[QUOTE=Jackald;34915379]Scions were such bullshit enemies in ME2.
"Hey, let's make an enemy with a shitton of health, that knocks you out of cover, who's attack goes through any cover you have, that fires a fast moving, hard to dodge shockwave and that wrecks your shields as well as stunning you"
"BRILLIANT! PROMOTE THAT MAN!"[/QUOTE]
But it doesn't go through cover if you stuck to it.
Yeah the dudes are still bullshit but if you all spacebar'd up to cover, then they won't hit you.
I wonder why Infiltrators in ME2 get Incinerate but in ME3 they get Cryo Blast. That's kind of an odd change to make.
[editline]28th February 2012[/editline]
[QUOTE=EcksDee;34915505]But it doesn't go through cover if you stuck to it.
Yeah the dudes are still bullshit but if you all spacebar'd up to cover, then they won't hit you.[/QUOTE]
They can and will. I've had it happen FAR too often. It only doesn't happen if you're on a lower plane than the Scion because the shot that hits behind your cover (the one that fucks you up) goes farther and barely misses.
[QUOTE=Janus Vesta;34915526]I wonder why Infiltrators in ME2 get Incinerate but in ME3 they get Cryo Blast. That's kind of an odd change to make.
[/QUOTE]
it made sense to me, freezing people then shattering them with the sheer force of the sniper rifle
Okay, I'm not sure if I was lucky but I'm pretty sure if I stayed in cover Scion's shot didn't hit me. It did if I poked my nose out of cover even for a second but never if I didn't. And I even played on Insanity.
[QUOTE=Janus Vesta;34915526]I wonder why Infiltrators in ME2 get Incinerate but in ME3 they get Cryo Blast. That's kind of an odd change to make.
[/QUOTE]
Climate change.
[QUOTE=Zezibesh;34915332]I personally found the platform fight pretty easy due to Widow. Only real problem was the double-scion platform.[/QUOTE]
I went with the Revent, since i almost never use the Sniper rifle and don't want to trade away my Geth Shotgun. That decision made it harder. I'm so used to the mattock now so going from that to the Revent made it a lot harder
[QUOTE=Janus Vesta;34915526]I wonder why Infiltrators in ME2 get Incinerate but in ME3 they get Cryo Blast. That's kind of an odd change to make[/QUOTE]
In singleplayer you don't get cryo blast, but incinerate like me2
Fuck, I lost all my save data for the entire series.
I now have six days to create the most badass Shepard I can imagine, which would entail at least 1.6 playthroughs of both games.
[QUOTE=Sie-Sveinhund;34916078]Fuck, I lost all my save data for the entire series.
I now have six days to create the most badass Shepard I can imagine, which would entail at least 1.6 playthroughs of both games.[/QUOTE]
Or you know, could download a good save and edit it to your will.
[QUOTE=BreenIsALie;34915909]I went with the Revent, since i almost never use the Sniper rifle and don't want to trade away my Geth Shotgun. That decision made it harder. I'm so used to the mattock now so going from that to the Revent made it a lot harder[/QUOTE]
I always thought the revenant sucked ass, so I never picked it up after the first time
to be fair my mass effect 2 is so modified at this point that you get all the collector ship weapons on freedom's progress
[QUOTE=Zezibesh;34916126]I always thought the revenant sucked ass, so I never picked it up after the first time
to be fair my mass effect 2 is so modified at this point that you get all the collector ship weapons on freedom's progress[/QUOTE]
I pretty much used it instead of a Shotgun before i got the Mattock, And now i don't want to stop using the mattock
[QUOTE=27X;34914645]While that works in generalist theory, the caveats are when Bw was indie they needed capital to bring this stuff out in the first place, and now that they aren't, there are some serious expectations tied to every title they make. That's how the business works now.[/QUOTE]
Man, I hate the way mainstream capitalism works; bring things into the mainstream limelight and the big-dog publisher-man makes all these [B]demands[/B] of you; make you do things THEIR way to bring in the money, even if the streamlining and capitalisation makes your old crowd sad.
