• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
How did he get banned?
[QUOTE=Molokk;35535925]I finished the trilogy again yesterday, and I realized that basically anyone can just ignore ME1, and just start from ME2, continue on to ME3 and never really notice what happened back in ME1. What I mean is anyone who do not know about the franchise right now can just start the "trilogy" from ME2 without ever touching the first, and that wouldn't stop that person from "understanding" what's going on, since everything is basically "re-explained" (re-done) from ME2. It's not like watching The Two Towers and expecting to understand it right away, and then moving to The Return of the King and still understand everything, you'd HAVE to watch Fellowship first, and THEN the important dots would be connected to make sense of the LOTR trilogy. With Mass Effect, the disconnection from ME1's lore (from ME2's first moments and beyond) is so strong that you can effectively never play ME1 at all, literally know nothing of it, and it would not even matter one moment. You'd get at the end of ME3, and ME2 itself (and only ME2) would "make sense", and you might be happy with that. It is ONLY when you actually BEGAN from ME1 that suddenly almost nothing makes sense anymore. It is as if Mass Effect 2 and 3 could have been completely different games, only borrowing Shepard as ME1's protagonist for the heck of it and labeling both games as being "Mass Effect" games just to sell them faster. It's pissing me off.[/QUOTE] maybe, but in me2 you were mainly fighting a different enemy and had a different outfit to work for. The thing is bioware did the right thing making you able to understand the game, whilst not as much as someone who has played the one before, without having to play through mex
Playing ME3, just evacuated the students from the school. That part where you get to fucking [i]pilot an Atlas[/i] was amazing.
[QUOTE=Thom12255;35538844]How did he get banned?[/QUOTE]Flaming
[QUOTE=Eltro102;35538857]maybe, but in me2 you were mainly fighting a different enemy and had a different outfit to work for. The thing is bioware did the right thing making you able to understand the game, whilst not as much as someone who has played the one before, without having to play through mex[/QUOTE] Agreed though, and I think I've said this before, Mass Effect 3 would be difficult for new players to understand in any kind of depth. I tried a no-import run for giggles and the only reason ANYTHING makes sense to me is because I'm familiar with the characters and events from ME1 and ME2. Think of all the stuff that is thrown at you in the span of the first hour. Reapers, Protheans, Mars, Mass Effect fields, all the alien species, familiar characters like Anderson/Liara/Joker/Illusive Man/etc, Biotics, husks, other homeworlds, past events and on and on. And that's all in the first hour. I can easily imagine new players wondering what the flying fuck is going on. Who's this and why do I know them? What the hell are the Reapers? What are the Protheans and why are they such a big deal?
I've been kicked from three gold lobbies in a row, not sure why. I'm N7 rank 270 and offered to be asari adept level 20. And it was more or less instakicks.
[QUOTE=jiggu;35539072]I've been kicked from three gold lobbies in a row, not sure why. I'm N7 rank 270 and offered to be asari adept level 20. And it was more or less instakicks.[/QUOTE] People on ME3 MP appear to be exceedingly picky. This is why I only play with people I know; never get kicked ever.
[QUOTE=Bugster;35538754]Because he's banned, Jackald wanted me to forward this:[/QUOTE] Whatever he got banned for must have pissed him off: [QUOTE]~feltonio: heard you got banned from FP? Jackald: yeah Jackald: oh no ~feltonio: why Jackald: fuck off ~feltonio: ? [/QUOTE]
[QUOTE=Arctic Aveng;35537354][IMG]http://fc07.deviantart.net/fs70/f/2012/102/a/8/marauder_shields_16__brothers_till_the_end__me3__by_koobismo-d4vyns0.jpg[/IMG][/QUOTE] Yvonne Sarah haha, i get it
[QUOTE=Grim Joker;35535306]That doesn't really make any sense to me. We saw those once, in one area, on one planet in Mass Effect 2. Why are there Harvesters present during the assault on Earth? In fact why are they even plentiful enough to make them into any kind of viable troop? It's like the Banshees. Ardat Yakshi are said to be extremely rare, yet you kill like a hundred of them, in Shepard's path alone. There just aren't enough in the galaxy for it to be any sort of practical army unit.[/QUOTE] From what I'm assuming, Harvesters are like Thresher Maws in the sense that they pop up on several different planets, since there's another planet in ME2 where Harvesters pop up other than Tuchanka.
