• Mass Effect Megathread: DING DONG BANNU edition
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[QUOTE=The DooD;35149142]And they said From Ashes wasn't important to the story! That's the most I've really heard it talked about in game.[/QUOTE] So is Javik actually a better character than the last DLC squadmates? I mean, Kasumi and Zaeed are cool and all, but this guy looks different from most of the others.
Here is a decent video with a lot of the evidence behind the [sp]indoctrination theory[/sp]. [url]http://www.youtube.com/watch?v=Tbghjn7_Byc&feature=channel[/url] Here's a thought: [sp] If the indoctrination theory is wrong, then wouldnt the best ending be Synthesis? I mean, would they need to eat anything if they were synthetic?[/sp]
[QUOTE=Cone;35149336]So is Javik actually a better character than the last DLC squadmates? I mean, Kasumi and Zaeed are cool and all, but this guy looks different from most of the others.[/QUOTE] He's pretty cool. Hating on the Reapers like it's going out of fashion, telling Liara how it is, being a goddamned Prothean.
[QUOTE=GetBent;35149305][sp]What about forcing everyone to become part synthetic? Or Shepard controlling the Reapers to his will?[/sp][/QUOTE] [sp]Control really would be the best long-term option, assuming he doesn't just have time to tell the Reapers to fuck off before he gets vaporized. I mean, that way you gain access to technology that will go ridiculously far in helping civilization rebuild, you can probably rebuild the relays eventually and, failing that, you can just get Reapers to ferry people around with their incredibly fast FTL drives.[/sp]
[QUOTE=G71tc4;35149357]Here is a decent video with a lot of the evidence behind the [sp]indoctrination theory[/sp]. [URL]http://www.youtube.com/watch?v=Tbghjn7_Byc&feature=channel[/URL] Here's a thought: [sp] If the indoctrination theory is wrong, then wouldnt the best ending be Synthesis? I mean, would they need to eat anything if they were synthetic?[/sp][/QUOTE] That actually raises some nice points about [sp]anderson being the part of sheps mind which is resisting and TIM being the part that is taken by indoctrination. It also explain why anderson appears to be resisting control even though he's never been in contact with reaper influence or have synethetics[/sp]
[QUOTE=Jackald;35149390][sp]But humanity isn't ready for that kind of power, Shepard says that himself / herself to The Illusive Man. It's like giving a machine gun to an ape. Sure, Shepard might have the right idea, but if reaper tech ever gets into the wrong hands (as it has done countless times before) it could lead to the enslavement of all life or the destruction of it. What if the Geth get control, or some other synthetics? All these possibilities could spell galactic annihilation. Keeping the Reapers makes them a time bomb just waiting to destroy the galaxy[/sp][/QUOTE] [sp]Except Shepard is in complete control at that point. If anyone tries to usurp him, there's a sudden earth-shattering kaboom and everyone's listening again. If Shepard's a Paragon, then it'd be the first truly benevolent dictatorship. If he's a Renegade, then everything does go a bit shit. Besides, if Shepard wants to the Reapers can just go back to dark space, leaving their technology behind for people to use in rebuilding society. Hell, if he wants to, he can ask them "how did you build the relays", tell them to build them, then get them to fuck off. Then everything is back to normal, the Reapers are gone, technology still exists, and the universe is restored to balance.[/sp]
[QUOTE=Cone;35149336]So is Javik actually a better character than the last DLC squadmates? I mean, Kasumi and Zaeed are cool and all, but this guy looks different from most of the others.[/QUOTE] At least he has some good jokes from previous cycle: [video=youtube;osEWljoinRk]http://www.youtube.com/watch?v=osEWljoinRk&feature=related[/video] He's my third bro after Wrex and Garrus.
