• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=JesterUK;35361156]You need to choose every paragon or renagade option in every conversation with TIM.[/QUOTE] Ah. I couldn't pick the earlier Paragon options because I didn't have enough Paragon. That explains it.
[QUOTE=Grim Joker;35361132]How? I had full paragon. Literally, the bar was completely full. I was selecting every paragon option, and the last one was blank. Other people have confirmed. I haven't spoken to a single person besides you who's been able to do it without 5000 assets and 100 readiness.[/QUOTE] I think you just need the assets, not the readiness. I cheated myself 2k assets when it became clear that it was impossible to get 5k EMS without multiplayer.
I saw that episode the other day and thought of the same thing.
[QUOTE=Grim Joker;35361166]But literally all it's doing is grasping at straws. That's like saying "Oh man I saw a blinking light in the sky the other day, it was a UFO!!!!!!!" Sure, it COULD have been a UFO, but more likely it was just an airplane. The Indoctrination Theory is the same way. Sure, some parts of the game COULD be the Indoctrination Theory, but more likely they're just plotholes.[/QUOTE] You said that you loved the series up until the ending, so obviously you think Bioware has a talented writing team no? Do you really think they would just fill their whole game with plot holes? I don't even like the games that much and even I can recognize that they're obviously better writers than that yo... I think since the ending pissed you off you don't want to give them credit, but they clearly did a pretty good job of laying subtle hints throughout all 3 games that were building up to this. If they do confirm the indoctrination theory than I'll have a new found respect for their writing talent yo (only somewhat though..)
[QUOTE=RunawayLove;35361285]You said that you loved the series up until the ending, so obviously you think Bioware has a talented writing team no? Do you really think they would just fill their whole game with plot holes? I don't even like the games that much and even I can recognize that they're obviously better writers than that yo... I think since the ending pissed you off you don't want to give them credit, but they clearly did a pretty good job of laying subtle hints throughout all 3 games that were building up to this. If they do confirm the indoctrination theory than I'll have a new found respect for their writing talent yo (only somewhat though..)[/QUOTE] I thought Stephen King was a good writer until he wrote The Dark Tower and Under The Dome. Just because people write good things doesn't mean they can't write bad things. Bioware has a really good writing team, but the ending wasn't the writing team. It was Casey Hudson. And Casey Hudson is a really bad writer.
Casey Hudson isn't a writer. He is just Project Lead. Mac Walters is the Lead Writer.
[QUOTE=GetBent;35361343]Casey Hudson isn't a writer. He is just Project Lead. Mac Walters is the Lead Writer.[/QUOTE] Casey Hudson is a writer because he helped write the ending. He's just a really really really bad one.
[QUOTE=Grim Joker;35361320]I thought Stephen King was a good writer until he wrote The Dark Tower and Under The Dome. Just because people write good things doesn't mean they can't write bad things. Bioware has a really good writing team, but the ending wasn't the writing team. It was Casey Hudson. And Casey Hudson is a really bad writer.[/QUOTE] But Casey Hudson's been the creative lead for the whole series right? he may not have wrote the whole thing himself but he obvs would have overseen plenty of plot elements throughout the game, like putting the little boy in there. Also on the topic of the little boy why doesn't anyone bring up that the starchild looks exactly like the kid that Shepard sees and dreams about?
Everybody has mentioned that the kid looks like the Catalyst.
[QUOTE=RunawayLove;35361285]You said that you loved the series up until the ending, so obviously you think Bioware has a talented writing team no? Do you really think they would just fill their whole game with plot holes? I don't even like the games that much and even I can recognize that they're obviously better writers than that yo... I think since the ending pissed you off you don't want to give them credit, but they clearly did a pretty good job of laying subtle hints throughout all 3 games that were building up to this. If they do confirm the indoctrination theory than I'll have a new found respect for their writing talent yo (only somewhat though..)[/QUOTE] I honestly doubt BioWare did that on purpose. Mac should've never been allowed near the fucking writing booth or wherever the fuck they write their stories. Drew Karpyshyn is an amazing writer. Mass Effect 3 would've been so much better with him.
