[QUOTE=Sardonus;35103855]If Joker doesn't [sp]walk out at the end of the game... it means he died, right?[/sp][/QUOTE]
Yeah it means you didnt get enough assets.
[QUOTE=darkrei9n;35103850][sp]Anyone else able to see why BW didn't go with the dark matter ending? Its just to easy to comprehend. They need to solve something and they don't want to fuck around with organizing civilizations so fuck it, just put them together and make them think. At least the to destroy organic life has a measure of why to it? Why the fuck does it have to be this way? Why is this the only solution. It has meaning but the entire logic behind it isn't as easily understood.[/sp][/QUOTE]
Because Bioware team probably ran out of time.
They pushed back the game's release date and still couldn't properly manage their time?
[QUOTE=superdinoman;35103860]Yeah it means you didnt get enough assets.[/QUOTE]
And... how many do I need?
I have 3500 EMS. I have much more assets.
I exhausted every sidequest. I sided with [sp]Krogans and united the Quarians and Geth[/sp]
I guess you can't get the best ending without multiplayer.
[QUOTE=Sardonus;35103873]And... how many do I need?
I have 3500 EMS. I have much more assets.
I exhausted every sidequest. I sided with [sp]Krogans and united the Quarians and Geth[/sp]
I guess you can't get the best ending without multiplayer.[/QUOTE]
Just edit your assets with the save editor.
[QUOTE=Sardonus;35103873]And... how many do I need?
I have 3500 EMS. I have much more assets.
I exhausted every sidequest. I sided with [sp]Krogans and united the Quarians and Geth[/sp]
I guess you can't get the best ending without multiplayer.[/QUOTE]
He survived the ending I got but [sp]Shepard died[/sp] like in most.
Also this has been posted before many times
[quote][sp]If the Collector Base was saved
In Mass Effect 2 you're given a choice at the end of the game to destroy or keep the Collector's Base intact. The following endings are possible only if the base was NOT destroyed. Note: If you did not import a Mass Effect 2 save it is assumed that you destroyed the Collector Base.
* With a readiness rating is below 1,750 points
you can choose to destroy the Reapers, or control the Reapers, but regardless of your choice Earth is still destroyed.
* If your readiness rating is at 1,750
you can choose to destroy the reapers, but Earth is still destroyed.
* If your readiness rating is at 2,050
you can choose to control the Reapers, and Earth is saved.
* If your readiness rating is at 2,350
you can choose to destroy the Reapers and save Earth, but Earth is devastated.
* If your readiness rating is at 2,650
you can destroy the Reapers and save Earth.
* If your readiness rating is at 2,800
you can choose the synergy ending for synthetics and organics saving the planet Earth, and the entire Galaxy.
* If your readiness rating is at 4,000
you can choose to destroy the reapers, be able to "save" Anderson and Shepard lives.
* If your readiness rating is at 5,000
you can choose to destroy the reapers. If you were unable to "save" Anderson Shepard still lives.
If the Collector Base was destroyed
If you did not import a Mass Effect 2 save, the game assumes that you destroyed the Collector Base. If that is the case, or if you imported a Mass Effect 2 save where you destroyed the Collector Base, these are the possible endings.
* With a readiness rating that's under 1,750 points,
Earth will be destroyed regardless of the choice you made. You can still choose to control the Reapers, or Destroy them, but it will not affect the outcome.
* With a readiness rating at 1,750
you can choose to control the reapers, but Earth will still be destroyed.
* With a readiness rating at 2,050
1,900 you can choose to destroy the Reapers and save Earth, but Earth will be devastated.
* With a readiness rating at 2,350
you can choose to control the Reapers and by doing so you'll save Earth.
* With a readiness rating of 2,650
you can choose to destroy the Reapers and Earth will be saved.
* With a readiness rating of 2,800
you can choose the Synergy ending that will combine organics and synthetics. Earth will be saved as well as the Galaxy if you get this ending.
