• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=mac338;35545011]Didn't Catalyst say that the Geth would die?[/QUOTE] According to bioware he was lying. Which makes the ending so much more confusing. Just why?
[QUOTE=Errorproxy;35544699]Ok great, so now I come home and see someone (probably the same guy) has changed my Origin password. [b]I did a virus scan.. someone recommend a better scanner?[/b] Like what. Ok, he didn't steal any games but I'm sure he's still trying to right now. OH SHIT.. wait wait.. look at this: [img]http://img822.imageshack.us/img822/979/20120412144304.png[/img][/QUOTE] Wow, posting on reddit really paid off.
[QUOTE=H4wkeye;35543442]Why not?[/QUOTE] The mission is too important for me to allow you to jepordize it.
[QUOTE=mac338;35545011]Didn't Catalyst say that the Geth would die?[/QUOTE] He said all synthetics would be killed. But EDI didn't die. So I am assuming the Geth didn't either because that little shithead is a liar.
[QUOTE=Psychokitten;35545066]The mission is too important for me to allow you to jepordize it.[/QUOTE] D:
[QUOTE=GetBent;35545076]He said all synthetics would be killed. But EDI didn't die. So I am assuming the Geth didn't either because that little shithead is a liar.[/QUOTE] He also said [sp]Shepard would die, being part synthetic. Which with the best ending, even if he didn't survive, his body is still there and his synthetic lungs take a breath. The reapers all vaporized into thin air, I'd assume EDI and Shepard would've gone the same way.[/sp]
What a confusing mess of an ordeal.
[QUOTE=mac338;35544991]And yet ME3 was way longer then ME1. ME1 was the shortest game in the series, even with the most amount of quests. [/QUOTE] ME3's the longest in the series because you spend so much time lightly jogging across the entire length of the Citadel every other Story mission on the hope of bumping into the guy you're supposed to meet for a minor quest :v:.
i know its probably been asked many times in this thread but is there any way to mess up your coal so that 1 piece armor helmets are off in conversations? I know there's and option for this but it doesn't work with collector armor (which is the one who's helmet i want to turn off( I cant find the helmet mesh to remove for it)) I dont mind if theres no helmet in combat really [editline]12th April 2012[/editline] [QUOTE=GetBent;35545076]He said all synthetics would be killed. But EDI didn't die. So I am assuming the Geth didn't either because that little shithead is a liar.[/QUOTE] maybe the reapers dont have some sort of restart functionality like joker probably restarted edi and the geth probably restarted themselves (it would make a cool cutscene though if you see all the geth falling and dying and your like "nooo!!" but then they all turn back on or a quarian comes over and turns them on and youll be like "yay" "happy" "fun")
[QUOTE=Canuhearme?;35545200]ME3's the longest in the series because you spend so much time lightly jogging across the entire length of the Citadel every other Story mission on the hope of bumping into the guy you're supposed to meet for a minor quest :v:.[/QUOTE] Glad I'm not the only one who felt this way. I seriously hated that about ME3.
CHRIST the purchasing system in the store is a pile of shit. Had to restart my game three times to get the packs I ordered. Look, I get that you're new Origin, but if you're going to have systems in place that require actual money, make sure it works straight out of the box. Wanking bag of inept dicks
[QUOTE=mac338;35544991]And yet ME3 was way longer then ME1. ME1 was the shortest game in the series, even with the most amount of quests. EDIT: Or maybe it just felt like the shortest because I thought it was the best. V:v:V[/QUOTE] it's the shortest if you just play through the main quests. I half-speedrunned it before ME3 came out and I finished the game in 13 hours. It definitely has the most content out of the series, though, if you don't just rush through it.
