• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
Might be sounding kinda needy now, but if anyone has a solution to the bug on the Geth Dreadnought, where the game crashes after the destruction cutscene plays, please PM me any info on how to fix it. It's preventing me from continuing past that point...
[QUOTE=Whatsinaname;35276439]I don't see the issue here. And I think the term "Gears of War clone/ripoff" is getting a little quaint. Cover based shooters are getting so popular, you might as well start calling FPS games "Doom clones".[/QUOTE] Well, weapons use a piece of metal the size of a grain of sand as a projectile. I don't see how something like that could make someone's head explode
[quote=Scar]Stream is over for now, might stream again later. Provided anyone actually watches this time [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-smith.gif[/IMG][/quote] I was going to keep watching but unfortunately I had to go :(
Sup guys, I can enter the thread again now. You have 3 guesses as to the reason why.
[QUOTE=MiX-A;35276406]Old prototype footage from ME FPS and ME1. [media]http://www.youtube.com/watch?v=RZ7JWObksqs[/media][/QUOTE] looks like Halo, only with a nicer aesthetic, bigger maps and funner vehicles I really hope someone picks it up again at some point, or at least makes a mod for something to emulate it
[QUOTE=Tortekr;35276349]I didn't even know this was possible. [img_thumb]http://dl.dropbox.com/u/14413585/2012-03-23%2023.26.13.jpg[/img_thumb] Sorry for phone quality, I was playing the game on my 360.[/QUOTE] Good ending. [editline]24th March 2012[/editline] [QUOTE=Darth_GW7;35276619]Sup guys, I can enter the thread again now. You have 3 guesses as to the reason why.[/QUOTE] Welcome back! You completed ME3?
[QUOTE=MajorMattem;35276639]Welcome back! You completed ME3?[/QUOTE] Yep, managed to get the best ending too :v: Although I failed the final charm check for reasons I'm not sure about, seems to be pretty inconsequential though.
[QUOTE=mac338;35276455]I fucking love this soundtrack [video=youtube;OQeFvUuPNHc]http://www.youtube.com/watch?v=OQeFvUuPNHc[/video] The part towards the end is pure sex[/QUOTE] Yeah it's damn stuck in my head. Keeps reminding me of that Liara time capsule scene, probably my favorite scene in the game. Also last part plays during Liara romance scene :quagmire:
[QUOTE=GetBent;35276610]Well, weapons use a piece of metal the size of a grain of sand as a projectile. I don't see how something like that could make someone's head explode[/QUOTE] Doesn't work that way in Mass Effect. And I still don't see the problem here. Exploding heads do not make ME3 a gears clone.
[QUOTE=Darth_GW7;35276672]Yep, managed to get the best ending too :v: Although I failed the final charm check for reasons I'm not sure about, seems to be pretty inconsequential though.[/QUOTE] Theres a best ending?
Now that I think about it, was gathering all those resources pointless considering how the game ended?
[QUOTE=Scar;35271849]Uh..may I ask why you want a mod like that? (You just want to watch Kelly Chambers turn into [url=http://images2.wikia.nocookie.net/__cb20100129013852/masseffect/images/thumb/8/88/Kelly_Processed.jpg/830px-Kelly_Processed.jpg]Jelly Chambers[/url], don't you :v:) Edit: ah sorry wrong mission I was thinking about[/QUOTE] Speaking of Jelly Chambers: [IMG]http://i40.tinypic.com/2dgweua.png[/IMG]
So I just finished my 2nd playthrough after being emotionally devastated from the shit ending the first time. This time I just cut off at the end of [sp]the talk with Anderson where he dies but before Admiral Hackett contacts you, and then played the end credits song on youtube. It is amazing how much more satisfying an ending this is, all it would have needed would be various cut scene showing the reapers getting destroyed etc based on EMS and it would have been fine. Perhaps an epilogue of shepard living and reuniting with crew if EMS is high enough. Amazing how wrong they got it in the last 5 minutes of the game.[/sp]
[QUOTE=GetBent;35276610]Well, weapons use a piece of metal the size of a grain of sand as a projectile. I don't see how something like that could make someone's head explode[/QUOTE] Launched at high enough velocity it will definitely burst a head apart. [QUOTE=Cone;35276631]looks like Halo, only with a nicer aesthetic, bigger maps and funner vehicles[/QUOTE] I don't see what's so fun about those vehicles? And I disagree on the aesthetic, although that would have probably changed later in development. In the video it's extremely bare.
