• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=Psychokitten;35589221]To be fair, they had also just found out that a race of sentient, homicidal starships was real too. Add that to the stress of a Galaxy at war, and people get a little jaded.[/QUOTE] To be fair new races were being found and coming to join the council, one of the newsfeeds has a bird like race about to join the citadel races but when the Reapers show off they decide to return home, burn their tech and hope the reapers consider them to primitive to be killed this cycle
[QUOTE=Sir Drone;35589214]It's secretly Raven who escaped the shitty ending of his games to try and save Mass Effect[/QUOTE] He failed at that too :(
[QUOTE=JeanLuc761;35588772]Nah, the environment was simply rushed. I know the Xbox 360 is limited in what it can do, but it can definitely do better than that.[/QUOTE] Actually, from a comment on BSN, the ME3 team had huge issues with memory. That's why we lost holstering. I mean, it was something like 2-3MB and they had to cut it. Textures are probably the easiest way to reduce the size of an area. And really, Bioware doesn't have a great track record for textures.
[QUOTE=Sir Drone;35589259]To be fair new races were being found and coming to join the council, one of the newsfeeds has a bird like race about to join the citadel races but when the Reapers show off they decide to return home, burn their tech and hope the reapers consider them to primitive to be killed this cycle[/QUOTE] That's actually really fucking smart. [editline]15th April 2012[/editline] [QUOTE=DTKT;35589319]Actually, from a comment on BSN, the ME3 team had huge issues with memory. That's why we lost holstering. I mean, it was something like 2-3MB and they had to cut it. Textures are probably the easiest way to reduce the size of an area. And really, Bioware doesn't have a great track record for textures.[/QUOTE] Put it on a third disk, then. 'Lack Of Memory' isn't really a valid excuse anymore since we see games come out on up to four disks on consoles sometimes. Just chop out the end bit and put it on a new disk. It would be short, yeah, but it would be better than things looking shitty and them cutting stuff out of the game.
[QUOTE=DTKT;35589319]Actually, from a comment on BSN, the ME3 team had huge issues with memory. That's why we lost holstering. I mean, it was something like 2-3MB and they had to cut it. Textures are probably the easiest way to reduce the size of an area. And really, Bioware doesn't have a great track record for textures.[/QUOTE] Yeah, but this is freakin' Unreal Engine 3, one of the best-optimized engines out there. Hell, we saw better looking environments than that in all three games.
Yeah, I am still trying to figure it all out. There really isn't that much content more than the others, hell, there are significantly less quests in ME3, as well as worlds to even ME1. I really doubt that Memory issues would have been even there had there been some competence among the team. Did they really need to replace some people with sprites in the back ground, stuff we haven't seen since 1998?
Is it just me or the batarian a bit OP? Not a huge amount, but they make the human useless, since it's got the movement of one plus the melee of a krogan. I like the blade shield thing, but the blade shooter thingy kinda sucks. But a batarian vanguard would be awesome.
[QUOTE=shatteredwindow;35589462]Is it just me or the batarian a bit OP? Not a huge amount, but they make the human useless, since it's got the movement of one plus the melee of a krogan. I like the blade shield thing, but the blade shooter thingy kinda sucks. But a batarian vanguard would be awesome.[/QUOTE] Can't Batarians not roll? It says on the character select screen that they have the same limited mobility of Turians and Krogans.
[IMG]http://30.media.tumblr.com/tumblr_m2k1fneKWo1qguw40o1_500.jpg[/IMG] Shepard
[QUOTE=Lambeth;35589617] Shepard[/QUOTE] Marcus.
[IMG]http://fc04.deviantart.net/fs70/f/2012/106/6/1/garrus_by_ornia-d4wcv3r.jpg[/IMG] [IMG]http://fc00.deviantart.net/fs71/f/2012/106/2/b/mass_effect___a_distance_erased_by_ghostfire-d4wf1wo.png[/IMG] [IMG]http://fc00.deviantart.net/fs70/f/2012/094/8/e/true_love_by_milulya-d4uzmrm.jpg[/IMG]
Ballistic Blades is stupid easy CC. It staggers everything twice in like a 270 degree angle around you. [media]http://www.youtube.com/watch?v=EHrilly6ymI[/media]
[media]http://www.youtube.com/watch?v=4KrQPb-gZ6c[/media] I need to stop taking all this Blue sand.
