[QUOTE=Gripen2;35121843]Why would anyone buy DLC if [sp] it doesen't change the ending at all.[/sp][/QUOTE]
DLCs will likely be grouped under 'Multiplayer' and 'War Assets.' I would eat my own hat if Bioware released a DLC that changed the ending
Can I just make a point that my own problem with ME3 was JUST that the endings made little sense? Everything else, including the ending cinematic was fine - Shepard's fate to me felt apt given the build-up.
There's an interesting editorial on the Penny-Arcade Report regarding this actually. I'll post it in a bit
[QUOTE=cagoBHuK;35121856][img]http://i.imgur.com/eAXYP.jpg[/img][/QUOTE]
crew reactions to ending.jpg
[url]http://penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass[/url]
[quote][B]Why the ending of Mass Effect 3 was satisfying, and worthy of the series (Massive spoilers)[/B]
Ben Kuchera / Tue, Mar 13, 2012
Mass Effect 3 was the target of fan ire before most people had a chance to try the game. Endings were leaked, DLC was discussed, and decisions made in past games were discussed once again. Now that many fans have had the chance to play and finish the game, the controversial ending has only grown in infamy. Gamers are now taking the extraordinary step of beginning a movement to convince Bioware to change the ending. It’s not enough to simply dislike the game’s conclusion, some people feel that it must be fixed.
The game’s final scenes are certainly problematic. There are some things that don’t make a ton of sense—can someone explain the actions of the Normandy in those final moments?—but many of the complaints about the game’s ending ring false, and show more about video game fans than they do Bioware.
[B]Mass Effect 3 Spoilers Begin Here[/B]
Let’s look at a few of the common complaints. The first thing that some people have said is that the ending is a giant deus ex machina, and that’s certainly a valid criticism. The final scenes progress a certain way no matter what you’ve done or what you’ve chosen in the final moments. The game becomes a Choose Your Own Adventure book at that point, or at least it does a poorer job of hiding the linear nature of your choices.
My counter-argument is that the deus ex machina was dropped into the story at the beginning of the game. Earth is attacked by Reapers, Shepard is forced to accept a strategic retreat, and just like that there is news of a super-weapon that may hold hope for the entire galaxy? The writers’ hands are obviously at work early in the game, and the setup is monstrously obvious: We must race against time to create this amazing piece of alien technology that can save us all! It’s like a higher stakes version of the novel Contact. There was certainly a large and obvious plot point dropped into the game, but it happened right off the bat.
Also, who was that kid that Shepard spoke to at the end of the game? We saw him die in the early section of the game, and the dream sequences let us know that he has been haunting Shepard for some time. The ghostly manifestation of the child at the end of the game is the Reaper technology finding a form that’s important to Shepard, and it’s also oddly subversive. How do you expect someone to make a decision that impacts the galaxy when you are speaking through the mouth of a child who reminds that person of their own failings in dealing with the crisis at hand? In some ways the child represents Shepard’s worst fears, and all the people he couldn’t save. It makes sense.
Lastly, the choices presented to Shepard at the story’s end have been criticized as being magical, but the game has had no problem presenting Prothean technology as being so advanced that it might as well be supernatural. The Citadel and the Relays are both Reaper technology that was constructed before the Protheans, and are both examples of powerful technology that is barely understood in the game’s universe. The abilities of the super-weapon at the end of the game continue the internal logic of Prothean and Reaper supremacy.
Hell, even Arthur C. Clarke noted that “any sufficiently advanced technology is indistinguishable from magic.” The Protheans are clearly sufficiently advanced. Even if they weren’t, it’s not like Biotics are ever covered with anything except a hand wave. You have to get those casters in the game somehow, right?
[B]But my choices meant nothing![/B]
My choices were meant to mean something in the game, but they don’t! It’s all arbitrary! This is the argument that makes the least amount of sense; the forty or so hours before the ending scenes are filled with meaningful moments that deal with your choices. Characters live, or they die. You have to make tricky decisions when dealing with the many races and characters in the game, and past choices will either look wise in retrospect or come back to haunt you. Mass Effect 3 often left me stumped, sitting in front of the television with the controller in my hand, weighing my options.
These choices aren’t arbitrary. I’ve spoken with many people who have played Mass Effect 3, and their experiences have but the slightest resemblance to my own. The difference is the choices we made, and how the game treats those choices. The fact that players ignore an entire game that’s all but made up of consequences only to complain that a five minute movie didn’t pat them on the back for what they’d done is insane. The meaningful nature of your personal game is thrown out because you didn’t get the ending you wanted? Or because the game doesn’t give you a rehash of everything you’ve done in the final cut scenes?
Also, the final decisions you make in the game determine the fate of damn near every living thing in the galaxy. Of course your decisions matter, the result of those decision is simply not made explicit. What the game doesn’t do is rub your face in your choices. There is much left to the imagination, and in my opinion the player is given more than enough closure for a satisfying conclusion.
[B]Why is everything so sad?[/B]
This is the last complaint, and it’s the one that seems to make players the most defensive. No matter what you do, no matter what you choose, no matter what happens in the game, the ending has a certain amount of pathos and despair. There is no “happy ending.”
