• Mass Effect Megathread: DING DONG BANNU edition
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[QUOTE=abracusify;34785935]An interesting read: [URL]http://social.bioware.com/2553969/blog/211389[/URL][/QUOTE] It's not showing up for me, I can only get her "profile page" :(
[QUOTE=booster;34786200]Well then gas the entire planet. Sedate them all, and then take the bodily fluids. What is the point of a full charge attack, if the enemy can fight back? I thought the Reapers were suppose to be smart.[/QUOTE] maybe the reapers have found a way to harness the despair of an intelligent mind.
It certainly is a flaw in the lore/story that they allow for them to fight back by landing shooting lasers and shit instead of just gassing the planet like you said, but sci-fi stories often have a shit ton of flaws. It's just something we are going to have to deal with.
[QUOTE=tommo400;34786443]It's not showing up for me, I can only get her "profile page" :([/QUOTE] [quote]One of the complaints that has been levied against ME2 many times is that it feels less epic than ME1. In ME1 you were in a race against time to save the entire galaxy and the final battle had you thwarting the Reapers mere moments before their return. Then in ME2 the pace seems slower and not as much is at stake. It's like the plot for the series opened big and then got smaller... Isn't that kind of backwards? I've had an idea that I've tossed around many times. It's an "alternate universe" sort of thing. It's a fun thing to imagine though. What if the plots of Mass Effect 1 and Mass Effect 2 were switched? Namely, the Saren/Collector plots? Think about it. Now the plot of ME1 would be that human colonies in remote systems are vanishing. Nobody cares because humanity is unpopular and not especially powerful. We aren't a member of the Council and we have no Spectre. Humanity just came out of a scuffle with the batarians so surely they or other pirates are the culprits. However the Alliance isn't so sure. In a shakedown run for their newest creation they send the Normandy out to Freedom's Progress, the latest colony to vanish. Shepard, Alenko, and Jenkins disembark and the mission plays out much like it does in ME2. We meet Tali for the first time. Long story short, Shepard recovers the recording of the mysterious aliens abducting the colonists. Anderson takes this to Udina who then takes it to the Coucnil. Surely this threat is a grave one and they must act? Of-course, they wish to do nothing. Udina insists and to avoid a diplomatic incident the Council offers a compromise: they will assign their top Spectre to the case and evaluate Shepard as a possible Spectre candidate. So in this universe Saren becomes a squadmate for the first game. He is sort of a mentor to Shepard. As he wants to see what kind of a Spectre Shepard will make he allows Shepard to make the final decisions. After all, Saren benefits regardless of how the mission turns out.. So even if he thinks Shepard is doing something foolish he won't stop him as long as it won't get them all killed. Over the course of the mission Saren and Shepard at least come to respect one another. How the rest of the game plays out is a much longer discussion that I won't get into right now, but there is an important thing and it is this: neither Shepard nor the player ever discover the Reapers in this game. There are hints and it is gradually made clear through study of the Collectors that they are being directed by something. At first it is believed that this entity is the Collector General but after Shepard and co attack their base the player bares witness to the Collector General being released from the control of a strange being. In the final cinematic we see Shepard staring puzzled at a data-pad depicting this strange entity... Saren and Shepard part ways, but not before Shepard is made a full Spectre per Saren's reccomendation. Mass Effect 2 It opens much the same as the original ME1 and plays out the same, with a few differences. There is no Nihlus because Shepard is already a Spectre. We land on Eden Prime and eventually we meet Ashley, but this time Saren murders someone close to us. Someone that we care about. That character should be someone who was on the squad in the first game. Perhaps Richard L. Jenkins? This time Saren's betrayal is something personal for Shepard. After all, at the end of the day Saren was a mentor to Shepard and helped make him the Spectre he is today. Saren has turned on Shepard, on the Council, and on humanity. Why? The beacon on Eden Prime is jumbled and this time Shepard has no clue what it means. He doesn't start ranting about Reapers since this time he doesn't need to get mad at the Council. This time the Reapers shouldn't be discovered and the threat understood until Virmire. As I said, over all the game would play out much as the original ME1 did with only a few changes. The point is, the scope of the plot gets bigger in each game this way. Though an interesting note is that Shepard's mentoring of Garrus in "ME2" will mirror the mentoring between Shepard and Saren in ME1. We see that Shepard has grown as a character and taken on the role of teacher. As for ME3, well, anything could be done. It could largely stay true to the real ME3 that will be released soon. Only perhaps a way to link it better to the previous games would be to give Cerberus a more expansive role in the prior games that can gradually build up to their antagonism in ME3. There's another post I'm going to write about that.[/quote]
[QUOTE=Fisk;34786535]It certainly is a flaw in the lore/story that they allow for them to fight back by landing shooting lasers and shit instead of just gassing the planet like you said, but sci-fi stories often have a shit ton of flaws. It's just something we are going to have to deal with.[/QUOTE] They also might want more reapers, so completely wiping out a race is useless, they might just want to get rid of the military presence first. And what better way to bring the military in, then to shoot at the civilians.
