[QUOTE=Takuat;34972610]Mass Effect 3 prequel starring James Vega.
[url]http://masseffectparagonlost.com/[/url]
[editline]3rd March 2012[/editline]
Blocked in my country damn it.[/QUOTE]
Could someone who can actually view the video, download it then reupload it for us non-US bros.
Literally a COMING SOON with the Mass-Effect logo and no sound.
You are not missing much
I wonder what actor are they going to get for Vega. I mean come on, the guy is one of the buffest buffs in all video game series.
We already know, that Freddie Prince Jr guy
[url=http://toucharcade.com/2012/03/02/qa-mass-effect-infiltrator/]Q&A: 'Mass Effect: Infiltrator'[/url]
[quote]Working with someone else's baby is hard work, but Mass Effect: Infiltrator isn't Iron Monkey's first rodeo with another company's high-profile IP. Earlier in 2011, it busted out an amazingly true Dead Space experience on iOS. Horror, action, dismemberment: this thing had it all. "Soon," Iron Monkey will release Infiltrator into the wild, as console fans prepare for the next the huge game in the Mass Effect franchise, Mass Effect 3. We don't know yet if Infiltrator will feel as pure and focused as Dead Space, but we did get a chance to chat with the game's design director Jarrad Trudgen to get a better idea.
Consider us stoked.
[B]TouchArcade:[/B] Could you give us the elevator pitch for Infiltrator? What are you trying to bring to the table here?
[B]Jarrad Trudgen:[/B] Mass Effect: Infiltrator is the definitive third-person, cover-based shooter on iOS. We set out to faithfully recreate the look and feel of the Mass Effect universe, with a particular focus on combat, and raise the bar we set with Dead Space iOS for art quality, technical fidelity and touchscreen controls. We put a lot of effort into creating rich, immersive experiences employing the high production values typically associated with console games so sound design is another area where we try to innovate on the platform.
Infiltrator tells an original story with an all new protagonist (voiced by VO legend Jay Anthony Franke who played JC Denton in the original Deus Ex games, no less) that runs parallel to the events of ME3 and offers players a chance to see events from a different perspective. Ultimately, we want to make a game that appeals not just to hardcore Mass Effect fans, but also to anyone who enjoys quality mobile gaming.
[B]TA:[/B] What's it like working with Mass Effect? We're sure there's pressure. Then again, you guys also handled a Dead Space title, which was no small task, surely.
[B]JT:[/B] We’ve been incredibly fortunate to work on some high profile franchises in collaboration with very talented studios. It’s always daunting working on an IP that you’re a big personal fan of; there is a huge sense of internal pressure to not screw up as no-one wants to be a blemish on something they love. Luckily, both Visceral and Bioware are great creative partners -- they had plenty of time for us and were always supportive and keen to collaborate.
[B]TA:[/B] What's the creative process like when you're working with someone else's baby? Do you have bounce builds and ideas back and forth constantly? I'm trying to get a sense of your work flow.
[B]JT:[/B] We worked closely with executive producer, Casey Hudson, and Lead Writer, Mac Walters, to establish the high level goals for Infiltrator at the beginning of the project: what features to focus on, the setting, main characters and broad stroke narrative. Those guys are very passionate and hands on about the franchise. Once these defining goals were agreed upon they handed us the reigns and largely left us to fill in the gaps. We’d provide our latest draft of the script and fairly regular builds for feedback and there was always great support channels there for our questions and requests. Teams need to feel empowered to get the best out of them and we’ve been fortunate to build great relationships with IP holders so there is a level of trust to give us freedom within the universes they have created.
[B]TA:[/B] How does your studio's personal experiences with Mass Effect inform what you're doing with this project?
[B]JT:[/B] Already being a fan of something obviously makes it easier to work on it; you already understand the lore of the IP and hopefully have a good understanding of what makes it tick. However, there are risks too, especially when creating an entry for a radically different platform. You don’t want to just slavishly imitate as what works on console may not work on a touch device. For example, our combat is designed to satisfy in shorter bursts than on console – we employ a slow-mo chaining feature and a ranking system which results in a more arcade style experience that is really replay friendly. Again this ties into our goal to make a game that is deep and satisfying for Mass Effect fans but still accessible to players less familiar with the franchise or genre.
[B]TA:[/B] What's next?
[B]JT:[/B] Next up, we’re planning to bring Mass Effect: Infiltrator to Android devices. We don’t have any specific dates to share quite yet, but Android users can stay tuned for more news from us on that front.[/quote]
[media]http://www.youtube.com/watch?v=5DAPXMZk2iw[/media]
[QUOTE=croguy;34972701]I wonder what actor are they going to get for Vega. I mean come on, the guy is one of the buffest buffs in all video game series.[/QUOTE]
It's an animated feature. They'll probably just get Freddie into voice him.
[QUOTE=doommarine23;34972715]We already know, that Freddie Prince Jr guy[/QUOTE]
Well, he is pretty similar in the face, but they'd still have to fake all of his muscles.
