• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Blooper Reel;35360720]Seems a bit... odd. You'd kind of think that'd be alluded ingame.[/QUOTE] Well the starkid lying is a part of the indoctrination theory, cause the theory says that the starkid is a projection of the reapers that they use to indoctrinate him.
[QUOTE=Waluigi;35360710]This is the logic that the video was making fun of. You look like a self-entitled jackass when you think that developers owe you something. They made the game that they wanted to make, if you like it, great. If you didn't, that's okay too. But you don't need to spend all day, every day complaining about it.[/QUOTE] I know that's what I do. Because posting on a forum and saying "Wow this ending was bad." takes up every waking moment of my life. Also, we pay game developers. We give them our money and in exchange they give us the product. If the product is unsatisfactory, we are well within our rights to tell them that it sucks, as much as we want.
[QUOTE=Waluigi;3360246]I think it's dumb to judge an entire game based solely on its ending, but saying we do that, and the game is the worst game you've ever played because of that. So, what? Why are you so entitled to force Bioware to change the ending? What do they owe you?[/QUOTE] Considering the false advertisement they do owe an apology at the very least [QUOTE=RunawayLove;35360368]I'd say Shepard getting indoctrinated is the Reapers winning yo.[/QUOTE] If you had actually read the theory you'd know that the destroy ending means breaking free of indoctrination [QUOTE=RunawayLove;35360534]And it's also a massive leap in judgement for Shepard to try and destroy them cause it's been proven that that's impossible too.[/QUOTE] We've seen or heard of at least six dead reapers [QUOTE=mac338;35360552]Noted. What about assault rifles?[/QUOTE] I find that the Phaeston is absolutely amazing with the Marksman ability. I regularly get first place on silver games as a single-digit Turian soldier over level 20's
[QUOTE=Grim Joker;35360725]When did I ignore that? I said that the Indoctrination Theory isn't canon. Holy shit, stop posting. [/QUOTE] LMAO feelings caught again. And you're ignoring the fact that the indoctrination theory fills all the plotholes... And that when asked about it on their twitter they didn't deny it and basically said "what and see" yo
[QUOTE=RunawayLove;35360658]Yeah so from what I gather destroying the reapers (and I mean all of them not just one or two) is impossible without the crucible, but in the end if he wants to destroy them for real he has to destroy all synthetic life. So I'm just wondering how that's worse than controlling them yo. And I'm pretty sure controlling them is also fully possible with the crucible cause that's one of the endings right. I'm not an expert on the mechanics of the game world this is just what I gather from my playthrough and shit.[/QUOTE] The thing with the Control ending is that Shepard really enjoys free will, heck, I'm pretty sure that's another theme in the Mass Effect series, so it's kinda odd how Shep would suddenly do what TIM wanted to do and brainwash an entire race. Plus the ending leaves one incredibly huge question left unanswered - what happens then? We don't see what exactly happens AFTER the Reapers fly off after they get controlled? Does it work out right? Does Shepard become a benevolent god using Reapers to rebuild the galaxy, does Shepard use this to destroy the galaxy and take it over for himself? That's the biggest issue - all we're pretty much told is that the Reapers get controlled, but that's it, no aftermath, no epilogue or anything. [editline]31st March 2012[/editline] [QUOTE=Grim Joker;35360725] Are you just now catching on that Bioware has a bunch of plotholes that they didn't think to fill in-game?[/QUOTE] Wouldn't it have made more sense for it to be explained ingame though? Isn't it better to show, not just say what happened?
[QUOTE=RunawayLove;35360764]LMAO feelings caught again. And you're ignoring the fact that the indoctrination theory fills all the plotholes... And that when asked about it on their twitter they didn't deny it and basically said "what and see" yo[/QUOTE] The twitter is Bioware's practical joke. Their employees take turns seeing how well they can troll the community.
[QUOTE=Grim Joker;35360632]You don't kill all synthetics in the destroy ending, Bioware even confirmed it.[/QUOTE] So that means nothing the star kid says can be trusted. Guess that's a point for the indoctrination theory.
[QUOTE=Grim Joker;35360744]I know that's what I do. Because posting on a forum and saying "Wow this ending was bad." takes up every waking moment of my life. Also, we pay game developers. We give them our money and in exchange they give us the product. If the product is unsatisfactory, we are well within our rights to tell them that it sucks, as much as we want.[/QUOTE] I don't see how it's possible to reason with someone who thinks that the entire product was unsatisfactory because of the ending.