[QUOTE=MajorMattem;35276737]Theres a best ending?[/QUOTE] Well I'd assume that the one that's hardest to get is the best ending... [editline]24th March 2012[/editline] [QUOTE=marcus;35276752]So I just finished my 2nd playthrough after being emotionally devastated from the shit ending the first time. This time I just cut off at the end of [sp]the talk with Anderson where he dies but before Admiral Hackett contacts you, and then played the end credits song on youtube. It is amazing how much more satisfying an ending this is, all it would have needed would be various cut scene showing the reapers getting destroyed etc based on EMS and it would have been fine. Perhaps an epilogue of shepard living and reuniting with crew if EMS is high enough. Amazing how wrong they got it in the last 5 minutes of the game.[/sp][/QUOTE] So wait, when the biggest complaint about the ending is that it takes away most of the influence of the choices the player makes, you want to COMPLETELY REMOVE the choice in the first place?
How come there are so many Quarian infiltrators, I haven't seen a single Salarian infiltrator aside from myself.
[QUOTE=jiggu;35276816]How come there are so many Quarian infiltrators, I haven't seen a single Salarian infiltrator aside from myself.[/QUOTE] Quarian infiltrator is a bit of a gamble if you're playing on random enemy. Sabotage is great against synthetics but pretty much useless against anything else, except maybe to stagger for a second or so.
[QUOTE=MiX-A;35276406]Old prototype footage from ME FPS and ME1. [media]http://www.youtube.com/watch?v=RZ7JWObksqs[/media][/quote] Some guns like M-9 and Phalanx make me wonder why you can't toggle 1st person.
[QUOTE=Darth_GW7;35276764]Well I'd assume that the one that's hardest to get is the best ending... [editline]24th March 2012[/editline] So wait, when the biggest complaint about the ending is that it takes away most of the influence of the choices the player makes, you want to COMPLETELY REMOVE the choice in the first place?[/QUOTE] Yes, that does sound like a better idea. That way, the ending is influenced by [i]past[/i] choices, like who lived or died, and war assets. It's much better than some stupid last minute crap that has nothing to do with anything.
I'm kinda concerned that, for DLC, what the hell are they going to do with it? I understand retaking Omega, but everything in the main game is kinda accounted for, nothing really takes precedent over defeating the reapers, and all the races are brought together. What could they possibly add that would seem important enough? It worked in Mass Effect 2, because that sort of stuff was extremely tied to the character development (IE LOTSB) or the overall story (Arrival, which I still think was a poor move making it cost money.), they could essentially fit it in anywhere. For ME3, unless they change the ending, and add epilogue content, like fighting off rowdy forces during reconstruction efforts etc. What could they possibly do?
[QUOTE=jiggu;35276816]How come there are so many Quarian infiltrators, I haven't seen a single Salarian infiltrator aside from myself.[/QUOTE] If I had Salarian infiltrator I'd use it. But, I only have Quarian.
[QUOTE=Whatsinaname;35276864]Yes, that does sound like a better idea. That way, the ending is influenced by [i]past[/i] choices, like who lived or died, and war assets. It's much better than some stupid last minute crap that has nothing to do with anything.[/QUOTE] The choices you have at the end ARE influenced by war assets. If you don't have enough you can't get certain endings and the endings you get are worse. By taking away the final decision you're just removing MORE player choice and subjecting them to a single cutscene that may be different if you've done better or worse; at the moment, you have a choice of 3 cutscenes that may be different if you've done better or worse.
I reprocessed all my chars to get N7 ranks, bad mistake. Now I'm bored as hell since there's nothing you can do on level 1's.
