• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Vedicardi;35121266]ridiculous overreactions. people don't even complain this much about the star wars prequels .[/QUOTE] Well that's because they didn't suddenly turn into the prequels right at the climax of Return of the Jedi. Imagine it's 1983, and you're watching RotJ in theaters as Luke is getting force lightning'd by Palpatine. Suddenly, JarJar barges in and accidentally knocks Palpatine into the pit and goes, "Oops, mesa so clumsy!"
[QUOTE=doommarine23;35121556]The Reapers aren't the only thing in Mass-Effect that I love or interests me.[/QUOTE] I can tell. ;)
[QUOTE=JeanLuc761;35121512]The memory issue makes me think "un-optimized." Just look at the Uncharted series. PS3 has less RAM than Xbox 360, yet it somehow can have a powerhouse of a graphics engine. And somehow Mass Effect 3 can't enable holstering, even though the previous two games could. Someone explain this to me.[/QUOTE] Different engine, Different developers with different ways of handling code or optimization as you said. I'm sure the RAM went into things like the amount of extra animations during cutscenes/mini-ones. The amount of things actually going on in levels and overall detail to the worlds. I guess its a trade off. You're in 5-7 year old hardware. Hell do we expect.
[QUOTE=LEETNOOB;35121575]I can tell. ;)[/QUOTE] :quagmire: [editline]13th March 2012[/editline] [QUOTE=LEETNOOB;35121528]Shit optimization, just like you said, or laziness. It would literally take several lines of code to switch between animation sets and disable the ability to aim/shoot.[/QUOTE] Than you have to actually do those animations and add in them to the currently used RAM (I think they used the term buffer?). I don't think its as simple as any of us make it out to be, we're not professionals, we don't work in our own modified Unreal 3 (which is already bad for them, they probably aren't as proficient at it. Unlike you know, the people who made it) and we don't work on the 360/PS3. :v:
[QUOTE=doommarine23;35121576]I guess its a trade off. You're in 5-7 year old hardware. Hell do we expect.[/QUOTE] I'm pretty sure they had 1-3kb (1024-3072 symbols) of memory available. :v:
[QUOTE=Rusty100;35121521]A first contact DLC wouldn't work at all. As a prequel, it's flawed. It's not like in Human Revolution where you get to live the events that brought around Deus Ex. Playing the first contact war now would be like fighting all the forces and friends you just spend 80 hours fighting alongside, and 40 hours uniting. It's gonna feel pretty shitty, AND pointless.[/QUOTE] I didn't really enjoy the story of DE:HR as much knowing how it just ends up at Deus Ex. Felt like it didn't really do anything. What I thought would be a cool direction for another Mass Effect game a sort of open Star Control/Elder Scrolls sort of game where you can pick your race and background and explore the galaxy while obtaining and upgrading ships and weapons.
[QUOTE=Mingebox;35121617]I didn't really enjoy the story of DE:HR as much knowing how it just ends up at Deus Ex. Felt like it didn't really do anything. What I thought would be a cool direction for another Mass Effect game a sort of open Star Control/Elder Scrolls sort of game where you can pick your race and background and explore the galaxy while obtaining and upgrading ships and weapons.[/QUOTE] Free-roam First person Role-playing Mass-Effect. My Money, have it all [editline]13th March 2012[/editline] [QUOTE=LEETNOOB;35121603]I'm pretty sure they had 1-3kb (1024-3072 symbols) of memory available. :v:[/QUOTE] I don't know what to tell you. I'm sure its much more complicated than that.
[QUOTE=doommarine23;35121631]I don't know what to tell you. I'm sure its much more complicated than that.[/QUOTE] 1 symbol = 1 letter = a. There's nothing complicated about it. If we were talking about GLua (the scripting language GMod uses), then you'd do some shit like this to prevent the ability to shoot: if self.Owner.HasHolsteredWeapons then return end Which is about 50 symbols. It would use different code in C++ of course, but it wouldn't take 100 megabytes to prevent the ability to shoot/aim.
[QUOTE=JeanLuc761;35121133]I genuinely have to worry about some of the responses to the ending. Not that I don't sympathize but some of the reactions are horrifying. People depressed for days, completely despondent. It's...troublesome.[/QUOTE] I was mildly sad because of the endings, mostly just disappointed. But that's more than I can say for any other game or form of media I've watched, read or played.
