[QUOTE=Novangel;35520094]Can you find the new stuff in the Premium Spectre crates?[/QUOTE]
I have a screenshot of me doing it right above you.
[img]http://24.media.tumblr.com/tumblr_m211pmnnMC1qa2ofvo1_400.png[/img]
OH MAN
[QUOTE=Jrock455;35520121]Yes, anybody wanna grind on Gold Geth White Base? Wanna get lodsemone for Premium Spectre packs[/QUOTE]
I will tommorow, got a Salarian Engineer, add me to Origin: PatrickLB.
justicar and batarian soldier
cool!
(in prem crate)
[QUOTE=Jrock455;35520121]Yes, anybody wanna grind on Gold Geth White Base? Wanna get lodsemone for Premium Spectre packs[/QUOTE]
I'm game.
Origin:WhatTheNovar
you use premium crates to unlock the new content?
or any crates?
i thought they were making special ones
Me (a Geth Infiltrator) and a Salarian engineer just clutched a gold match after the other 2 left. Playing as a Geth infiltrator is loads of fun.
[QUOTE=MiX-A;35520279][video=youtube;JG4-rNbvGus]http://www.youtube.com/watch?v=JG4-rNbvGus&[/video][/QUOTE]
But it's not a Jamaican accent.
[QUOTE=SystemGS;35501145]to all of the above points, i agree with all of you
the illusive man's gradual breakdown was convincing, and in a way, tragically beautiful. he was such a composed man, so in control and convincing, but to see him crumbling under himself was terrifying
the human-reaper was kinda meh, i remember thinking "dude what" when i saw it me2. it came out of left field for me, and it left a slightly bitter taste in my mouth
[B]the conversational battle between shepard in the illusive man should've been expanded upon imo, though, they could've done so much more with it. like, you could've joined up with him and controlled the reapers, or you could've turned him to your side and gained cerberus support for the final battle[/B]
i feel like it could've been executed better[/QUOTE]
I'm about a day late here, but I've kind of wanted to put this thought out for a while now:
Why is everyone pissy or disappointed that they can't control everything or everyone in the ME universe (specifically ME3). I can understand people were upset about certain deaths for example, or because events didn't turn out as they might preferably have done so, but the thing is sometimes things ARE completely out of your control. I'm sure we've all found that has happened to us in life at some point or another - no matter how much we fight for something, no matter how hard we push ourselves to get the outcome we desired... it doesn't always work out that way. As a literally technique I think that's particularly powerful - it shows the protagonist that no matter how hard they fight they can't save everyone, and that allows them to go through some good character development.
Also, as brilliant and strong willed as Shepard is, he's not the only person with that level of determination; Saren and TIM are both like Shepard in that regard. For Shepard to suddenly be able to very easily manipulate them both would kind of detract from their characters, make them seem weaker than they actually are. The only reason Shepard even has a hope of talking Saren down from helping the Reapers is because deep down Saren already knew he was indoctrinated/being indoctrinated. If he didn't have those niggling doubts he wouldn't have started the research he did on Virmire. Shepard's conversations with Saren were just the tipping point.
[QUOTE=sltungle;35520365]I'm about a day late here, but I've kind of wanted to put this thought out for a while now:
Why is everyone pissy or disappointed that they can't control everything or everyone in the ME universe (specifically ME3). I can understand people were upset about certain deaths for example, or because events didn't turn out as they might preferably have done so, but the thing is sometimes things ARE completely out of your control. I'm sure we've all found that has happened to us in life at some point or another - no matter how much we fight for something, no matter how hard we push ourselves to get the outcome we desired... it doesn't always work out that way. As a literally technique I think that's particularly powerful - it shows the protagonist that no matter how hard they fight they can't save everyone, and that allows them to go through some good character development.
Also, as brilliant and strong willed as Shepard is, he's not the only person with that level of determination; Saren and TIM are both like Shepard in that regard. For Shepard to suddenly be able to very easily manipulate them both would kind of detract from their characters, make them seem weaker than they actually are. The only reason Shepard even has a hope of talking Saren down from helping the Reapers is because deep down Saren already knew he was indoctrinated/being indoctrinated. If he didn't have those niggling doubts he wouldn't have started the research he did on Virmire. Shepard's conversations with Saren were just the tipping point.[/QUOTE]
But it doesn't make sense that the Illusive Man wants you dead so bad, considering that the entirety of the second game he was referring to you as the last hope of humanity. Even if you're super loyal to Cerberus, they don't even make an effort to keep in touch with you. They just randomly go psycho and try to murder you.
