• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
I like that there was obviously a lot of internal debate about some of the dumber choices. Shows you that there are still a lot of good people at Bioware. That being said, they took their paycheck at the end of the day and now defend a lot of those choices, so they're not much better than the people who made them in the first place.
I'm okay with this. I have no fucking idea why they thought we'd assume all of that, but, hell whatever.
[QUOTE=Rusty100;35466866]i beat me2 again it's a lot shorter and a lot easier than i remember everything is either a recruitment mission or a loyalty mission the game feels a lot more hollow and formulaic in terms of missions me3 is an improvement in almost every way except you know the ending[/QUOTE] Play me3 again and it'll be fetch quests and kissing everyone's ass. Mac Walters is a horrible writer.
In future games, I hope you do to go other galaxies. Or in a prequel, before Saren hits the reaper drug.
[QUOTE=Turnips5;35476370]I hope the epilogue DLC is good so we can forget this nightmare and move on[/QUOTE] No, because that will teach EA, and other game companies, that they can release rushed games with a ton of flaws, and as long as they release DLC that satisfies people, they can get away with it. Basically, if we all get square with EA and Bioware if the DLC is good, it'll teach them "Hey why don't we charge people 60 dollars for a game that's missing a bunch of things, and then just release DLC to fill up the plot holes people are complaining about months later."
[IMG]http://fc03.deviantart.net/fs70/f/2012/098/7/c/crest_addiction_by_neehs-d4vgmu5.gif[/IMG]
[QUOTE=supertribute;35476423]In future games, I hope you do to go other galaxies. Or in a prequel, before Saren hits the reaper drug.[/QUOTE] I still want a game set during the First Contact war.
@MiX-A HA HA OH GOD. [QUOTE=Psychokitten;35476511]I still want a game set during the First Contact war.[/QUOTE] I thought they were making a real move outta that. But [url]http://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=7&ved=0CGgQFjAG&url=http%3A%2F%2Fwww.ingame.msnbc.msn.com%2Ftechnology%2Fingame%2Fmass-effect-movie-wont-be-based-mass-effect-games-120565&ei=ZPOAT_-3EOq3iQeV-529BA&usg=AFQjCNF4bqe5nhsgSgW1DKBpaK-m2I2dmg&sig2=A_762VZW76BKbAMA7NgSDA[/url] As usual, it won't be based on the games.
[QUOTE=27X;35476411]Play me3 again and it'll be fetch quests and kissing everyone's ass. Mac Walters is a horrible writer.[/QUOTE] you do realise he was the lead writer for ME2 as well right? [editline]8th April 2012[/editline] [QUOTE=Grim Joker;35476435]No, because that will teach EA, and other game companies, that they can release rushed games with a ton of flaws, and as long as they release DLC that satisfies people, they can get away with it.[/QUOTE] ...you honestly think this is the first time a developer has done this? unfortunately, it's already been cemented that PC devs can be expected to release a version that doesn't work and then apply patches later.
but karpyshyn worked on me2 unlike me3
[QUOTE=Turnips5;35476529]you do realise he was the lead writer for ME2 as well right? [/QUOTE] Co-lead with Karpyshyn.
[QUOTE=GetBent;35476608]Co-lead with Karpyshyn.[/QUOTE] gotcha
[QUOTE=Turnips5;35476529]...you honestly think this is the first time a developer has done this? unfortunately, it's already been cemented that PC devs can be expected to release a version that doesn't work and then apply patches later.[/QUOTE] Except fixing bugs does not equate to editing a game's storyline to fill plot holes. Bugs often aren't the result of sloppy or bad work, they're generally unavoidable. Bugs will be present in pretty much any game ever. Bad writing is the result of sloppy or bad work. You can avoid having a bad ending by being a good writer, or hiring good writers. You can't really proclaim a game company a horrible one because they hit some snags with the technology. They aren't doing it to get money out of you. They goofed up a little and they admit it and then they fix it. Bioware, on the other hand, will not admit to any wrong doing, and they have actually insulted people complaining about the ending. Comparing the ending of Mass Effect 3 to bugs in a game is not an apt comparison in any way.
[QUOTE=MiX-A;35476494][IMG]http://fc03.deviantart.net/fs70/f/2012/098/7/c/crest_addiction_by_neehs-d4vgmu5.gif[/IMG][/QUOTE] yoink
[QUOTE=Canuhearmenow;35469435]The amount of effort and damage control Bioware has been going through to get even close to something resembling a good ending for one of their flagship series is really making me concerned with their competency in making games anymore. They even set the precedent with Dragon Age: Origins, where you could have an epilogue [I]with the player character long since dead.[/I][/QUOTE] The best part is when EA cannibalizes them, they will cite every player complaint leveled at them.