[QUOTE=Blooper Reel;35360777]The thing with the Control ending is that Shepard really enjoys free will, heck, I'm pretty sure that's another theme in the Mass Effect series, so it's kinda odd how Shep would suddenly do what TIM wanted to do and brainwash an entire race. Plus the ending leaves one incredibly huge question left unanswered - what happens then? We don't see what exactly happens AFTER the Reapers fly off after they get controlled? Does it work out right? Does Shepard become a benevolent god using Reapers to rebuild the galaxy, does Shepard use this to destroy the galaxy and take it over for himself? That's the biggest issue - all we're pretty much told is that the Reapers get controlled, but that's it, no aftermath, no epilogue or anything. [editline]31st March 2012[/editline] Wouldn't it have made more sense for it to be explained ingame though? Isn't it better to show, not just say what happened?[/QUOTE] It would have made more sense to have an ending that didn't boil down to picking A, B, or C. It would have made more sense to actually have an ending that was foreshadowed rather than having Starkid come out of nowhere. It would have been better to explain what the fuck happening in the ending. It would have been better to not have Joker randomly making a Mass Relay jump for no apparent reason with your squad mates on the ship with him when they were with you five minutes ago. The last 20 minutes or so of the game makes no sense and is dumb. [editline]30th March 2012[/editline] [QUOTE=Waluigi;35360852]I don't see how it's possible to reason with someone who thinks that the entire product was unsatisfactory because of the ending.[/QUOTE] I didn't say the entire product was unsatisfactory. I enjoy the multiplayer, and the game up until the last 20 minutes or so was enjoyable. The ending just soured the whole game. It's like if you're at a fancy restaurant and you're having a great dinner, and it's completely satisfactory in every way, but then when you take the last bite, it's full of broken glass and it shreds the shit out of your mouth. When you remember back to that occasion, the broken glass bite will stand out more than the rest, because it was so unpleasant it drowned out the pleasantness of the rest of it.
[QUOTE=Grim Joker;35360867]The last 20 minutes or so of the game makes no sense and is dumb.[/QUOTE] more like the last three minutes the [sp]talk with Anderson and convincing the Illusive Man[/sp] was pretty great
[QUOTE=Grim Joker;35360867]The ending just soured the whole game. It's like if you're at a fancy restaurant and you're having a great dinner, and it's completely satisfactory in every way, but then when you take the last bite, it's full of broken glass and it shreds the shit out of your mouth. When you remember back to that occasion, the broken glass bite will stand out more than the rest, because it was so unpleasant it drowned out the pleasantness of the rest of it.[/QUOTE] And then someone says you aren't allowed to complain about it, cooking is an art and the cook should keep his artistic integrity
[QUOTE=Grim Joker;35360867]It would have made more sense to have an ending that didn't boil down to picking A, B, or C. It would have made more sense to actually have an ending that was foreshadowed rather than having Starkid come out of nowhere. It would have been better to explain what the fuck happening in the ending. It would have been better to not have Joker randomly making a Mass Relay jump for no apparent reason with your squad mates on the ship with him when they were with you five minutes ago. The last 20 minutes or so of the game makes no sense and is dumb. [/QUOTE] [media]http://www.youtube.com/watch?v=ZZOyeFvnhiI&list=UUsgv2QHkT2ljEixyulzOnUQ&index=5&feature=plcp[/media] Seriously, son, I'm not even trying to troll you. You're asking why all this shit is in the ending when it makes no sense... And this answers all that and more yo.
What upgrades should I get for the sentry turret as QE in multiplayer? I'm thinking of shock + flamethrower since I've heard it's awesome.
[QUOTE=Cone;35360913]more like the last three minutes the [sp]talk with Anderson and convincing the Illusive Man[/sp] was pretty great[/QUOTE] Disagree to the max. It was pretty much a copy/paste of the Saren confrontation at the end of Mass Effect 1 except you can't convince him to kill himself unless you have 5000 War Assets and 100% Galactic Readiness, which you can't get unless you made all the right choices in the past games and played a shitload of multiplayer. Then Anderson gives you a 'i'm proud of you' speech like in a million different movies and then you proceed to the Star Kid segment and the bullshittiest series of cutscenes in videogame history.