[QUOTE=JeanLuc761;35539084]People on ME3 MP appear to be exceedingly picky. This is why I only play with people I know; never get kicked ever.[/QUOTE] I've been kicked from lobbies several times after a game simply for being " too good ".
[QUOTE=jiggu;35539157]I've been kicked from lobbies several times after a game simply for being " too good ".[/QUOTE] scrubs only no pros pls
[QUOTE=Aperture fan;35538894]Playing ME3, just evacuated the students from the school. That part where you get to fucking [i]pilot an Atlas[/i] was amazing.[/QUOTE] you know you can do that every time theres an atlas by shooting the window
snip, was late
I should probably just leave if I see I have seven times everyone else's score the first few rounds, we whipe at wave six because nobody but me is actually doing anything, I have no idea how these people even got to level 20 at all.
[QUOTE=Eltro102;35539224]you know you can do that every time theres an atlas by shooting the window[/QUOTE] I know the tips between load screens say you can shatter the window, but I've unloaded every last round on the window before and all that ended up doing was destroying the Atlas itself, not the window. I've even tried the Scorpion heavy pistol, figuring the explosives would shatter it, but in the end it just blows up. Is there some trick to shattering the window but keeping the Atlas intact?
[QUOTE=SFC3;35539142]Yvonne Sarah haha, i get it[/QUOTE] Wait a second... Woah! Didn't even realize that. :v:
[QUOTE=Aperture fan;35539415]I know the tips between load screens say you can shatter the window, but I've unloaded every last round on the window before and all that ended up doing was destroying the Atlas itself, not the window. I've even tried the Scorpion heavy pistol, figuring the explosives would shatter it, but in the end it just blows up. Is there some trick to shattering the window but keeping the Atlas intact?[/QUOTE] Sniper rifles. Just beware, it'll have maybe two or three bars of armor left by the time the glass breaks.
[QUOTE=Aperture fan;35539415]I know the tips between load screens say you can shatter the window, but I've unloaded every last round on the window before and all that ended up doing was destroying the Atlas itself, not the window. I've even tried the Scorpion heavy pistol, figuring the explosives would shatter it, but in the end it just blows up. Is there some trick to shattering the window but keeping the Atlas intact?[/QUOTE] I've been able to shatter the window just fine, but whenever I kill the pilot the Atlas just blows up.
[QUOTE=Zezibesh;35539533]Sniper rifles. Just beware, it'll have maybe two or three bars of armor left by the time the glass breaks.[/QUOTE] Is breaking the glass then driving the thing possible in MP because I've never seen it done?
[QUOTE=Greeneyes;35539547]Is breaking the glass then driving the thing possible in MP because I've never seen it done?[/QUOTE] Pretty sure not since I've played a great deal of sniper and unloaded hundreds of shots on the window, the atlas just blows up.
On an unrelated note, is anyone else hoping that Bioware adds a "The Reapers Win" ending to Mass Effect 3? One of my biggest gripes with the story is that, even before we get introduced to the StarChild, the Reapers posed no real threat because, no matter how badly you screw up, you will -always- defeat them. You could get away with this in ME1 because hey, story has to keep going, but look at ME2. You could actually lose if you made enough mistakes along the way. You're telling me that in the final game, we can achieve victory in the biggest battle of our time not only easily, but inevitably? In my opinion, it should have been -insanely- difficult to "win" Mass Effect 3, even with the Crucible. If you didn't make the right decisions, people should have been dying left and right in the final assault, with the final moments of the game spent watching Shepard finally go down, giving it his all. Instead, no matter what I do, I always win. Kinda defeats the purpose.