[sp]Controlling the Reapers means that the races will be at war sooner or later to see who have more control over the Reapers imo. So I think the destroy ending is more Paragon than controlling.[/sp]
[QUOTE=Jackald;35149586][sp]But that all relies on Shepard being a benevolent dictator. Nobody is perfect. [/sp][/QUOTE] [thumb]http://images3.wikia.nocookie.net/__cb20101006101933/masseffect/images/5/50/Paragon_Interrupt.png[/thumb]
[QUOTE=_Maverick_;35149288][sp] i dunno, killing geth seems very renegade option[/sp][/QUOTE] Bioware didn't leave us any choice really. [sp] By Destroying the reapers, you break the cycle[/sp]
[QUOTE=Cone;35149543][sp]Except Shepard is in complete control at that point. If anyone tries to usurp him, there's a sudden earth-shattering kaboom and everyone's listening again. If Shepard's a Paragon, then it'd be the first truly benevolent dictatorship. If he's a Renegade, then everything does go a bit shit. Besides, if Shepard wants to the Reapers can just go back to dark space, leaving their technology behind for people to use in rebuilding society. Hell, if he wants to, he can ask them "how did you build the relays", tell them to build them, then get them to fuck off. Then everything is back to normal, the Reapers are gone, technology still exists, and the universe is restored to balance.[/sp][/QUOTE] I really, really hope they [sp]retcon the destruction of the relays[/sp]. It doesn't really make sense to [sp]destroy them if Shepard subjugates the Reapers[/sp]. Everything you just outlined is probably closest to a perfect ending, so long as [sp]once the Reapers are done rebuilding our society they fly themselves into Sol, or the Tartarus debris field[/sp].
I still don't understand how either ending besides [sp]Destroy[/sp] works. [sp]How does a wave of energy being sent out suddenly make everything part synthetic? How does being absorbed by whatever that control thing was, put YOU in control of the Reapers? Which just pushes me more towards the indoctrination mind battle.[/sp]
[QUOTE=Jackald;35149745][sp] Not every decision is black and white. Hell, even in Mass Effect 2 there were morally grey choices. Destroy the Geth or Rewrite them. Save the council at the cost of hundreds of lives or kill them and save those lives, but potentially at the cost of a stable government.[/sp][/QUOTE] [sp]Sure, but I think we can agree that a Paragon is a more benevolent person than a Renegade. He'll make the right choices.[/sp]
If someone has Nvidia can you try and verify if this works? I'm on ATI and I know from past experience anything to do with PhysX doesn't work at all. [quote]Also if you have Nvidia GPU search for "bdisablephysxhardwaresupport" and set it to False. It actually works and you can see womens hair move (when they jump or do sharp moves) instead of being static. [/quote] And some other interesting things [quote] To enable Softer shadows search for "benablebranchingpcfshadows" and set it to True Also try to search for "maxtexturesize" and change it to to : 4096, in theory should make the whole game look better For ATI users ONLY, search for "ballowpostprocessmlaa" and set it to True, it will enable ATI MLAA AA support If you want to Disable Film Grain search for "filmgrain" and set it to False[/quote]
[QUOTE=superdinoman;35149778]If someone has Nvidia can you try and verify if this works? I'm on ATI and I know from past experience anything to do with PhysX doesn't work at all. And some other interesting things[/QUOTE] Where would I search for these? Which file(s)?
[IMG]http://i282.photobucket.com/albums/kk274/kindlinho/shepard.png[/IMG] Now I can bitch about the endings rightfully, because my copy finally arrived today. Guess I'll be raising my galactic readiness..
[QUOTE=GetBent;35149792]Where would I search for these? Which file(s)?[/QUOTE] [QUOTE=Jackald;35149798] Just tell me where to change these files and i'll give it a go. I have a GTX 260 896mb.[/QUOTE] Get this [url]http://wenchy.net/me3-coalesced-utility/[/url] Open the program and then go to file open Go to Origin Games\Mass Effect 3\BIOGame\CookedPCConsole if it doesn't automatically take you there Just type in Coalesced and you should find a Coalesced.bin. Make a back up just in case as always. With Coalesced.bin open CTRL+F and type in those commands, edit the line, and then save
[QUOTE=Jackald;35149798]Some issues don't have a "right choice" Kill one group of 500 to save another group of 500 or let 1000 die. Which is the fairer choice? Which one do you choose? There are arguments on both sides.[/QUOTE] Well, that depends on the situation itself. Whilst there may not be a "right" choice, there's various ways to grade the choices, and you can make a decision based off of those. Which will serve the common interests of the people best? Which abides more strictly to your moral code? Which one involves the least suffering and, failing that, which will make the most people happy? There's lots of different ways to come to a conclusion, and it's best to base those conclusions on objective facts, first. So long as you keep what's true in your mind when you make a choice, all you need to do is rate those truths and go off of what they imply.