[QUOTE=Grim Joker;35476658]Except fixing bugs does not equate to editing a game's storyline to fill plot holes. Bugs often aren't the result of sloppy or bad work, they're generally unavoidable. Bugs will be present in pretty much any game ever. Bad writing is the result of sloppy or bad work. You can avoid having a bad ending by being a good writer, or hiring good writers. You can't really proclaim a game company a horrible one because they hit some snags with the technology. They aren't doing it to get money out of you. They goofed up a little and they admit it and then they fix it. Bioware, on the other hand, will not admit to any wrong doing, and they have actually insulted people complaining about the ending. Comparing the ending of Mass Effect 3 to bugs in a game is not an apt comparison in any way.[/QUOTE] First of all, they're not editing anything. They're expanding and explaining. I thought that had been established. It's real easy to write yourself into a corner. The writer in the interview on the last page actually states that they'd been debating the ending right up until the end of 2011. Lastly, Bioware HAVE buckled and they're now releasing DLC to try to give some more context to the ending and more closure. If it interests you, [url=http://en.wikipedia.org/wiki/Great_Expectations#Original_ending]Charles Dickens changed the ending of Great Expectations because someone complained.[/url] I can't be fucked arguing this any more. You're probably right, but it's 3:23 and I've gotta sleep. Night all.
[QUOTE=Turnips5;35476529]you do realise he was the lead writer for ME2 as well right? [editline]8th April 2012[/editline] ...you honestly think this is the first time a developer has done this? unfortunately, it's already been cemented that PC devs can be expected to release a version that doesn't work and then apply patches later.[/QUOTE] That doesn't change anything; ME3's overall plot is complete ass. And blowing up Shepard, Horizon and the collector ship were all ass, which coincidentally happen to be things Mac wrote. He's a bad story crafter, hands down.
[QUOTE=27X;35476750]That doesn't change anything; ME3's overall pot is complete ass. And blowing up Shepard, Horizon and the collector ship were all ass, which coincidentally happen to be things Mac wrote. He's a bad story crafter, hands down.[/QUOTE] I agree when it comes to ME2 (though I liked the Intro, Collector Ship, and Suicide Mission a lot), but I think he made a VAST improvement with Mass Effect 3. Shitty ending and lacking intro aside, the meat of the story was some of the strongest stuff we've seen from the series.
[QUOTE=MiX-A;35476494][IMG]http://fc03.deviantart.net/fs70/f/2012/098/7/c/crest_addiction_by_neehs-d4vgmu5.gif[/IMG][/QUOTE] So, can you move your hair tentacle things?
[QUOTE=supertribute;35476527]@MiX-A HA HA OH GOD. I thought they were making a real move outta that. But [url]http://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=7&ved=0CGgQFjAG&url=http%3A%2F%2Fwww.ingame.msnbc.msn.com%2Ftechnology%2Fingame%2Fmass-effect-movie-wont-be-based-mass-effect-games-120565&ei=ZPOAT_-3EOq3iQeV-529BA&usg=AFQjCNF4bqe5nhsgSgW1DKBpaK-m2I2dmg&sig2=A_762VZW76BKbAMA7NgSDA[/url] As usual, it won't be based on the games.[/QUOTE] I believe they changed that, again. Apparently ME movie will follow events of Mass Effect 1.
[QUOTE=Turnips5;35476737]First of all, they're not editing anything. They're expanding and explaining. I thought that had been established. It's real easy to write yourself into a corner. The writer in the interview on the last page actually states that they'd been debating the ending right up until the end of 2011. Lastly, Bioware HAVE buckled and they're now releasing DLC to try to give some more context to the ending and more closure. If it interests you, [url=http://en.wikipedia.org/wiki/Great_Expectations#Original_ending]Charles Dickens changed the ending of Great Expectations because someone complained.[/url] I can't be fucked arguing this any more. You're probably right, but it's 3:23 and I've gotta sleep. Night all.[/QUOTE] They are adding something to the game. They are adding cutscenes in the midst of the ending to explain things. They are altering your game experience, so, yes, by definition, they are editing the game. It's easy to write yourself into a corner, but it's also easy to spot when you're going to do that. It's readily apparent that Drew Karpyshyn was the only one who knew where he was going with things, and once they booted him and scrapped his ending, nobody had any idea where they were going with the plot. I'm not saying it's a bad thing to edit endings or improve things, I'm saying it's bad to be like "Oh this had a really shitty ending but they fixed it after insulting us a shitload and denying there was anything that was wrong with it, so let's just pretend like the ending was good all along."
Couldn't believe this username hadn't been taken when I signed up a moment ago. Also nice detective work earlier guys, glad you ended up getting the games back and reporting the hacker as well!
[QUOTE=Sheploo;35476956]Couldn't believe this username hadn't been taken when I signed up a moment ago. Also nice detective work earlier guys, glad you ended up getting the games back and reporting the hacker as well![/QUOTE] Welcome to the megathread. Snacks are to the right, sympathetic hugs are at table #2. Just don't eat the nuts in the bowls; they're for turians.
guys, if one thing we should not be afraid of - if we get dlc, it's gonna be rad bioware are gods at making dlc compliment the story wait let me show [media]http://www.youtube.com/watch?v=T_4CiR7JtKI&feature=related[/media]
Decided to burn excess MS points on the premium spectre pack... Got the asari adept and a slap in the face in the form of freaking human soldier training. And then I burned through 3 medigel and 2 missiles on a silver match involving a scumbag steve of a vanguard. Best part out the whole experience, my game borked with 49 seconds to extraction. My jimmies are thoroughly rustled, gents.