[QUOTE=RunawayLove;35361396]But Casey Hudson's been the creative lead for the whole series right? he may not have wrote the whole thing himself but he obvs would have overseen plenty of plot elements throughout the game, like putting the little boy in there. Also on the topic of the little boy why doesn't anyone bring up that the starchild looks exactly like the kid that Shepard sees and dreams about?[/QUOTE] He hasn't had direct control over the writing of the series, and it's always been with a team. The ending to Mass Effect 3 was the only situation in which it was him and Mac Walters. They didn't put in foreshadowing for the ending because it was a writing TEAM the entire game, and the TEAM had no idea what the ending would be. If the ending was so foreshadowed and great the other writers probably would have known that they were building up to it. But they didn't.
[QUOTE=WarRocker32;35361433]I honestly doubt BioWare did that on purpose. Mac should've never been allowed near the fucking writing booth or wherever the fuck they write their stories. Drew Karpyshyn is an amazing writer. Mass Effect 3 would've been so much better with him.[/QUOTE] Drew's ending made more sense but was still shitty. Instead of three "choices" you had two real choices, but the shit you did in the previous games still didn't matter.
[QUOTE=Zezibesh;35361502]Drew's ending made more sense but was still shitty. Instead of three "choices" you had two real choices, but the shit you did in the previous games still didn't matter.[/QUOTE] I never read Drew's ending. Link?
[QUOTE=WarRocker32;35361512]I never read Drew's ending. Link?[/QUOTE] Well I'm going by the "Reapers are harvesting us so they can find a solution to the dark energy catastrophe killing stars" and the choice was p much join them and get harvested or destroy them and try to find a solution yourself I guess in the second option having Conrad Verner alive would help.
Ok, you know when I said I couldn't find any bugbears with the gameplay mechanics? Well, I just remembered one in particular; the clunky action button. The thing with E/Space doing everything, including Use, Sprint, Cover, Revive, etc, is kinda clunky; I can end up diving into cover when I want to revive an ally or activate a randomised thingymajig. (technical term for the MacGubbins that you activate/deactivate in Multiplayer, as well as the terminals) Also, concerning the debacle with the bad endings and Drew's attempts, how would we go about making a better set of endings for Mass Effect 3? They'd need to involve choices made over the three games, like killing the Shifty-Looking Cow (he becomes an indoctrinated agent who ends up usurping Liara as the Shadow Broker), killing the Thresher Maw during Grunt's rite of passage, acquiring the data from that shiny orb on Eletania (codes to turn the Citadel into the Battleship), etc. Something to occupy us until they announce new DLC, though for now we should focus on Operation Raptor. The Easter holidays have begun for some of us, giving us time to put something together.
[QUOTE=ironman17;35361573]Ok, you know when I said I couldn't find any bugbears with the gameplay mechanics? Well, I just remembered one in particular; the clunky action button. The thing with E/Space doing everything, including Use, Sprint, Cover, Revive, etc, is kinda clunky; I can end up diving into cover when I want to revive an ally or activate a randomised thingymajig. (technical term for the MacGubbins that you activate/deactivate in Multiplayer, as well as the terminals)[/QUOTE] "One button does everything" was terrible decision for PC. But I guess that's what you get with ports.
[QUOTE=MiX-A;35361120] [video=youtube;5X2hcJyiSJ4]http://www.youtube.com/watch?v=5X2hcJyiSJ4[/video] [/QUOTE] Bioware on Mass Effect 3
[QUOTE=RunawayLove;35360979][media]http://www.youtube.com/watch?v=ZZOyeFvnhiI&list=UUsgv2QHkT2ljEixyulzOnUQ&index=5&feature=plcp[/media] Seriously, son, I'm not even trying to troll you. You're asking why all this shit is in the ending when it makes no sense... And this answers all that and more yo.[/QUOTE] [video=youtube;5MtZGB5dWLE]http://www.youtube.com/watch?v=5MtZGB5dWLE[/video]
[QUOTE=Zezibesh;35361605]"One button does everything" was terrible decision for PC. But I guess that's what you get with ports.[/QUOTE] It's the same exact way with consoles. The A button (for 360) or the X button (for PS3) does everything, and it's really really fucking annoying.
That's cool music. What's PLC mean?..