* With a readiness rating of 4,000
you can choose to destroy the Reapers, and you can "save" Anderson. Shepard also lives in this scenario.
* With a readiness rating of 5,000
you can choose to destroy the Reapers OR control the Reapers OR synthesis, and if you don't "save" Anderson, Shepard will still live unless you choose Synthesis (which kills Shepard).[/sp][/quote]
[QUOTE=JesterUK;35103884]Just edit your assets with the save editor.[/QUOTE]
I've been playing this series back when it was on 360 exclusive (to an extent :P)
so, my Shepard is from the first Xbox one.
Also, cheating seems lame. destroys the game.
[QUOTE=JesterUK;35103884]Just edit your assets with the save editor.[/QUOTE]
I've never seen it work to get the special endings, though.
So, with 3500 I can choose to [sp]Synth, but not destroy?[/sp]
That seems so stupid.
I can't even pick from all 3 shitty endings?
[QUOTE=Feuver;35103898]I've never seen it work to get the special endings, though.[/QUOTE]
If you have issues getting that to work then change the starting strength of the asset in coalesced.bin. That won't affect a save you already have going but on a new game it will make the game "think" the asset is worth whatever you changed it to.
Butthurter has some interesting musings on Harbinger
[quote]Butthurter: every single reaper you face in me3 looks like insects
Butthurter: no other unique shapes
Butthurter: maybe
Butthurter: harbinger built the human reaper as a reaper sized shepard
Butthurter: shepard lookalike
Butthurter: yes
Butthurter: harbinger wants this
Butthurter: yes he does
Butthurter: oh yes he does
[/quote]
And what's the difference between "Assets" and Estimated Military strength?
Which do I even need?
Assets increase your Total Military Strength, which when multiplied by your Galactic Readiness rating gives you your Effective Military Strength.
What if the reason that the endings were rushed, was because at the last second they had to and Kinect commands and it took them months to figure out how to add them into the game because they've never worked with it.
[sp]that was a joke[/sp]
Edit: [sp]OR WAS IT[/sp]
[QUOTE=Sardonus;35103912]And what's the difference between "Assets" and Estimated Military strength?
Which do I even need?[/QUOTE]
Assets increase your EMS. Every asset has a value which is added up and then your readiness is what its divided by. So if your readiness, which is affected by MP, is 50% then having 6000 in assets will only get you 3000. Might be off a bit but thats how I think it works.
[QUOTE=Muertos13;35103929]Assets increase your Total Military Strength, which when multiplied by your Galactic Readiness rating gives you your Effective Military Strength.[/QUOTE]
Or this
What I ended up doing since I wont play MP is doubling all asset starting strengths. That way I don't need to play MP to get their true value.
[QUOTE=superdinoman;35103909]If you have issues getting that to work then change the starting strength of the asset in coalesced.bin. That won't affect a save you already have going but on a new game it will make the game "think" the asset is worth whatever you changed it to.
Butthurter has some interesting musings on Harbinger[/QUOTE]
In fact, all the reapers are shaped into parasitic insects.
[editline]12th March 2012[/editline]
[QUOTE=superdinoman;35103937]Assets increase your EMS. Every asset has a value which is added up and then your readiness is what its divided by. So if your readiness, which is affected by MP, is 50% then having 6000 in assets will only get you 3000. Might be off a bit but thats how I think it works.[/QUOTE]
Not divided, multiplied.
I didn't play any multiplayer, so I guess my endings are doomed
I JUST WANT [sp]JOKER TO LIVE DAMMNIT[/sp]
[QUOTE=Feuver;35103940]
Not divided, multiplied.[/QUOTE]
Yeah wasn't sure but I saw Muertos posted so I added his quote to my post.