[QUOTE=Fisk;34786535]It certainly is a flaw in the lore/story that they allow for them to fight back by landing shooting lasers and shit instead of just gassing the planet like you said, but sci-fi stories often have a shit ton of flaws. It's just something we are going to have to deal with.[/QUOTE] Considering the level of technology we're at in the mass effect universe, gassing a planet probably wouldn't yield the results it would in our world. Coming down personally is a safe choice, especially if it takes humans completely by surprise. I'm not sure what their motives are, but considering their near-indestructibility, they wouldn't care either way. Be the end result complete and total obliteration of a species or gathering them for processing further down the lane.
[quote=Arvuti]blog thing[/quote] thanks brother
people, whenever you talk about the reapers, you seem to forger this is all the facts we have [video=youtube;hVOlD0D4zhk]http://www.youtube.com/watch?v=hVOlD0D4zhk[/video]
How in the hell would you even go about 'gassing an entire planet'... I mean... have you any idea exactly the volume of gas you're talking about there? I don't even think the combined Reaper fleet could store that kind of volume of anything (and that's only for one planet).
[QUOTE=sltungle;34786798]How in the hell would you even go about 'gassing an entire planet'... I mean... have you any idea exactly the volume of gas you're talking about there? I don't even think the combined Reaper fleet could store that kind of volume of anything (and that's only for one planet).[/QUOTE] Dem chemical reactions yo But yeah gassing is pretty unrealistic. THEN AGIN THER THE REPERS THEY ARE INFINTE AND KNO EVERYTHNGI
[QUOTE=Nibwoddle;34785599][video=youtube;5u560s3QAls]http://www.youtube.com/watch?v=5u560s3QAls[/video] This confirms both Geth and Husks as enemy races in addition to Cerberus. I'm guessing there'll be at least one other.[/QUOTE] Could it be the Rachni? [img]http://i.imgur.com/HAnZo.png[/img]
[QUOTE=sltungle;34786798]How in the hell would you even go about 'gassing an entire planet'... I mean... have you any idea exactly the volume of gas you're talking about there? I don't even think the combined Reaper fleet could store that kind of volume of anything (and that's only for one planet).[/QUOTE] Closest thing I could see is the Seekers, but...not sure about them.
So I got a comment on my Facepunch Science Team video [quote]i cant watch. infiltraitor not using a sniper = not* helping your team at all, what a waste.[/quote] what. I become useless when I use a sniper. :suicide:
I made a video. [video=youtube;Jl0pkSPAfdQ]http://www.youtube.com/watch?v=Jl0pkSPAfdQ[/video]
[QUOTE=Cettuwals;34786889]Could it be the Rachni? [IMG]http://i.imgur.com/HAnZo.png[/IMG][/QUOTE] They might be one of the husk enemies. I remember reading that the rachni husk spawns lots of little ones to swarm you. [IMG]http://images3.wikia.nocookie.net/__cb20120209174238/masseffect/images/7/71/ME3_Ravager_Shot.png[/IMG]
I wish Salarians could be something other than infiltrators and engineers. I don't like infiltrators, and I don't care for the engineer skills the Salarian engineer gets, but I would love to play as a salarian.