[QUOTE=LEETNOOB;35121657]1 symbol = 1 letter = a. There's nothing complicated about it. If we were talking about GLua (the scripting language GMod uses), then you'd do some shit like this to prevent the ability to shoot: if self.Owner.HasHolsteredWeapons then return end Which is about 50 symbols.[/QUOTE] You're not a professional developer you don't work for Bioware nor work with their derivative of the Unreal 3 Engine used by them, you don't work for the 360 and you don't actually know what they have to do for it. I hate to come off hostile, but how do you really know how any of that actually works? I remember a quote from an actual developer (was a pic and everything, sure wish I had it) where he said it would use about 4MB of RAM, useful for other things instead of holstering.
[QUOTE=doommarine23;35121674]You're not a professional developer you don't work for Bioware nor work with their derivative of the Unreal 3 Engine used by them, you don't work for the 360 and you don't actually know what they have to do for it. I hate to come off hostile, but how do you really know how any of that actually works? I remember a quote from an actual developer (was a pic and everything, sure wish I had it) where he said it would use about 4MB of RAM, useful for other things instead of holstering.[/QUOTE] 4MB of RAM (aka 4194304 symbols)? Wat. They should switch engines then. UE3 can't into proper lighting anyways.
[QUOTE=LEETNOOB;35121694]4MB of RAM? Wat. They should switch engines then. UE3 can't into proper lighting anyways.[/QUOTE] UE3 isn't that bad. Than again I barely use the fucker.
[QUOTE=LEETNOOB;35121657]1 symbol = 1 letter = a. There's nothing complicated about it. If we were talking about GLua (the scripting language GMod uses), then you'd do some shit like this to prevent the ability to shoot: if self.Owner.HasHolsteredWeapons then return end Which is about 50 symbols. It would use different code in C++ of course, but it wouldn't take 100 megabytes to prevent the ability to shoot/aim.[/QUOTE] Except you know, you still have to keep the animation in memory for holstering a weapon.
Why is the ability to holster your weapon such a big deal?
A question for the general masses, does anyone else feel like they don't want to bother with another Bioware game because of what they did with ME3? They killed off everyone in our crew, gave us a shitty ending, day one DLC that was on the disc already, cut-scene glitches galore (half the time I saw no face when someone spoke to me). And every time I reach the climax of a level instead of making it interesting, they put [sp]5 Geth Primes and pin you so you have no where to run. I play on Hardcore and I die in 5 seconds with that much heat waiting for me on the other side. And it makes no sense, they shouldn't be there. I shut down their server for fuck sakes, they should be my allies now! The cut-scene even told me they were![/sp] So not only does not matter what you do through out the series, it doesn't matter what you do in the final game. Every choice you make, the order you do them in, nothing changes. Fucking bullshit. Bioware got lazy and greedy on this title. And honestly, I don't want another Bioware game in my collection. So when I beat Dragon Age: Origins, I'm not buying DA2. Simple as that. They don't deserve my money for being so careless with arguably their most popular title.
[QUOTE=darkrei9n;35121721]Except you know, you still have to keep the animation in memory for holstering a weapon.[/QUOTE] True that.
Another question about one of the endings yet again. [sp]Why in the synthesize ending, do the soldiers on Earth just watch the Reapers fly away without celebrating, when they do in the paragon ending, despite it looking exactly the same to their point of view?[/sp] [sp]Also if organics get bits of synthetic in them, does that mean the reapers and geth and EDI get fleshy bits? It's not really showcased[/sp]
[QUOTE=Jurikuer;35121733]A question for the general masses, does anyone else feel like they don't want to bother with another Bioware game because of what they did with ME3? They killed off everyone in our crew, gave us a shitty ending, day one DLC that was on the disc already, cut-scene glitches galore (half the time I saw no face when someone spoke to me). And every time I reach the climax of a level instead of making it interesting, they put [sp]5 Geth Primes and pin you so you have no where to run. I play on Hardcore and I die in 5 seconds with that much heat waiting for me on the other side. And it makes no sense, they shouldn't be there. I shut down their server for fuck sakes, they should be my allies now! The cut-scene even told me they were![/sp]p So not only does not matter what you do through out the series, it doesn't matter what you do in the final game. Every choice you make, the order you do them in, nothing changes. Fucking bullshit. Bioware got lazy and greedy on this title. And honestly, I don't want another Bioware game in my collection. So when I beat Dragon Age: Origins, 'm not buying DA2. Simple as that. They don't deserve my money for being so careless with arguably their most popular title.[/QUOTE] Nah still plan on buying more BW games. They're still fucking fun as hell.
