• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Jurikuer;35074169]Or he wasn't meant to be there because it was the first mission and Bioware didn't expect anyone to go out recruiting before doing anything.[/QUOTE] Then Bioware is still up to blame due to lack of testing. Also, on another note, I wonder what the game testers thought of the ending? Did Bioware listen to them, or disregarded them?
Wow I just finished the game. That was intense. [sp]I honestly thought the game would end when Harbinger fired at me. I got that ending where Shepard sacrifice his life in order to stop the Reapers with that pulse of energy which also destroyed all the mass relays and turned everyone into "organic-synthetics". I found it to be an weird ending to be honest but I kinda liked it. Oh and the Catalyst is represented by a child, seriously?[/sp] How many endings are out there? [editline]10th March 2012[/editline] [QUOTE=Goldenboy;35074034]I played the mission through with Kaidan, up until the temple. Once I saw what the artefacts were, I reloaded and played through with Javik instead. SO much new dialogue. I'm pretty sure taking him to Thessia is the only way to get the Liara/Javik conflict on the Normandy...[/QUOTE] Not really. I did the mission on Thessia with Liara and Vega. Liara still had the conflict with Javik.
[QUOTE=jp_rsardeto;35074212]Wow I just finished the game. That was intense. [sp]I honestly thought the game would end when Harbinger fired at me. I got that ending where Shepard sacrifice his life in order to stop the Reapers with that pulse of energy which also destroyed all the mass relays and turned everyone into "organic-synthetics". I found it to be an weird ending to be honest but I kinda liked it. Oh and the Catalyst is represented by a child, seriously?[/sp] How many endings are out there?[/QUOTE] There are 17 endings.
[sp]I think the Catalyst being represented by a child is an unconscious decision by Shepard because the kid was on his mind a lot. It makes sense.[/sp]
[QUOTE=Forumaster;35074230]There are 17 endings.[/QUOTE] Wow
[QUOTE=JesterUK;35074253][sp]I think the Catalyst being represented by a child is an unconscious decision by Shepard because the kid was on his mind a lot. It makes sense.[/sp][/QUOTE] [sp]Then there's a bunch of possibly unintentional symbolism associated with it being a child.[/sp]
[sp] Meh I choose to kill them, I think it's a lazy hazy through...wouldn't that make most of the surviving fleets of various races have to stay on the citadel or earth since the mass relays went ka-booom. I mean wouldn't the kid and grandfather in the credits know about them or would it be certain people go to space. Not to mention shepard isn't really 100% dead...his survived bigger explosions[/sp] Out of question did anyone feel like some of the endings feel right for that certain emotion while the others don't.
Oh damn, that [sp] reaper boss is hard, having to avoid it with it's lasers[/sp] Think I need a cheat trainer with god mode, downloaded one to see if it works.
[QUOTE=Sir Drone;35074286][sp] Meh I choose to kill them, I think it's a lazy hazy through...wouldn't that make most of the surviving fleets of various races have to stay on the citadel or earth since the mass relays went ka-booom. I mean wouldn't the kid and grandfather in the credits know about them or would it be certain people go to space. Not to mention shepard isn't really 100% dead...his survived bigger explosions[/sp] Out of question did anyone feel like some of the endings feel right for that certain emotion while the others don't.[/QUOTE] fix dem spoiler tags
[QUOTE=supertribute;35074287]Oh damn, that [sp] reaper boss is hard, having to avoid it with it's lasers[/sp] Think I need a cheat trainer with god mode, downloaded one to see if it works.[/QUOTE] Don't zoom in while targeting and you'll still be able to roll to the side to avoid it's attacks.
Yeah, that might work, thanks. I know it would seem have to move forward to avoid any lasers though.
[sp]Does Harbinger say anything at all? Did I miss something?[/sp]
[QUOTE=JesterUK;35074319]Don't zoom in while targeting and you'll still be able to roll to the side to avoid it's attacks.[/QUOTE] In fact, you just have to run a few meter sideway, zoom in, lock on until it aims at you again, rinse repeat, and at the end, keep aiming instead of running.
[QUOTE=Feuver;35074342]In fact, you just have to run a few meter sideway, zoom in, lock on until it aims at you again, rinse repeat, and at the end, keep aiming instead of running.[/QUOTE] Yeah it took me a few tries to realise the homing didn't reset every time you stopped targeting.
[QUOTE=JesterUK;35074349]Yeah it took me a few tries to realise the homing didn't reset every time you stopped targeting.[/QUOTE] Me too. I was really stressed too, with what was at the stake. Seriously, Rannoch was probably the most amazing part of Mass Effect 3. [sp]Making peace with the Geth and Quarian, and then hear that they're helping each other to rebuild their world is such a great moment. Then the ending comes up and just has to ruin it all. Sigh. [/sp]
There's no spoilers here so i'm not tagging: I probably wouldn't be so infuriated by the ending if it actually closed the series off properly instead of just leaving everything so unanswered, and bringing up countless more questions. It's anti-climatic that they would spend the last two games developing such a rich, detailed universe only to end it all without as much of a proper conclusion.