[QUOTE=Sardonus;35103958]I didn't play any multiplayer, so I guess my endings are doomed
I JUST WANT [sp]JOKER TO LIVE DAMMNIT[/sp][/QUOTE]
[QUOTE=superdinoman;35103937]
What I ended up doing since I wont play MP is doubling all asset starting strengths. That way I don't need to play MP to get their true value.[/QUOTE]
[QUOTE=Feuver;35103765]
Sovereign dodged the question much more than he answered them. Anyway, the theory doesn't work because it still dooms the entire world.[/QUOTE]
It wouldn't, you know, it all can happen in like, two minutes if that was a "dream". It's too complex though, I doubt it's like that really. It's just totally illogical bullshit kind of ending this game has makes people go in denial, and I can't judge them. It's naturally 10 times worse than what LOST had. At least there were an answer there - 'it was purgatory lol, so there's no logic in here, don't even try to find'. Here we're just left with practically no answers at all. [sp]What the fuck is the Catalyst? When were Reapers made and what they really are, are they even sentient? Why Reapers allowed the Crucible to be done if they knew about it many spans of cycle ago? Why the Catalyst even offering us a choice, when practically he still has the upper hand? Why the fuck Normandy flew away from Earth when it was supposed to fight the reaper fleet? How did squadmembers get in there? Where did Harbinger go, how he allowed Shepard and Anderson to use the beam? Why Citadel is full with corpses when from ME2 it's clear that corpses have no use for constructing the Reaper? Why Destroy ending (a renegade-worst one, as the game is trying to show us) has the chance of showing us that Shepard lies in rubble, did he fell off the Citadel with no helmet and most of the armor and still survived?[/sp] I for one call bullshit on this ending, I just refuse to believe anyone can be that insane to stick this steaming pile of at the end of the game.
[QUOTE=superdinoman;35103963]Yeah wasn't sure but I saw Muertos posted so I added his quote to my post.[/QUOTE]
I'm on 360... I an't mod anything
[sp]I'm so sorry Joker, I hope you're not fucked[/sp]
[sp]Indoctrination theory makes the most sense, though.
If (in meta-analysis) Shepard can be influenced by the Illusive Man into shooting Anderson, then of course Harbinger can start to indoctrinate him. Of course, Harbinger's hold would be a bit stronger, but Shepard could also fight it. He's an extremely strong character, as we've seen throughout the entire series. Harbinger's attempt to control Shepard wouldn't come without a fight, which is what the metaphorical manifestation of the destroy option is. The control option, of course, allows the Reapers to live, while the synthesis option also provides an out for the Reapers. It would integrate all living things into the Reaper's processes, which could only serve to strengthen them. Then, they'd be able to move into other galaxies and conquer, just as they did in the Milky Way.
So, the indoctrination theory makes the most sense. Shepard's subconscious continues to fight in the same phenomenal Shepard style that we've become so accustomed to, which is represented by the destroy option. The reason why he doesn't question the kid is because, well, he's being indoctrinated. Indoctrinated subjects don't think, they simply do. The strongest thing Shepard's mind could do would be to move his metaphysical body to the pipe and shoot it. However, [i]this doesn't destroy the Reapers.[/i] The destroy option is, again, meant to be taken in a larger context. It's akin to the red versus blue pill scenario in The Matrix, where if Shepard chooses destruction, he wakes up. Neo, in the same situation, is offered a choice as Shepard is: destroy all of the things you know and wake up to the real world, or continue to live a lie. Shepard, in destroying the Reapers, chooses to wake up, even if it means destroying the Geth or EDI. In the end, however, they aren't killed. This is because it's all an indoctrination-based dream that Shepard has woken himself up from.