[QUOTE=Jurikuer;35121733]A question for the general masses, does anyone else feel like they don't want to bother with another Bioware game because of what they did with ME3? They killed off everyone in our crew, gave us a shitty ending, day one DLC that was on the disc already, cut-scene glitches galore (half the time I saw no face when someone spoke to me). And every time I reach the climax of a level instead of making it interesting, they put [sp]5 Geth Primes and pin you so you have no where to run. I play on Hardcore and I die in 5 seconds with that much heat waiting for me on the other side. And it makes no sense, they shouldn't be there. I shut down their server for fuck sakes, they should be my allies now! The cut-scene even told me they were![/sp] So not only does not matter what you do through out the series, it doesn't matter what you do in the final game. Every choice you make, the order you do them in, nothing changes. Fucking bullshit. Bioware got lazy and greedy on this title. And honestly, I don't want another Bioware game in my collection. So when I beat Dragon Age: Origins, I'm not buying DA2. Simple as that. They don't deserve my money for being so careless with arguably their most popular title.[/QUOTE] I never got the Face Glitches, the DLC was not on the disc, only his Squad-Mate AI. The fact I had to download 850MB+ from the DLC says enough that no, its not on the disc. No, your crew is not killed off. Every Cameo besides the ones scripted to die lived, all my actual squadmates lived. The Normandy part is weird, but its never really explained, just left open.
[QUOTE=The DooD;35121786][sp]Also if organics get bits of synthetic in them, does that mean the reapers and geth and EDI get fleshy bits? It's not really showcased[/sp][/QUOTE] [sp]Oh yeah baby. Huge, metal, humanoid fleshlight.[/sp]
[QUOTE=The DooD;35121786]Another question about one of the endings yet again. [sp]Why in the synthesize ending, do the soldiers on Earth just watch the Reapers fly away without celebrating, when they do in the paragon ending, despite it looking exactly the same to their point of view?[/sp] [sp]Also if organics get bits of synthetic in them, does that mean the reapers and geth and EDI get fleshy bits? It's not really showcased[/sp][/QUOTE] Reapers were always organic, I'd assume so for Geth and EDI. The soldiers I think should actually raise their weapons in victory, its the "good" version of their ending. But I might be wrong
[QUOTE=The DooD;35121786]Another question about one of the endings yet again. [sp]Why in the synthesize ending, do the soldiers on Earth just watch the Reapers fly away without celebrating, when they do in the paragon ending, despite it looking exactly the same to their point of view?[/sp] [sp]Also if organics get bits of synthetic in them, does that mean the reapers and geth and EDI get fleshy bits? It's not really showcased[/sp][/QUOTE][sp]Probably because they're getting weirded out at turning into a semi-machine.[/sp]
Okay, reading through this thread, I'm pretty sure that everyone who has posted here has played through the game in its entirety - can we please stop with the [sp] bars now? Christ, I half expect to click on one and read [EXPLETIVE DELETED] there
[QUOTE=The DooD;35121786] [sp]Also if organics get bits of synthetic in them, does that mean the reapers and geth and EDI get fleshy bits? It's not really showcased[/sp][/QUOTE] [sp] nah, because reapers already possess organic goo inside[/sp]
[QUOTE=LEETNOOB;35121817][sp]Oh yeah, baby, huge, metal, humanoid fleshlight[/sp][/QUOTE] :quagmire:
Why would anyone buy DLC if [sp] it doesen't change the ending at all.[/sp]
[url]http://social.bioware.com/forum/1/topic/355/index/9866139/1[/url] [media]http://www.youtube.com/watch?v=WuO8IMfF-Us[/media]
[img]http://i.imgur.com/eAXYP.jpg[/img]
[QUOTE=doommarine23;35121811]I never got the Face Glitches, the DLC was not on the disc, only his Squad-Mate AI. The fact I had to download 850MB+ from the DLC says enough that no, its not on the disc. No, your crew is not killed off. Every Cameo besides the ones scripted to die lived, all my actual squadmates lived. The Normandy part is weird, but its never really explained, just left open.[/QUOTE] When I downloaded the DLC it went from 0% to 100% in one second. All it did was unlock. So I don't know what you're talking about.
Not getting any of the DLC for this game if the endings aren't changed, what's the point to get it when it's not going to matter in the end anyway.
Sorry, you need to Log In to post a reply to this thread.