If I ever started up a company, i'd try to find some middle-ground between soulless capitalism and the poor-yet-rich indie spirit, whilst avoiding the dark pits of pretentious hipsterism. Being able to retain that independant spirit and substance of an indie studio, whilst making a reasonable profit that doesn't hurt the customer, is something that seems very hard to truly achieve and sustain, often requiring a great deal of "luck". Mojang did it, but then again that's only the first few years; something could go wrong at any point in the future. Valve also managed to do it, but they initially started out tied to a publisher like most companies, and Gabe used to work for Microsoft so that was a big bonus, plus they've managed to become a major distributionary force in the industry, on PC at least.
Where to find that true balace I have no idea, but I sure wouldn't find it in a capitalist business school where money equals power; neither would I find it in the smokey art-studios of some European city where the aromas of incense and cannabis hang heavy in the air; and I certainly don't want to risk consorting with devilish hipsters either. (just to allay any fears of me being horrible, I don't view drug-using artists and hipsters as the same; they're very different folks if you look at their different facets)
I guess the best way to do it is to go undercover, behind enemy lines to learn how the capitalists work, then compare it to how indie studios and suchlike work, learn all the tricks of the trade to become well-known and respected in the industry with connections and a following of reasonable-minded individuals. Building up a close-knit like-minded team of talented individuals would also be VERY important for starting up a reliable indie company, since what is a company without people?
Another vital factor is being able to have your "followers" (not fans, I don't heed the words of fanatics most of the time) be able to trust you and your company with taking their time with something, since as I remember from this development documentary concerning Epic and Unreal, "you can have it right or you can have it right now", and quality requires time to be taken, with crunch-time being a result of having to work to a tight deadline. Valve doesn't really worry too much in that regard; they take their time with their development and despite there being delays and uncertain release dates, in the end they certainly deliver something to appreciate.
If only more big-name devs had such luxury, the industry would be quite a cool place. However, being "lazy" and not committed to one's work is a dangerous problem that can mean that time is wasted, which is pretty much a betrayal of trust concerning your clients (i'm trying to find words that don't reek of business and capitalism; god i'm such a communist) who wait eagerly for what you bring before them, even though we all require time to ourselves to recollect our thoughts and make something amazing. People can only wait so long before they lose patience and interest; even a bright-eyed and alert person can eventually end up forgetting you and moving on to other things if you take TOO long, though hopefully most of them spring back into action when you reveal that the latest episode in the PulpCraft franchise is going gold and is about to go live on Steam and similar digital distribution platforms.
But one of the most important factors in development is communication; be in touch with those who follow you, let them know what you are doing as you develop the game, and listen carefully to what they have to say in response. [B]HOWEVER[/B], there's an important thing to take into account; the customer isn't always right, especially if said customer is a raving rabbid fanatic ("DAAAAA I HATE THE HEALTH SYSTEM!"). Be careful with whose words you focus on; take interest in what smart and resasonable followers have to say ("I'm not sure I like how fast/slow the health regen is; it kinda defeats the purpose of defensive strategy/it kinda messes with the pacing"), since intelligent individuals usually know know what they're talking about and have some good ideas to share.
They used to say that "too many cooks spoil the broth", and to an extent that is true (in a collection of ideas, there are some that may conflict with each other, so not every idea can make the final cut or even the director's cut); however a more appropriate term would be "too many noobs ruin the team" or "too many inexperienced interns ruin the fucking kitchen" (Gordon Ramsay would probably say something like that), since bad feedback can mess up a game and cause it to appeal to the wrong audience whilst alienating your true followers.
Gee, I wonder what example I could use concerning misdirected appeal and alienation of the old crowd... I think we all know which example is being referenced here. But then again, the arrival of dirty casuals on our shores is an example of this gone wrong, which is how it usually pans out. In those rare cases where both the new crowd and old crowd like the changes made in the new iteration of the game, with the new crowd appreciating it and the old crowd liking how it is, then there probably aren't too many problems in those regards.
