• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Sardonus;35151442]Not gonna lie, IMO Martin Sheen as the Illusive Man is one of the best voice actors I've ever seen. During the final confrontation, I genuinely felt bad for him. For the Illusive Man. Someone who runs a terrorist organization and has betrayed me more times than anyone could count. Yet I felt bad.[/QUOTE] Yeah he's pretty damn amazing.
Another thing I saw earlier, seems to be the N7 Defender or whatever before it became a bonus?: [thumb]http://dl.dropbox.com/u/12721884/Fraps/MassEffect3%202012-03-12%2019-27-34-81.png[/thumb] If you want it, just add the below to Fullbodyapperances (though I never gave it any special stats): "(Mesh=(Male=\"BIOG_HMM_ARM_SHP_R.FBDg.HMM_ARM_FBDg_MDL\",Female=\"BIOG_HMF_ARM_SHP_R.FBDg.HMF_ARM_FBDg_MDL\"),Id=14,PlotFlag=-1,Type=CustomizableType_Torso)"
[QUOTE=Zezibesh;35151452]My Coalesced.bin includes that. Also includes DLC armor & weapons (F12 while on Normandy), slowmo (numpad 0 to start, numpad 1 to stop), 500k credits with numpad 7, reduced weight of Black Widow and maybe something else I'm forgetting. I can upload it if you want.[/QUOTE] I want that if only for the slow-mo.
[QUOTE=Arvuti;35151400]did this and the game ended up crashing and now I cant edit my coalesced.bin anymore could you give me your coalesced. bin ?[/QUOTE] My Coalesced is not one you'd want in your game. I have a backup of the default one but my current one is modded beyond recognition. Faster shield recharging, cheats on the numpad, edited GAW assets, unlocked all armor, all weapons, all clothing, and a ton of other shit. [QUOTE=EXoDUSFLT;35151410]How the hell do I get the helmet off the Blood Dragon armor?[/QUOTE] I think changing the hide head to false might do it. if it doesnt then you might be able to remove the model path or remove the entry on the helmet section of the armor sets.
Also that collector armor edit thingy didnt work, it just shows up as the n7 defender armor or smth and doesnt have a name.
I'm insanely confused why there's the options to remove helmets during a conversation, but there's no option for Combat. I'd have rolled the N7 Defender 24/7 but for some reason it has a big silver retarded looking helmet
[QUOTE=teh pirate;35151488]I want that if only for the slow-mo.[/QUOTE] You can add that yourself, no sense in getting all the tweaks if you don't want them. Get the Coalesced editor, open up Coalesced.bin after making a backup. Go to bioinput.ini > sfxgame > sfxgamemodedefault > bindings Add ( Name="NumPadZero", Command="SloMo 0.5" ) as a new line as well as ( Name="NumPadOne", Command="SloMo 1" ). Change the 0.5 to whatever you wish, just remember that the Infiltrator time dilation doesn't work properly if you have slowmo on (it uses the slowmo value you have currently running instead of what your stats permit). I prefer 0.5 as it doesn't make movement and power recharge too slow.
i tried using facepunch face code on female shepard [img_thumb]http://filesmelt.com/dl/MassEffect3Demo_2012-02-29_22-52-49-951.png[/img_thumb]
All I did was swap out the model directory and it worked perfectly for me Are you sure you did it right? I didn't even have to edit the hidehead or hair lines [thumb]http://i.imgur.com/BVm3F.jpg[/thumb] Edit: see (Mesh=(Male="biog_hmm_arm_nkd_r.NKDa.HMM_ARM_NKDa_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_MDL",bHideHead=True,bHideHair=True),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Collector"),Id=4,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)
I want do a Female Shepard playthrough... but I'm not sure if I want to start from the first one again. I think I do. Agree for Start from the first, Disagree for just Genesis it?
Great tracks by Clint Mansell in ME3. All it needed was some Hans Zimmer and we would be all set. [video=youtube;KGHA9oO1Ybg]http://www.youtube.com/watch?v=KGHA9oO1Ybg[/video] [video=youtube;x5JvbD2Zc9I]http://www.youtube.com/watch?v=x5JvbD2Zc9I[/video]
[QUOTE=Zezibesh;35151567]You can add that yourself, no sense in getting all the tweaks if you don't want them. Get the Coalesced editor, open up Coalesced.bin after making a backup. Go to bioinput.ini > sfxgame > sfxgamemodedefault > bindings Add ( Name="NumPadZero", Command="SloMo 0.5" ) as a new line as well as ( Name="NumPadOne", Command="SloMo 1" ). Change the 0.5 to whatever you wish, just remember that the Infiltrator time dilation doesn't work properly if you have slowmo on (it uses the slowmo value you have currently running instead of what your stats permit). I prefer 0.5 as it doesn't make movement and power recharge too slow.[/QUOTE] What's the line for the DLC stuff?
[QUOTE=-Ben_Wolfe-;35150525] but her role could have easily been filled by the two reporters series regulars know best: Emily Wong (who is absent from the game, as far as I know) [/QUOTE] [sp]That's because she's dead. She got killed during the Reaper invasion on earth.[/sp] [sp]Died via ramming her sky van straight into a Reaper.[/sp]
[QUOTE=teh pirate;35151674]What's the line for the DLC stuff?[/QUOTE] Unfortunately I'm not sure, I didn't edit that myself. I guess you can just get my .bin [url]http://dl.dropbox.com/u/795329/Coalesced.bin[/url]
[QUOTE=Blooper Reel;35151695][sp]That's because she's dead. She got killed during the Reaper invasion on earth.[/sp] [sp]Died via ramming her sky van straight into a Reaper.[/sp][/QUOTE] [sp]Right. The twitter thing... I wish these kind of things would be addressed in-game someplace...[/sp]
[QUOTE=superdinoman;35151582]All I did was swap out the model directory and it worked perfectly for me Are you sure you did it right? I didn't even have to edit the hidehead or hair lines [thumb]http://i.imgur.com/BVm3F.jpg[/thumb] Edit: see (Mesh=(Male="biog_hmm_arm_nkd_r.NKDa.HMM_ARM_NKDa_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_MDL",bHideHead=True,bHideHair=True),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Collector"),Id=4,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)[/QUOTE] I replaced the collector armor with that under fullbodyappearances (did it twice) and it still doesnt work.
