Battleground: Europe - WW2 Online (Now with 2 week free trial)
2,007 replies, posted
[QUOTE=DdlyMiget]Heh, me and a 17 pounder had an ATG duel. Not sure how I lost, since my HE rounds were landing right beside him, and occasionally on him.[/QUOTE]
ATG model is a little borked at the moment. Should be fixed soon.
[b]Edit:[/b]
some of use are going onto the training server for some dogfights in case any of you want to join
[QUOTE=God of Ashes]What's your in-game name?[/QUOTE]
Armedcow
Flying a plane is so hard! Is there a tutorial or something?
[QUOTE=skparagon]Flying a plane is so hard! Is there a tutorial or something?[/QUOTE]
not really.
the best tutorial is to join a squad and they'll teach you. But flying is something that you really gotta learn with experience.
Mostly experience i think. Make sure to check the key map over and over again so you're not missing anything.
Even with experience it's still not easy to fly.
Is there a way I can pick up more ammo while i'm flying? Or do I parachute out? Or what?
[QUOTE=skparagon]Is there a way I can pick up more ammo while i'm flying? Or do I parachute out? Or what?[/QUOTE]
You can land at an AF and resupply or just despawn at the AF.
There's no bail out at the moment
[b]Edit:[/b]
Allied Victory Para Drop. Over 100 paras dropped on Köln
[media]http://www.youtube.com/watch?v=GYEGT3GPugs&fmt=18[/media]
This game is pretty fun, you should see me flying. I think the only reason I don't get shot down right away is because I'm doing a pretty good job of taking myself out in hilariously terrible ways.
[QUOTE=skparagon]Flying a plane is so hard! Is there a tutorial or something?[/QUOTE]
really depends i'm flying really good, do you have a joystick?
[QUOTE=Fkpuz Version 1]This game is pretty fun, you should see me flying. I think the only reason I don't get shot down right away is because I'm doing a pretty good job of taking myself out in hilariously terrible ways.[/QUOTE]
Everyone goes through that stage and everyone always gets out of it :)
unless of course you give up and go play infantry
If you shoot AP rounds at the actual gun it usually kills everyone around it
Allied have declared victory! We have saved europe!
Now i'm going to play German instead :D
Damn, I missed it. I think my trial's out as well. :P
[QUOTE=PLing]Damn, I missed it. I think my trial's out as well. :P[/QUOTE]
AAR from the Allied High Command on the map run.
Essentially after Bertrix fell, Allied P1 was made to be Sedan. 1pzd was unnecessarily overstretched from Stenay to Bouillon in an attempt to "stack" Wellin and cut off the Allied div in Bertrix. The stacking was around about 2 whole divisions.
Sedan fell just as the Axis finally decided to contract 1pzd by moving 1pzkg1 from Bouillon, but it was too late, and supply never trickled in before the final AB was capped. 1pzkg1 bounced back to Bouillon and 1pzkg2 bounced to Mouzon, thus splitting the division.
P1 after this for the Allies switched to Bouillon to route 1pzkg1. In the mean time, Gedinne was being held as the Allies rotated supply through Gedinne to the tune of an extra division that had been rotated down from the North. The Axis did not make hay of the weakened area and pulled their St. Truiden attack, thus saving 14e Regiment from the training grounds (its division was in training for another 4 hours).
Bouillon fell 90 minutes after Sedan, and the Gedinne area was more secure with a second supply link created through Sedan. P1 was subsequently Mouzon, which contained the attrited 1pzkg2. Here is another axis error however. Instead of falling back out of Mouzon, which would have enabled them to move 1pzkg2 of the lines for a rest in 15 minutes, they decided to move out manually, thus lumping 1pzkg2 with its division for 1 hour. This meant that when Carignan finally fell another hour later (the division was moved back to Orval almost immediately), the Axis timers were unable to cover Montmedy and hold the integrity of 1pzd's overall positioning.
It should be said that the Axis continued to attack Gedinne heavily throughout this time, despite it no longer being the cut off point for the Bertrix division and indeed would have actually resulted in moving Axis units the wrong direction from the breakthrough.
Allied P1 after this was Orval, and with the division on a timer and the 1pzkg2 unable to move into Montmedy as the linking CPs were capped, the Allies captured the Virton CP in Orval, thus trapping the division. The division was thus attrited and bounced 3 hours and 30 minutes after the original break at Sedan.
At this time the operational situation for the Axis looked rather bleak. With no sign of moving the lines southwards from Liege (where there was a spare KG), or from Wellin which was still unnecessarily stacked, there was a hole in the lines from Wellin down to Dun. It was not until 5 hours after the original breakthrough at Sedan that 2pzd was finally moved south, however this too simply joined the stack at Wellin rather than redeploy around to Bastogne.
Additionally, the final coup de grace was delivered when an utterly bizarre and questionable move was made, where 27id was moved west into Sechault, and then onto Vouziers, whilst 4pzd was moved west into Givet. The rationale here I'm not too sure of... perhaps there was a belief they could cut off the Sedan breakthrough? In any case, with 1pzd off map and 27ID exposing its flank to softcaps, British 1st Infantry Division drove south through Etain and cut 27ID off.
At this time a race to Sedan enveloped where the stacked Wellin brigades put pressure on Bouillon with its eventual capture by the Axis, and 27ID moved up to Sedan. 1re Division d'Infanterie Motorisee which was originally deployed from Grandpre to Stenay raced north to shadow 27ID and beat them to Sedan, ensuring the cut off.