After finally beating all the me2 dlc i was able to move onto me3. Problem is, in me3 i seem to get this very annoying lag in game when i'm playing in 1920x1080 any other resolution runs perfectly fine. Has anyone else had this problem? I know i have the specs to handle the game on high settings intel i5 3.30 ghz 8gb ram 2 gtx560 sli
I've had a similar problem with all the resolutions being fine cept 1080 too. Running in no borders windowed helped me but I still get like sub 45 fps.
I'm running it windowed with no border but with the same results.
So apparently doing side missions in ME1 actually changes shit in ME2. Actually took the time to do Nassanna's mission and apparently she remembers me. Gave Tali the Geth data and she's actually happy to see me on Freedom's Progress, rather than agitated and snippy. Dunno if Dr. Saleon's mission is going to do anything. Any other shit I missed? I sorta feel like I'm a bad Spectre for ignoring all of those people. Does Ms. Pregnant-Heart-Disease-Gene-Therapy lady ever show up again? Because I totally gave completely unsolicited advice to her this time around, and I'm hoping it comes back to bite me in the ass.
Ah! Fixed my issues, just going through the list of simple fixes i found reinstalling my gpu drivers did the trick.
[QUOTE=usaokay;35590016]Getting all of the Matriarch's writings can improve Conrad's war effort by two points. TWO POINTS.[/QUOTE] holy ffuck well thats two points ill never have
[QUOTE=Grim Joker;35589323]That's actually really fucking smart. [editline]15th April 2012[/editline] Put it on a third disk, then. 'Lack Of Memory' isn't really a valid excuse anymore since we see games come out on up to four disks on consoles sometimes. Just chop out the end bit and put it on a new disk. It would be short, yeah, but it would be better than things looking shitty and them cutting stuff out of the game.[/QUOTE] Putting it on "another disk" does jack shit. They're talking about the ACTUAL memory footprint of the game while it's running.
[QUOTE=Grim Joker;35589323]That's actually really fucking smart. [editline]15th April 2012[/editline] Put it on a third disk, then. 'Lack Of Memory' isn't really a valid excuse anymore since we see games come out on up to four disks on consoles sometimes. Just chop out the end bit and put it on a new disk. It would be short, yeah, but it would be better than things looking shitty and them cutting stuff out of the game.[/QUOTE] It's not really as simple as putting the last mission on a third disc. Discs 1 and 2 have p. much the EXACT same shit on them. Every armorset, every common item, every hub and ship environment, every side-mission, and anything that should be accessible throughout the whole of the game. The differences between discs 1 and 2 are likely miniscule, which is a problem because it increases manufacturing costs for a relative sliver of things. Adding a third disc would not solve anything; it would compound the issue, as it would likely add even MORE things that also need to be on discs 1 and 2 and more shit that needs to be held in the hardware's memory.
[QUOTE=Lambeth;35589617][IMG]http://30.media.tumblr.com/tumblr_m2k1fneKWo1qguw40o1_500.jpg[/IMG] Shepard[/QUOTE] That's pretty much what he would look like as a human. Though it makes me wonder, is there one of Garrus?
[QUOTE=27X;35590039]Putting it on "another disk" does jack shit. They're talking about the ACTUAL memory footprint of the game while it's running.[/QUOTE] Also, I'd like to head-off the "consoles holding PC's back" thing. Unless you think Crysis was a well-optimized and stable piece of software, roughly the same hardware memory requirements apply to PC's as they do for consoles in terms of reaching a wide audience. PC's are more lenient about those requirements in general, but the more demanding your product is the less people are going to be purchasing it. There's a reason why World of Warcraft, Torchlight and the like look like shit and still manage to be extremely high-grossing games.