Honestly, it's JUST like the Anti-Spiral dream trap that Simon and his entire crew are put into in Tengen Toppa Gurren Lagann, if you know what I'm talking about. Breaking through this mental block proves Shepard's strength, whereupon he wakes up on Earth. From this point forward, I am speculating. Shepard is pulled from the rubble by a battle-scarred Anderson and his chosen squadmates, and all of them rush into the Conduit as Harbinger lifts off from Earth. They run through the Citadel, trying to find the control panel in time, fighting Reaper troops along the way. As the battle outside the Citadel rages, Shepard finally finds the panel and begins to open the arms. However, Harbinger then interrupts before the Crucible can begin approach, forcing it back. In the same way that Sovereign attached to the Citadel, so does Harbinger. It then begins to speak to Shepard, mocking him and such. The true intentions of the Reapers are revealed here: they were created as a means to stop civilizations from destroying the galaxy/universe. They deemed themselves gods of creation, continuing a perpetual cycle of destruction. However, Shepard then goes into a paragon/renegade speech about how he has united the entire galaxy to hold the same banner, to fight the Reapers. He shows Harbinger that the races of this cycle can maintain the universe, and Shepard will never stop fighting for that. "For everyone who has died before me, for everyone who will come after me, for these people, I continue to fight." The entire fleet assembled around him, fighting tooth and nail for their freedom from the oppressive machines, hears this via Shepard's comm relay and begins to rally around Shepard. The tides of the battle turn in their favor, and they begin their push on the Reaper offensive. As the Reaper line breaks, the Normandy spearheads an attack on Harbinger, who is ultimately destroyed as Shepard stares at him.
With the battle being won and Harbinger off of the Citadel, the Crucible is docked and Shepard is able to make his choice. It is then that the Illusive Man approaches, having crashed onto the Citadel in an attempt to take control of the Reapers for humanity's gain. Indoctrinated and mad with power, he brushes your squad aside, only to be stopped by Anderson. As the two square off, both try to convince you that you can change the galaxy for the greater. Anderson's plea is to destroy the Reapers, to end the cycle. The Illusive Man attempts to coax you into controlling the Reapers as he hoped to do. In the end, you are given your decision to save the galaxy from the Reapers or to take control of them and harness their power for your choices. That's up to you.
With this, there are a few different endings:
If you chose the destroy option, you have these: If you've united pretty much all of the galaxy, you maintain peace. If you have united only some of the galaxy, you maintain peace for a while, but ultimately crumble under your own weight. If you have pretty much no war assets, you destroy the Reapers but the fleet then turns on itself.
If you chose the control option, you have these: If you've united the galaxy, you take control of the Reapers and begin to help everyone. Happy ending with Reaper involvement. If you have only some of the galaxy, you fail to help everyone, alienating some allies, turning events into a new galactic war. If you listen to the Illusive Man, you use the Reapers to aid only humanity, essentially fulfilling the Illusive Man's hopes. Lastly, you can also end up becoming indoctrinated by the Reapers, which reignites the galactic cycle.
This is all speculation and hopes, so don't get worked up over it. Just one guy's ideas.[/sp]
[QUOTE=Sardonus;35103970]I'm on 360... I an't mod anything
[sp]I'm so sorry Joker, I hope you're not fucked[/sp][/QUOTE]
Ouch I couldn't live without mods.
[QUOTE=SystemGS;35103977][sp]Indoctrination theory makes the most sense, though.
If (in meta-analysis) Shepard can be influenced by the Illusive Man into shooting Anderson, then of course Harbinger can start to indoctrinate him. Of course, Harbinger's hold would be a bit stronger, but Shepard could also fight it. He's an extremely strong character, as we've seen throughout the entire series. Harbinger's attempt to control Shepard wouldn't come without a fight, which is what the metaphorical manifestation of the destroy option is. The control option, of course, allows the Reapers to live, while the synthesis option also provides an out for the Reapers. It would integrate all living things into the Reaper's processes, which could only serve to strengthen them. Then, they'd be able to move into other galaxies and conquer, just as they did in the Milky Way.