My oh my, look at the time; I went on another of my lengthy intellectual(?) deep-thought thingimajigs. I don't know how or why this usually happens to me at night, but I bet that an abundance of time is a determining factor, as well as a variety of other circumstances; be it the topic arising or the fact that night-times tend to make me think differently to how I do in the day-times.
Regardless, I hope that some of you have the time to read this and speak your mind on the matter; I always enjoy listening to smart charming intellectuals, even if some of them are a little cynical (I kinda like cynicism sometimes, tbh). In the meantime, i'm gonna watch an LP of The Binding of Isaac that i've had in a tab for the last coupla hours. This is me signing off, for now at least. (to be continued...?)
Your avatar caused me to read all of that in Colin's voice.
[QUOTE=GetBent;34916305]Your avatar caused me to read all of that in Colin's voice.[/QUOTE]
Thanks to that, so did I.
Man, if I said such things in 1960's America (either in an alternate universe 60's where video games were a major thing, or using a different medium in lieu of video games), I would've been shot for being a communist. Though i'm probably not a communist per se; more like a socialist, but apparently they're the same thing in America.
And now i'm reading it in the voice of David Attenborough. Because hey, why not? (And here, we see the wild ironman17 experiencing the effects of sleep deprivation. Isn't it a remarkable sight?)
[QUOTE=GetBent;34916305]Your avatar caused me to read all of that in Colin's voice.[/QUOTE]
This post caused me to read it in his voice. It's much better if you imagine it Weird Newscasters style.
[QUOTE=Sector 7;34905837]nope. In order: Human, Batarian, Turian, Asari, ???, Human
(look at the faces)[/QUOTE]
That's kind of lame then.. certain race turns into a certain shell.. should be different kinds within each race too.
just preordered me3
greatest feeling in the world
Courtesy of Cr1TiKaL.
[url]www.youtube.com/watch?v=LZNhJ1UbDK4[/url]
[editline]28th February 2012[/editline]
dah fook? why aren't media tags working? took non-existent tags off to make link clickable.
[QUOTE=tommo400;34915025]They essentially don't need to worry about existing players at this point, because people who have played the previous games will almost certainly buy the third regardless. They instead focus on people who haven't yet got into the series, due to too much boring talking/not enough wicked cool explosions.[/QUOTE]
It's still a disservice. These things can be balanced. Plus I'm pretty damn sure new players would be all damn this Wrex dude is cool, I like that Jack chic cause she's the kind of bitch that takes no shit, etc etc. Some of BW's "mainstreaming" decisions have been completely pants on head.
Okay, need advice.
Doing a rerun on ME1, but I can use an existing ID/character which is my level 37 one. Is this the character from the end of ME1 or the one with stats from the end of my ME2 save?
Also, will using my level 37 one, be able to make [b]fresh[/b] options that will affect ME2 and ME3? In other words, when using existing character, do only the stats carry across, not the choices?
[QUOTE=ironman17;34916221]capitalist pig dogs[/QUOTE]
The issues here are actually pretty simple.
And there are companies that get it, like Tripwire and DoubleFine, and then there companies like Gearbox and iD that started out in the same vein and are slowly becoming the thing they used to despise as the companies' founders become older and less focused on gaming in totality, and more on sustaining their lifestyle for themselves and their employees.
The main issues are securing total project funding, even for staff who only have time limited input and out of house QA testing, and insulation. When you're small and hungry, you listen to people and take the shit they say seriously. When you grow beyond a certain size, most human beings quite literally lose the ability to relate to things, because the metric for keeping with all the logistical information becomes too much to handle. Now add being insulated by a parent company who quite literally tailors your home environment and what kind of media you're exposed to at the workplace even up to and including censoring internet sites, and you can see how things go horribly wrong.