[QUOTE=Sardonus;35544966]Destroy is not a real ending. You'd betray Legion? Really? You'd have to be the worlds biggest SOB to betray your own personal Fanbot.[/QUOTE] [sp]Better than homogenizing all life of the galaxy by inserting circuit boards under their skin, or "controlling" the Reapers not knowing what happens at all. At least in Destroy we know that the Reapers are disabled.[/sp] [QUOTE=ZF911;35545101]He also said [sp]Shepard would die, being part synthetic. Which with the best ending, even if he didn't survive, his body is still there and his synthetic lungs take a breath. The reapers all vaporized into thin air, I'd assume EDI and Shepard would've gone the same way.[/sp][/QUOTE] [sp]They don't get vaporized, they just turn off and fall down.[/sp] Also: [sp]Every homeworld but especially Earth is gonna have ridiculous amounts of infant deaths in the coming centuries due to eezo contamination. Fun![/sp]
ME3 is one of those games that I resent for a number of things it does wrong, but can't bring myself to actually dislike. If the extended cut really is what they say it is, then I'll be happier.
[img]http://i.imgur.com/mkE2E.jpg[/img]
Wait, if everyone who is partly Syntethic would die, like the Space Hitler Kid claims, wouldn't the Quarians die too, with their Cybernetic Implants and all? And I think most Alliance Mariens get "upgrades" too. Guddam Bioware
[QUOTE=Scar;35545587]Wait, if everyone who is partly Syntethic would die, like the Space Hitler Kid claims, wouldn't the Quarians die too, with their Cybernetic Implants and all? And I think most Alliance Mariens get "upgrades" too. Guddam Bioware[/QUOTE] Then somewhere, if he managed to get out of Huerta Memorial before the Reapers came, that guy that lost his leg will suddenly lose the ability to use his "temporary" synthetic one :smith:
Ugh, got the Geth SMG, even with a maxed out heatsink and a maxed out extended ammo it really does not do much damage.
[QUOTE=H4wkeye;35545442][img]https://d3j5vwomefv46c.cloudfront.net/photos/large/559197112.jpg?key=21001500&Expires=1334270381&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=WzPH~L7LlGc9Dj~9rTNr1FRe4T3tSzMADdK3T4hh~u-giQlerzcSdgyXd7bKrLPD~dQWbeabCAZZwgdfsyN1RMjgyBaHKkH1KZwYbJqVmEyyFpUEjKbEgm~69YICS~jWkrYbp166ecM-l6ASv4UtUemjo7nO4oxtYXBjnrrwVQg_[/img][/QUOTE] I'm crying tears of laughter here.
[QUOTE=Scar;35545587]Wait, if everyone who is partly Syntethic would die, like the Space Hitler Kid claims, wouldn't the Quarians die too, with their Cybernetic Implants and all? And I think most Alliance Mariens get "upgrades" too. Guddam Bioware[/QUOTE] well it wouldnt kill off the geth since they mostly live in servers unless space magic kills off computers too and they probably have a offline copy but if space magic wiped that off then you lose: Elcor (all their stuff relys on vi's), Shadow Broker, Extranet, Comm-system, pretty much all ships, 99.999999% of weaponry etc.. basically all electronic devices, but how far does it strech? This would mean you also lose Liara's box thingy too
[QUOTE=Canuhearme?;35545622]Then somewhere, if he managed to get out of Huerta Memorial before the Reapers came, that guy that lost his leg will suddenly lose the ability to use his "temporary" synthetic one :smith:[/QUOTE] Strangely enough, Starkid says that every single partially synthetic being would die as well. He didn't say "All synthetics will be disabled." he said "All synthetic and partially-synthetic beings will die." I get that it makes no sense, but it's a good example of Bioware coming up with an ending first and asking questions later.
I don't seem to be able to start that mission where Kasumi shows up in. You know, the one where Shepard says "You big stupid jellyfish". I've opened the email, but Jondum doesn't seem to show up at the place he's supposed to show up ( near the entrance of Bailey's office ).