Anyone looking to do some gold matches, usually geth or w/e, can add me
Origin ID: Puushiki
Somebody tell me if I was just lucky or does a heavy attack actually break off a banshee grab? I smacked her once when she was grabbing my friend, bitch got owned shortly after.
[QUOTE=Akzon0r;35520432]Somebody tell me if I was just lucky or does a heavy attack actually break off a banshee grab? I smacked her once when she was grabbing my friend, bitch got owned shortly after.[/QUOTE]
Anything that knocks it back ends it.
are geth super rare or something? All I've been getting are more weapons I won't use.
[QUOTE=sltungle;35520365]I'm about a day late here, but I've kind of wanted to put this thought out for a while now:
Why is everyone pissy or disappointed that they can't control everything or everyone in the ME universe (specifically ME3). I can understand people were upset about certain deaths for example, or because events didn't turn out as they might preferably have done so, but the thing is sometimes things ARE completely out of your control. I'm sure we've all found that has happened to us in life at some point or another - no matter how much we fight for something, no matter how hard we push ourselves to get the outcome we desired... it doesn't always work out that way. As a literally technique I think that's particularly powerful - it shows the protagonist that no matter how hard they fight they can't save everyone, and that allows them to go through some good character development.
Also, as brilliant and strong willed as Shepard is, he's not the only person with that level of determination; Saren and TIM are both like Shepard in that regard. For Shepard to suddenly be able to very easily manipulate them both would kind of detract from their characters, make them seem weaker than they actually are. The only reason Shepard even has a hope of talking Saren down from helping the Reapers is because deep down Saren already knew he was indoctrinated/being indoctrinated. If he didn't have those niggling doubts he wouldn't have started the research he did on Virmire. Shepard's conversations with Saren were just the tipping point.[/QUOTE]
i can appreciate your point, and it makes sense when taken in the context of literature
however, the way i view mass effect is that shepard is the avatar of the player, his morals are your morals, his composition your choosing, the fate of the galaxy determined by your own willpower
you, the player, controls the development of shepard, the story doesn't control you. that's the entire basis of mass effect as a game, that your choices affect the outcome of the galaxy as a whole, that every choice you make can either help or harm you, or take you in a completely new direction. that was the ideology that founded mass effect as an independent project of bioware
to reduce such a grandiose ideal that was coming to fruition in the first game to linear storytelling, as you put it, is an insult to the game's fundamental idea, the basis of the game you enjoy
the character of shepard isn't just a character, they're an extension of YOU, the player
[QUOTE=SystemGS;35520569]i can appreciate your point, and it makes sense when taken in the context of literature
however, the way i view mass effect is that shepard is the avatar of the player, his morals are your morals, his composition your choosing, the fate of the galaxy determined by your own willpower
you, the player, controls the development of shepard, the story doesn't control you. that's the entire basis of mass effect as a game, that your choices affect the outcome of the galaxy as a whole, that every choice you make can either help or harm you, or take you in a completely new direction. that was the ideology that founded mass effect as an independent project of bioware
to reduce such a grandiose ideal that was coming to fruition in the first game to linear storytelling, as you put it, is an insult to the game's fundamental idea, the basis of the game you enjoy
the character of shepard isn't just a character, they're an extension of YOU, the player[/QUOTE]
Well, from what I understand, Bioware disagrees with you.
[QUOTE=Fables;35520615]Well, from what I understand, Bioware disagrees with you.[/QUOTE]
yeah well sometimes when life is rough you make dextro-amino lemonade
[QUOTE=SystemGS;35520569]i can appreciate your point, and it makes sense when taken in the context of literature
however, the way i view mass effect is that shepard is the avatar of the player, his morals are your morals, his composition your choosing, the fate of the galaxy determined by your own willpower
you, the player, controls the development of shepard, the story doesn't control you. that's the entire basis of mass effect as a game, that your choices affect the outcome of the galaxy as a whole, that every choice you make can either help or harm you, or take you in a completely new direction. that was the ideology that founded mass effect as an independent project of bioware
to reduce such a grandiose ideal that was coming to fruition in the first game to linear storytelling, as you put it, is an insult to the game's fundamental idea, the basis of the game you enjoy
the character of shepard isn't just a character, they're an extension of YOU, the player[/QUOTE]
Why can't it be both though? Why can't it be that in a lot of the circumstances that revolve around you in some way you ARE strong willed, charismatic, and stubborn enough to make things work the way you want them, but in some instances, when there are other just as strong willed people involved you can't change their minds? It detracts from both the realism and the literary intentions when you can change EVERYTHING - some things have got to be out of your control.