So, the indoctrination theory makes the most sense. Shepard's subconscious continues to fight in the same phenomenal Shepard style that we've become so accustomed to, which is represented by the destroy option. The reason why he doesn't question the kid is because, well, he's being indoctrinated. Indoctrinated subjects don't think, they simply do. The strongest thing Shepard's mind could do would be to move his metaphysical body to the pipe and shoot it. However, [i]this doesn't destroy the Reapers.[/i] The destroy option is, again, meant to be taken in a larger context. It's akin to the red versus blue pill scenario in The Matrix, where if Shepard chooses destruction, he wakes up. Neo, in the same situation, is offered a choice as Shepard is: destroy all of the things you know and wake up to the real world, or continue to live a lie. Shepard, in destroying the Reapers, chooses to wake up, even if it means destroying the Geth or EDI. In the end, however, they aren't killed. This is because it's all an indoctrination-based dream that Shepard has woken himself up from.
Honestly, it's JUST like the Anti-Spiral dream trap that Simon and his entire crew are put into in Tengen Toppa Gurren Lagann, if you know what I'm talking about. Breaking through this mental block proves Shepard's strength, whereupon he wakes up on Earth. From this point forward, I am speculating. Shepard is pulled from the rubble by a battle-scarred Anderson and his chosen squadmates, and all of them rush into the Conduit as Harbinger lifts off from Earth. They run through the Citadel, trying to find the control panel in time, fighting Reaper troops along the way. As the battle outside the Citadel rages, Shepard finally finds the panel and begins to open the arms. However, Harbinger then interrupts before the Crucible can begin approach, forcing it back. In the same way that Sovereign attached to the Citadel, so does Harbinger. It then begins to speak to Shepard, mocking him and such. The true intentions of the Reapers are revealed here: they were created as a means to stop civilizations from destroying the galaxy/universe. They deemed themselves gods of creation, continuing a perpetual cycle of destruction. However, Shepard then goes into a paragon/renegade speech about how he has united the entire galaxy to hold the same banner, to fight the Reapers. He shows Harbinger that the races of this cycle can maintain the universe, and Shepard will never stop fighting for that. "For everyone who has died before me, for everyone who will come after me, for these people, I continue to fight." The entire fleet assembled around him, fighting tooth and nail for their freedom from the oppressive machines, hears this via Shepard's comm relay and begins to rally around Shepard. The tides of the battle turn in their favor, and they begin their push on the Reaper offensive. As the Reaper line breaks, the Normandy spearheads an attack on Harbinger, who is ultimately destroyed as Shepard stares at him.
With the battle being won and Harbinger off of the Citadel, the Crucible is docked and Shepard is able to make his choice. It is then that the Illusive Man approaches, having crashed onto the Citadel in an attempt to take control of the Reapers for humanity's gain. Indoctrinated and mad with power, he brushes your squad aside, only to be stopped by Anderson. As the two square off, both try to convince you that you can change the galaxy for the greater. Anderson's plea is to destroy the Reapers, to end the cycle. The Illusive Man attempts to coax you into controlling the Reapers as he hoped to do. In the end, you are given your decision to save the galaxy from the Reapers or to take control of them and harness their power for your choices. That's up to you.
With this, there are a few different endings:
If you chose the destroy option, you have these: If you've united pretty much all of the galaxy, you maintain peace. If you have united only some of the galaxy, you maintain peace for a while, but ultimately crumble under your own weight. If you have pretty much no war assets, you destroy the Reapers but the fleet then turns on itself.
If you chose the control option, you have these: If you've united the galaxy, you take control of the Reapers and begin to help everyone. Happy ending with Reaper involvement. If you have only some of the galaxy, you fail to help everyone, alienating some allies, turning events into a new galactic war. If you listen to the Illusive Man, you use the Reapers to aid only humanity, essentially fulfilling the Illusive Man's hopes. Lastly, you can also end up becoming indoctrinated by the Reapers, which reignites the galactic cycle.
This is all speculation and hopes, so don't get worked up over it. Just one guy's ideas.[/sp][/QUOTE]
For fucks sake people
[editline]12th March 2012[/editline]
I'm probably ages late to this, but WHY THE FUCK WAS THIS CUT?
[media]http://www.youtube.com/watch?v=booBmcFw_Lk[/media]
[QUOTE=SystemGS;35103977][sp]Indoctrination theory makes the most sense, though.