[QUOTE=Grim Joker;35361013]Disagree to the max. It was pretty much a copy/paste of the Saren confrontation at the end of Mass Effect 1 except you can't convince him to kill himself unless you have 5000 War Assets and 100% Galactic Readiness, which you can't get unless you made all the right choices in the past games and played a shitload of multiplayer. Then Anderson gives you a 'i'm proud of you' speech like in a million different movies and then you proceed to the Star Kid segment and the bullshittiest series of cutscenes in videogame history.[/QUOTE] I'm pretty sure all you have to do to get TIM to commit suicide is use the paragon/renegade convo choices every time you talk to him on Mars, Thessia, and the Cerberus base. Just like with Saren in ME1.
[QUOTE=Cone;35360913]more like the last three minutes the [sp]talk with Anderson and convincing the Illusive Man[/sp] was pretty great[/QUOTE] The [SP] control TIM uses didn't make any sense to me. If it was indoctrination, even the Reapers need a couple hours to do the "rapid" mind-raping indoctrination. How could have Cerberus made it work within seconds? And it didn't even really work like indoctrination, more like mind control. When indoctrinated you are convinced that the goals of your enemies make sense and you'll do all you can to help them. If Shepard and Anderson were rapid-indoctrinated they'd be basically vegetables.[/SP]
[QUOTE=Grim Joker;35361013]Disagree to the max. It was pretty much a copy/paste of the Saren confrontation at the end of Mass Effect 1 except you can't convince him to kill himself unless you have 5000 War Assets and 100% Galactic Readiness, which you can't get unless you made all the right choices in the past games and played a shitload of multiplayer. Then Anderson gives you a 'i'm proud of you' speech like in a million different movies and then you proceed to the Star Kid segment and the bullshittiest series of cutscenes in videogame history.[/QUOTE] hey, it's a matter of opinion really, I just thought it was pretty cool
[QUOTE=RunawayLove;35360979][media]http://www.youtube.com/watch?v=ZZOyeFvnhiI&list=UUsgv2QHkT2ljEixyulzOnUQ&index=5&feature=plcp[/media] Seriously, son, I'm not even trying to troll you. You're asking why all this shit is in the ending when it makes no sense... And this answers all that and more yo.[/QUOTE] I like how the video consists of pointing out things in the game that make no sense and then going "SEE IT'S THE INDOCTRINATION THEORY" you can't just use plot holes as evidence for good story telling that's a really ass-backwards way of going about it [editline]30th March 2012[/editline] [QUOTE=GetBent;35361053]I'm pretty sure all you have to do to get TIM to commit suicide is use the paragon/renegade convo choices every time you talk to him. Just like ME1.[/QUOTE] You can't pick the final one unless you have the aforementioned war assets and readiness. You can pick every single one up to that point, but the last options are blacked out unless you have 5000 war assets and 100 readiness.
Which should I pick for Turian soldier, concussive shot or proximity mine?
[QUOTE=Grim Joker;35361078]I like how the video consists of pointing out things in the game that make no sense and then going "SEE IT'S THE INDOCTRINATION THEORY" you can't just use plot holes as evidence for good story telling that's a really ass-backwards way of going about it[/QUOTE] But if you take things that don't make sense and then find a theory that fits the cannon and explains the plot holes perfectly, how is that ass-backwards yo? Try this video too, it uses more examples from the first game. [media]http://www.youtube.com/watch?v=ythY_GkEBck[/media]
[QUOTE=Grim Joker;35361078]You can't pick the final one unless you have the aforementioned war assets and readiness. You can pick every single one up to that point, but the last options are blacked out unless you have 5000 war assets and 100 readiness.[/QUOTE] Nope. My first playthrough I had 2800 assets and 50% readiness and I still made TIM shoot himself.
[QUOTE=Zezibesh;35361097]Which should I pick for Turian soldier, concussive shot or proximity mine?[/QUOTE] Proximity Mine is really good if you level it up all the way, but before that it's kind of crappy. So, if you have enough points to take it all the way to the top, do that, but if you don't, get Concussive Shot.