[QUOTE=Grim Joker;35361486]He hasn't had direct control over the writing of the series, and it's always been with a team. The ending to Mass Effect 3 was the only situation in which it was him and Mac Walters. They didn't put in foreshadowing for the ending because it was a writing TEAM the entire game, and the TEAM had no idea what the ending would be. If the ending was so foreshadowed and great the other writers probably would have known that they were building up to it. But they didn't.[/QUOTE] I don't really know the specifics of how the series was written so dunno, I mean after watching the video again the two things I wanna point out are the fact that after Harbinger hits you with the beam (but decides not to kill you for some reason...) there's trees all around yo, just like in Shepards dreams except the trees weren't there before. And of course the eyes... [IMG]http://i.imgur.com/3JRxd.jpg[/IMG] There's plenty of stuff you can dispute about the theory if you really want yo but I don't really see how these two things can be denied unless you just decide they did them by accident...
So does this remind anyone of the 'start' menu of ME2? [img]http://fc07.deviantart.net/fs70/f/2010/002/9/6/A_dying_world_by_ChrisCold.jpg[/img]
[QUOTE=Errorproxy;35361943]That's cool music. What's PLC mean?..[/QUOTE] Public Limited Company Product Life-Cycle Take your pick.
[QUOTE=Zezibesh;35361605]"One button does everything" was terrible decision for PC. But I guess that's what you get with ports.[/QUOTE] I don't get why people are complaining about that. I made my sprint 'Shift', my freeze to plan 'Space', and my use/interact 'e'. You can bind up to 2 keys for each action.
[QUOTE=RunawayLove;35361947]I don't really know the specifics of how the series was written so dunno[/QUOTE] Then allow me to educate you. In ME1 there was a team of writers, but Drew Karpshyn was the lead, hence why it was so fucking good, because he had also written the original Knights Of The Old Republic game. He wasn't around for ME2 I believe, and that may have been when Mac Walters took over, but it still had a big writing team. In ME3 the writing team contributed all the way up until the ending. The ending was written by Mac Walters and that other guy in one afternoon behind closed doors without consulting the rest of the writing team. The other writers didn't even know what the ending was before it was revealed to them. Like, it was a really bad way to go about it, rest assured.
[QUOTE=Grim Joker;35362156]Then allow me to educate you. In ME1 there was a team of writers, but Drew Karpshyn was the lead, hence why it was so fucking good, because he had also written the original Knights Of The Old Republic game. He wasn't around for ME2 I believe, and that may have been when Mac Walters took over, but it still had a big writing team. In ME3 the writing team contributed all the way up until the ending. [B]The ending was written by Mac Walters and that other guy in one afternoon behind closed doors without consulting the rest of the writing team. The other writers didn't even know what the ending was before it was revealed to them. Like, it was a really bad way to go about it, rest assured[/B].[/QUOTE] But... Why?
[QUOTE=Grim Joker;35362156]Then allow me to educate you. In ME1 there was a team of writers, but Drew Karpshyn was the lead, hence why it was so fucking good, because he had also written the original Knights Of The Old Republic game. He wasn't around for ME2 I believe, and that may have been when Mac Walters took over, but it still had a big writing team. In ME3 the writing team contributed all the way up until the ending. The ending was written by Mac Walters and that other guy in one afternoon behind closed doors without consulting the rest of the writing team. The other writers didn't even know what the ending was before it was revealed to them. Like, it was a really bad way to go about it, rest assured.[/QUOTE] Plus, assuming the "design document" we've seen is genuine, they hardly did a lot of in-depth planning. It was a scrappy piece of paper with some ideas on it all linking up to the three endings and then at the bottom "LOTS OF SPECULATION FROM EVERYONE". Very professional stuff.
Is there any proof that the ending was written only by Casey Hudson and Mac Walters? Or is it just rumors.
[QUOTE=RunawayLove;35360979][media]http://www.youtube.com/watch?v=ZZOyeFvnhiI&list=UUsgv2QHkT2ljEixyulzOnUQ&index=5&feature=plcp[/media] Seriously, son, I'm not even trying to troll you. You're asking why all this shit is in the ending when it makes no sense... And this answers all that and more yo.[/QUOTE] holy shit its a fucking game theres literally no need to analyse every. fucking. bit of it bioware made some plotholes and all you are doing is literally forcing them down one fucking path you retard(!)
[QUOTE=Eltro102;35362234]holy shit its a fucking game theres literally no need to analyse every. fucking. bit of it bioware made some plotholes and all you are doing is literally forcing them down one fucking path you retard(!)[/QUOTE] LMAO
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