• Fallout Series Thread V4 - Dear Old Friends, Remember Navarro
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what was that mod that was like, "laidback companion mod" or something?
Anyone else getting it so as the program crashes on startup now? It didn't used to do this for me, but I notice that they've updated the game recently... Am I the only one with this problem?
[QUOTE=Dude Meister;26017170]Anyone else getting it so as the program crashes on startup now? It didn't used to do this for me, but I notice that they've updated the game recently... Am I the only one with this problem?[/QUOTE] Disable archiveinvalidation.
oh right. fucking... [editline]12th November 2010[/editline] I can't. I use the archiveinvalidation program to deactive it, and it says it's successful. If I close the program and re-open it, it still shows it activated. Tried NVMM too, didn't work. What the hell is going on here
[QUOTE=zeebiedeebie;26016946]what was that mod that was like, "laidback companion mod" or something?[/QUOTE] Sandbox companion mod?
Ever since the patch my Endings crash 100% of the time.
[QUOTE=Dude Meister;26017205]oh right. fucking... [editline]12th November 2010[/editline] I can't. I use the archiveinvalidation program to deactive it, and it says it's successful. If I close the program and re-open it, it still shows it activated. Tried NVMM too, didn't work. What the hell is going on here[/QUOTE] Duhhh, just delete all inis and redownload them through steam, also the inis in your save folder if the problem persists. Trust me, this will fix it. [B]Edited:[/B] Look this is why I prefer installing most of my stuff manually, only this way you can keep an overview about what you've actually changed. At least you can trust tools like NVMM and FNVedit not messing with your files.
MALWARE DETECTED MALWARE DETECTED Fucking Malware. I went and got banned from that shitty Luxe casino after I won 15k caps. Having 9 Luck means it's possible to just press W constantly and automatically win at Blackjack. I also did raid Camp McGarren with Cass. Anti-Materiel Rifle with Inc rounds one hits nearly all the soldiers. Took me about an hour to explore all of it. [img]http://i818.photobucket.com/albums/zz105/nath2009uk/New%20Vegas/ScreenShot119.jpg[/img] [img]http://i818.photobucket.com/albums/zz105/nath2009uk/New%20Vegas/ScreenShot120.jpg[/img] New Quest : Kill Everyone What is this. [img]http://i818.photobucket.com/albums/zz105/nath2009uk/New%20Vegas/c9c71d4210cef0e4e7ffeadd695d90e5.gif[/img]
[QUOTE=mercurius;25998094]Weird, because I saw one today for Fallout NV. Didn't download it, so I don't know how it is. [B]Edited:[/B] [img_thumb]http://img684.imageshack.us/img684/4498/897345.jpg[/img_thumb] [url]http://www.f3underground.com/files/file/534-weaponsdistrict-9-arc-generator-for-new-vegas/[/url] Yes that page delivers, not like the shitty Nexus.[/QUOTE] from the description he haven't managed to make targets explode, I've been trying to get the "Bloody mess perk" effect through crit effect on GECK but haven't achieved anything yet
[QUOTE=mercurius;26017600]Duhhh, just delete all inis and redownload them through steam, also the inis in your save folder if the problem persists. Trust me, this will fix it. [B]Edited:[/B] Look this is why I prefer installing most of my stuff manually, only this way you can keep an overview about what you've actually changed. At least you can trust tools like NVMM and FNVedit not messing with your files.[/QUOTE] Well I got it working, but now the mod doesn't work.. Huh. I guess I'll just delete the .inis again, along with any other archiveinvalidation shit and see what happens. Thanks for the advice.
The Goodsprings XP speech glitch is a chore lol.
Looks like the malware warning slowed this thread to a crawl. Somebody linked to that T-57C Air Force power armor (or whatever it was called) during the last thread. It seems the file was removed from the nexus. I thought it'd be located at Nellis, but I can't find it. Anyone who enabled that mod know where it is?
[QUOTE=Red_Eyes;26018470]from the description he haven't managed to make targets explode, I've been trying to get the "Bloody mess perk" effect through crit effect on GECK but haven't achieved anything yet[/QUOTE] [media]http://img543.imageshack.us/img543/1640/283765789.jpg[/media] Can't be to hard to flag the weapon behaviour, I've done it before and the AM rifle uses it by default. GECK is too shitty to use when you're not mapping anyway, I prefer clean sober tables with values.