[QUOTE=superdinoman;35149866]Get this [url]http://wenchy.net/me3-coalesced-utility/[/url] Open the program and then go to file open Go to Origin Games\Mass Effect 3\BIOGame\CookedPCConsole if it doesn't automatically take you there Just type in Coalesced and you should find a Coalesced.bin. Make a back up just in case as always. With Coalesced.bin open CTRL+F and type in those commands, edit the line, and then save[/QUOTE] Did it, trying it now. [editline]15th March 2012[/editline] I don't really notice much of a difference with the textures, and my femshep doesn't have hair that looks like it would move.
[quote][B]The Final Hours of Mass Effect 3 is now available[/B] for iPad and coming soon to PC/Mac. Download now: [url]http://itunes.apple.com/us/app/final-hours-mass-effect-3/id508355905?ls=1&mt=8[/url] The Ultimate Insider’s Guide -- Go Behind The Scenes for the Making of the Mass Effect Trilogy! Take a trip inside BioWare to experience THE FINAL HOURS OF MASS EFFECT 3, one of the most anticipated video games of 2012. Reporting from Edmonton, Canada, journalist Geoff Keighley (The Final Hours of Portal 2) documents the untold story behind the creation of this epic sci-fi trilogy. This extensive 15,000 word story is brought to life with video interviews, games, quizzes and other interactive elements. Readers will see top secret documents, hear about the rejected ideas and meet the people behind this legendary game franchise. This is one Mass Effect story you've never heard. Features: - Deleted scenes from Mass Effect 3 and details on what was let on the cutting room floor! - Details, images and video from META, a top-secret Mass Effect prototype game. - Learn how the team approached the ending of the trilogy and see their brainstorm notes. - Exclusive video interviews with executive producer Casey Hudson and writer Mac Walters. - The first info on the Illusive Man boss battle that never happened. - The mini-game “Reaper Chase,” where you have to escape the Reapers! - Never-before-seen concept art and details on the evolution of the major characters. - Interactive story sequences where you can see how choice matters in Mass Effect. - 360 Degree Panoramas that take you inside the offices of BioWare. - Surprising statistics that reveal the choices players made in Mass Effect 1 and 2. - See how it started: Early footage and documents from the creation of Mass Effect 1.[/quote]
[QUOTE=GetBent;35149912]Did it, trying it now. [editline]15th March 2012[/editline] I don't really notice much of a difference with the textures, and my femshep doesn't have hair that looks like it would move.[/QUOTE] Make sure you clicked the space below the line you edited, otherwise it can default back. Also a few other interesting commands in the same section. benableforegroundselfshadowing busemaxqualitymode Definitely gonna enable some of these and see what happens.
[QUOTE=superdinoman;35149966]Make sure you clicked the space below the line you edited, otherwise it can default back. Also a few other interesting commands in the same section. benableforegroundselfshadowing busemaxqualitymode Definitely gonna enable some of these and see what happens.[/QUOTE] I know I'm doing it right, I used it before to make a credits key. I enabled them, just don't see much of a difference. For example, the admiral's uniform casual outfit looks really bad still.