Different players deal with this in different ways. Some are begging Bioware for DLC to offer new endings, “better” endings. They want a happy Shepard on the bridge of the Normandy, drinking a beer with Joker and talking about the good ol’ days. That’s an ending you can’t get at the moment, or at least we don’t believe so. Some people are asking Bioware to “fix” the ending so that it’s better, as if they’ve been cheated by a game that doesn’t offer the pay off they had hoped for since the series began. They put in the time and effort to “win” the game, and they want some happiness, dammit.
“Mass Effect 3 emotionally wrecked me. It’s Bioware’s game so it’s their choice. And obviously the game was effective to get that response, but I still feel like shit,” one fan told me. “I don’t play games to feel like this after [they’re over]. How do I trust Bioware to not wreck me again if I decide to join them on their next epic?”
Here’s the rub: You don’t know that they won’t wreck you again. This is one of the amazing things about dramatic works. You begin to like your characters, and maybe even love them, and there is nothing keeping the people who have control of those characters from killing them off or making you feel complex emotions. Good drama is much like life; you don’t have much control over the fate of people you care about. They come and go. Gamers are used to the idea that if they do everything right, they are owed a happy ending and they get to keep the image of their happy avatar forever and ever. Bioware was going for something a little braver, and much heavier. This move was telegraphed multiple times throughout the game, and it wasn’t hard to catch. There was never a guarantee that Shepard would survive, and it was all but promised the journey would come at a massive mental and physical cost. The ending kept the tone and thematic arc of the series.
Mass Effect was always built around the idea of choice, but that choice was only given around certain events that will always happen. No matter how you play the first game, the antagonist will always be the same. Shepard will always die at the beginning of the second game. Mass Effect 3 will always end with Shepard on the Citadel, making his final decisions. You always had room to explore the world and try to save or punish the characters around you, but Bioware kept a tight hold of the reins. This doesn’t make the ending worthless or your choices arbitrary, it simply means that there was a specific story to tell, and it was your job to play a role in that story. How you acted was up to you, but Bioware always controlled the beginning, middle, and end of your journey.
This is a game you can’t win, not in the way people are used to. Seen in totality, the story is now a tragedy, not an adventure. The only thing you can do is save who, and what, you can. For me, that’s a much more satisfying and emotional story arc than ending the game with Shepard beating the odds once and for all. The lesson of Mass Effect is much more brutal, and honest. Heroes die.
[B]Even if you disagree with everything I’ve just said…[/B]
It’s possible you still think I’m full of shit, and I can accept that. Your Shepard isn’t my Shepard, and we may have very different ideas about the best way to present a story to the player. What makes this conversation so thrilling is that there is finally a science fiction setting in video games that features believable characters. We are almost forced to be passionate about what happens to them. We’re arguing about this because we care about the game, and the people and places in it. That’s an amazing accomplishment.
Even if game’s ending wrecked you emotionally, you became enraged, or you are now boycotting Bioware, at least the writers got under your skin, into your head, and made you take some kind of action. The backlash against a game’s ending may be the biggest compliment anyone has ever paid a developer.
[I][Note: A quick edit was made to make the difference between Prothean and Reaper technology more apparent. My mistake.][/I][/quote]
[QUOTE=Jurikuer;35121896]When I downloaded the DLC it went from 0% to 100% in one second. All it did was unlock. So I don't know what you're talking about.[/QUOTE]
I have the collectors edition, I pre-loaded the entire game, but the DLC had to download 850MB of content.
[QUOTE=The DooD;35121786]Another question about one of the endings yet again. [sp]Why in the synthesize ending, do the soldiers on Earth just watch the Reapers fly away without celebrating, when they do in the paragon ending, despite it looking exactly the same to their point of view?[/sp][/QUOTE]
[sp]How would they know what the Reapers are doing? If they're just seeing them lift off, they could be retreating before nuking the site from orbit.[/sp]
[QUOTE=doommarine23;35121674]You're not a professional developer you don't work for Bioware nor work with their derivative of the Unreal 3 Engine used by them, you don't work for the 360 and you don't actually know what they have to do for it. I hate to come off hostile, but how do you really know how any of that actually works?
I remember a quote from an actual developer (was a pic and everything, sure wish I had it) where he said it would use about 4MB of RAM, useful for other things instead of holstering.[/QUOTE]
Found it - [url]http://social.bioware.com/forum/1/topic/323/index/9234315/2[/url]
His post is a bit down.
Man I can't wait for these MP DLC rumors though. Asari Justicars, Krogan Battle-Masters, Batarian and Geth?
Yes please.
[editline]13th March 2012[/editline]
[QUOTE=Prism;35121949]Found it - [url]http://social.bioware.com/forum/1/topic/323/index/9234315/2[/url]
His post is a bit down.[/QUOTE]
Cool beans
The poll for new endings has jumped ten thousand votes since yesterday. Lets hope bioware actually does something about it.
[QUOTE=doommarine23;35121938]I have the collectors edition, I pre-loaded the entire game, but the DLC had to download 850MB of content.[/QUOTE]
I also have the Collector's Edition, X360. Didn't download a thing for me.