[editline]3rd March 2012[/editline]
[QUOTE=Takuat;34972721]It's an animated feature. They'll probably just get Freddie into voice him.[/QUOTE]
Ohhh. Well, that figures it. Hopefully it'll turn out well.
[QUOTE=JeanLuc761;34963238][video=youtube;hU-G8BSMg0s]http://www.youtube.com/watch?v=hU-G8BSMg0s&feature=youtu.be&hd=1[/video]
Does contain some minor spoilers, so be warned. The stream starts at about 4 minutes in.[/QUOTE]
Is there any other link. Cause this one says its a private video
When I went to pre-load this game, it was like "Be ready for March 5th!" or something like that. Is this game coming out a day early for preorders or what? I'm confused
Not even a week left. My body is ready.
In Mass Effect 1, do you guys remember the missing ExoGeni dig team? When you go to the dig site, you find them all converted into Husks by something they dug up, which was a ball of light.
On Feros, you see some Geth worshiping a ball of light that is extremely similar to the one that converted all the ExoGeni dig team, and one of your companions will comment on how the Geth are worshiping it.
Do they ever explain what these balls of light were?
If you bring Tali she explains it a bit, it's just religious symbols, I think implied to be Prothean.
[QUOTE=gudman;34970561]That's quite logical for them to do that. ME and ME2 has got people's attention to the series, an awful lot of people will buy ME3 - so why bother? Less work on the game - same amount of money. Even better as you don't have to pay for voice acting as much, so more money saved.[/QUOTE]
7 hours late on this but...Mass Effect 3 has double the voice acting that Mass Effect 1 has. 40,000 lines vs 20,000.
How difficult would it have been to keep using the conversation wheel as usual?
I have never been this bored before. Barely a week left and I have absolutely nothing to do.
Maybe its the same number of choices on the wheel, but there's just more dialogue scenes.
[QUOTE=Aperture fan;34973439]In Mass Effect 1, do you guys remember the missing ExoGeni dig team? When you go to the dig site, you find them all converted into Husks by something they dug up, which was a ball of light.
On Feros, you see some Geth worshiping a ball of light that is extremely similar to the one that converted all the ExoGeni dig team, and one of your companions will comment on how the Geth are worshiping it.
Do they ever explain what these balls of light were?[/QUOTE]
Recently did that on my rerun, I do like being kept in the dark about things like that. Adds to the mystery and makes me a curious.
Is there a save editor like gibbed's that i can use to edit a me2 save (with decisions from me2 instead of just me1)?
[QUOTE=marcus;34973628]Is there a save editor like gibbed's that i can use to edit a me2 save (with decisions from me2 instead of just me1)?[/QUOTE]
[url]http://social.bioware.com/project/4373/[/url]
WHO THE FUCK RELEASES A GAME ON A TUESDAY
IT'S DONE AND I WANT TO PLAY IT NOW
/caps
[QUOTE=TheCloak;34973757]WHO THE FUCK RELEASES A GAME ON A TUESDAY
IT'S DONE AND I WANT TO PLAY IT NOW
/caps[/QUOTE]
I'll be playing in on monday using that fancy VPN choise.
[QUOTE=TyHap;34973780]I'll be playing in on monday using that fancy VPN choise.[/QUOTE]
What country are you going to connect from?
I was intending to pick up my copy from GAME on release day and play it over the weekend. Now I have to wait for Amazon to deliver my copy on Monday. Sadface
Who else plays with subtitles? It seems a habit for me, but I HAVE to use subtitles incase I miss anything that's being said, or it goes in better.
[QUOTE=TheCloak;34973757]WHO THE FUCK RELEASES A GAME ON A TUESDAY
IT'S DONE AND I WANT TO PLAY IT NOW
/caps[/QUOTE]
DVD's and video games are always, ALWAYS released on Tuesday. Unless you're Nintendo; then it's Sunday.
Can someone with the digital deluxe edition post a spoiler tagged image of the files? And is there any trace of the bonus DLC in the files?
[QUOTE=JeanLuc761;34973946]DVD's and video games are always, ALWAYS released on Tuesday. Unless you're Nintendo; then it's Sunday.[/QUOTE]
Saint's Row 3 was released on a Friday.
[QUOTE=TheCloak;34973221]When I went to pre-load this game, it was like "Be ready for March 5th!" or something like that. Is this game coming out a day early for preorders or what? I'm confused[/QUOTE]
Any E-mail's from EA/Origin will be in the PST Time zone, so 3 hours behind EST. It says it will be out the 5th since it is out Midnight EST for North America which would be 9PM PST, the 5th.
[QUOTE=TheCloak;34973787]What country are you going to connect from?[/QUOTE]
Any Asian countries. Hong Kong, Korea, India etc.
[QUOTE=Mr. Agree;34973899]Who else plays with subtitles. It seems a habit for me, but I HAVE to use subtitles incase I miss anything that's being said, or it goes in better.[/QUOTE]
I use subtitles on every game. I always make sure they're on before I start the game.
Sorry, you need to Log In to post a reply to this thread.