Is there no mod that will stream music from the internet as a radio station? Spotify outside of game is okay, but it's not the same.
[QUOTE=nath2009uk;26019043]Is there no mod that will stream music from the internet as a radio station? Spotify outside of game is okay, but it's not the same.[/QUOTE] What is the point of this when you can run winamp in background and use steam overlay and ajax plugin to control it? [url]http://www.webthreads.de/article-data/uploads/2006/02/ajaxAmp20.jpg[/url]
[QUOTE=mercurius;26019096]What is the point of this when you can run winamp in background and use steam overlay and ajax plugin to control it? [url]http://www.webthreads.de/article-data/uploads/2006/02/ajaxAmp20.jpg[/url][/QUOTE] Winamp is a massive resource hog though.
[QUOTE=Ray-The-Sun;26019150]Winamp is a massive resource hog though.[/QUOTE] Barely, but I mean you could capture the raw data of a radio station as well and output it as ogg into the fallout nv sound folder making it several times more difficult and unstable, requiring to run a third party program like winVLC nonetheless.
[QUOTE=MutantBadger;26007442]Where is a good place to get custom models for New Vegas, not mods just models to make our own mods.[/QUOTE]Repoast
[QUOTE=bepassley;26007373][img_thumb]http://imgur.com/6QrYW.jpg[/img_thumb][/QUOTE] this reminds me, some raiders were actually scary, fiends are just target practice
[QUOTE=MutantBadger;26007442]Where is a good place to get custom models for New Vegas, not mods just models to make our own mods.[/QUOTE] [url]http://www.fallout3nexus.com/downloads/cat.php?id=66[/url] If you want to have plain models and textures then you don't have to use the esp files that come with the mod, it is as simple as that. If you want your own models you should start learning to convert models from other games into nif files for fallout using blender and plugins. [B]Edited:[/B] Go to this page and check Resources -> Modder's Resource: [url]http://www.fallout3nexus.com/downloads/tags/search.php[/url]
Veronica is stuck, is there any way to fix this? [editline]12th November 2010[/editline] Stuck as in she refuses to move.
[QUOTE=redBadger;26019421]Veronica is stuck, is there any way to fix this?[/QUOTE] prid [ID] moveto player Instead of using the prid [ID] command you can simply highlight her in console with a mouse click on the body. IDs at fallout wikia.
[QUOTE=redBadger;26019421]Veronica is stuck, is there any way to fix this? [editline]12th November 2010[/editline] Stuck as in she refuses to move.[/QUOTE] Backup or fast travel, I think.
for anyone who needs it: [QUOTE=i-am-teh-sex;26019464]To get rid of it for FireFox Just go to: Tools>Options>block reported sites And uncheck it then click ok A++ guide would make again[/QUOTE]
[QUOTE=defyant;26019503]for anyone who needs it:[/QUOTE] ty
[QUOTE=mercurius;26019437]prid [ID] moveto player Instead of using the prid [ID] command you can simply highlight her in console with a mouse click on the body. IDs at fallout wikia.[/QUOTE] I'm probably typing it in wrong. Where to I put Veronica's ID in the moveto player command?
[QUOTE=redBadger;26019650]I'm probably typing it in wrong. Where to I put Veronica's ID in the moveto player command?[/QUOTE] player.moveto [id] It's all at the wiki
Okay so here what happens: I tell her to part ways, she goes back to the camp. I then ask her to join me, and when I exit conversation, she immedietly starts up a new one. I think that is what forces her not to move at all. Any fixes?
The Van Buren design document ruined the twist of [sp]Arcade Gannon[/sp] for me :saddowns: Although it was sorta obvious with the [sp]plasma defender and Ripper, [/sp] two typically [sp]Enclave[/sp] weapons
[QUOTE=mercurius;26018771][media]http://img543.imageshack.us/img543/1640/283765789.jpg[/media] Can't be to hard to flag the weapon behaviour, I've done it before and the AM rifle uses it by default. GECK is too shitty to use when you're not mapping anyway, I prefer clean sober tables with values.[/QUOTE] That "Explode Only" (also able to edit on GECK by the way) only blows up the limb that is hit, the Bloody mess effect actually blows them all.
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