If (in meta-analysis) Shepard can be influenced by the Illusive Man into shooting Anderson, then of course Harbinger can start to indoctrinate him. Of course, Harbinger's hold would be a bit stronger, but Shepard could also fight it. He's an extremely strong character, as we've seen throughout the entire series. Harbinger's attempt to control Shepard wouldn't come without a fight, which is what the metaphorical manifestation of the destroy option is. The control option, of course, allows the Reapers to live, while the synthesis option also provides an out for the Reapers. It would integrate all living things into the Reaper's processes, which could only serve to strengthen them. Then, they'd be able to move into other galaxies and conquer, just as they did in the Milky Way.
So, the indoctrination theory makes the most sense. Shepard's subconscious continues to fight in the same phenomenal Shepard style that we've become so accustomed to, which is represented by the destroy option. The reason why he doesn't question the kid is because, well, he's being indoctrinated. Indoctrinated subjects don't think, they simply do. The strongest thing Shepard's mind could do would be to move his metaphysical body to the pipe and shoot it. However, [i]this doesn't destroy the Reapers.[/i] The destroy option is, again, meant to be taken in a larger context. It's akin to the red versus blue pill scenario in The Matrix, where if Shepard chooses destruction, he wakes up. Neo, in the same situation, is offered a choice as Shepard is: destroy all of the things you know and wake up to the real world, or continue to live a lie. Shepard, in destroying the Reapers, chooses to wake up, even if it means destroying the Geth or EDI. In the end, however, they aren't killed. This is because it's all an indoctrination-based dream that Shepard has woken himself up from.
Honestly, it's JUST like the Anti-Spiral dream trap that Simon and his entire crew are put into in Tengen Toppa Gurren Lagann, if you know what I'm talking about. Breaking through this mental block proves Shepard's strength, whereupon he wakes up on Earth. From this point forward, I am speculating. Shepard is pulled from the rubble by a battle-scarred Anderson and his chosen squadmates, and all of them rush into the Conduit as Harbinger lifts off from Earth. They run through the Citadel, trying to find the control panel in time, fighting Reaper troops along the way. As the battle outside the Citadel rages, Shepard finally finds the panel and begins to open the arms. However, Harbinger then interrupts before the Crucible can begin approach, forcing it back. In the same way that Sovereign attached to the Citadel, so does Harbinger. It then begins to speak to Shepard, mocking him and such. The true intentions of the Reapers are revealed here: they were created as a means to stop civilizations from destroying the galaxy/universe. They deemed themselves gods of creation, continuing a perpetual cycle of destruction. However, Shepard then goes into a paragon/renegade speech about how he has united the entire galaxy to hold the same banner, to fight the Reapers. He shows Harbinger that the races of this cycle can maintain the universe, and Shepard will never stop fighting for that. "For everyone who has died before me, for everyone who will come after me, for these people, I continue to fight." The entire fleet assembled around him, fighting tooth and nail for their freedom from the oppressive machines, hears this via Shepard's comm relay and begins to rally around Shepard. The tides of the battle turn in their favor, and they begin their push on the Reaper offensive. As the Reaper line breaks, the Normandy spearheads an attack on Harbinger, who is ultimately destroyed as Shepard stares at him.
With the battle being won and Harbinger off of the Citadel, the Crucible is docked and Shepard is able to make his choice. It is then that the Illusive Man approaches, having crashed onto the Citadel in an attempt to take control of the Reapers for humanity's gain. Indoctrinated and mad with power, he brushes your squad aside, only to be stopped by Anderson. As the two square off, both try to convince you that you can change the galaxy for the greater. Anderson's plea is to destroy the Reapers, to end the cycle. The Illusive Man attempts to coax you into controlling the Reapers as he hoped to do. In the end, you are given your decision to save the galaxy from the Reapers or to take control of them and harness their power for your choices. That's up to you.