[QUOTE=jiggu;35276908]I reprocessed all my chars to get N7 ranks, bad mistake. Now I'm bored as hell since there's nothing you can do on level 1's.[/QUOTE] Start again on bronze :v:
[QUOTE=Darth_GW7;35276893]The choices you have at the end ARE influenced by war assets. If you don't have enough you can't get certain endings and the endings you get are worse. By taking away the final decision you're just removing MORE player choice and subjecting them to a single cutscene that may be different if you've done better or worse; at the moment, you have a choice of 3 cutscenes that may be different if you've done better or worse.[/QUOTE] An ending that specifically shows the effects of the choices you've made over all 3 games is much better than one that only changes based solely on ME3. I get what you're saying, our choices affect the assets and that in turn does change the cutscenes. But, we would like to know how each choice specifically affects the outcome based on that final decision. The only one where we can make a guess as to what happens is the [sp]Destroy ending where you have low assets. Everyone dies, OK. But if it doesn't kill everyone. What happens then?[/sp]
[QUOTE=Darth_GW7;35276845]Quarian infiltrator is a bit of a gamble if you're playing on random enemy. Sabotage is great against synthetics but pretty much useless against anything else, except maybe to stagger for a second or so.[/QUOTE] Sabotage can be specced to be more useful against organic enemies, but I've never taken the +100% Tech Damage on target for 10 seconds branch. Compared to other buffs, it sounds incredibly useful if you're in a Tech-centric team.
[QUOTE=Darth_GW7;35276927]Start again on bronze :v:[/QUOTE] I did. But I'm probably gonna quit this game pretty soon, I haven't even gotten half the weapons I want but since the system is terrible there's nothing I can do about it.
[QUOTE=GetBent;35276937]An ending that specifically shows the effects of the choices you've made over all 3 games is much better than one that only changes based solely on ME3. I get what you're saying, our choices affect the assets and that in turn does change the cutscenes. But, we would like to know how each choice specifically affects the outcome based on that final decision. The only one where we can make a guess as to what happens is the [sp]Destroy ending where you have low assets. Everyone dies, OK. But if it doesn't. What happens then?[/sp][/QUOTE] The problem is, the current choices we have are so dumb, contrived, and nonsensical that I don't even want closure to them. I just want the ending to be something that makes some fucking sense.
[QUOTE=Darth_GW7;35276764]Well I'd assume that the one that's hardest to get is the best ending... [editline]24th March 2012[/editline] So wait, when the biggest complaint about the ending is that it takes away most of the influence of the choices the player makes, you want to COMPLETELY REMOVE the choice in the first place?[/QUOTE] Well yeah ideally there would be player choice at the end, I just mean the ending would have been better without the choices there currently were. As in it was so shit that even a generic cut scene of the reapers being destroyed would have been better than what we got.
[QUOTE=GetBent;35276937]An ending that specifically shows the effects of the choices you've made over all 3 games is much better than one that only changes based solely on ME3. I get what you're saying, our choices affect the assets and that in turn does change the cutscenes. But, we would like to know how each choice specifically affects the outcome based on that final decision. The only one where we can make a guess as to what happens is the [sp]Destroy ending where you have low assets. Everyone dies, OK. But if it doesn't kill everyone. What happens then?[/sp][/QUOTE] But what choices in the past few games could have a significant effect on the endings? Seriously, the decisions in ME1/2 were PEANUTS. They did what they were meant to - Give you an advantage in the final battle in the form of extra resources. I would like to have seen the decisions' effects slightly more, though, in the form of cutscenes. As it is you generally only get a single Email or conversation before they turn into statistics on the Galaxy at War screen. [editline]24th March 2012[/editline] [QUOTE=Whatsinaname;35277044]The problem is, the current choices we have are so dumb, contrived, and nonsensical that I don't even want closure to them. I just want the ending to be something that makes some fucking sense.[/QUOTE] The thing I noticed is that they're pretty much identical to the decisions you can make at the end of Deus Ex, which is, arguably, one of the best/the best RPG shooter ever made. Even its sequel had a similar basis, in fact the whole idea of each ending simply showing you an incredibly similar (But significantly different) cutscene is almost identical to ME3's endings.
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