[QUOTE=sltungle;35520662]Why can't it be both though? Why can't it be that in a lot of the circumstances that revolve around you in some way you ARE strong willed, charismatic, and stubborn enough to make things work the way you want them, but in some instances, when there are other just as strong willed people involved you can't change their minds? It detracts from both the realism and the literary intentions when you can change EVERYTHING - some things have got to be out of your control.[/QUOTE]
i agree with you, some things are out of your control
the idea i had originally presented was a matter of choice, not a matter of consequence though
joining with the illusive man would make you subservient to him, just as joining the alliance makes you subservient to say, hackett. having the choice to join cerberus would have had far-reaching implications, which stays true to the foundations of the game
however, you must remain wary that the choices you make will have consequences. like with the collector base, i figured that blowing it up outright would hurt humanity in their fight against the reapers, but i did it to hurt cerberus
the choices you make have the ramifications you detail, so it's certainly a mix of both ideologies
Fucking finally got geth infiltrator, I opened up at least 10 crates before getting it though.
[QUOTE=sltungle;35520662]Why can't it be both though? Why can't it be that in a lot of the circumstances that revolve around you in some way you ARE strong willed, charismatic, and stubborn enough to make things work the way you want them, but in some instances, when there are other just as strong willed people involved you can't change their minds? It detracts from both the realism and the literary intentions when you can change EVERYTHING - some things have got to be out of your control.[/QUOTE]
It worked easily enough when convincing The Master in Fallout that his plan was doomed, even when he didn't have a single iota of doubt that his plan was wrong until given evidence.
Do the new characters only drop out of Spectre packs or are they in premium ones too?
[QUOTE=Akzon0r;35521029]Do the new characters only drop out of Spectre packs or are they in premium ones too?[/QUOTE]
Yeah, they are in premium ones too.
I think I just met the weirdest people on ME3 so far.
[editline]11th April 2012[/editline]
You think they'll come out with special packs this weekend that increase the chance of getting Resurgence stuff?
[IMG]http://i.minus.com/d9wgzsm8DIk5.jpg[/IMG]
[img]http://i.minus.com/dD9rvN2XUz9rt.jpg[/img]
oh wow (not my image, found it on BSN)
Trying to shoot things when there's a vanguard around is like trying to play Jenga during an earthquake.
So, with regards to Biowares Artistic Integrity defense that seemingly came out of nowhere (At least I think it did), [URL="http://www.nytimes.com/2008/01/26/arts/television/26mass.html"]Dr. Ray defended games as an Art Form in 2008[/URL] during that Fox News – Mass Effect debacle. So Bioware defending games as an Art Form and then arguing Artistic Integrity do seem like that big a leap to me. I still thing the endings are dumb on many levels, but its 1 in the morning and I thought someone would find this interesting.
[QUOTE=Swebonny;35517669]Cool. Is it as badass as the Krogan Soldier or have they made it weaker?[/QUOTE]
Spec for all melee upgrades in all paths, stick on a melee amp III and then put barrier on.
melee-charge-melee will auto connect for horrendous damage, even on gold.
[editline]11th April 2012[/editline]
[QUOTE=Akzon0r;35520432]Somebody tell me if I was just lucky or does a heavy attack actually break off a banshee grab? I smacked her once when she was grabbing my friend, bitch got owned shortly after.[/QUOTE]
A heavy melee that removes a square, staggers the Banshee, or a biotic/tech combo will free you.
You know what character they need to introduce in multiplayer in the future now that they've done Geth and Batarians?
Zaeed Massani.
Just imagine a team of 4 Zaeeds going around blowing up Geth/Reapers/Cerberus.
"This takes me back!" x4
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