[quote][B]There Was Going to Be A Mass Effect First Person Shooter[/B] [img]http://img.gawkerassets.com/img/17ggitx5x067sjpg/xlarge.jpg[/img] BioWare's Montreal studio was developing a competitive first-person shooter called Mass Effect Team Assault in 2010 before transforming that effort into the third-person multiplayer mode in Mass Effect 3, according to a new behind-the-scenes iPad app created by gaming journalist Geoff Keighley. "The goal was simple," Keighley reports in The Final Hours of Mass Effect 3, "to create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943 — and likely be released as a downloadable game." The game was in development for four months and was presented, in March 2010, as the prototype seen in the images in this story. (Those images are captured from Keighley's app, which features video of the prototype.) The powers-that-be at BioWare liked the idea of a multiplayer shooter, because it presented an added view of the wide-ranging war occurring during Mass Effect 3. The idea morphed into the development of a co-op mode for Mass Effect 3 itself. The main game's engine wouldn't allow gamers to play co-op in the main campaign of Mass Effect 3, but it would allow them to team up in a separate skirmish mode, which is what BioWare delivered in the sequel that finally came out earlier this month. As the BioWare developers shifted to that, Mass Effect Team Assault "was put on the back burner." The Final Hours of Mass Effect is packed with stories like these (though maybe no others quite so juicy!). If you want to read a ton more about the making of Mass Effect 3, watch video interviews with the developers, check out deleted scenes from the game and even swipe through some panoramic photos shot inside BioWare HQ, grap the app from iTunes. It's iPad-only for now but will be released for PC in the next couple of days as well. [/quote] [url]http://kotaku.com/5893424/there-was-going-to-be-a-mass-effect-first-person-shooter/gallery/1[/url]
[QUOTE=Cettuwals;35150013][url]http://kotaku.com/5893424/there-was-going-to-be-a-mass-effect-first-person-shooter/gallery/1[/url][/QUOTE] holy shit why didn't they make that it looks really fun
And by the way, usemaxqualitymode just makes it so a black void follows you around and blacks out the ground and other things around you.
[QUOTE=Cettuwals;35150013][url]http://kotaku.com/5893424/there-was-going-to-be-a-mass-effect-first-person-shooter/gallery/1[/url][/QUOTE] I would have played a Mass Effect FPS if it was good.
[QUOTE=GetBent;35150040]And by the way, foregroundselfshadowing just makes it so a black void follows you around and blacks out the ground and other things around you.[/QUOTE] Not sure if that would be considered practical...
[sp]With the control ending, how can you even really be sure Shepard actually is in control? Since there is no real epilogue, for all you know the Reapers first plan of action is to go get Shepard to bring everyone outside, and round them up into a nice small area for the Reapers to shoot at[/sp]
[QUOTE=superdinoman;35150060]Not sure if that would be considered practical...[/QUOTE] Actually it was usemaxqualitymode that caused it. Didn't see an issue with foregoundselfshadows. By the way, where did you get that info?
[QUOTE=GetBent;35150097]Actually it was usemaxqualitymode that caused it. Didn't see an issue with foregoundselfshadows.[/QUOTE] Good to know. More interesting info, armor editing [quote]Armor sets modifications. You just need to change the "GameEffect" name for the stats to apply properly. sfxgame.sfxplayercustomization\fullbodyappearances ("SFXGameContent.SFXGameEffect_UniqueArmor_Tank") To ("SFXGameContent.SFXGameEffect_UniqueArmor_Collector") That armor set will still look like the original, the N7 Armor set with the Collector set bonuses. The same can be done with other armor parts, i guess. Replace the ones you prefer with the desired armor bonuses. [url]http://www.realsg.com/2012/03/guide-mass-effect-3-armor-locations-and.html[/url] Optional, myself didn't bother with it but if you also want proper item descriptions, sfxgame.sfpawn_player\armoreffectdescriptions (ArmorEffect="SFXGameContent.SFXGameEffect_UniqueArmor_Tank",EffectDescription[0]=683396,EffectToken[0]="10",EffectDescription[1]=683395,EffectToken[1]="10",EffectDescription[2]=683402,EffectToken[2]="10",EffectDescription[3]=718122,EffectToken[3]="20") The numbers 10, 10, 10, 20 represents the %bonuses and the ID's are the bonus names. Note those numbers do not increase the real values of armor to make 1000 Damage etc.. just item info text.[/quote] Definitely gonna be messing with this. Still haven't found all the DLC weapon and armor information though.
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