• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=MajorMattem;35124935]You know, its funny. In mass effect 3, you bring everyone together to fight the reapers [sp]LIKE THAT MATTERS AT ALL IN THE END THOUGH[/sp] but what bioware has actually done has brought everyone together to hate mass effect 3's endings.[/QUOTE] [sp]Well, if you don't bring in help Earth will be blown to pieces.[/sp] So, yeah. It does kinda matter.
I just had a genius idea. My friend still hasn't completed Mass Effect 3. I'm going to film his face through the final 20 minutes of the game and upload it to youtube. It's going to be like 2 girls 1 cup reactions times a billion.
I think if they did drop the real ending for DLC it would be because of a DRM measure honestly, you can't access the DLC if you pirated the game, It's like that for a lot of games, as far as i know.
[QUOTE=Dominicus;35124968][sp]Well, if you don't bring in help Earth will be blown to pieces.[/sp] So, yeah. It does kinda matter.[/QUOTE] [sp]I guess, but then you've got space super child to stop the reapers anyway. None of the fleets really mattered, all they did was cause a diversion. All you needed to do was cause a diversion to the reapers in space, get into the citadel through the beam and do all that shit.[/sp]
[QUOTE=The DooD;35124999]I just had a genius idea. My friend still hasn't completed Mass Effect 3. I'm going to film his face through the final 20 minutes of the game and upload it to youtube. It's going to be like 2 girls 1 cup reactions times a billion.[/QUOTE] I would love to see that.
[QUOTE=TheDestroyerOfall;35125005]I think if they did drop the real ending for DLC it would be because of a DRM measure honestly, you can't access the DLC if you pirated the game, It's like that for a lot of games, as far as i know.[/QUOTE] AHAHAHAHAHAHAAH, not speaking by experience, but all the DLCs for Mass Effect 2 were all cracked with the game itself. (Check my steam, I have Mass Effect 2) Pirates gets everything for free.
Shamelessly stolen from BSN, it's some guys reply to someone who's complaining about people complaining. Sums it up pretty well. [QUOTE]DEUS EX MACHINA: You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star. The narrative of ME3 is not about finding the Crucible, it is about building the greatest alliance ever seen in the galaxy (which the Crucible, as a plot device, allows to happen). Why the Catalyst AI and his Monty Hall spiel of the Adjust Hue/Saturation is a deus ex machina is that it is the resolution to the narrative. The fact that he is also literally a "god from the machine" is irrelevant, albeit ironic. He is a deus ex machina in the literary sense, i.e. a handwaved contrivance that shows up out of the blue to quickly whisk away all the dangling story threads, and to abruptly end the story. This is abysmal writing. This is abysmal game design; a Pick Your Own Adventure book where all choices take you to the same final chapter. It is counter to everything this game is. And what is this game? In a recent Extra Credits, Portnow discussed core elements of a game. The Mass Effect series is really not a third person shooter. It is also really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its core, interactive fiction. All the memorable moments in these games take place in cutscenes that play out in myriad ways based on prior choices. You are role-playing in the most literal sense of crafting a character's personality based on your choices. The climax of Mass Effect 2 was not shooting the Human Reaper in the eye, the climax of Mass Effect 2 were the cutscenes that played and showed the results of your actions. Did you defy TIM? Did your crewmates survive? If your choices were poor enough, you could defeat the final boss, only to make a desperate leap towards the Normandy with no one to catch you. The desperate leap in Mass Effect 3 is your dash towards the Beam. The only input that matters at all past this point is the encounter with TIM. That encounter is true to Mass Effect, and honors your previous choices, and provides closure for the secondary antagonist. But for the main antagonist (Reapers), nothing you did matters. You are given three arbitrary choices to solve a problem that, depending on your actions, may be proven to be a false dilemma in the first place. If you saved both the Quarians and the Geth, witnessed Legion's messianic sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic conflict being unavoidable is patently false. The Catalyst AI is completely incongruous with the narrative and the themes of the game. It shows up, provides a complete strawman of a conflict, and then offers three vapid, plot-hole ridden resolutions to this conflict, which abruptly end the narrative in a blinding flash of Space Magic (pick your color!). CHOICES DON'T MATTER Again, you're missing the point. No one is complaining about the preceding 30 hours of gameplay. Choices did seem to matter. Your treatment of the Rachni queen from two games ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain a hopeful future for the Krogan. Your choices regarding Legion and the Migrant Fleet in ME2 have incredibly strong consequences in the seeming conclusion of the Geth/Quarian storyline. This is why we loved the game up to the ending. And the ending completely demolished all of it, and made it completely illusory. Who gives a **** if you saved the Rachni? They just end up giving you Space Points and don't affect your ending at all. Who gives a **** if the Quarians or Geth or both survived? They're all dead anyway. Who cares if you cured the genophage and saved the one