Add fan expectations and modern gaming conventions on top of that, and making games can be a giant pain in the ass for both sides of the fence. Developers don't set out to make shitty games. They want you to like it, they want you to buy it; but after you get to certain threshold, social and gameplay momentum take on a life of their own, and most developers hit the "sell out" phase at that point.
[editline]29th February 2012[/editline]
[QUOTE=Mr. Agree;34917328]Okay, need advice.
Doing a rerun on ME1, but I can use an existing ID/character which is my level 37 one. Is this the character from the end of ME1 or the one with stats from the end of my ME2 save?
Also, will using my level 37 one, be able to make [b]fresh[/b] options that will affect ME2 and ME3? In other words, when using existing character, do only the stats carry across, not the choices?[/QUOTE]
Choices carry over unless you edit your save.
Is it bad that I decided to restart ME2 because I found out you have to import your ME2 save again when fixing the Conrad bug?
[QUOTE=27X;34917525]The issues here are actually pretty simple.
And there are companies that get it, like Tripwire and DoubleFine, and then there companies like Gearbox and iD that started out in the same vein and are slowly becoming the thing they used to despise as the companies' founders become older and less focused on gaming in totality, and more on sustaning their lifestyle for themselves and their employees.
The main issues are securing total project funding, even for staff who only have time limited input and out of house QA testing, and insulation. When you're small and hungry, you listen to people and take the shit they say seriously. When you grow beyond a certain size, most human beings quite literally lose the ability to relate to things, because the metric for keeping with all the logistical information becomes too much to handle. Now add being insulated by a parent company who quite literally tailors your home environment and what kind of media you're exposed to at the workplace even up to and including censoring internet sites, and you can see how things go horribly wrong.
Add fan expectations and modern gaming conventions on top of that, and making games can be a giant pain in the ass for both sides of the fence. Developers don't set out to make shitty games. They want you to like it, they want you to buy it; but after you get to certain threshold, social and gameplay momentum take on a life of their own, and most developers hit the "sell out" phase at that point.
[editline]29th February 2012[/editline]
Choices carry over unless you edit your save.[/QUOTE]
I mean like if I re-use my character to redo the ME1 campaign.
Doing some guy's ME2 PC save as a request, anyone else want me to play through ME1 or ME2 for them? I got lots of free time :v:
(I honestly don't know why anyone would need this. But hey, whatever)
[QUOTE=Mr. Agree;34917708]I mean like if I re-use my character to redo the ME1 campaign.[/QUOTE]
Then just your levels are kept.
[QUOTE=27X;34917868]Then just your levels are kept.[/QUOTE]
Sweet thanks. Hoping to get both ME1 and 2 done again by 9th. Set a deadline to complete ME1 by sunday, but may start ME2 sooner as side missions seem more important in that with the loyalty. Whatever happens at the end of that will be my save for ME3.
[editline]29th February 2012[/editline]
Yup, going to rush through ME1 and get a general gist on the storyline again, catch up on some details, then take my time to do ME2 properly. My last ME2 save was everyone surviving except for Jack and a lesser character. The main ones survived for me, hoping I get similar but wouldn't mind a dramatic death :v:
I'm a bit disappointed that only a few of my team is back, I'm going to miss Zaeed.
[url]http://www.youtube.com/watch?v=bey935uh0OM&feature=autoplay&list=WL2819F6012C96C06F&lf=BFp&playnext=2[/url]
More points from TB about the DLC and why you shouldn't pirate it as a demonstration and why that development chart is wrong/a lie. (21 minutes long)
Again in my opinion he has good points and I'm waiting for arguments to prove them wrong.
Anybody feel there aren't enough squad members for ME3? Come on look at ME2 there were 10 squad members (if you don't count the DLC.)
[QUOTE=mikester112;34918436]Anybody feel there aren't enough squad members for ME3? Come on look at ME2 there were 10 squad members (if you don't count the DLC.)[/QUOTE]
In ME3 I think they're trying to go for quality over quantity. I mean, some characters ended up being useless in ME2.
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