After the entrapment of 27ID was secured and progress was made to its routing, 1st Infantry Division continued east to Luxembourg, where it was beaten by a returning 1pzd which deployed in Martelange. It must be stressed that at no point from the breakthrough at Gedinne to the redeployment of 1pzd that the stacked Wellin divisions continued to remain in that general area and none were moved east of St. Hubert until a full 24 hours after the original breakthrough at Gedinne. 1pzd was yet again overstretched, and a para raid on the Luxembourg bunkers resulted in a second routing of 1pzd. The remaining brigades of 1pzd, very limited in movement due to the routing of its division, found itself trapped in Tuntange by timers and 1pzkg1 stuck in Evrange, and were also routed.
In the mean time, far too late to influence the fall of Wiltz or the overstretch of 1pzd, 4pzd entered the Manhay - Stavelot area, but again was too late to reach Hallschlag and that too fell to the Allies. The race to outflank 4pzd was thus won, and 1st Infantry Division along with 4e Group de Reconaissance and 2e Division Nord-Africaine worked to move north before the return of 1pzd, 17id (which was routed from Wellin in the interim) and 27id. It made it to Remagen, where upon the Axis division returned from the training grounds and stalemated the situation.
This was until the third breakthrough which occured resulting in the pocketing of the Western Axis forces and the capture of Dusseldorf and Monchen Gladbach. I'm not sure how the breakin was enforced for the third manoeuvre, however again the Axis did not make moves to protect Dusseldorf or the buffering of their remaining on map airfields
And so intermission begins!
This is like the third time in a row we've has the reversed map intermission...I want another BoB! With the blen T! Yeah that would be cool.
What is intermission?
[QUOTE=Crazy Legs]What is intermission?[/QUOTE]
The time between two campaigns. Campaign #43 just ended and on Friday campaign #44 is going to start.
Time in between #43 and #44 is intermission. In intermission you can spawn anything without rank restrictions. And usually during intermissions the do special events. This one is just the map reversed.
And in intermission they sometimes let you spawn the fantasy plane the Blenheim mk. 4 T
All right Ashes, I'm gonna try the trial. If I like it, I'll redownload the demo over and over again.
[QUOTE=Soldier]All right Ashes, I'm gonna try the trial. If I like it, I'll redownload the demo over and over again.[/QUOTE]
or you could buy the game...
having to start from recruit every 2 weeks would get pretty annoying.
I would play this but I hate the "Pay to Play" Bullshit. I really would play this because of the concept and that I would be able to carry out my RAF Bomber Pilot dreams.
[QUOTE=Bredirish]I would play this but I hate the "Pay to Play" Bullshit. I really would play this because of the concept and that I would be able to carry out my RAF Bomber Pilot dreams.[/QUOTE]
If this is really what you like trust me it's worth every penny. And your money is being put into very good use.
I don't feel like they out the money to use at all. They have recieved thousands of euro's yet the game still is crap and buggy.
I understand they work alot on it, but that should not cost this much, unless they decided to pay all the devs for their work.
It feels like the money just goes down the drain. But i guess that's just me.
[QUOTE=sami-elite]I don't feel like they out the money to use at all. They have recieved thousands of euro's yet the game still is crap and buggy.
I understand they work alot on it, but that should not cost this much, unless they decided to pay all the devs for their work.
It feels like the money just goes down the drain. But i guess that's just me.[/QUO
Who is not being payed? This is not a mod. Servers, net lines, colocation facility, salaries, rent, and they have received more US dollars than Euros. I don't understand were you are coming from.
Maybe fix your post so i can understand it.
[QUOTE=sami-elite]I don't feel like they out the money to use at all. They have recieved thousands of euro's yet the game still is crap and buggy.
I understand they work alot on it, but that should not cost this much, unless they decided to pay all the devs for their work.
It feels like the money just goes down the drain. But i guess that's just me.[/QUOTE]
you have to put into consideration that people work at CRS. They're getting money but not that much.
They have to maintain servers, pay employees, rent for their building, etc. etc. Don't think just because you can't see what they're doing doesn't mean the money being put in isn't getting put into good use.
Yeah i understand that, but if you buy this builders thing, you invest in the game so it can develop better. But instead if using that money to make it better, they probably use it to pay employees and pay the bills.
This unity thing, does that cost money to use? If so, then i am less concerned about the money drain.
[QUOTE=sami-elite]Yeah i understand that, but if you buy this builders thing, you invest in the game so it can develop better. But instead if using that money to make it better, they probably use it to pay employees and pay the bills.
This unity thing, does that cost money to use? If so, then i am less concerned about the money drain.[/QUOTE]
well it's costing money to make. CRS is making their new game engine to what the want/need it to do. Everything costs money you can't just expect new things if there's no money.
Just the modeling software they use costs around $15,000 alone.
More players = more money = more developers = more toys. Also there isn't a gigantic team working on this game like you would see at something like Bungie or Blizzard.
I got flying down, Except for the dive bomber, But can't seem to get a kill. I every time I fly I black out a million times over and over and over till I crash.
[QUOTE=skparagon]I got flying down, Except for the dive bomber, But can't seem to get a kill. I every time I fly I black out a million times over and over and over till I crash.[/QUOTE]
Did you deploy the dive brakes?
[QUOTE=God of Ashes]Did you deploy the dive brakes?[/QUOTE]
I mean I can't get off the ground. Every time I try to take off I slouch to the side and skid over.
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