leader who could lead the Krogan into a less brutish, more hopeful future? He's either trapped on earth or dead, and the radioactive husk that is Tuchanka cannot sustain their race without supplies anyway. And even more egregiously, the choices you made in the development of YOUR Shepard don't matter. She acts EXACTLY the same when facing the ultimate antagonist regardless of whether she's a Space Racist Renegade or Never Surrender Paragon or whatever your Shepard actually is, and what (insert pronoun) stands for. You accept Space Hitler's premise without argument, and dejectedly pick one of the three Slightly Less Turning Everyone Into Paste final solutions he has to offer. How does it matter in the slightest that I've done the frickin' impossible and united the Geth and the Quarians into a hopeful future, shown that we need not fear synthetic life, seen a nascent artificial sentience freely decide to set "Love and compassion" as their main motivation, and fought for the reactionary, bleak idea of "AI will always rebel" to be proven wrong? Space Hitler shows up, says "AI will always rebel, here are drastic fixes to this undeniable problem". And I go "yessuh"? WHY IS EVERYTHING SO SAD It's not sad. You are being incredibly myopic and dismissive of our experiences by reducing it to "y every1 has 2 diezorz?". The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes. The part that's sad and what's tearing me apart is that this is not a case of people writing themselves into a corner. This is not a case of glorified hacks like Ronald D. Moore or Cuse/Lindelof making **** up as they go along, to find themselves at the end with no way to tie all the crap together in a cathartic way. This is a beautifully written game, for the majority of the experience. Bioware has bona fide talent within their ranks. And the story, up to the very end, is redeemable in dozens of ways. Even the contrived, out-of-the-blue Star Child could be made into an interesting character by presenting it as a shackled AI who was given a specific, limited goal born of fear (stop AI from wiping out organic life forever), and it arrived at the grotesque solution of Reapers not because AI is evil, but the constraints never allow it to look past the false dilemma it's attempting to solve. Most importantly, this is not a TV show or a movie. This narrative is, by design, told in a unique medium which is NOT doomed to give us a singular ending. Our Shepards can be varied, yes, but there is a finite amount of paradigms that lead you to the end, and they could all have a cathartic, poignant, and persistent ending. Let the Renegades ascend to rule the galaxy. Let the Paragons defeat primitive fear and xenophobia. I do not care if the Relays have to go down, but don't do it in such a thoughtless way as to destroy everything meaningful I accomplished. I do not care if my Shepard dies. In fact, I expected her to go down in a blaze of glory, in the greatest battle that shall ever be fought, for the most meaningful (to her) victory a soldier could ever earn. She did not get this. I did not get this. TENS OF THOUSANDS of people didn't get this. We are not asking for a Disney ending. We are not asking for a dance party with Ewoks. We are just asking for our Big Damn Heroes to go out on their own terms, win or lose.[/QUOTE]
I just remembered something strange with my ME3 ending: [sp] I chose 'destroy', had about 2500 military forces because I barely played MP and didn't wanna do the shitty fetch sidequests, but when the Normandy crashed on the planet I only saw the door opening but the screen faded to black after that... is this because of the military thing or some choice I made?[/sp]
[QUOTE=turtlehead;35125345]I just remembered something strange with my ME3 ending: [sp] I chose 'destroy', had about 2500 military forces because I barely played MP and didn't wanna do the shitty fetch sidequests, but when the Normandy crashed on the planet I only saw the door opening but the screen faded to black after that... is this because of the military thing or some choice I made?[/sp][/QUOTE] [sp]It means everyone died because your assets weren't high enough[/sp]
[QUOTE=turtlehead;35125345]I just remembered something strange with my ME3 ending: [sp] I chose 'destroy', had about 2500 military forces because I barely played MP and didn't wanna do the shitty fetch sidequests, but when the Normandy crashed on the planet I only saw the door opening but the screen faded to black after that... is this because of the military thing or some choice I made?[/sp][/QUOTE] It just faded to black? What a lazy way to do it.
[QUOTE=Thom12255;35125377][sp]It means everyone died because your assets weren't high enough[/sp][/QUOTE] [sp]But then who opened the door? The ghost of Joker? Oh dear...[/sp]
[QUOTE=turtlehead;35125408][sp]But then who opened the door? The ghost of Joker? Oh dear...[/sp][/QUOTE] [sp]It was an epic climatic moment to live forever in history as the time that Bioware made the best ending the literary world had ever known.[/sp]
Ah well, time to play a shitload of MP and do another playthrough and NOT be a lazy fuck. :v:
[QUOTE=Jackald;35125526]Wait, hold on a second, you know how your galactic readiness rating decays if you don't play co-op for a while? Does that happen if you NEVER play co-op? As in if you're not a particularly hardcore gamer, you start playing, leave for a month or two, and then come back and find your galactic readiness is 0% and the game is now physically impossible to finish unless you play multiplayer? Is that a possible thing?[/QUOTE] Pretty sure your GR can't go below 50%.
