• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Grim Joker;35504360]But that's the thing. They wrote a plotline that completely disregarded player choice, and they knew they were doing so. In fact, that renders the choice at the end of Mass Effect 1 completely moot. That choice was a big deal in Mass Effect 1, and now it's completely meaningless. It doesn't change the games at all. It's really dumb, and just an example of how hard Bioware railroaded people in ME3.[/QUOTE] I didn't really understand this design philosophy in ME3. If anything they should have been *more* willing to finally let storylines wildly diverge because there's no 4th game that has to keep track of them. It's weird how it just got narrower as you went along.
[QUOTE=GetBent;35504830]It's a loading screen barrier for consoles.[/QUOTE] you get that fun dialogue between the two female soldiers too
[QUOTE=SystemGS;35504850]you get that fun dialogue between the two female soldiers too[/QUOTE] They're only there to make it seem like there is an in-game reason for it.
[QUOTE=GetBent;35504830]It's a loading screen barrier for consoles.[/QUOTE] They could have easily removed it for PC, then. That's not really much of an excuse to have it on every single version.
FUCK THE DRELL VANGUARD DOES CARTWHEELS I WANT ONE
[QUOTE=GetBent;35504866]They're only there to make it seem like there is an in-game reason for it.[/QUOTE] Could be worse. They could not be there, and instead you get this empty pointless hallway.
[QUOTE=EXoDUSFLT;35504892]Could be worse. They could not be there, and instead you get this empty pointless hallway.[/QUOTE] I wouldn't have minded it if I could just walk through it without the annoying animation.
[QUOTE=Grim Joker;35504687]That also highlights the pros and cons of killing the Rachni queen that they brought up in the first game. If you killed her, she can't help you, but at the same time you've removed the threat of the Rachni forever. If you spared her, she can help you, but you'll also have her indoctrinated children to worry about. That way it would be a legitimate choice. Right now it's basically just let her live, otherwise you get fucked both ways.[/QUOTE] One would think renegade choices should give better results, but with greater personal guilt. Nope, renegade just sucks all around. Paragon always delivers, and lets you feel good about it too. In the end, the moral decisions boil down to "Do you want to kill your friends, or not?" Still good, though, because it lets you feel good about making obvious decisions.
Well, since the damn journal won't be of any help to me, I'll have to check the wikia.
[IMG]http://p.twimg.com/AqFRUczCMAQ2Qhb.jpg:large[/IMG]
I honestly felt bad for Renegade players seeing scenes where it would appear to just kick the player in the dick. Scenes like... I don't know... [sp] Killing Wrex, Mordin, Samara AND her fucking daughter, the list goes on.[/sp]
add me on origin for MP. Username is Campus_Of_Hippo
[QUOTE=Grim Joker;35504687]That also highlights the pros and cons of killing the Rachni queen that they brought up in the first game. If you killed her, she can't help you, but at the same time you've removed the threat of the Rachni forever. If you spared her, she can help you, but you'll also have her indoctrinated children to worry about. That way it would be a legitimate choice. Right now it's basically just let her live, otherwise you get fucked both ways.[/QUOTE] Too bad her help is only translated as numbers in ME3, aka worthless as hell, given enough multiplayer playing, you could get more than enough war assets without ever doing anything good in the 3 games, I have like 1000+ war assets from multiplayer promotion alone at this point.
Jessica Merizan as Ashley. Not too shabby at all. [img]https://p.twimg.com/AqDhUlACMAA-rXl.jpg[/img]
[QUOTE=Heigou;35504996]Too bad her help is only translated as numbers in ME3, aka worthless as hell, given enough multiplayer playing, you could get more than enough war assets without ever doing anything good in the 3 games, I have like 1000+ war assets from multiplayer promotion alone at this point.[/QUOTE] A single promoted multiplayer character gives more resources than Kirrahe and his STG. [editline]9th April 2012[/editline] [QUOTE=H4wkeye;35505018]Jessica Merizan as Ashley. Not too shabby at all. [img]https://p.twimg.com/AqDhUlACMAA-rXl.jpg[/img][/QUOTE] Looks good. Except for those silly armor heels.
I've got this shading glitch, anyone know a fix? [thumb]http://horobox.reager.org/u/cam00_1334089170.png[/thumb] Using a Radeon 4800, the graphical options have no effect on it (I tired them all on and off, same thing). Changing the brightness just makes it worse. On a more positive note, I'm loving it so far. The game, not the glitch.
[QUOTE=GetBent;35505022]A single promoted multiplayer character gives more resources than Kirrahe and his STG. [editline]9th April 2012[/editline] Looks good. Except for those silly armor heels.[/QUOTE] they're practical AND stylish!
No, not the .bmp, anything but the .bmp!
[QUOTE=EXoDUSFLT;35504984]I honestly felt bad for Renegade players seeing scenes where it would appear to just kick the player in the dick. Scenes like... I don't know... [sp] Killing Wrex, Mordin, Samara AND her fucking daughter, the list goes on.[/sp][/QUOTE] Yeah, Renegade pretty much went from "At-all-costs, Captain Malcolm Reynolds" kind of decisions to "fucking psychotic asshole who should not be allowed to hold a firearm" decisions. Like, ME1 and ME2 Renegade Shep would only kill fuckers if he [I]had[/I] to. He wouldn't just kill someone just because he felt like it. He'd fucking punch a dude out or something, but he was still very loyal to his friends and had a sense of honor and compassion. ME3 Shepard just kills his friends for fun.
