he looks like Benny's cousin or something.
Cannon ain't no reason for not having someone to shoot. Fewer Super Mutants, more raiders. Less Enclave and other shit, more factional fighting. They could of at least made the Legion do actual patrols and scouting missions, I only really saw them at their camps.
[QUOTE=One Silly Mouse;25983479]The worst part is that there are almost NO SUPER MUTANTS, in FO3 there were supermutants everywhere, but now...[/QUOTE] All super mutants in the Mojave have migrated from either California or Washington. It wouldn't make sense if they were EVERYWHERE. Also, if you're not seeing many enemies, turn up the difficulty.
I hated what F3 did to the Super Mutants.
[QUOTE=Anubis678;25983143]I'm having problems with Vault 3. I've been tasked to deliver some chems to Motor-Runner as part of the "Aba Daba Honeymoon" quest... What gives?[/QUOTE] I didn't fail the quest even after killing every fiend, just don't kill Motor-Runner.
They're a different kind of Super Mutants. Same base research into it but the resulting creatures are completely different sharing only basic features and the name.
-snip nvm-
Just finished Broken Steel, and although freeroaming afterwards is a nice thought, I want to see how New Vegas is now.
[QUOTE=Devodiere;25983674]They're a different kind of Super Mutants. Same base research into it but the resulting creatures are completely different sharing only basic features and the name.[/QUOTE] I hated how somehow, due to a crazy coincidence, The Mojave and Washington FEV vats made the EXACT SAME THINGS. You'd think they'd do something different, as they were probably made at different places due to their being so far apart.
[QUOTE=One Silly Mouse;25983711]And that reason is?[/QUOTE] They all came from a Vault in DC.
Anyone think they should go back and continue (fix) Tactics?
[QUOTE=One Silly Mouse;25983711]And that reason is?[/QUOTE] Play Fallout 1 and 2 [editline]10th November 2010[/editline] [QUOTE=One Silly Mouse;25983711]-snip nvm-[/QUOTE] The Master was killed years before New Vegas, there are very few Super Mutants left as most of them have died.
[QUOTE=Tacosheller;25983722]I hated how somehow, due to a crazy coincidence, The Mojave and Washington FEV vats made the EXACT SAME THINGS. You'd think they'd do something different, as they were probably made at different places due to their being so far apart.[/QUOTE] There are FEV vats in the Mojave? I thought they all came from the Capital Wasteland or from Master.
[QUOTE=Memobot;25983718]Just finished Broken Steel, and although freeroaming afterwards is a nice thought, I want to see how New Vegas is now.[/QUOTE]I hear Housing is cheap in Vegas at this time around.
Speaking of Super Mutants, wasn't it said that Vault 87 Super Mutants were going to appear alongside Mariposa Super Mutants? I haven't seen them.
Yeah, I thought it was strange that they didn't even use the old FO3 model. Maybe most of them got killed off or something.
[QUOTE=DimJim;25983211]can anyone port the first recon beret from new vegas to 3? yes i'm still playing it because mods[/QUOTE] You can always put the fallout 3 .esm files in new Vegas's data folder. It might need some fixing up though.
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