• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=dumbidiotretard;34837523]i highly doubt a 12 year old girl could be a commander[/QUOTE] [IMG]http://www.hatrack.com/osc/books/endersgame/endersgame.jpg[/IMG] Yeah Ender's not a girl but w/e.
[QUOTE=Vassikin;34837541][IMG]http://www.hatrack.com/osc/books/endersgame/endersgame.jpg[/IMG] Yeah Ender's not a girl but w/e.[/QUOTE] when that movie come out
[QUOTE=mercurius;34837411][IMG]http://i.imgur.com/9DEri.jpg[/IMG][/QUOTE] garrus looks like a dog
[QUOTE=milktree;34836459][img] http://filesmelt.com/dl/lol100.jpg[/img] [/QUOTE] What is it with people blaming Bioware for this? I hate it too, but how is this [I]not[/I] EA's doing? EA is going into full player abusing greed mode, and they're abusing their devs the same way they used to. But somehow people seem to not realize that it's not anyone at Bioware's fault for their games' slide in quality. The problems the recent games have had (short, unpolished, DLC-laden) all come from EA's demands on the developer. EA is apparently making it a business strategy to become more profitable than Activision by abusing their devs and players more and no one is blaming them for it, they're just blaming the devs who are the victims too.
[QUOTE=Sector 7;34837558]garrus looks like a dog[/QUOTE] a girl, her father, and their dog a fun adventure for the whole family
[QUOTE=dumbidiotretard;34837552]when that movie come out[/QUOTE] From wiki "In October 2011, the release date was announced as March 15, 2013"
[QUOTE=-Ben_Wolfe-;34836702]Nihlus, Saren, Tela Vasir, and [sp]the leaks mention a salarian Spectre named Jondum Bau[/sp][/QUOTE] Yesss, thanks.
[QUOTE=Arvuti;34836991][img]http://cloud.steampowered.com/ugc/470862413612769884/3C6FE894DADD9EB99FE5986AD3015BCE093FC542/[/img][/QUOTE] [img]http://i.imgur.com/fpewR.png[/img]
[t]http://i.imgur.com/fqUcA.jpg[/t] Human Garrus 'aka' Brandon Keener.
[QUOTE=BreenIsALie;34837590]From wiki "In October 2011, the release date was announced as March 15, 2013"[/QUOTE] oh they're really making a movie about it? I wasn't even being serious...
[QUOTE=DX_V;34837637][img]http://i.imgur.com/fpewR.png[/img][/QUOTE] reminds me of this [img]http://filesmelt.com/dl/anderson.png[/img]
Oh god what. He looks like an ape.
[QUOTE=milktree;34837762]reminds me of this [img]http://filesmelt.com/dl/anderson.png[/img][/QUOTE] I think it makes him look younger
[QUOTE=mercurius;34832292][IMG]http://i.imgur.com/zWOu6.png[/IMG] I have to point this out again, because yesterday it kinda vanished in the turmoil. How dare they to have the audacity lying to us so blatantly? "From Ashes" was deliberately cut from the game, it wasn't made by a different team when the game was finished. No, it was already in the leak, not the mission itself, but the whole [sp]Prothean[/sp] squadmate banter, dialogues and tiny backstory and it's south-african voice which is in the AFC-sound-files since the November leak and became recently accessible due to releases of updated extraction tools. They didn't even bother removing these sounds from the demo. It's absurd, it's in the demo even the models and sounds, but it's cut from the full version! You have to buy it, yet it is locked in the free demo. If you get my anger over EA's greed you may understand me. Bioware is probably innocent. Remember they are no independent company anymore since 2007, they are completely EA's property and EA's pimphand sure is strong. The [sp]Prothean[/sp] would have been an awesome chance to explain lots of questions about the story of the universe the reapers and artifacts or beacons, yet they dump this chance. He knows nothing, he can't help you in the main story, just another Kasumi.[/QUOTE] VO is done months before development of a DLC. For example, BioWare have already recorded lines for the upcoming expansion pack to The Old Republic. Another example would be Lair of the Shadow Broker; VO work was found in Mass Effect 2's audio library before that DLC was released. The way you describe EA and BioWare's relationship makes you sound immature.
[QUOTE=Dr Bob;34837852]VO is done months before development of a DLC. For example, BioWare have already recorded lines for the upcoming expansion pack to The Old Republic. Another example would be Lair of the Shadow Broker; VO work was found in Mass Effect 2's audio library before that DLC was released. The way you describe EA and BioWare's relationship makes you sound immature.[/QUOTE] oh no dont call him immature he might message you on steam in a rude fashion
This isn't a story spoiler, just a gameplay mechanic. Just read there will be [sp] scanning exploration that includes quests [/sp]
[QUOTE=mercurius;34837652][t]http://i.imgur.com/fqUcA.jpg[/t] Human Garrus 'aka' Brandon Keener.[/QUOTE] [video=youtube;D1r99B9dbLY]http://www.youtube.com/watch?v=D1r99B9dbLY&feature=related[/video]
[QUOTE=nightlord;34838057]Just read there will be [sp] Planet exploration including quests like ME1, instead of scanning [/sp] Awesome.[/QUOTE]You mean like [sp]landing on a planet with a chance of there being a quest there?[/sp]
[QUOTE=Fisk;34838080]You mean like [sp]landing on a planet with a chance of there being a quest there?[/sp][/QUOTE] Not too sure. Here is the full quote. Spoiler tagged for people who don't want to know about this game mechanic. [sp]"The exploration in this game is really cool," Ray assured me. "The system involves a Reaper threat. The Reapers are on the edge of the system. By scanning the worlds, the Reapers actually get engaged more and more. You have to scan the planets to find key objectives, to find away-team missions, to find resources that actually solve RPG quests back on different planets. You have to bring things back to a planet and talk to people and they'll be like, 'Oh, cool, I'll help you now' and that kind of thing. If you scan more the Reapers start coming in and you have to evade the Reapers in the system by literally having to drive the ship around. It's actually kind of fun. "There's no limit on scans now," he added. "There's no limit on probes. That's not a constraint anymore."[/sp]
[QUOTE=nightlord;34838148] "There's no limit on scans now," he added. "There's no limit on probes. That's not a constraint anymore."[/sp][/QUOTE] M.Bisonyes.wmv No more flying back and forth between systems jst to get more probes.
i only mined on my first playthrough, the rest i just used a save editor
One thing I never got about mass effect. Why would the ultimate sentient space ship need arms? The fuck?
[QUOTE=Lick;34839410]One thing I never got about mass effect. Why would the ultimate sentient space ship need arms? The fuck?[/QUOTE] To land on the Citadel tower and grab it?
I'd imagine hovering is terribly inefficient.
except it's in space with no gravity so hovering isn't really a big deal improvised latching on isn't a bad idea though, flexible arms work for that
I mean like landing on planets, like that.
So, playing through more ME2 on insanity. Just rescued Jack. (She's so mean.) I've noticed 99% of powers in this game are kinda useless, since most biotics can only be used on standard health enemies. And with Insanity, A.) Everything has shields, and B.) Once they're down to just health, 2 shots from a rifle downs them.
[QUOTE=Lick;34839410]One thing I never got about mass effect. Why would the ultimate sentient space ship need arms? The fuck?[/QUOTE] You kow the bits in the trailers when the Reapers come down and land on the legs? That's why they have them. They also have [del]lasers[/del] superheated liquid metal cannons on the end.
reaper anatomy 101
this is really weird but I've been thinking about it Reapers are kind of cute if you really look at them okay there's a little one you can get for your XBL avatar It's sort of cute.
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