[QUOTE=Feuver;35074395]Me too. I was really stressed too, with what was at the stake. Seriously, Rannoch was probably the most amazing part of Mass Effect 3. [sp]Making peace with the Geth and Quarian, and then hear that they're helping each other to rebuild their world is such a great moment. Then the ending comes up and just has to ruin it all. Sigh. [/sp][/QUOTE] The only changes to the ending that would've made it perfect is: [sp] 1. A "bad" ending. Everyone dies and the cycle continues, however after the credits roll it cuts to 50k years later and shows an alien species uncovering the data box Liara made. 2. A "good" end, or what'd be the ultimate reward for people who played the series from beginning to end. The game measures the collective score of all your paragon/renegade throughout the series, then allows you to either use a paragon or renegade option for Catalyst. The relays aren't destroyed and the Cycle ends with the Reapers leaving. 3. The other endings stay exactly as they are, either that or they don't result in the Relays exploding with the exception of Destroy. 4. A god damn epilogue. I want to know what happens 10, 20, hell even 100 years from now due to my actions with each race and major character.[/sp]
When they say an ending require 5000, does that mean effective or total
[QUOTE=Tuskin;35074435]When they say an ending require 5000, does that mean effective or total[/QUOTE] Effective.
I suspect they decided not to include an option where you defeat the Reapers at pretty much no cost (ie. no relays being destroyed) because it's the generic good ending. But that's the ending nearly everyone wanted.
[QUOTE=Tuskin;35074435]When they say an ending require 5000, does that mean effective or total[/QUOTE] It means effective.
I'm gonna fucking kill someone my copy is 3 fucking days late aaaaaa [editline]10th March 2012[/editline] and still not here
[QUOTE=Canuhearme?;35074430]The only changes to the ending that would've made it perfect is: [sp] 1. A "bad" ending. Everyone dies and the cycle continues, however after the credits roll it cuts to 50k years later and shows an alien species uncovering the data box Liara made. 2. A "good" end, or what'd be the ultimate reward for people who played the series from beginning to end. The game measures the collective score of all your paragon/renegade throughout the series, then allows you to either use a paragon or renegade option for Catalyst. The relays aren't destroyed and the Cycle ends with the Reapers leaving. 3. The other endings stay exactly as they are, either that or they don't result in the Relays exploding with the exception of Destroy. 4. A god damn epilogue. I want to know what happens 10, 20, hell even 100 years from now due to my actions with each race and major character.[/sp][/QUOTE] Those endings are actually what I expected with this game and would fit perfectly. I was happy with Dragon Age Origin's ending but this was totally un-Bioware.
[QUOTE=JesterUK;35074453]I suspect they decided not to include an option where you defeat the Reapers at pretty much no cost (ie. no relays being destroyed) because it's the generic good ending. But that's the ending nearly everyone wanted.[/QUOTE] It's not even like they would need to make it "just another option." Make it an incredibly difficult thing to do that requires massive amounts of paragon/renegade and [i]just[/i] the right conversation choices with [sp]TIM and the dying Reaper Destroyer on Rannoch.[/sp] Just tickled Bioware AND EA's jimmies with that one. The people who just got into the series won't care, or will even get interested in getting a better ending and thus buy the other games, while the long-term fans will get the chance to let every decision they've ever made hold weight in "their perfect ending." EA makes money and gains reputation, Bioware regains the trust of their fans, and everyone walks away from Mass Effect 3 without a bad taste in their mouth.
[QUOTE=JesterUK;35074453]I suspect they decided not to include an option where you defeat the Reapers at pretty much no cost (ie. no relays being destroyed) because it's the generic good ending. But that's the ending nearly everyone wanted.[/QUOTE] Really, I wouldn't have cared if everyone on my team died and possibly even the relays being destroyed if we got some closure to all the various locations and races, and what happens to everything.
[QUOTE=JesterUK;35074453]I suspect they decided not to include an option where you defeat the Reapers at pretty much no cost (ie. no relays being destroyed) because it's the generic good ending. But that's the ending nearly everyone wanted.[/QUOTE] There was so much forced drama all over the game, yet in the end, they don't just make the scene dramatic, they destroy entirely what everyone liked in the series. I mean, imagine a last scene where the reapers are all gone, and Shephard is about to die, but speaks for the last time to all the species that are together. That would've been fantastic and dramatic, leaving the game with a feeling that even if Shephard died, the world will be striving because of his sacrifice. This ending does not destroy the universe, but leaves us sad for our hero. It's a cliché, but it's far better than what we had. Another ending could imply the survival of Shephard, but have a greater cost to achieve. Maybe the lost of important character in the story, or sacrificing something important so that Shephard can live. They could've written a way better ending, I'm sure that from now on thousands of people will just write their own ending to the series, and we'll find plenty of fan fiction that do the franchise honor, and those people didn't even have a pay to write it, they just had the passion for what Mass Effect was, rather than just being greedy and DLC hungry.
So when do I get to have hot, sticky, antibiotic laden sex with Tali again? Love dem Quarian hips. :v:
[sp] When you are in London and stuck on the roof waiting for an evac, if you chose Morinth over Samara in ME2, Morinth shows up as a banshee[/sp]
How important is the galactic readiness % thing? Because I can't play multiplayer, I just tried and it would seem everyone left or something midloading and the game never started, and its just too much of a hassle to play it. Anyway, is it really important?
I fucking hate banshees
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