With this, there are a few different endings:
If you chose the destroy option, you have these: If you've united pretty much all of the galaxy, you maintain peace. If you have united only some of the galaxy, you maintain peace for a while, but ultimately crumble under your own weight. If you have pretty much no war assets, you destroy the Reapers but the fleet then turns on itself.
If you chose the control option, you have these: If you've united the galaxy, you take control of the Reapers and begin to help everyone. Happy ending with Reaper involvement. If you have only some of the galaxy, you fail to help everyone, alienating some allies, turning events into a new galactic war. If you listen to the Illusive Man, you use the Reapers to aid only humanity, essentially fulfilling the Illusive Man's hopes. Lastly, you can also end up becoming indoctrinated by the Reapers, which reignites the galactic cycle.
This is all speculation and hopes, so don't get worked up over it. Just one guy's ideas.[/sp][/QUOTE]
This would be a perfect ending.
Really, at this point, I kinda think Bioware has to adress this at some point. I know the game's still fresh and only been out recently, but the fanbase is literally so broken up about this. I really just want some sort of explanation or insight.
And Retconning DLC.
[QUOTE=SystemGS;35103977][sp]Indoctrination theory makes the most sense, though.
If (in meta-analysis) Shepard can be influenced by the Illusive Man into shooting Anderson, then of course Harbinger can start to indoctrinate him. Of course, Harbinger's hold would be a bit stronger, but Shepard could also fight it. He's an extremely strong character, as we've seen throughout the entire series. Harbinger's attempt to control Shepard wouldn't come without a fight, which is what the metaphorical manifestation of the destroy option is. The control option, of course, allows the Reapers to live, while the synthesis option also provides an out for the Reapers. It would integrate all living things into the Reaper's processes, which could only serve to strengthen them. Then, they'd be able to move into other galaxies and conquer, just as they did in the Milky Way.
So, the indoctrination theory makes the most sense. Shepard's subconscious continues to fight in the same phenomenal Shepard style that we've become so accustomed to, which is represented by the destroy option. The reason why he doesn't question the kid is because, well, he's being indoctrinated. Indoctrinated subjects don't think, they simply do. The strongest thing Shepard's mind could do would be to move his metaphysical body to the pipe and shoot it. However, [i]this doesn't destroy the Reapers.[/i] The destroy option is, again, meant to be taken in a larger context. It's akin to the red versus blue pill scenario in The Matrix, where if Shepard chooses destruction, he wakes up. Neo, in the same situation, is offered a choice as Shepard is: destroy all of the things you know and wake up to the real world, or continue to live a lie. Shepard, in destroying the Reapers, chooses to wake up, even if it means destroying the Geth or EDI. In the end, however, they aren't killed. This is because it's all an indoctrination-based dream that Shepard has woken himself up from.
Honestly, it's JUST like the Anti-Spiral dream trap that Simon and his entire crew are put into in Tengen Toppa Gurren Lagann, if you know what I'm talking about. Breaking through this mental block proves Shepard's strength, whereupon he wakes up on Earth. From this point forward, I am speculating. Shepard is pulled from the rubble by a battle-scarred Anderson and his chosen squadmates, and all of them rush into the Conduit as Harbinger lifts off from Earth. They run through the Citadel, trying to find the control panel in time, fighting Reaper troops along the way. As the battle outside the Citadel rages, Shepard finally finds the panel and begins to open the arms. However, Harbinger then interrupts before the Crucible can begin approach, forcing it back. In the same way that Sovereign attached to the Citadel, so does Harbinger. It then begins to speak to Shepard, mocking him and such. The true intentions of the Reapers are revealed here: they were created as a means to stop civilizations from destroying the galaxy/universe. They deemed themselves gods of creation, continuing a perpetual cycle of destruction. However, Shepard then goes into a paragon/renegade speech about how he has united the entire galaxy to hold the same banner, to fight the Reapers. He shows Harbinger that the races of this cycle can maintain the universe, and Shepard will never stop fighting for that. "For everyone who has died before me, for everyone who will come after me, for these people, I continue to fight." The entire fleet assembled around him, fighting tooth and nail for their freedom from the oppressive machines, hears this via Shepard's comm relay and begins to rally around Shepard. The tides of the battle turn in their favor, and they begin their push on the Reaper offensive. As the Reaper line breaks, the Normandy spearheads an attack on Harbinger, who is ultimately destroyed as Shepard stares at him.