[QUOTE=Jackald;35125526]Wait, hold on a second, you know how your galactic readiness rating decays if you don't play co-op for a while? Does that happen if you NEVER play co-op? As in if you're not a particularly hardcore gamer, you start playing, leave for a month or two, and then come back and find your galactic readiness is 0% and the game is now physically impossible to finish unless you play multiplayer? Is that a possible thing?[/QUOTE] It'll stay at 50%. I believe that's the minimum Galactic Readiness. [editline]Dicks...[/editline] Kai Leng bastard...
[QUOTE=Dominicus;35124863]It does not. So you can drop the weightreducer.[/QUOTE] I never reduced the weight on any of my or my squadmates weapons. I'm a walking tank. :v:
[QUOTE=Dominicus;35125553]It'll stay at 50%. I believe that's the minimum Galactic Readiness. [editline]Dicks...[/editline] [B]Ninja[/B] bastard...[/QUOTE] I believe the correct term is now Kai Leng.
So, just beat the game, and watched all the endings. I thought they were okay, why is everyone complaining?
[QUOTE=EskillV2;35125592]I never reduced the weight on any of my or my squadmates weapons. I'm a walking tank. :v:[/QUOTE] I like to use Adrenaline Rush and Carnage quite a lot. The 200% increase powercooldowns would murder that playstyle. [QUOTE=Feuver;35125602]I believe the correct term is now Kai Leng.[/QUOTE] Fixed that for you.
[QUOTE=Feuver;35125602]I believe the correct term is now Kai Leng.[/QUOTE] I thought that was a verb for eatting cereal.
[QUOTE=Waluigi;35125611]So, just beat the game, and watched all the endings. I thought they were okay, why is everyone complaining?[/QUOTE] Start counting the number of plot holes.
A day later and i still can't get over [sp]how bad that ending really was, i played mass effect from the start and to be given such an ending where it basiclly tells me "Nothing you did ever mattered, or ever will matter." Without the mass relays all the worlds crippled by the reapers can't get support and die out, they have no fleets of militery defending them as they were all at earth and most of there loved ones and familys are scattered across the universe unable to return home. Retaking the quarian homeworld? Why even let us do that if they can't even ever get back there? Seriously they get there world back and have a party on it, go to war around earth, mass relays blow up and then "Well fuck, guess we've lost our homeworld AGAIN." Curing the genophage, pointless! All the krogans on the homeworld will just die without supplies or support on there radioactive wasteland. And without wrex there they'll just go back to there old ways of killing each other. Shepard dying, i expected it really and i would have been fine with a sad ending, it's not about the fact the ending wasn't perfect it was just so...empty...of anything. To take everything i had built up over the years from mass effect 1 & 2 and throw it in the trash? It's like my choices never even mattered from the start. I know i'm just adding to the pile of similer comments at this point but really, i need to say somthing somwhere. None of my friends have finished the game yet and everytime they say somthing like "Oh man i can't wait to kick those reapers asses it's going to be amazing." I can't help but want to warn them, i know i can't though.[/sp]
[QUOTE=Dominicus;35125630] Fixed that for you.[/QUOTE] What? how?
I just noticed my M-8 Avenger is on level VIII Is that supposed to happen? I thought the upgrades only go till level 5. [t]http://i.imgur.com/w9NNS.jpg[/t]
[t]http://i.imgur.com/qBMuE.png[/t] made by me at first then gastric tank
[QUOTE=Zezibesh;35125682]I just noticed my M-8 Avenger is on level VIII Is that supposed to happen? I thought the upgrades only go till level 5. [t]http://i.imgur.com/w9NNS.jpg[/t][/QUOTE] That's your second playthrough, right? Because they can go to X in the second playthrough.
Oh, yeah it's New Game+. Strange that it started on level 8 (I'm only on Mars in that picture) while other guns stayed at level 5.
[QUOTE=The DooD;35124999]I just had a genius idea. My friend still hasn't completed Mass Effect 3. I'm going to film his face through the final 20 minutes of the game and upload it to youtube. It's going to be like 2 girls 1 cup reactions times a billion.[/QUOTE] I wish more people did this lol.
[QUOTE=Conro101;35125692][t]http://i.imgur.com/qBMuE.png[/t] made by me at first then gastric tank[/QUOTE] I don't get it.
[QUOTE=Jackald;35125706]It hadn't even occurred to me that the [sp]stranding of everyone due to mass relays going kaput basically renders all those choices irrelevant. [/sp] Man, it's even worse than I thought.[/QUOTE] Actually, I always assumed that [sp]people could still travel through conventional FTL methods. You know, like the Normandy is doing in between systems in ME2 and ME3. It'll take years to go from one end of the galaxy to another, yes, but it's better than nothing and still allows movement, just at a much slower pace or shorter distance than they used to.[/sp]
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