[QUOTE=Arvuti;35151767]I replaced the collector armor with that under fullbodyappearances (did it twice) and it still doesnt work.[/QUOTE] Post what you have please so I can see it. Also you can add this to any armor if you replace the effect section, including parts but it won't show up in the menu if you do it to a part. I haven't tried on a full set yet though. GameEffects=("SFXGameContent.SFXGameEffect_U niqueArmor_Tank","SFXGameContent.SFXGameEffect_Uni queArmor_Inferno","SFXGameContent.SFXGameEffect_Un iqueArmor_Cerberus","SFXGameContent.SFXGameEffect_ UniqueArmor_Terminus","SFXGameContent.SFXGameEffec t_UniqueArmor_Collector","SFXGameContent.SFXGameEf fect_UniqueArmor_Reckoning","SFXGameContent.SFXGam eEffect_UniqueArmor_BloodDragon") I'm going to try and combine all these plus the part powers into one set of armor and see if it works. Edit: Normal part armor has something like this GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"), it should be possible to add all to one plus the armor set abilities.
[video=youtube;A8fcNaCgGis]http://www.youtube.com/watch?v=A8fcNaCgGis[/video] DON'T TOUCH THAT!
[QUOTE=superdinoman;35151807]Post what you have please so I can see it. Also you can add this to any armor if you replace the effect section, including parts but it won't show up in the menu if you do it to a part. I haven't tried on a full set yet though. GameEffects=("SFXGameContent.SFXGameEffect_U niqueArmor_Tank","SFXGameContent.SFXGameEffect_Uni queArmor_Inferno","SFXGameContent.SFXGameEffect_Un iqueArmor_Cerberus","SFXGameContent.SFXGameEffect_ UniqueArmor_Terminus","SFXGameContent.SFXGameEffec t_UniqueArmor_Collector","SFXGameContent.SFXGameEf fect_UniqueArmor_Reckoning","SFXGameContent.SFXGam eEffect_UniqueArmor_BloodDragon") I'm going to try and combine all these plus the part powers into one set of armor and see if it works. Edit: Normal part armor has something like this GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"), it should be possible to add all to one plus the armor set abilities.[/QUOTE] [url]http://filesmelt.com/dl/Coalesced.bin[/url]
I really want to find the file for the Normandy speed and scanner range. Possibly also reduce Reaper speed to 0. Scan a system with one click, no need to worry about the fucking stupid reaper chase.
[QUOTE=Zezibesh;35151985]I really want to find the file for the Normandy speed and scanner range. Possibly also reduce Reaper speed to 0. Scan a system with one click, no need to worry about the fucking stupid reaper chase.[/QUOTE] If you find it, set their speed to -1 and record the results
[QUOTE=Arvuti;35151865][url]http://filesmelt.com/dl/Coalesced.bin[/url][/QUOTE] Yeah I see, I tried your file and now my game won't work. Put my file back in and my edit won't work. Not at all sure what happened but I think something else in your file might be wrong.
[url]http://social.bioware.com/forum/1/topic/355/index/9999272/1[/url] interesting reads. Maybe late, but I'm not into digging this thread today.
i forgot to ask, why in the hell does [sp]Morinth[/sp] reappear in one of the last missions? [sp]It took me a minute to realize it wasnt a regular Banshee[/sp]
[QUOTE=Zezibesh;35151985]I really want to find the file for the Normandy speed and scanner range. Possibly also reduce Reaper speed to 0. Scan a system with one click, no need to worry about the fucking stupid reaper chase.[/QUOTE] zezibesh, could you upload your coalesced.bin ?
[QUOTE=Arvuti;35152065]zezibesh, could you upload your coalesced.bin ?[/QUOTE] I haven't done the edits in your quote if that's what you want. I'm just looking for them. Either way, [url]http://dl.dropbox.com/u/795329/Coalesced.bin[/url] It lacks the underwear etc casual outfits though, just noticed. That edit is probably in one of my backups. [editline]15th March 2012[/editline] 10k max fuel and 0 fuel usage + faster scanning just made the fetch quests more bearable.
[QUOTE=gudman;35152030][url]http://social.bioware.com/forum/1/topic/355/index/9999272/1[/url] interesting reads. Maybe late, but I'm not into digging this thread today.[/QUOTE] Confirmed: Bioware actually did make the mother of all fuck-ups with the ending...and it was intentional. :(
[QUOTE=G71tc4;35152055]i forgot to ask, why in the hell does [sp]Morinth[/sp] reappear in one of the last missions? [sp]It took me a minute to realize it wasnt a regular Banshee[/sp][/QUOTE] [sp]She is on earth when the reapers hit, obviously she got captured and they converted her into a Banshee[/sp]
[QUOTE=Arvuti;35152065]zezibesh, could you upload your coalesced.bin ?[/QUOTE] I found the issue, don't copy and paste something outside of the editor. Copy directly from the casual section and then paste it directly into the fullbodyappearances section. Not sure why but doing this fixed it for me.
[QUOTE=JeanLuc761;35152094]Confirmed: Bioware actually did make the mother of all fuck-ups with the ending...and it was intentional. :([/QUOTE] I thought this was kind of obvious.
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