And why do the stores need to talk every 5 fucking seconds?
[QUOTE=Aperture fan;35505066]And why do the stores need to talk every 5 fucking seconds?[/QUOTE] "Please observe all caste restrictions when making a purchase"
FUCK WAVE 9 GOLD DISCONNECT FUCK
[QUOTE=Lankist;35505061]Yeah, Renegade pretty much went from "At-all-costs, Captain Malcolm Reynolds" kind of decisions to "fucking psychotic asshole who should not be allowed to hold a firearm" decisions. Like, ME1 and ME2 Renegade Shep would only kill fuckers if he [I]had[/I] to. He wouldn't just kill someone just because he felt like it. He'd fucking punch a dude out or something, but he was still very loyal to his friends and had a sense of honor and compassion. ME3 Shepard just kills his friends for fun.[/QUOTE] Uh, in ME1 you can shoot a scientist just because he stole something from his work. And you can shoot Shiala even after she says she will help the colony, and after she gives you the Cipher.
[QUOTE=Whatsinaname;35505132]Uh, in ME1 you can shoot a scientist just because he stole something from his work. And you can shoot Shiala even after she says she will help the colony, and after she gives you the Cipher.[/QUOTE] that reminds me, do you think Shiala still tastes like blueberries or is it like a skin colour controls the flavour kind of deal. [sp] Lime :3[/sp]
[QUOTE=Whatsinaname;35505132]Uh, in ME1 you can shoot a scientist just because he stole something from his work. And you can shoot Shiala even after she says she will help the colony, and after she gives you the Cipher.[/QUOTE] But those are all pseudo-justified in the context. Like, Renegade Shep is paranoid and feels like he can't let those folks walk free, otherwise they might put other people at-risk or go apeshit crazy again. (funny enough, none of the "let them go" Paragon options EVER came back to bite you in the ass. Apparently EVERYONE in the galaxy is sincere and trustworthy when being held at gunpoint, I guess.) My point is, take all the times Shep punches a fucker out in ME2. Like the Salarian on Thane's recruitment mission who points a gun at you. He'd be completely justified in blowing a fucker away who's waving a gun around, but homeboy just straight punches him out instead. Is it a rash action? Yes. But he didn't fucking murder a dude. Similarly, in the two instances I remember of letting wounded dudes die, Shepard justified it by going like "they're dead already, no point in wasting time" or shit like that, which is crude but utilitarian. I'm just saying that the ME1 and 2 renegade options walked the line between practicality and villainy, like Han Solo-style Anti-Heroism, and ME3 renegade when straight over the line into the Darth Vader shit. Like, old renegade shit was Chaotic Good while paragon was Lawful Good. But in ME3, it's Lawful Good v. Chaotic Neutral leaning toward Evil.
[QUOTE=Whatsinaname;35505132]Uh, in ME1 you can shoot a scientist just because he stole something from his work. And you can shoot Shiala even after she says she will help the colony, and after she gives you the Cipher.[/QUOTE] Chorban attacks and tries to kill you. That's why you have an option to kill kim.
[QUOTE=Whatsinaname;35505132]Uh, in ME1 you can shoot a scientist just because he stole something from his work. And you can shoot Shiala even after she says she will help the colony, and after she gives you the Cipher.[/QUOTE] You shoot him because he's a thief who could have easily gotten people killed, and you shoot Shiala because she served Saren and has been mindraped by the Thorian apparently. The Renegade Shepard never does overly psychotic things for no reason. He's a 'take-no-prisoners' type, sure, but he never just randomly shot people for no reason, or was a total psycho.
[IMG]http://filesmelt.com/dl/32424.jpg[/IMG] [B][url]http://www.gametrailers.com/video/composing-mass-backtrack/728925[/url][/B]
[QUOTE=Grim Joker;35505196]You shoot him because he's a thief who could have easily gotten people killed, and you shoot Shiala because she served Saren and has been mindraped by the Thorian apparently. The Renegade Shepard never does overly psychotic things for no reason. He's a 'take-no-prisoners' type, sure, but he never just randomly shot people for no reason, or was a total psycho.[/QUOTE] He's a "if you can't win, cheat" type, using deception (it's a bomb! RUN!) as a substitute for violence as much as violence itself. Although I gotta say, punching Gerrel in the gut felt fucking good. Dunno how the fuck Bioware expected me to empathize with those fuckers after their little kangaroo court. [sp]The "I will sit back and watch your fleet burn!" line was fucking badass, too. Way better than the paragon "let's all work together!" pussy shit. Nuh-uh, fuck that, you want to fight a fucking war, you fight a fucking war. I'll be sipping mojitos while you do it.[/sp]
Oh joy, I am just now discovering that a quest is bugged and I refuse to reload a save game from several hours ago for a quest that will award me with, at best, 80 or so war asset points. Now this game is just getting on my nerves. You'd think that Bioware had more than ample time to go about correcting errors. But despite it's elephant-in-the-room, dick-slapping-you-in-the-face errors, I'm enjoying the game so far. Scorpion heavy pistol is awesome.
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