[QUOTE=Skyward;34787033]I wish Salarians could be something other than infiltrators and engineers. I don't like infiltrators, and I don't care for the engineer skills the Salarian engineer gets, but I would love to play as a salarian.[/QUOTE] I wish for all races all classes.
[QUOTE=Cettuwals;34786889]Could it be the Rachni? [IMG]http://i.imgur.com/HAnZo.png[/IMG][/QUOTE] [sp]If you save the Rachni Queen she gets indoctrinated and turns evil, so yeah. Otherwise they find some non-queen Rachni wandering around, since they seemed fairly common in ME1.[/sp] It's the Rachni, or maybe those are those tiny bugs you see that crawl around as non-sentient animals, and some other husks you see are Rachni.
So they're kinda like the Rachni workers in ME1 (god, that fucking neutron purge room on insanity)
It'd be interesting to see if a Thresher Maw can be husked, I mean they did manage to do it with a Harvester. Speaking of Harvesters, why don't we know anything at all about the Klixen (the fire bugs?) I mean they gave us plenty of codex data on Varren and Maws, but for Klixen they just sorta threw them at us with no explanation at all.
[QUOTE=Zezibesh;34787063]So they're kinda like the Rachni workers in ME1 (god, that fucking neutron purge room on insanity)[/QUOTE] That part lagged like no tomorrow. Got a good look at all those rachnis.
anyone unlocked quarian infiltrator yet?
[QUOTE=booster;34786154]So if the Reapers are the peak of technology, then why do they need to go down to the surface of a planet to destroy it? Why not just destroy the planet from orbit?[/QUOTE] They aren't interested in destroying planets, only life. They aren't like Galactus. [editline]20th February 2012[/editline] [QUOTE=EcksDee;34787050]I wish for all races all classes.[/QUOTE] aw yeah let's get some krogan engineer
[QUOTE=Jackald;34787198]That guy doesn't know what the fuck he's talking about, infiltrators don't have to use sniper rifles all the time. They can be very effective at hit and run tactics with that cloak of theirs, in fact.[/QUOTE] I generally only use my sniper to take out anything engineer/nemesis and above. Cloak + melee is great for assault troopers and centurions.
[QUOTE=sltungle;34786798]How in the hell would you even go about 'gassing an entire planet'... I mean... have you any idea exactly the volume of gas you're talking about there? I don't even think the combined Reaper fleet could store that kind of volume of anything (and that's only for one planet).[/QUOTE] But going at every living thing individually with lasers would also take an insane amount of time and effort. Surely there must be some more efficient way, I mean the reapers have an entire galaxy to wipe out.
[QUOTE=booster;34787380]But going at every living thing individually with lasers would also take an insane amount of time and effort. Surely there must be some more efficient way, I mean the reapers have an entire galaxy to wipe out.[/QUOTE] Well remember the ME2 end cutscene. There's quite a few reapers to go around. And don't forget what Sigil said in ME1, about how long it took for one cycle to do its shiz.
[QUOTE=EcksDee;34787421]Well remember the ME2 end cutscene. There's quite a few reapers to go around. And don't forget what Sigil said in ME1, about how long it took for one cycle to do its shiz.[/QUOTE] True. But I still think lazorbeems are very inefficient if you're a super high technological "race".
[media]http://www.youtube.com/watch?v=NcrDWAuyqtc[/media] please be in please be in please be in
Ok once again, its that time me and a friend want to play some co-op so if you're interested add me on origin and steam (optional). :v: Steam: Under my profile Origin: MrAnderson117
[QUOTE=Thom12255;34787458][media]http://www.youtube.com/watch?v=NcrDWAuyqtc[/media] please be in please be in please be in[/QUOTE] [sp]They have a new Faunts song[/sp] [editline]20th February 2012[/editline] When posting Origin IDs etc it would help if you told approximately where the hell you're located. I don't wanna end up adding aussies I won't be able to play with.
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