With the battle being won and Harbinger off of the Citadel, the Crucible is docked and Shepard is able to make his choice. It is then that the Illusive Man approaches, having crashed onto the Citadel in an attempt to take control of the Reapers for humanity's gain. Indoctrinated and mad with power, he brushes your squad aside, only to be stopped by Anderson. As the two square off, both try to convince you that you can change the galaxy for the greater. Anderson's plea is to destroy the Reapers, to end the cycle. The Illusive Man attempts to coax you into controlling the Reapers as he hoped to do. In the end, you are given your decision to save the galaxy from the Reapers or to take control of them and harness their power for your choices. That's up to you.
With this, there are a few different endings:
If you chose the destroy option, you have these: If you've united pretty much all of the galaxy, you maintain peace. If you have united only some of the galaxy, you maintain peace for a while, but ultimately crumble under your own weight. If you have pretty much no war assets, you destroy the Reapers but the fleet then turns on itself.
If you chose the control option, you have these: If you've united the galaxy, you take control of the Reapers and begin to help everyone. Happy ending with Reaper involvement. If you have only some of the galaxy, you fail to help everyone, alienating some allies, turning events into a new galactic war. If you listen to the Illusive Man, you use the Reapers to aid only humanity, essentially fulfilling the Illusive Man's hopes. Lastly, you can also end up becoming indoctrinated by the Reapers, which reignites the galactic cycle.
This is all speculation and hopes, so don't get worked up over it. Just one guy's ideas.[/sp][/QUOTE]
[sp]Why the hell would the fleet turn on itself after the final fight? That makes no sense even if you have low assets. If you have low assets, you just should make sure the losses are extremely heavy on all sides. Why the hell would you maintain peace when all species have found a common ground of peace. The only threat would be either the Rachni or the Krogan. The Quarians wouldn't pick another fight with the geth.[/sp]
Otherwise, it would've been a much more conclusive ending.
Sigh.... you know things are bad when on BSn the endings aren't even called [sp]Destroy, Synth, or Control[/sp] it's Red Explosion, blue explosion, Green explosion
[QUOTE=Sardonus;35104046]Sigh.... you know things are bad when on BSn the endings aren't even called [sp]Destroy, Synth, or Control[/sp] it's Red Explosion, blue explosion, Green explosion[/QUOTE]
Woah woah incredibly inaccurate, theres bad red explosion, semi-bad red explosion, blue explosion and green explosion. Lets get that right at least.
[QUOTE=Feuver;35104033][sp]Why the hell would the fleet turn on itself after the final fight? That makes no sense even if you have low assets. If you have low assets, you just should make sure the losses are extremely heavy on all sides. Why the hell would you maintain peace when all species have found a common ground of peace. The only threat would be either the Rachni or the Krogan. The Quarians wouldn't pick another fight with the geth.[/sp]
Otherwise, it would've been a much more conclusive ending.[/QUOTE]
if you have low EMS it turns out Vega owes credits to every race in poker and they all attack him
[QUOTE=darkrei9n;35104067]Woah woah incredibly inaccurate, theres bad red explosion, semi-bad red explosion, blue explosion and green explosion. Lets get that right at least.[/QUOTE]
Wheres the option for no explosion?
[QUOTE=Sardonus;35104046]Sigh.... you know things are bad when on BSn the endings aren't even called [sp]Destroy, Synth, or Control[/sp] it's Red Explosion, blue explosion, Green explosion[/QUOTE]
It's what they are. Red bullshit, Blue bullshit and Green bullshit.
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