[QUOTE=Jurikuer;35121994]I also have the Collector's Edition, X360. Didn't download a thing for me.[/QUOTE]
I don't know what it is. Cause mine is the PC version. I had to download that shit.
[QUOTE=Zezibesh;35121947][sp]How would they know what the Reapers are doing? If they're just seeing them lift off, they could be retreating before nuking the site from orbit.[/sp][/QUOTE]
[sp]If that was the case, then why do they cheer in the paragon ending?[/sp]
[QUOTE=The DooD;35122001][sp]If that was the case, then why do they cheer in the paragon ending?[/sp][/QUOTE]
[sp]There is no Paragon ending. [/sp]
[QUOTE=Feuver;35122052][sp]There is no Paragon ending. [/sp][/QUOTE]
[sp] he means the control[/sp]
[QUOTE=Feuver;35122052][sp]There is no Paragon ending. [/sp][/QUOTE]
[sp]I presume he means Control. Which is actually the worst ending as per the indoctrination theory.
In which case, Idunno, maybe they saw the lights on the reaper turn all blue and then lift off[/sp]
Anyone else have a problem with Kelly not showing up, even though she was alive in your import along with the rest of the crew?
[QUOTE=doommarine23;35121997]I don't know what it is. Cause mine is the PC version. I had to download that shit.[/QUOTE]
Perhaps because you downloaded the game? It didn't download everything under the assumption that you didn't get collector's/buy the dlc. For consoles it was included on the disc, maybe because they didn't think anyone would catch on. But they basically pre-loaded the consoles with the dlc and still asked people to pay for it.
[QUOTE=GetBent;35122070]Anyone else have a problem with Kelly not showing up, even though she was alive in your import along with the rest of the crew?[/QUOTE]
I never saw her, and I romped around the Citadel after every single major mission.
[QUOTE=MajorMattem;35121984]The poll for new endings has jumped ten thousand votes since yesterday. Lets hope bioware actually does something about it.[/QUOTE]
[URL="http://social.bioware.com/forum/1/topic/355/index/9762561/1"]Link[/URL] to poll if people are interested.
Ok, I successfully create a save that has Gabbi Alive,time to do yet another speed run.
[QUOTE=Zezibesh;35122098]I never saw her, and I romped around the Citadel after every single major mission.[/QUOTE]
Apparently you needed to have invited her up to your place in ME2 and had the place stocked with some fish from the Hanar homeworld.
*shrug*
Where was Dr Chakwas in my game? I had the two engineers but the doc was nowhere.
[QUOTE=SekritJay;35122121]Apparently you needed to have invited her up to your place in ME2 and had the place stocked with some fish from the Hanar homeworld.
*shrug*[/QUOTE]
Well, I used the same ME2 save for two different characters and she was in one but not the other.
[QUOTE=Thom12255;35122144]Where was Dr Chakwas in my game? I had the two engineers by the doc was nowhere.[/QUOTE]
In the crew's cabin?
[QUOTE=Thom12255;35122144]Where was Dr Chakwas in my game? I had the two engineers by the doc was nowhere.[/QUOTE]
Hospital.
[QUOTE=MajorMattem;35121984]The poll for new endings has jumped ten thousand votes since yesterday. Lets hope bioware actually does something about it.[/QUOTE]
Three million the first day.
Five the next.
If Bioware doesn't bring new endings soon... there may not be a fanbase left to save.
[QUOTE=SekritJay;35121933][url]http://penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass[/url][/QUOTE]
Can't say I agree with him, at least not entirely. I don't mind the ending being sad; I kind of expected it. What he and many other writers seem to gloss over is the issue that the ending does not provide closure and he seemingly ignores that, while the final choices IS a choice, it doesn't take into account anything I've done prior. I could have a 100% perfect playthrough and get a nearly identical ending to someone who rushed through and skipped the sidequests. THAT is wrong.
[img_thumb]http://filesmelt.com/dl/ME3MPFuckYou01.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ME3MPFuckYou02.jpg[/img_thumb]
[img_thumb]http://filesmelt.com/dl/ME3MPFuckYou03.jpg[/img_thumb]
Haha, fuck you BioWare and fuck me for spending hours unlocking everything.
I really didn't mind the endings. [sp] The only bit that annoyed me was if you chose to destroy the Reapers, the Geth got blown up aswell.[/sp]
Even though most people didn't like the endings, it hasn't really phased me. As I've started up a fresh character on Mass Effect 1 and I still class it as one of my favourite game series.
If you want a crap ending, try the Sands of Time trilogy ending - [sp] You ended up rewinding time before the first game even happened[/sp]
I wouldn't mind being able to purposefully wipe my ME3 MP items, I've had no luck finding characters in any of the packs and I'm level 19 on a soldier now..
[QUOTE=Zezibesh;35121947][sp]How would they know what the Reapers are doing? If they're just seeing them lift off, they could be retreating before nuking the site from orbit.[/sp][/QUOTE]
[sp] BUT THEIR LIGHTS TURNED A FRIENDLY COLOR!!!!!!!!!!!!!!!!!!![/sp]
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