[QUOTE=Novangel;35589881][media]http://www.youtube.com/watch?v=4KrQPb-gZ6c[/media] I need to stop taking all this Blue sand.[/QUOTE] what the fuck man [editline]15th April 2012[/editline] it's [i]red sand[/i] you douchenozzle
[QUOTE=Grim Joker;35589323]Put it on a third disk, then. 'Lack Of Memory' isn't really a valid excuse anymore since we see games come out on up to four disks on consoles sometimes. Just chop out the end bit and put it on a new disk. It would be short, yeah, but it would be better than things looking shitty and them cutting stuff out of the game.[/QUOTE] Uh, they're talking about RAM, not data storage space. The Xbox360 does only have 512mb or so, there's only so much you can do with optimization on that.
[QUOTE=Lankist;35590094]Also, I'd like to head-off the "consoles holding PC's back" thing. Unless you think Crysis was a well-optimized and stable piece of software, roughly the same hardware memory requirements apply to PC's as they do for consoles in terms of reaching a wide audience.[/QUOTE] Except that's exactly what happened. The system that hit the ceiling was the 360, not the other two. Same reason the textures look like ass. When you've got that many different characters and variations of characters, something has to give. Witcher 2 looks completely different on the 360 compared to variety of NPCS and texture quality, and it's not hard to figure out why.
[QUOTE=noneshallpass;35590085]That's pretty much what he would look like as a human. Though it makes me wonder, is there one of Garrus?[/QUOTE] Nope but here's mordin [img]http://28.media.tumblr.com/tumblr_m0z6xgVtl31qguw40o1_r2_500.jpg[/img]
[QUOTE=Devodiere;35590126]Uh, they're talking about RAM, not data storage space. The Xbox360 does only have 512mb or so, there's only so much you can do with optimization on that.[/QUOTE] its also fucking crazy how Grand Theft Auto 4 runs smooth as a chemotherapy patient's ballsac on the 360's 512mb's, and yet shits itself and dies on my quad-core, 4gb-ram PC. maybe i'm just computer inept but there's something p. off about that. [editline]16th April 2012[/editline] [QUOTE=27X;35590132]Except that's exactly what happened. The system that hit the ceiling was the 360, not the other two. Same reason the textures look like ass. When you've got that many different characters and variations of characters, something has to give. Witcher 2 looks completely different on the 360 compared to variety of NPCS and texture quality, and it's not hard to figure out why.[/QUOTE] Witcher 2 also requires either a very expensive rig or a lot more tech-affluence than most consumers have to play on PC. I'd be curious to see the sales numbers on PC Witcher compared to console Witcher a few years down the line. I'm not saying shit isn't getting stunted, I'm saying that it's getting stunted for decent reasons. It's fiscally infeasible to develop a full-out PC version for a simultaneous, multi-platform release (Witcher 2's re-release being, what, a year and a half later?) and at some point you're going to have to pick between appeasing the elite or selling to the peasants. Maybe I'm biased, being that I fall into the peasant category, but I'd rather play a decent-looking game on my 360 than shell out more money and time than I really have for a rig that's only going to last for a year or two if I'm lucky. I'm thirty years old with a wife and a kid, I'm not going to have patience for that shit again for decades.
[QUOTE=Devodiere;35590126]Uh, they're talking about RAM, not data storage space. The Xbox360 does only have 512mb or so, there's only so much you can do with optimization on that.[/QUOTE] People always go one about the 360 only having 512MB of RAM, the PS3 only has 256MB for games. Neither is well suited to having a lot of shit on screen at a time. Also, having 8GB of RAM in my PC, nothing to use it on. This is why I still buy so many games on console, even with fucking 16 times the RAM the games usually run better (but look worse I admit) on a console. It's fucking awful.
[QUOTE=Lankist;35590146]its also fucking crazy how Grand Theft Auto 4 runs smooth as a chemotherapy patient's ballsac on the 360's 512mb's, and yet shits itself and dies on my quad-core, 4gb-ram PC. maybe i'm just computer inept but there's something p. off about that.[/QUOTE] Strange but true, and it all comes down to optimization. Little things like making the draw distance smaller than you would think, having the same type of car appear over and over again in the local area, making pedestrians have the same model and texture but with different colours. Then on PC they just said fuck it with the optimization and the engine does backflips over simple tasks making it run like ass. Some good graphics mods out there though so you know it's possible to do it.
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