Bought a Premium Spectre Pack and all I got out of it was a Salarian Infiltrator (already got one at level 19) a Krogan Sentinel (something I'd never play), and two single-use modifiers. That was definitely 99k credits well spent. [editline]12th April 2012[/editline] [QUOTE=JeanLuc761;35539650]On an unrelated note, is anyone else hoping that Bioware adds a "The Reapers Win" ending to Mass Effect 3? One of my biggest gripes with the story is that, even before we get introduced to the StarChild, the Reapers posed no real threat because, no matter how badly you screw up, you will -always- defeat them. You could get away with this in ME1 because hey, story has to keep going, but look at ME2. You could actually lose if you made enough mistakes along the way. You're telling me that in the final game, we can achieve victory in the biggest battle of our time not only easily, but inevitably? In my opinion, it should have been -insanely- difficult to "win" Mass Effect 3, even with the Crucible. If you didn't make the right decisions, people should have been dying left and right in the final assault, with the final moments of the game spent watching Shepard finally go down, giving it his all. Instead, no matter what I do, I always win. Kinda defeats the purpose.[/QUOTE] That'd destroy their artistic integrity, the Extended Cut will probably be all we get.
[QUOTE=Canuhearme?;35539651]That'd destroy their artistic integrity, the Extended Cut will probably be all we get.[/QUOTE] Sadly, yes. Gah, so much wasted potential. Honestly, if 99% of the endings to Mass Effect 3 (save for the 1% perfect ending) were of the galaxy failing to defeat the Reapers, with everyone going down in a blaze of glory and the next cycle finding Liara's time capsule, I would be heralding ME3's ending as one of the greatest in any medium. It would have been bittersweet, hopeful, and goddamn epic. And that's an ending where we actually [U]fail[/U].
I wonder if the game would be that much better if they ditched the multiplayer entirely and devoted those resources to single-player early on in it's development.
[QUOTE=JeanLuc761;35539650]On an unrelated note, is anyone else hoping that Bioware adds a "The Reapers Win" ending to Mass Effect 3? One of my biggest gripes with the story is that, even before we get introduced to the StarChild, the Reapers posed no real threat because, no matter how badly you screw up, you will -always- defeat them. You could get away with this in ME1 because hey, story has to keep going, but look at ME2. You could actually lose if you made enough mistakes along the way. You're telling me that in the final game, we can achieve victory in the biggest battle of our time not only easily, but inevitably? In my opinion, it should have been -insanely- difficult to "win" Mass Effect 3, even with the Crucible. If you didn't make the right decisions, people should have been dying left and right in the final assault, with the final moments of the game spent watching Shepard finally go down, giving it his all. Instead, no matter what I do, I always win. Kinda defeats the purpose.[/QUOTE] That's exactly what i was hoping for... But it's even worse that none of the squadmembers had any role in the final battle. It was already executed perfectly in Mass Effect 2, they should just have done almost the exact same thing, just on a much larger scale.
[QUOTE=Canuhearme?;35539712]I wonder if the game would be that much better if they ditched the multiplayer entirely and devoted those resources to single-player early on in it's development.[/QUOTE] Wouldn't make any difference, really. The multiplayer was developed by an entirely separate team.
[QUOTE=JeanLuc761;35539727]Wouldn't make any difference, really. The multiplayer was developed by an entirely separate team.[/QUOTE] In the same way From Ashes was developed by a separate team?
[QUOTE=JeanLuc761;35539545]I've been able to shatter the window just fine, but whenever I kill the pilot the Atlas just blows up.[/QUOTE] If the Atlas is the only enemy left it will blow up when you kill the pilot.
[QUOTE=Canuhearme?;35539712]I wonder if the game would be that much better if they ditched the multiplayer entirely and devoted those resources to single-player early on in it's development.[/QUOTE] Since I have many times more hours played multiplayer than singleplayer I'd say no, multiplayer was a good addition, also since it was a different team doing the multiplayer they didn't really sacrifice anything to make the multiplayer.
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