[video=youtube;na8cqRS6eAo]http://www.youtube.com/watch?v=na8cqRS6eAo[/video] [video=youtube;K5ZywIfy-DI]http://www.youtube.com/watch?v=K5ZywIfy-DI[/video] [video=youtube;PxloXlnLZdo]http://www.youtube.com/watch?v=PxloXlnLZdo[/video] [video=youtube;TVE4CnE37b4]http://www.youtube.com/watch?v=TVE4CnE37b4[/video] [video=youtube;5X2hcJyiSJ4]http://www.youtube.com/watch?v=5X2hcJyiSJ4[/video] [video=youtube;ea8-hme2j7o]http://www.youtube.com/watch?v=ea8-hme2j7o[/video] [IMG]http://filesmelt.com/dl/fridaynightjav.jpg[/IMG]
[QUOTE=Grim Joker;35361078]I like how the video consists of pointing out things in the game that make no sense and then going "SEE IT'S THE INDOCTRINATION THEORY" you can't just use plot holes as evidence for good story telling that's a really ass-backwards way of going about it [editline]30th March 2012[/editline] You can't pick the final one unless you have the aforementioned war assets and readiness. You can pick every single one up to that point, but the last options are blacked out unless you have 5000 war assets and 100 readiness.[/QUOTE] I didn't have 100% readiness, I hadn't even touched the multiplayer yet.
[QUOTE=JesterUK;35361115]Nope. My first playthrough I had 2800 assets and 50% readiness and I still made TIM shoot himself.[/QUOTE] How? I had full paragon. Literally, the bar was completely full. I was selecting every paragon option, and the last one was blank. Other people have confirmed. I haven't spoken to a single person besides you who's been able to do it without 5000 assets and 100 readiness.
[QUOTE=Grim Joker;35361078]I like how the video consists of pointing out things in the game that make no sense and then going "SEE IT'S THE INDOCTRINATION THEORY" you can't just use plot holes as evidence for good story telling that's a really ass-backwards way of going about it [editline]30th March 2012[/editline] You can't pick the final one unless you have the aforementioned war assets and readiness. You can pick every single one up to that point, but the last options are blacked out unless you have 5000 war assets and 100 readiness.[/QUOTE] I had an EMS of 5000+ with only ~80% or so readiness and I got it. It only depends on conversation choices. [editline]30th March 2012[/editline] [QUOTE=Grim Joker;35361132]How? I had full paragon. Literally, the bar was completely full. I was selecting every paragon option, and the last one was blank. Other people have confirmed. I haven't spoken to a single person besides you who's been able to do it without 5000 assets and 100 readiness.[/QUOTE] On Mars, Thessia, and the Cerberus Base when you talk to TIM you have to choose the middle left option, then choose the paragon or renegade option that it "unlocks".
[QUOTE=Grim Joker;35361132]How? I had full paragon. Literally, the bar was completely full. I was selecting every paragon option, and the last one was blank. Other people have confirmed. I haven't spoken to a single person besides you who's been able to do it without 5000 assets and 100 readiness.[/QUOTE] You need to choose every paragon or renagade option in every conversation with TIM.
[QUOTE=Blooper Reel;35360636]Removing some additional dialogue between Anderson and Shepard where Anderson treats Shepard like a good friend instead of a soldier because it "drew things out too long", maybe? Or removing an investigate option for the Catalyst because "players didn't need to know that kind of thing?"[/QUOTE] I was unaware of those things. Having those things taken out kinda reminds me of when I used to watch reruns of Friends and The Simpsons; they always seemed to have been cut down somehow. Anyone else have any experiences like that? Also were there any other design choices that weren't agreed with, anything in terms of gameplay mechanics? 'cause I can't seem to feel any big bugbears with the mechanics...
[QUOTE=RunawayLove;35361104]But if you take things that don't make sense and then find a theory that fits the cannon and explains the plot holes perfectly, how is that ass-backwards yo? Try this video too, it uses more examples from the first game.[/QUOTE] But literally all it's doing is grasping at straws. That's like saying "Oh man I saw a blinking light in the sky the other day, it was a UFO!!!!!!!" Sure, it COULD have been a UFO, but more likely it was just an airplane. The Indoctrination Theory is the same way. Sure, some parts of the game COULD be the Indoctrination Theory, but more likely they're just plotholes.
[QUOTE=RunawayLove;35361104]But if you take things that don't make sense and then find a theory that fits the cannon and explains the plot holes perfectly, how is that ass-backwards yo? Try this video too, it uses more examples from the first game. [media]http://www.youtube.com/watch?v=ythY_GkEBck[/media][/QUOTE] Because then the game doesn't have an ending and we've been sold an incomplete product. [QUOTE=Grim Joker;35361117]Proximity Mine is really good if you level it up all the way, but before that it's kind of crappy. So, if you have enough points to take it all the way to the top, do that, but if you don't, get Concussive Shot.[/QUOTE] I'll max one and not touch the other.
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