[QUOTE=Mingebox;35476207][url]http://forums.somethingawful.com/showthread.php?threadid=3471712&userid=0&perpage=40&pagenumber=738#post402359506[/url][/QUOTE] This just makes me think that BioWare's gone full circle with the Mass Effect series when they shouldn't have needed to. Mass Effect, the first one, was clearly evident of the constraints against it in terms of budget. Obvious corners were cut to fit their time schedule. Mass Effect 2 felt like they were getting someplace and were able to at least hide the cut corners better. Mass Effect 3 sounds to have been a similar situation to Mass Effect, and once again the budget constraints are obvious to the point that [personally] it feels like an unfinished product. I guess I'm disappointed in Mass Effect 3 on more levels than I thought, it has fantastic story and character moments, but when you get to the nitty gritty it just feels like the ball's been dropped. Perhaps I expected too much or perhaps I wasn't thinking realistically enough. I am not sure if EA is solely the blame for this or if it's just how BioWare manages or if it's the price developers are paying for better tech supporting their games. The sad thing is, I feel this may be a growing trend in video games, or just game franchises, (sacrificing certain aspects of a game to satisfy others for budgetary reasons) after playing some more Skyrim. I could be wrong, but it just feels that games are lacking from what they could have been and struggling to live up to their predecessors because of their budget. Just woke up to lament I guess.
[QUOTE=-Ben_Wolfe-;35477490]This just makes me think that BioWare's gone full circle with the Mass Effect series when they shouldn't have needed to. Mass Effect, the first one, was clearly evident of the constraints against it in terms of budget. Obvious corners were cut to fit their time schedule. Mass Effect 2 felt like they were getting someplace and were able to at least hide the cut corners better. Mass Effect 3 sounds to have been a similar situation to Mass Effect, and once again the budget constraints are obvious to the point that [personally] it feels like an unfinished product. I guess I'm disappointed in Mass Effect 3 on more levels than I thought, it has fantastic story and character moments, but when you get to the nitty gritty it just feels like the ball's been dropped. Perhaps I expected too much or perhaps I wasn't thinking realistically enough. I am not sure if EA is solely the blame for this or if it's just how BioWare manages or if it's the price developers are paying for better tech supporting their games. The sad thing is, I feel this may be a growing trend in video games, or just game franchises, (sacrificing certain aspects of a game to satisfy others for budgetary reasons) after playing some more Skyrim. I could be wrong, but it just feels that games are lacking from what they could have been and struggling to live up to their predecessors because of their budget. Just woke up to lament I guess.[/QUOTE] I get that too, but I personally think, when it comes to Skyrim at least, we're just looking at the past through rose-tinted glasses. Skyrim has a lot of improvements over the previous games.
[QUOTE=Psychokitten;35477557]I get that too, but I personally think, when it comes to Skyrim at least, we're just looking at the past through rose-tinted glasses. Skyrim has a lot of improvements over the previous games.[/QUOTE] Indeed, I didn't mean to imply it didn't. Which is a similar case with Mass Effect 3. Both show obvious improvements over their predecessors in terms of visuals and dialogue and whatnot, but then they also display more evident weaknesses to the game. As per one example, with both games its Misc. fetch quests as opposed to really short side-quests.
[QUOTE=-Ben_Wolfe-;35477661]and dialogue[/QUOTE] Dialogue is overly simplified in the third game.
[QUOTE=-Ben_Wolfe-;35477490]This just makes me think that BioWare's gone full circle with the Mass Effect series when they shouldn't have needed to. Mass Effect, the first one, was clearly evident of the constraints against it in terms of budget. Obvious corners were cut to fit their time schedule. Mass Effect 2 felt like they were getting someplace and were able to at least hide the cut corners better. Mass Effect 3 sounds to have been a similar situation to Mass Effect, and once again the budget constraints are obvious to the point that [personally] it feels like an unfinished product. I guess I'm disappointed in Mass Effect 3 on more levels than I thought, it has fantastic story and character moments, but when you get to the nitty gritty it just feels like the ball's been dropped. Perhaps I expected too much or perhaps I wasn't thinking realistically enough. I am not sure if EA is solely the blame for this or if it's just how BioWare manages or if it's the price developers are paying for better tech supporting their games. The sad thing is, I feel this may be a growing trend in video games, or just game franchises, (sacrificing certain aspects of a game to satisfy others for budgetary reasons) after playing some more Skyrim. I could be wrong, but it just feels that games are lacking from what they could have been and struggling to live up to their predecessors because of their budget. Just woke up to lament I guess.[/QUOTE] I've noticed this, too. Maybe it's because I've grown up as these games have progressed, but it's starting to become more visible where games have cut content. Few ever really feel like coherent experiences, you can tell where things were cut out.
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