• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Blooper Reel;35296324]If they actually did that, they'd end up destroying their reputation. And I still find it funny how so far most critics against the fans and demands for a new ending can't go a few seconds without bringing up "artistic integrity" (Which somehow means the ending can't be criticized because it's "art") or flat out insulting the opposition, without bringing up proper points over why said opposition is wrong that's not a personal attack. Not ALL critics are probably doing that, but alot of them so to be doing so.[/QUOTE] I read a particularly good quote related to artistic integrity. [quote]A lot of detractors of the Retake Mass Effect movement say that fans shouldn’t have any say in how the ending of story is told, and that those that complain about the ending are entitled brats. The phrase they like to pull out is artistic integrity. Even the co-founder of Bioware, Ray Muzyka, used this term artistic integrity to defend the ending in his statement. But allow me to counter: No one with any artistic integrity would have let that absolute debacle of an ending be released. [b]No one.[/b] The ending was so inexcusable on so many levels, that I can’t help but laugh at people’s attempts to defend it by calling it art. As if Art were not subject to ridicule and criticism.[/quote] [url=http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/]Full article here.[/url]
The ending is like the Star Wars prequels, except if it suddenly turned into the Star Wars Prequels at the climax of Return of the Jedi. It's like if Palpatine was Force Lightning-ing Luke, and Jarjar comes out of nowhere, pushes Palpatine into the pit, and goes. "Oops! Mesa so clumsy!" Roll credits.
[img]http://fc04.deviantart.net/fs70/f/2012/052/f/a/ass_kicking_101_by_viggorrah-d4qc2pc.gif[/img] Figure someone here will have use for this. Plus it looks awesome.
[QUOTE=Goldenboy;35296981][img]http://fc04.deviantart.net/fs70/f/2012/052/f/a/ass_kicking_101_by_viggorrah-d4qc2pc.gif[/img][/QUOTE] Can't wait for the day video games are like this GIF.
[QUOTE=Sickle;35296992]Can't wait for the day video games are like this GIF.[/QUOTE] Give it another 7-10 years and I think we'll be at that level. I'll be interested to see what Epic can do with Unreal Engine 4 though.
[QUOTE=Sickle;35296992]Can't wait for the day video games are like this GIF.[/QUOTE] I can't wait for the day we can control our characters WITH OUR MINDS.
[QUOTE=mikester112;35297035]I can't wait for the day we can control our characters WITH OUR MINDS.[/QUOTE] Until one day the video games control us.
[QUOTE=Goldenboy;35296981][img]http://fc04.deviantart.net/fs70/f/2012/052/f/a/ass_kicking_101_by_viggorrah-d4qc2pc.gif[/img] Figure someone here will have use for this. Plus it looks awesome.[/QUOTE] I would've liked to have seen a little more fighting on Earth. Like a couple of optional sidemissions to make the main assault easier. Maybe liberating POW camps and choosing to destroy it/kill everyone to deny the Reapers the husks, or save who you can but leave it standing so it still makes husks, etc.
[QUOTE=JeanLuc761;35297019]Give it another 7-10 years and I think we'll be at that level. I'll be interested to see what Epic can do with Unreal Engine 4 though.[/QUOTE] The notion that UE4 will produce something more stunning than the 'Samaritan' tech demo blows my mind. [video=youtube;RSXyztq_0uM]http://www.youtube.com/watch?v=RSXyztq_0uM[/video]
[QUOTE=GetBent;35297040]Until one day the video games control us.[/QUOTE] The created will always rebel against the creator...
and we speak in beeps and boops like the geth
[QUOTE=Ghost101;35297060]I would've liked to have seen a little more fighting on Earth. Like a couple of optional sidemissions to make the main assault easier. Maybe liberating POW camps and choosing to destroy it/kill everyone to deny the Reapers the husks, or save who you can but leave it standing so it still makes husks, etc.[/QUOTE] That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.
[QUOTE=Goldenboy;35297071]Weren't they talking about making the 'Samaritan' tech-demo into an actual project due to it's reception. Staggering piece of work regardless, even on Unreal 3 it looks goregous. [video=youtube;RSXyztq_0uM]http://www.youtube.com/watch?v=RSXyztq_0uM[/video][/QUOTE] I hope they do. Epic always does a phenomenal job with their engines, and this looks to be no exception.
[QUOTE=Clementine;35297091]That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.[/QUOTE] They are only irrelevant if you scan stuff.
[QUOTE=Clementine;35297091]That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.[/QUOTE] The Normandy is protected by plot armor though. See: intro.
[QUOTE=QueenMelanie;35297099]They are only irrelevant if you scan stuff.[/QUOTE] I guess that's true, but I dunno, I feel like it'd be so risky to get in and get out
[QUOTE=Clementine;35297091]That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.[/QUOTE] Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?
[QUOTE=Goldenboy;35296981][img]http://fc04.deviantart.net/fs70/f/2012/052/f/a/ass_kicking_101_by_viggorrah-d4qc2pc.gif[/img] Figure someone here will have use for this. Plus it looks awesome.[/QUOTE] I wish there were more scifi movies with epic battles like in that gif. I'm thinking like Starship Troopers.
[QUOTE=GetBent;35297134]Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?[/QUOTE] River?
I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)
[QUOTE=GetBent;35297134]Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?[/QUOTE] plot armor
[QUOTE=noneshallpass;35297167]River?[/QUOTE] Bay, whatever.
[QUOTE=H4wkeye;35297184]I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)[/QUOTE] The development of ME3 was at least more than 2 years, because it was being worked on even before ME2's release, and ME2 released January of 2010, and ME3 March of 2012, 26 months plus a little more.
[QUOTE=H4wkeye;35297184]I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)[/QUOTE] That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.
[QUOTE=Clementine;35297222]The development of ME3 was at least more than 2 years, because it was being worked on even before ME2's release, and ME2 released January of 2010, and ME3 March of 2012, 26 months plus a little more.[/QUOTE] The work on ME3 actually started in early 2010. So no, it was a very short development cycle. It says so in the app.
[QUOTE=H4wkeye;35297184]I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)[/QUOTE] EA's been trying to push the one game per 1.5-2 year mindset on Bioware since they first bought them, hence Dragon Age 2 and Mass Effect 3.
[QUOTE=JeanLuc761;35297227]That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.[/QUOTE] [i]Deus Ex: Human Revolution[/i] is a particularly pertinent example. The delay was what, a year or more? And even after that the Hengsha hub was sliced in half, and the Montreal hub removed completely. Yet the final product was polished to damn-near perfection. I dread to think what parts of ME3 would have been like if Palaven etc. had been kept, and they were still forced to meet the deadline.
[QUOTE=JeanLuc761;35297227]That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.[/QUOTE] Indeed. I mean, I gotta say, BioWare's team working on ME series is a bunch of very talented people. But when you have a corporation like EA, who's only goal is money and nothing else, there is only so much BioWare can do. And it's a fact. They are OWNED by EA, they gotta do what EA says. And if EA wanted the game out ASAP, they had to make it somehow. This only makes me hate EA even more than I did before.
[QUOTE=Canuhearme?;35297266]EA's been trying to push the one game per 1.5-2 year mindset on Bioware since they first bought them, hence [b]Dragon Age 2[/b] and Mass Effect 3.[/QUOTE] Said it before and I'll say it again; candidate for the most rushed game in history right there.
[QUOTE=H4wkeye;35297254]The work on ME3 actually started in early 2010. So no, it was a very short development cycle. It says so in the app.[/QUOTE] but i read somewhere on wikipedia or the me wiki that it was being made before ME2's release
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