[QUOTE=1337KiLLeR;35546291]I don't seem to be able to start that mission where Kasumi shows up in. You know, the one where Shepard says "You big stupid jellyfish". I've opened the email, but Jondum doesn't seem to show up at the place he's supposed to show up ( near the entrance of Bailey's office ).[/QUOTE] My friend and quite a few others had the same problem. There's a load of fixes around for that bug. [editline]Added[/editline] [url=http://masseffect.wikia.com/wiki/Citadel:_Hanar_Diplomat#Bugs]This[/url] might provide what you need.
you know what would have been a really good choice at the end of me3? being able to send the Sun into supernova killing all the reapers in the sol system which would wipe out most of them, ie drawing the reapers close and then exploding the sun (and the charon relay just to make sure) to kill the reapers or possibly sending all the stars of the systems the reapers are in into supernova. This would kill all the reaper fleet, but not destroy the relays which could be discovered by the next "cycle"
[QUOTE=ZF911;35544947]But [sp]EDI isn't destroyed by the crucible. Even if you do decide to wipe out the Reapers.[/sp][/QUOTE][sp]Do you have a video of this happening? People keep mentioning, but I have never seen EDI alive after the destroy ending.[/sp]
[QUOTE=Sector 7;35545412]it's the shortest if you just play through the main quests. I half-speedrunned it before ME3 came out and I finished the game in 13 hours. It definitely has the most content out of the series, though, if you don't just rush through it.[/QUOTE] Disagreed; Mass Effect 1 is the shortest, Mass Effect 2 is the longest. The -only- way I can get Mass Effect 1 to last longer than about 20 hours on 100% completion is if I actually bother with those useless fetch quests on uncharted worlds which, to be fully transparent, FUCK THAT. I simply ignore them and do everything else. Mass Effect 2 takes about ~35 hours to 100% with all DLC, and Mass Effect 3 is about ~35 as well, but it's padded by an hours' worth of fetch quests and a hell of a lot of walking on the Citadel, so ME3 is likely closer to 30 hours or so.
[QUOTE=Dominicus;35546346]My friend and quite a few others had the same problem. There's a load of fixes around for that bug. [editline]Added[/editline] [url=http://masseffect.wikia.com/wiki/Citadel:_Hanar_Diplomat#Bugs]This[/url] might provide what you need.[/QUOTE] That only talks about a bug that shows up after talking with that Salarian guy. The Salarian guy doesn't even show up for me.
[QUOTE=Eltro102;35546370]you know what would have been a really good choice at the end of me3? being able to send the Sun into supernova killing all the reapers in the sol system which would wipe out most of them, ie drawing the reapers close and then exploding the sun (and the charon relay just to make sure) to kill the reapers or possibly sending all the stars of the systems the reapers are in into supernova. This would kill all the reaper fleet, but not destroy the relays which could be discovered by the next "cycle"[/QUOTE] [img]http://dl.dropbox.com/u/19495595/Castle.gif[/img]
[QUOTE=Eltro102;35545819]well it wouldnt kill off the geth since they mostly live in servers unless space magic kills off computers too and they probably have a offline copy but if space magic wiped that off then you lose: Elcor (all their stuff relys on vi's), Shadow Broker, Extranet, Comm-system, pretty much all ships, 99.999999% of weaponry etc.. basically all electronic devices, but how far does it strech? This would mean you also lose Liara's box thingy too[/QUOTE] Yea, you couldn't destroy all synthetic life without destroying all computers and electronics. How does the giant space magic cannon figure out what is living and what isn't? That means all of those ships outside of Earth's Orbit are going to become giant meteors. That means that every person on life support in the galaxy will die. That means that anyone in space will die. That means anyone who relies on electronics or computers for water or food will die. Long story short, if you destroy synthetics you have signed a death warrant for most people in the galaxy.
[QUOTE=Sector 7;35545412]it's the shortest if you just play through the main quests. I half-speedrunned it before ME3 came out and I finished the game in 13 hours. It definitely has the most content out of the series, though, if you don't just rush through it.[/QUOTE] Speedrun in Mass Effect 1 with 100% quest completion (every world surveyed, but didn't bother with the downed probes, artifacts or minerals unless they were nearby) clocked in at around 10 hours, while my run for Mass Effect 2 came in at 14 hours with every DLC sans Kasumi's and Arrival. Mass Effect 3 [I]feels[/I] the longest in the series, Mass Effect 2 was stuffed with interesting missions, while Mass Effect 1 had that awesome 1980s Space Opera vibe the whole time.
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